Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!mit-eddie!barmar
From: barmar@mit-eddie.UUCP (Barry Margolin)
Newsgroups: net.games.rogue
Subject: Re: nongraphic rogue
Message-ID: <2221@mit-eddie.UUCP>
Date: Fri, 22-Jun-84 01:51:04 EDT
Article-I.D.: mit-eddi.2221
Posted: Fri Jun 22 01:51:04 1984
Date-Received: Sat, 23-Jun-84 02:57:37 EDT
References: <821@pyuxa.UUCP>
Reply-To: barmar@mit-eddie.UUCP (Barry Margolin)
Organization: MIT, Cambridge, MA
Lines: 13


I think that a non-graphic version of rogue would be extremely boring.
The original mentioned that rogue takes away the fun of mapping.  I
think that you would spend most of your time drawing on graph paper,
doing exactly what rogue spends its time doing for you.  Rogue is fun
the way it is because you can quickly run around the maze.  If you had
to do all the bookkeeping yourself it would take forever.  Twenty-six
levels and back would be a project for a week's vacation, rather than a
way to waste a night.
-- 
			Barry Margolin
			ARPA: barmar@MIT-Multics
			UUCP: ..!genrad!mit-eddie!barmar