Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site genrad.UUCP Path: utzoo!watmath!clyde!burl!hou3c!hocda!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!hao!seismo!harvard!wjh12!genrad!carlton From: carlton@genrad.UUCP (Carl Hommel) Newsgroups: net.games.emp Subject: Empire Tutorial Message-ID: <382@genrad.UUCP> Date: Mon, 17-Sep-84 12:12:57 EDT Article-I.D.: genrad.382 Posted: Mon Sep 17 12:12:57 1984 Date-Received: Tue, 25-Sep-84 05:16:51 EDT Organization: GenRad, Bolton, Mass. Lines: 80 Here are 20 tips for beginning players. 1. use thecommand to set realm 1 to -20:20,-10:10. Then, after every update, say "realm 0 #1" This will let you see what is surrounding you. 2. Toss all of your iron and most of your civilians into one of your two ex-sanctuaries. You need the civilians much more than you need the BTU's. When you start getting people, move them back into your capitol. 3. Send out small groups of people (like 1-5) to find mountains. Your objective: an iron mine in the 75-100 range. You need iron to throw into your urban center to get more people. 4. Designate the sectors with 1-5 people in them as "+" (roads). There aren't enough people in them to do anything useful, and even a 1% road is better for moving people than a "-" (wilderness). 5. You don't need more than 1 urban center. Its hard enough scrounging up enough iron ore for it and all the "j" (light manufacturing) and "k" (heavy manufacturing). 6. Make sure that any sector with more than 100 civilians has food in it. Otherwise, they won't make babies, and a civilian workforce is everything. 7. Go through and and make a chart showing what products need which materials. 8. Resist the urge to ignore happiness. I think it impacts the following: a) Unhappy people will not build guns (or airplanes). b) Unhappy people will not in your army very easily. c) Happy people make babies faster. 9. "l" sectors are libraries, not light manufacturing. (An easy, but dumb mistake, I made it twice last game. 10. Be very careful with the command. "enlist # ?desig=f 50" will not enlist 50 people in every fortress, but 50 people from every sector. 11. Use warehouses. They make it much easier to move products. 12. You need 11 times as much oil as gold dust. However, oil comes from the sea. Large gold mines (80-100) are worth fighting over. 13. hcm's are primarily used for national defence. They build guns, shells, and ships. If you don't feel threatened by your neighbors, (ie if you can't find them) you don't need that many of them. Remember, if you stockpile hcm, they won't show up on the power reports. 14. lcm's are the "butter" of the "guns or butter" equation. They buy happiness, education, technology, and research. 15. Do not ignore research. Your tech level should be half of your research level. If you don't believe me, wait until your first plague. But then, it will be too late. 16. Plague will show up in an urban center with over 3000 people and 500 iron. You MUST have several 100% roads "+" to get the people out to avoid plague. 17. Spend the BTU's to do a at least once a day, if POGO doesn't. Store the results of these in one big file. Compare your progress to others. Are they militarizing? Spreading out? Concentrating in a few high efficency sectors? 18. A fleet is the second greatest drain on resources in the game. Nuclear weapons are the first. 19. Islands: You must the island from a ship. Turn it into a harbor "h". When it gets up to 2% efficency, move in a cargo ship, unload civilians and food, and turn it into whatever you want. 20. If an island has more than 2 sectors to it, build a bridgehead to it. This is a reasonable use of 200 hcm's. Enjoy! Carl Hommel Wife: Oh, no! He just nuked your 100% gold mines! Husband: No problem. They were played out, and he missed the warehouse.