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Path: utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!sdamos!mr-frog
From: mr-frog@sdamos.UUCP (Dave Pare)
Newsgroups: net.games.frp
Subject: Re: AD&D magic item competition: Potion of Nauseous Form
Message-ID: <18@sdamos.UUCP>
Date: Mon, 8-Oct-84 02:19:22 EDT
Article-I.D.: sdamos.18
Posted: Mon Oct  8 02:19:22 1984
Date-Received: Tue, 9-Oct-84 20:13:03 EDT
References: <532@nmtvax.UUCP>
Organization: Phonetics Lab, UC San Diego
Lines: 29

:

I find it hard to believe that so many items can be generated
with no other goal in mind save injuring player characters.
Only a DM who has a persecution complex and fears that his players
get away with too much would find these items useful.

Basically, a DM who uses such items frequently is using his superior
position to punish particular players by placing them in situations
where a given player's instinct works against him.  With these items,
once a player commits himself to a given action regarding any of
them, that magic item kills or permanently maims said character.

I for one wonder how the creator explains how the items managed to
get enchanted in the first place.  I'd be *most* interested in seeing
the creator of these "items" give some info on enchantment times.
Remember, none of these items have any saving throws!  Thats a pretty
tough magic item if it was working in FAVOR of a given PC.  Does
that somehow indicate that items that are bad for PCs are easier
to make?

You may get the idea I'm not wholly behind the use of these past
series of items from nmtvax!wade...

Dave Pare

1104-w: Ominous Sarcasm, with Hint of Impending Reprimand, Written
(Keith Laumer)