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From: jrrt@hogpd.UUCP (R.MITCHELL)
Newsgroups: net.games.frp
Subject: Possible fronts for a Thieves Guild
Message-ID: <345@hogpd.UUCP>
Date: Wed, 20-Jun-84 11:22:09 EDT
Article-I.D.: hogpd.345
Posted: Wed Jun 20 11:22:09 1984
Date-Received: Thu, 21-Jun-84 07:24:52 EDT
Lines: 20

Depending on how well your dwarf gets along with those NPC hotshots --
how about having them appoint you head of the militia for some major
town?  If all they know about you is your fighting ability, you may
not have a problem.

Another possibility is an inn.  Taverns and such are great places to
pick up the information so dear to a thief's career, plus you have a
"captive" audience for your talents (particularly transient
adventurers).  With some discretion, any thefts that occur at the
inn will not point at the innkeeper.  

Could a detective agency be a plausible front?  Particularly if you
had a relatively powerful mage on a retainer, this approach would
give you a chance to bring to "justice" those thieves who do not
join your guild.  Of course, a detective agency may not be
compatible with the flavor of your campaign.

Erusen the Iconoclast
aka Rob Mitchell
{allegra,ihnp4}!hogpd!jrrt