Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site godot.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!godot!bruce From: bruce@godot.UUCP (Bruce Nemnich) Newsgroups: net.micro.pc Subject: Re: A price comparison... Message-ID: <185@godot.UUCP> Date: Sun, 30-Sep-84 01:29:49 EDT Article-I.D.: godot.185 Posted: Sun Sep 30 01:29:49 1984 Date-Received: Mon, 1-Oct-84 04:36:15 EDT References: <> Reply-To: bruce@godot.UUCP (Bruce Nemnich) Organization: Thinking Machines, Cambridge, MA Lines: 16 Summary: In article <> broehl@wateng.UUCP (Bernie Roehl) writes: >The simpler architecture is only apparent if you program in assembler, which >is rare in these days of "portable" code. The large address space means >nothing on a machine with a *maximum* of 512k. The address space isn't the problem; it is the segmentation of it in the 8086 architecture. No matter how hard I try to avoid it, there are just some things in life which call for data structures > 64k, and they present a royal pain. I got a great laugh out of last year's 3-part series of articles in Byte titled "8086: An Architecture for the Future." Written by someone at Intel, of course. -- --Bruce Nemnich, Thinking Machines Corporation, Cambridge, MA {astrovax,cca,harvard,ihnp4,ima,mit-eddie,...}!godot!bruce, BJN@MIT-MC.ARPA