Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site sdcc3.UUCP
Path: utzoo!watmath!clyde!akgua!sdcsvax!sdcc3!fritzz
From: fritzz@sdcc3.UUCP (fritzz the Zebra)
Newsgroups: net.games.rogue
Subject: Re: Bug in rogue?
Message-ID: <2318@sdcc3.UUCP>
Date: Wed, 3-Oct-84 01:22:11 EDT
Article-I.D.: sdcc3.2318
Posted: Wed Oct  3 01:22:11 1984
Date-Received: Sat, 29-Sep-84 09:26:23 EDT
References: <268@mhuxt.UUCP>, <177@mhuxv.UUCP>
Organization: U.C. San Diego Zoo
Lines: 24

>The potion of phasing is very valuable for attacking monsters from inside
>walls. They can't hit back but they hang around anyway getting hit.
>But you do have to be careful not to go wandering off the screen and you do
>have to take care to be back in a room or passage when you unphase.

Oh yeah? In our version they take off like a zombie with 10th level
cleric after them. The only way they hang around is if they are blocked
by a bunch of monsters who don't know what's going on. I find phasing
(through potion or spells) to be usefull on maze levels, especially if
you know where all the magic is. 
BTW!!!! Where is the amulet????
I got down to level 29 in 7.0 and I did a spell of detect magic to see
where all the magic items where to see if could find it.(I had been
doing this since level 22.) Unless some monster picked it up and hauled
off with it, it wasn't there. It was a good game anyway. (I more than
tripled the previous high score.)
	Still trying to win....
-- 
ihnp4--\                                        fritzz the Zebra
decvax--\	
akgua----\	At both ends of the social spectrum
dcdwest---\	lies a leisure class.
kgbvax-----\	
ucbvax-------- sdcsvax -- sdcc3 -- fritzz