Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site brl-tgr.ARPA Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!zehntel!hplabs!hao!seismo!brl-tgr!gwyn From: gwyn@brl-tgr.ARPA (Doug Gwyn) Newsgroups: net.games.rogue Subject: Re: help with rogue Message-ID: <4607@brl-tgr.ARPA> Date: Fri, 14-Sep-84 08:31:51 EDT Article-I.D.: brl-tgr.4607 Posted: Fri Sep 14 08:31:51 1984 Date-Received: Tue, 25-Sep-84 02:32:45 EDT References: <229@dicomed.UUCP> Organization: Ballistics Research Lab Lines: 8 Hp = Health Points (aka Hit Points), you die when they go to zero. Str = Strength Arm = Armor Class (Whether smaller is better or not depends on version of Rogue; try taking off & wearing armor to see the effect) Exp = Experience points (gained mostly by killing monsters) These attributes are common to most Dungeons & Dragons inspired games (on the Apple II, Wizardry and Ultima series are the best examples).