Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site dartvax.UUCP Path: utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!dartvax!johnfr From: johnfr@dartvax.UUCP (John Freeman) Newsgroups: net.games.frp Subject: Re: More Traps Message-ID: <2495@dartvax.UUCP> Date: Sat, 20-Oct-84 16:24:39 EDT Article-I.D.: dartvax.2495 Posted: Sat Oct 20 16:24:39 1984 Date-Received: Mon, 22-Oct-84 06:47:22 EDT References: <3236@rabbit.UUCP>, <1663@ucla-cs.ARPA> Organization: Dartmouth College Lines: 20 (take that, you 40hd line-eater!!!...:-) Personally, I think that the traps you listed pretty much sounded like no win trap-especially the one with the arm severing... I am of the old school that party characters should be given at least the chance to figure out that a trap MIGHT exist...if we just wanted to kill them,it would be a simple matter to have incredible quantities of acid come barreling down a corridor and *sizzle* the party, all when then step on a certain stone that looks exactly like every other stone in the corridor....What do you mean, where are you going to get that much acid? The same place that you are going to find a character to stand in a recessed doorway, with his sword raised to strike, and who is willing/able to stay completely alert for 24 hours per day...(I'll do it, I'll do it!!!:-) John Freeman (Dartmouth College) (So, who's going to try and reason with the Dragon first? Oh, Paladin!! Yoo-hoo...have a favor to ask...:-)