Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/3/84; site mhuxt.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxj!mhuxr!mhuxv!mhuxt!martys From: martys@mhuxt.UUCP (SKEER) Newsgroups: net.games.frp Subject: Re: Re: AD&D magic item competition: Potion Message-ID: <296@mhuxt.UUCP> Date: Tue, 16-Oct-84 18:08:33 EDT Article-I.D.: mhuxt.296 Posted: Tue Oct 16 18:08:33 1984 Date-Received: Wed, 17-Oct-84 06:33:31 EDT References: <532@nmtvax.UUCP> <35400003@convex.UUCP> Organization: AT&T Bell Laboratories, Murray Hill Lines: 30 > [immune to line printer bugs. Hey Orkin...] > > As far as magical booby traps are concerned, I say, why not? > > I can certainly see the use for cursed magic items from the > perspective of an evil wizard. He is building an item which will destroy > his enemy. The fact that it will be done by deception, as opposed to > direct confrontation, probably appeals to the guy. He doesn't risk his > own hide, but instead invests a lot of time in conjuring an item. Think > about it. After the item is created, an assassin or other of like ilk > replaces a like object in the intended victims belongings with the > cursed item. When the victim goes to use it, voila, the desired result is > achieved, and noone is the wiser for who was really behind the scenes. > Whether it be the loss of a Paladin's charisma due to a potion, > the death of a Mage due to a "cloak of blending", or an arrow of slaying > returning to burrow itself in an archer's heart, a cause for this type > of item's creation can be thought of. Granted, the probabilitity of finding > such an item should be greatly less than a beneficial magic item, but they > should and do exist. > > I do agree with others who have said that such items should not be used to > "control" unruly, or overly powerful characters. They should simply exist > in the range of "possibilities". > > Dave Holt > Convex Computer Corp. > {allegra,ihnp4,uiucdcs,ctvax}!convex!holt How aboat cloak of mysticle powers