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Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!dartvax!johnfr
From: johnfr@dartvax.UUCP (John Freeman)
Newsgroups: net.games.frp
Subject: Re: More Traps
Message-ID: <2495@dartvax.UUCP>
Date: Sat, 20-Oct-84 16:24:39 EDT
Article-I.D.: dartvax.2495
Posted: Sat Oct 20 16:24:39 1984
Date-Received: Mon, 22-Oct-84 06:47:22 EDT
References: <3236@rabbit.UUCP>, <1663@ucla-cs.ARPA>
Organization: Dartmouth College
Lines: 20

(take that, you 40hd line-eater!!!...:-)
   
Personally, I think that the traps you listed pretty much sounded
like no win trap-especially the one with the arm severing...
I am of the old school that party characters should be given at
least the chance to figure out that a trap MIGHT exist...if we just
wanted to kill them,it would be a simple matter to have incredible
quantities of acid come barreling down a corridor and *sizzle*
the party, all when then step on a certain stone that looks exactly
like every other stone in the corridor....What do you mean, where are
you going to get that much acid?  The same place that you are going
to find a character to stand in a recessed doorway, with his sword
raised to strike, and who is willing/able to stay completely alert
for 24 hours per day...(I'll do it, I'll do it!!!:-)
   
                                            John Freeman
                                         (Dartmouth College)
  
(So, who's going to try and reason with the Dragon first?
Oh, Paladin!!  Yoo-hoo...have a favor to ask...:-)