Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!mcnc!ncsu!ikonas!yee@ucbvax.ARPA (Peter E. Yee) From: yee@ucbvax.ARPA Newsgroups: net.games.rogue Subject: Re: bug or feature with antimatter in srogue? Message-ID: <2229@ucbvax.UUCP> Date: Thu, 27-Sep-84 18:06:37 EDT Article-I.D.: ucbvax.2229 Posted: Thu Sep 27 18:06:37 1984 Date-Received: Sun, 30-Sep-84 04:23:21 EDT Lines: 19 References: <2253@sdcc3.UUCP> Relay-Version:version B 2.10.1 6/24/83; site ncsu.UUCP Posting-Version:version B 2.10.2 8/7/84; site ucbvax.ARPA Path:ncsu!mcnc!decvax!ucbvax!yee Message-ID:<2229@ucbvax.ARPA> Date:Thu, 27-Sep-84 18:06:37 EDT Organization:University of California at Berkeley This one is a feature. When you through anit-matter around it destroys the six squares in front of you (sort of). They become blanks, and like any other blanks in rogue, cannot be crossed. You could however set a trapdoor, and the step on it providing you have a square in which to set it, and another in which to step back into. Use Anti-matter with care, it has a tendancy to get you into corners which require a little ingenuity to get out of. -Peter Yee ..ucbvax!yee yee@Berkeley.ARPA