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Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!ih1ap!weutil
From: weutil@ih1ap.UUCP (David L. Pope)
Newsgroups: net.games.frp
Subject: Re: movement in AD&D
Message-ID: <339@ih1ap.UUCP>
Date: Tue, 5-Jun-84 17:37:07 EDT
Article-I.D.: ih1ap.339
Posted: Tue Jun  5 17:37:07 1984
Date-Received: Wed, 6-Jun-84 06:16:43 EDT
References: <863@sdcsvax.UUCP>
Organization: AT&T Bell Labs, Naperville, IL
Lines: 10


  There ARE a scattered few of us out here who have decided to make the
spell casters less 'omnipotent' and give the weapon wielders a shot at
superhero play. Alowing a fighter one attack per segment is no less
REALISTIC than having missiles leap from your finger to unerringly 
strike your target. The books are guidelines, and there is no 'pure'
AD&D campaign. (Well, I've yet to see it.:-)

    		David L. Pope at AT&T  Network Software Center.
    		ih1ap!nwuxc!random