Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site oliveb.UUCP Path: utzoo!linus!decvax!tektronix!hplabs!oliveb!toml From: toml@oliveb.UUCP (Dave Long) Newsgroups: net.games.frp Subject: Re: Review of TOON (Steve Jackson Games) Message-ID: <186@oliveb.UUCP> Date: Tue, 2-Oct-84 23:56:19 EDT Article-I.D.: oliveb.186 Posted: Tue Oct 2 23:56:19 1984 Date-Received: Thu, 4-Oct-84 05:58:59 EDT References: <3782@decwrl.UUCP> Organization: D&L U., Thaumaturgy Lines: 23 [Grab it all! Own it all! Drain it all!] TOON is great, however, don't buy the rulebook unless you are planning to have it for the silliness of it. The rulebook is great reading on rainy days, but con a friend into buying it, or borrow it and copy down the skill list. TOON is just cartoon impromptu, and not much more. All the special cases for skills are straightforward enough, and all items work as they should. The best thing to do is to copy down or memorize the skills, then watch the Bugs Bunny/Road Runner Show one Saturday to get some scenario ideas, and start playing. What we have found that works is: Get everybody that is playing together to watch the BB/RR Show, then play at the end. The Animator will have plenty of fresh ideas of what to do, and the player-characters will have a better idea of what they can do in TOON. The average SQ (Sanity Quotient) goes *way* down after this. The best thing to do, I feel though, is to just play whenever enough people feel silly enough. You may play in the wierdest places, but it helps the game, and we've never yet been taken up to the local mental health institute. -- -- Dave Long -- {fortune,idi,ios,hplabs,tymix}!oliveb!toml {allegra,ihnp4,msoft,tty3b,uvacs}!oliveb!toml