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Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!zehntel!hplabs!hao!seismo!brl-tgr!gwyn
From: gwyn@brl-tgr.ARPA (Doug Gwyn )
Newsgroups: net.games.rogue
Subject: Re: help with rogue
Message-ID: <4607@brl-tgr.ARPA>
Date: Fri, 14-Sep-84 08:31:51 EDT
Article-I.D.: brl-tgr.4607
Posted: Fri Sep 14 08:31:51 1984
Date-Received: Tue, 25-Sep-84 02:32:45 EDT
References: <229@dicomed.UUCP>
Organization: Ballistics Research Lab
Lines: 8

Hp = Health Points (aka Hit Points), you die when they go to zero.
Str = Strength
Arm = Armor Class (Whether smaller is better or not depends on version of
	Rogue; try taking off & wearing armor to see the effect)
Exp = Experience points (gained mostly by killing monsters)

These attributes are common to most Dungeons & Dragons inspired games
(on the Apple II, Wizardry and Ultima series are the best examples).