Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.rogue Subject: Re: Identify Scrolls and Rings Message-ID: <1158@eosp1.UUCP> Date: Mon, 1-Oct-84 12:39:54 EDT Article-I.D.: eosp1.1158 Posted: Mon Oct 1 12:39:54 1984 Date-Received: Wed, 3-Oct-84 06:03:31 EDT Organization: Exxon Office Systems, Princeton, NJ Lines: 31 References: In rogue 5.2 and 3.6, I think that identifying rings the hard way is one of the most fun parts of the game. In 3.6, bad rings don't consume excess food, so it is a lot safer to try rings out. In 5.2, I almost always try out a ring on the first level. If it's cursed, I just start the game over. Some rings are self identifying. An important example is the sustain strenght ring (put your unidentified ring on whenever you see an ant, or drink an unknown potion). With practice you will get good at identifying rings, but it is amusing to discover after a few levels that the ring you always wear to (you think) increase damage, is actually "see invisible". I save almost all my identify scrolls fr rings, but I hate to use them on bad rings, so I like to try them out first. With a scroll of remove curse, you can screen a couple, and then try them out. In rogue 3.6, the following bad rings are extremely useful when uncursed: -1, -2 strength; teleport; aggravate monster. I generally trust that if I have two similar rings, and identify one as cursed (of the types with + or - values), that the other is not cursed and is safe to try. This policy usuuaallyy works... - Toby Robison (not Robinson!) allegra!eosp1!robison or: decvax!ittvax!eosp1!robison or (emergency): princeton!eosp1!robison