Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site abnjh.UUCP Path: utzoo!watmath!clyde!burl!hou3c!hocda!houxm!mhuxl!abnjh!lute From: lute@abnjh.UUCP (J. Collymore) Newsgroups: net.games.frp,net.followup Subject: Re: IFGS - Real life role playing(A comment to Dale Salyer's Remarks on SCA weapons) Message-ID: <680@abnjh.UUCP> Date: Wed, 13-Jun-84 15:16:22 EDT Article-I.D.: abnjh.680 Posted: Wed Jun 13 15:16:22 1984 Date-Received: Thu, 14-Jun-84 00:47:52 EDT References: <3964@yale-comix.UUCP>, <766@druxh.UUCP> Organization: ATTIS, NJ Lines: 26 Just one correction to Dale Salyer's remark on SCA combat. Back in the late 70's, I was an SCA member for a year (a balladier, East Kingdom), and as far as I can recall, REAL WEAPONS WERE NOT ALLOWED IN COMBAT!!! The weapons I saw were wood, wrapped with foam rubber, and taped with silver tape (to give the illusion of metal). Helmets had to be made of a certain thickness steel, padded on the inside with at least an {_inch of foam rubber, and allow a certain amount of visibility, other minimal requirements were kidney belt, elbow and knee pads. Also, equipment must meet with SCA rules, and those individuals who wish to have their names on the combat lists must have had at least two sessions with the kingdom's appointed Knight Marshall (?), and have him teach them the SCA rules of combat, as well as pass his "course" and have their armor and weapons approved. Finally, before a duel or a melee could begin, a waiver concerning personal injury must be signed by the individual. Although the rules may have changed since I was in it, or they may vary from Kingdom to Kingdom (there are now 5 kingdoms in the U.S., I think), and I was a non-combatant observer, these were the basic rules as they were explained to me at the time, and I doubt that there is anyplace that a group could get away with using REAL weapons (legally) in such realistic combat situations. Jim Collymore