Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.6.2.17 $; site convex.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!ihnp4!inuxc!pur-ee!uiucdcs!convex!holt From: holt@convex.UUCP Newsgroups: net.games.frp Subject: Re: AD&D magic item competition: Potion Message-ID: <35400003@convex.UUCP> Date: Mon, 15-Oct-84 16:43:00 EDT Article-I.D.: convex.35400003 Posted: Mon Oct 15 16:43:00 1984 Date-Received: Wed, 17-Oct-84 05:40:45 EDT References: <532@nmtvax.UUCP> Lines: 28 Nf-ID: #R:nmtvax:-53200:convex:35400003:000:1400 Nf-From: convex!holt Oct 15 15:43:00 1984 [immune to line printer bugs. Hey Orkin...] As far as magical booby traps are concerned, I say, why not? I can certainly see the use for cursed magic items from the perspective of an evil wizard. He is building an item which will destroy his enemy. The fact that it will be done by deception, as opposed to direct confrontation, probably appeals to the guy. He doesn't risk his own hide, but instead invests a lot of time in conjuring an item. Think about it. After the item is created, an assassin or other of like ilk replaces a like object in the intended victims belongings with the cursed item. When the victim goes to use it, voila, the desired result is achieved, and noone is the wiser for who was really behind the scenes. Whether it be the loss of a Paladin's charisma due to a potion, the death of a Mage due to a "cloak of blending", or an arrow of slaying returning to burrow itself in an archer's heart, a cause for this type of item's creation can be thought of. Granted, the probabilitity of finding such an item should be greatly less than a beneficial magic item, but they should and do exist. I do agree with others who have said that such items should not be used to "control" unruly, or overly powerful characters. They should simply exist in the range of "possibilities". Dave Holt Convex Computer Corp. {allegra,ihnp4,uiucdcs,ctvax}!convex!holt