Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site lanl-a.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!houxz!vax135!floyd!cmcl2!lanl-a!hsc From: hsc@lanl-a.UUCP Newsgroups: net.games.frp Subject: Re: Time in AD&D Message-ID: <8433@lanl-a.UUCP> Date: Sat, 2-Jun-84 14:18:02 EDT Article-I.D.: lanl-a.8433 Posted: Sat Jun 2 14:18:02 1984 Date-Received: Tue, 5-Jun-84 07:57:21 EDT References: <1144@qubix.UUCP> Organization: Los Alamos National Laboratory Lines: 9 In the group of loonies here that play AD&D, *ALL* of the DM's and players pay attention to spell casting times and durations. Also, I think you are confusing 'segments' with rounds. A couple of times some high level fighters and mages have gotten into it, and if the mages were carrying the right offensive spells, they would win.(most ofthe time) It's not the system, but those who implement it! The sorcerer's apprentice..........lanl-a!hsc