Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site godot.UUCP
Path: utzoo!watmath!clyde!burl!hou3c!hocda!houxm!houxz!vax135!floyd!whuxle!mit-eddie!godot!bruce
From: bruce@godot.UUCP (Bruce Nemnich)
Newsgroups: net.bugs.4bsd,net.lang.lisp
Subject: Re: franz lisp (random) bug--really rand() bug
Message-ID: <135@godot.UUCP>
Date: Wed, 13-Jun-84 22:32:15 EDT
Article-I.D.: godot.135
Posted: Wed Jun 13 22:32:15 1984
Date-Received: Thu, 14-Jun-84 07:13:41 EDT
References: <134@godot.UUCP>
Organization: Thinking Machines, Waltham, MA
Lines: 7

I just looked at the source, and (random) just calls rand(3) internally.
It is rand() which is alternating even and odd values.  random(3) doesn't
seem to have this problem, so I changed the call in 
/usr/src/ucb/lisp/franz/lam8.c to random().
-- 
--Bruce Nemnich, Thinking Machines Corporation, Waltham, MA
  {decvax!cca,ihnp4!mit-eddie,allegra!ias}!godot!bruce, BJN@MIT-MC.ARPA