Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site osu-dbs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!cbosgd!osu-dbs!romig From: romig@osu-dbs.UUCP (Steve ) Newsgroups: net.games.rogue Subject: patching rogue? Message-ID: <611@osu-dbs.UUCP> Date: Wed, 6-Jun-84 14:38:27 EDT Article-I.D.: osu-dbs.611 Posted: Wed Jun 6 14:38:27 1984 Date-Received: Thu, 7-Jun-84 19:36:08 EDT Organization: Ohio State U., CIS Dept., Columbus Lines: 18 I have a rather strange question. Is it possible to patch rogue in such a way that the probability of running into a party room is much increased? The reason I am asking is two-fold: I like playing with party rooms, and more importantly, I want to blow the socks off of someone here who is used to playing rogue with the 'arrow trap bug' (and winning with horrendous high scores). The next question I have then, is how does one go about patching rogue, or any program in general. I have never had reason to do anything like that, and haven't had much success in the two days I have spent trying to learn. Could someone let me in on the secrets? And where interesting things are in the rogue object file? Thanks... --- Steve Romig ...!cbosgd!osu-dbs!romig romig@ohio-state.csnet