Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdcsvax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!floyd!cmcl2!seismo!hao!hplabs!sdcrdcf!sdcsvax!alex From: alex@sdcsvax.UUCP (Alex Pournelle) Newsgroups: net.games.rogue Subject: More hints Message-ID: <886@sdcsvax.UUCP> Date: Sat, 9-Jun-84 19:02:35 EDT Article-I.D.: sdcsvax.886 Posted: Sat Jun 9 19:02:35 1984 Date-Received: Tue, 12-Jun-84 00:30:21 EDT Organization: U.C. San Diego; freelance writer Lines: 68 As a followup to the lists of hints, here's some of mine... Never walk by a sleeping I in a party room. They'll wake up and freeze you just before you reach for that 2handed sword you spent so long getting. Also, do some "s"s every step of the way in party rooms. The program likes putting trapdoors in them. I's only take two arrows to kill, unless you're extremely unlucky. Prepare to switch to your mace/prime weapon just before they get to you; it gives you much more hitting power. ALWAYS go after Ns. If you're really worried about your goodies, drop them in a corridor (where you know there aren't any traps). Then stand away and chuck arrows at it. Wear all your good rings, armor, and weapons. Remember, the Ns only take magical stuff which you aren't wearing/using. If you have a good five or more spaces between you and the N, wield your bow, throw one less arrow than the distance between you and it, then switch to your prime weapon. If you're really paranoid, make it two distance and drop your bow first. They can't take what you aren't carrying. Oh, and watch out for the things in party rooms, they come after you. Carry all the crappy magic you have. Ns are as likely to take it as good stuff. Then drop it when you run into good stuff. It never harms you to carry it--unless you're wearing it. Always kill Is until fourth level. You get 5 points per, nothing to sneeze at when you only need 40 points. Fourth level doesn't guarantee that Rs leave you alone, but there's a lot better chance than first level. Pray real hard when going down stairs that you don't get thrown into a party room. If you do, and aren't near a door, try standing on scrolls. If monsters are leaving some scroll alone, jump to it! Don't read unknown scrolls unless you've thoroughly explored a level and are at near full hits. It could be a teleport scroll, and take you right next to 2 or 3 monsters (help!) Quaff all the potions you run into on the first 2 levels. If they're crappy, quit (unless you're in a "really good" game).. Don't just attack monsters as you see them. THink for a moment--do I want to put on a ring, run for it, back into a doorway? I get into the "if it moves, kill it" mode and it's done me in mroe than once. Potions of healing always increase your hits by 1 if you're at full, 2/3 for extra. That's why I'm always at full when quaffing--unless I've id'ed both heal and extra. Of course, I could be wrong about this. I've never even seen the stupid amulet. Sometimes I just want to break down and cry, I've gotten such good breaks--only to see: |TA ########@+TC |TT Help! Why did I have to read that scare monster scroll! Oh, one more thing: Decide for yourself if it isn't worth trying that unk potion/scroll just before you die. Maybe it'll be just what you need. Alex