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Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!godot!bruce
From: bruce@godot.UUCP (Bruce Nemnich)
Newsgroups: net.micro.pc
Subject: Re: A price comparison...
Message-ID: <185@godot.UUCP>
Date: Sun, 30-Sep-84 01:29:49 EDT
Article-I.D.: godot.185
Posted: Sun Sep 30 01:29:49 1984
Date-Received: Mon, 1-Oct-84 04:36:15 EDT
References: <>
Reply-To: bruce@godot.UUCP (Bruce Nemnich)
Organization: Thinking Machines, Cambridge, MA
Lines: 16
Summary: 

In article <> broehl@wateng.UUCP (Bernie Roehl) writes:
>The simpler architecture is only apparent if you program in assembler, which
>is rare in these days of "portable" code.  The large address space means
>nothing on a machine with a *maximum* of 512k.

The address space isn't the problem; it is the segmentation of it in the
8086 architecture.  No matter how hard I try to avoid it, there are just
some things in life which call for data structures > 64k, and they
present a royal pain.

I got a great laugh out of last year's 3-part series of articles in Byte
titled "8086: An Architecture for the Future."  Written by someone at
Intel, of course.
-- 
--Bruce Nemnich, Thinking Machines Corporation, Cambridge, MA
  {astrovax,cca,harvard,ihnp4,ima,mit-eddie,...}!godot!bruce, BJN@MIT-MC.ARPA