Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: $Revision: 1.6.2.13 $; site uiucdcs.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!kaufman From: kaufman@uiucdcs.UUCP Newsgroups: net.games.rogue Subject: Re: More hints - (nf) Message-ID: <34500014@uiucdcs.UUCP> Date: Tue, 12-Jun-84 01:12:00 EDT Article-I.D.: uiucdcs.34500014 Posted: Tue Jun 12 01:12:00 1984 Date-Received: Wed, 13-Jun-84 00:21:40 EDT References: <886@sdcsvax.UUCP> Lines: 12 Nf-ID: #R:sdcsvax:-88600:uiucdcs:34500014:000:508 Nf-From: uiucdcs!kaufman Jun 12 00:12:00 1984 #R:sdcsvax:-88600:uiucdcs:34500014:000:508 uiucdcs!kaufman Jun 12 00:12:00 1984 I disagree with the hint of trying an unknown scroll at the end of a level. The odds at well against you being thrown into too terrible a situation. I usually wait till the start of a level, just in case it's a map. But usually, I don't break out an unknown scroll until I have gained most of the following: potions, other scrolls, rings or wands, weapons, and armor - just in case it's an identify. And I prefer to read those I have more than one of. Ken Kaufman (what a wimpy name - Kestrel Emu Nymph)