Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pucc-h Path: utzoo!linus!decvax!decwrl!amd!dual!zehntel!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:ach From: ach@pucc-h (Stephen Uitti) Newsgroups: net.games.frp Subject: Re: AD&D magic item competition: Potion - (nf) Message-ID: <1359@pucc-h> Date: Tue, 16-Oct-84 11:31:06 EDT Article-I.D.: pucc-h.1359 Posted: Tue Oct 16 11:31:06 1984 Date-Received: Fri, 19-Oct-84 06:02:41 EDT References: <532@nmtvax.UUCP> <35400003@convex.UUCP> Organization: Purdue University Computing Center Lines: 16 My favorite "cursed" magic items are not cursed at all. They just have side effects. For example: Potion of water breathing. It's permanant, or at least until a potion of air breathing is applied, or some such. (You don't give the player both, circumstances may have been that whoever made it hadn't gotten around to the other potion.) The potion of water breathing allows you to breath in the water only. Of course air breathing allows you to breath air only. Water breathing may (50%-ish) have other side effects, such as giving you gills or scales. These may be considered good and bad (but at least differant). Charaisma might drop, but armor class might increase. Also, transitions to/from air/water breathing are painful, since one is almost instantly choking due to all that air or water in his/her lungs. From The Cave Of The Mt. King, Steve Uitti