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From: ach@pucc-h (Stephen Uitti)
Newsgroups: net.games.frp
Subject: Re: AD&D magic item competition: Potion - (nf)
Message-ID: <1359@pucc-h>
Date: Tue, 16-Oct-84 11:31:06 EDT
Article-I.D.: pucc-h.1359
Posted: Tue Oct 16 11:31:06 1984
Date-Received: Fri, 19-Oct-84 06:02:41 EDT
References: <532@nmtvax.UUCP> <35400003@convex.UUCP>
Organization: Purdue University Computing Center
Lines: 16


	My favorite "cursed" magic items are not cursed at all.
They just have side effects.  For example: Potion of water breathing.
It's permanant, or at least until a potion of air breathing is
applied, or some such.  (You don't give the player both, circumstances
may have been that whoever made it hadn't gotten around to the
other potion.)  The potion of water breathing allows you to breath
in the water only.  Of course air breathing allows you to breath
air only.  Water breathing may (50%-ish) have other side effects, such
as giving you gills or scales.  These may be considered good and
bad (but at least differant).  Charaisma might drop, but armor class
might increase.  Also, transitions to/from air/water breathing are
painful, since one is almost instantly choking due to all that air
or water in his/her lungs.
	From The Cave Of The Mt. King,
	Steve Uitti