Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdamos.UUCP Path: utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!sdamos!mr-frog From: mr-frog@sdamos.UUCP (Dave Pare) Newsgroups: net.games.frp Subject: Re: AD&D magic item competition: Potion of Nauseous Form Message-ID: <18@sdamos.UUCP> Date: Mon, 8-Oct-84 02:19:22 EDT Article-I.D.: sdamos.18 Posted: Mon Oct 8 02:19:22 1984 Date-Received: Tue, 9-Oct-84 20:13:03 EDT References: <532@nmtvax.UUCP> Organization: Phonetics Lab, UC San Diego Lines: 29 : I find it hard to believe that so many items can be generated with no other goal in mind save injuring player characters. Only a DM who has a persecution complex and fears that his players get away with too much would find these items useful. Basically, a DM who uses such items frequently is using his superior position to punish particular players by placing them in situations where a given player's instinct works against him. With these items, once a player commits himself to a given action regarding any of them, that magic item kills or permanently maims said character. I for one wonder how the creator explains how the items managed to get enchanted in the first place. I'd be *most* interested in seeing the creator of these "items" give some info on enchantment times. Remember, none of these items have any saving throws! Thats a pretty tough magic item if it was working in FAVOR of a given PC. Does that somehow indicate that items that are bad for PCs are easier to make? You may get the idea I'm not wholly behind the use of these past series of items from nmtvax!wade... Dave Pare 1104-w: Ominous Sarcasm, with Hint of Impending Reprimand, Written (Keith Laumer)