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From: wetcw@pyuxa.UUCP (T C Wheeler)
Newsgroups: net.games.rogue
Subject: nongraphic rogue
Message-ID: <821@pyuxa.UUCP>
Date: Wed, 20-Jun-84 14:46:04 EDT
Article-I.D.: pyuxa.821
Posted: Wed Jun 20 14:46:04 1984
Date-Received: Thu, 21-Jun-84 08:23:37 EDT
Organization: Bell Communications Research, Piscataway N.J.
Lines: 28

This is just a throwout question, but has anyone ever
given any thought to converting rogue to eliminate the
so-called graphics?  I find that the little squiggles,
dots, and such are a great hinderence to playing the
game and have thus not gone into it.  I like to imagine
where I am when I play adventure or dungeon type games.
Zork and a few others were great for the imagination.

Given the interesting complexity of rogue, why couldn't
it be converted to play like one of the no-graphics
games?  Most of the real information is in the text.
The graphics only tell you about some dangers.  This
could be handled very easily in text, plus it would
force the player to map his progress and think a
little more.

I just though I would throw this out for discussion.
Rogue seems to be very complicated game, but the
graphics, to me at least, seem too simple to do
the complexity justice.  Think of how challenging
the game would be if you didn't have to rely on
the blinking characters?

I believe, though this is just my understanding, that
an all text game would work on more machines and
terminals.  How about it rogueites, does anyone
care?
T. C. Wheeler