Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site eosp1.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!mhuxl!ulysses!allegra!princeton!eosp1!robison From: robison@eosp1.UUCP (Tobias D. Robison) Newsgroups: net.games.rogue Subject: What's Magic Mapping for? Message-ID: <945@eosp1.UUCP> Date: Sun, 17-Jun-84 20:24:39 EDT Article-I.D.: eosp1.945 Posted: Sun Jun 17 20:24:39 1984 Date-Received: Fri, 22-Jun-84 05:40:13 EDT Organization: Exxon Office Systems, Princeton, NJ Lines: 34 References: The discussion of reading scrolls at the beginning of a level to make use of magic mapping shows a widespread misconception about the value of this scroll. If you read your scrolls at the ends of levels (until you have read aggravate...), you may waste one magic mapping scroll, but the waste is slight. Magic mapping allows you to: - search a level faster - find the percent sign faster - plan escape routes before you have explored the whole level. Until dungeon level 8, the above features will hardly ever save your life. But searching a level too quickly CAN cost your life, if you get down too deep for your level of experience. The only time I would even want a magic mapping scroll early in the game is when I descend a staricase while hungry; it may be critical to search quickly for food, to avoid fainting. There's basically no hurry to find your magic mapping scrolls. You may really want to use one on level 18. Otherwise you will save them where they really are needed, on level 25 (going both down and up) and level 26. By the way, a good general rule (that has many exceptions): quaff an unkown potion, or read an unkown scroll, when you have two of them. You will then have the benefit of carrying an identified item in your pack. - Toby Robison (not Robinson!) allegra!eosp1!robison decvax!ittvax!eosp1!robison princeton!eosp1!robison