Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!hplabs!sri-unix!DIEGERT@SANDIA.ARPA From: DIEGERT@SANDIA.ARPA Newsgroups: net.micro.pc Subject: Game adapter support Message-ID: <1123@sri-arpa.UUCP> Date: Tue, 19-Jun-84 20:40:11 EDT Article-I.D.: sri-arpa.1123 Posted: Tue Jun 19 20:40:11 1984 Date-Received: Tue, 26-Jun-84 06:27:49 EDT Lines: 17 From: Carl DiegertCan someone point me to assembler routines to read (x,y) coordinates from the game adapter port (201 hex)? Looks like, with my KoalaPad, one could resolve about 280x280 points with mov cx,ffff mov dx,201 out dx,al top: in al,dx and al,1 ; for "x" coordinate loopnz top ... Thanks. -------