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From: martys@mhuxt.UUCP (SKEER)
Newsgroups: net.games.frp
Subject: Re: Re: AD&D magic item competition: Potion
Message-ID: <296@mhuxt.UUCP>
Date: Tue, 16-Oct-84 18:08:33 EDT
Article-I.D.: mhuxt.296
Posted: Tue Oct 16 18:08:33 1984
Date-Received: Wed, 17-Oct-84 06:33:31 EDT
References: <532@nmtvax.UUCP> <35400003@convex.UUCP>
Organization: AT&T Bell Laboratories, Murray Hill
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> [immune to line printer bugs.  Hey Orkin...]
> 
> As far as magical booby traps are concerned, I say, why not? 
> 
> I can certainly see the use for cursed magic items from the
> perspective of an evil wizard.  He is building an item which will destroy
> his enemy.  The fact that it will be done by deception, as opposed to
> direct confrontation, probably appeals to the guy.  He doesn't risk his
> own hide, but instead invests a lot of time in conjuring an item.  Think
> about it.  After the item is created, an assassin or other of like ilk
> replaces a like object in the intended victims belongings with the 
> cursed item.  When the victim goes to use it, voila, the desired result is 
> achieved, and noone is the wiser for who was really behind the scenes.
> Whether it be the loss of a Paladin's charisma due to a potion,
> the death of a Mage due to a "cloak of blending", or an arrow of slaying 
> returning to burrow itself in an archer's heart, a cause for this type
> of item's creation can be thought of.  Granted, the probabilitity of finding
> such an item should be greatly less than a beneficial magic item, but they
> should and do exist.  
> 
> I do agree with others who have said that such items should not be used to
> "control" unruly, or overly powerful characters.  They should simply exist
> in the range of "possibilities".
> 
> 				Dave Holt
> 				Convex Computer Corp.
> 				{allegra,ihnp4,uiucdcs,ctvax}!convex!holt


How aboat cloak of mysticle powers