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Path: utzoo!watmath!clyde!floyd!harpo!decvax!sultan!ipms!mlg
From: mlg@ipms.UUCP (Mike Greenberg)
Newsgroups: net.games.frp
Subject: Re: wanted: magic items
Message-ID: <262@ipms.UUCP>
Date: Sat, 16-Jun-84 16:09:39 EDT
Article-I.D.: ipms.262
Posted: Sat Jun 16 16:09:39 1984
Date-Received: Thu, 21-Jun-84 02:29:54 EDT
References: <336@ames-lm.UUCP>
Organization: Digital Equipment, Marlboro MA.
Lines: 56

Here are several that I have created:

- A pair of dice...one four sided, and one six sided.
    The character rolls the two dice.  On of the characters
    stats, randomly generated by the D6, gets the D4-2 added to it.
    ie. if the D6=1 and the D4=1, subtrace one from strength.
	       D6=1 and     D4=4, add 2 to strength.
    Once the dice are used, they vanish (otherwise they could be used
    forever, giving the player and advantage in the long run)
    Of course, when the party found it they had no idea what they were
    so they randomly picked a party member to try them.  The NPC
    magic user was chosen and rolled D6=2 and D4=4...+2 to intelligence!!
    Instead of the D4-2 you might try D4-3, D6-3, D6-4 etc...

- A magic 'prism of locking'.  The character does a stoneshape
   on a section of wall while at the same time having a ray of
   sunlight (or moon light) striking the prism, causing the light
   refracted from the prism to illuminate the the area of the wall
   where the stone shape is being done.  This creates a door that can
   ONLY be opened with the prism.  To open the door, the player
   places the prism at the same spot where the prism was when the
   door was created, when the sun/moon was in the same place as when the door
   was created.  Thus, a player can create a time-locked door.  Of,
   course, if the player wants to open the door at another time, or when
   it is cloudy, tough luck!  The door will be totally undectable by
   ANY means!  (It's a great thing to make a bank vault, but
   lousy for a quick getaway). (The prism can only be 'programmed'
   for one door at a time).

- A 'sword of revenge'.  This sword has several interesting properties:
   - Teleport to the owners hand on command (1 segment)
   - It is magical and can hit things that need to be hit by a +1 weapon
     (The sword normally has no plusses)
   - If the owner is ever damaged by a living being while the sword
     is being wielded, the sword's owner cannot remove the sword from his
     hand until the thing that caused the damage is dead. (Needless
     to say this could be a small problem if the attacker gets away).
   - One day after an attacker gets away, that attacker become the
     object of the sword's 'revenge.'  The sword is then +3 vs
     that creature, and can tell the wielder the direction and distance
     to that creature. The sword gets warm when the creature is near.
   - If and when there are more then 10 creatures at which the sword
     wants revenge, the wielder is compelled to seek out and kill
     5 of those creatures.
   - The only way to get rid of the sword (while the
     sword wants revenge) is with a remove curse
     and then immediatley having a MU teleport the sword at least 100mi away.
     If the sword is found, the new owner will be compelled to seek
     out and kill the former owner...Instant revenge at +3!

What do you all think of these?


-- 
Mike Greenberg 		USENET: ..decvax!sultan!ipms!mlg 
			ARPA: ipms!mlg@cmu-ri-isl 	ENET: cdr::greenberg