Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!mit-eddie!barmar From: barmar@mit-eddie.UUCP (Barry Margolin) Newsgroups: net.games.rogue Subject: Re: nongraphic rogue Message-ID: <2221@mit-eddie.UUCP> Date: Fri, 22-Jun-84 01:51:04 EDT Article-I.D.: mit-eddi.2221 Posted: Fri Jun 22 01:51:04 1984 Date-Received: Sat, 23-Jun-84 02:57:37 EDT References: <821@pyuxa.UUCP> Reply-To: barmar@mit-eddie.UUCP (Barry Margolin) Organization: MIT, Cambridge, MA Lines: 13 I think that a non-graphic version of rogue would be extremely boring. The original mentioned that rogue takes away the fun of mapping. I think that you would spend most of your time drawing on graph paper, doing exactly what rogue spends its time doing for you. Rogue is fun the way it is because you can quickly run around the maze. If you had to do all the bookkeeping yourself it would take forever. Twenty-six levels and back would be a project for a week's vacation, rather than a way to waste a night. -- Barry Margolin ARPA: barmar@MIT-Multics UUCP: ..!genrad!mit-eddie!barmar