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Path: utzoo!watmath!clyde!burl!ulysses!allegra!resonex!erik
From: erik@resonex.UUCP (Erik Guttman)
Newsgroups: net.games.frp
Subject: an unwitting glance on TIME (magic)
Message-ID: <134@resonex.UUCP>
Date: Mon, 11-Jun-84 22:06:09 EDT
Article-I.D.: resonex.134
Posted: Mon Jun 11 22:06:09 1984
Date-Received: Thu, 14-Jun-84 01:55:04 EDT
Organization: Resonex Inc., Sunnyvale, CA
Lines: 85


    Time is such an interesting subject, and one meager spell "TIMESTOP" does
it an injustice.  Here's a bunch of time spells I use in my campaign, (good 
for specialty mages and the like...):

    Casting time is whatever standard you use per level of spell, with the
exceptions noted below.

Level 1:

Then Threading: (PROJECTION) Range: sight, Duration: 1 melee turn per level.
    	The caster can see a tenth of a second into the future, ( as a blur
	of probabilities,) and hence can see oncoming weapon's paths.  This
	gives him/her +2 defense in general, +4 against a particular opponent
	and +6 versus a particular attack if 100% attention is focused on it
	for the entire melee round.

The Withering Moment: (EXPEND DURATION) Range: self, duration: 1 minute.
	Any one spell effecting the caster with a duration is used up at twice
	the normal rate +1x per three levels of user, (i.e. a 4'th level mystic
	would use up the duration 3x as fast, etc.)

Spell of Brief Ancientness: (TEMPORARY AGING) Range: 30', duration: 1 second 
	per level.  Target must be non-magic and not alive, of less than 15 
	lbs./level and less than 5 cubic inches/level.  The said object acts
	as if it were 1d6 years older per level of caster.  Absolute concen-
	tration is required.  This spell is useful for breaking weapons, making
	dead wood brittle, rusting locks, etc. for just enough time to ...

Decay: Range: 120', duration: permenant, saves: normal.  The victim takes 2d4
	damage, as part of his body becomes dead, as if for a long time.  Half
	of the damage is poison, half is deterioration.

Leaving No Tracks: Range: 3' radius per level. Duration: Permenant.
	The caster erases up to 1 individual per level's traces of passage, 
	putting all as it was before the space was traversed.  At higher levels
	it erases:  caster is level (1) physical traces, (4) psychic impressions        (7) magic impressions, (13) the soul/spiritual impressions [complete.]
	The mage must be one of the individuals whose tracks are being erased,
	and the erasing must be within the specified radius.  The erasing can
	be done up to 10 mins./level.

Clocking: Range: Self, Duration: 10 minutes per level squared.  The caster has a
	time sense accurate within 10%, which allows him to know elapsed time.  
	This is very good for precision countdowns or synchronizing attacks.
 
Level 2:

Decreasing the Difference: (EXTINGUISH) Range: 30', duration: 1 melee turn per 
	level.  The object enchanted will decrease its expendature of energy
	over time by one dice per three levels.  This spell works 60% of the 
	time, + 5% per level one is above the object, -5% per level below.  This
	is useful to extinguish flaming swords, etc.  If used on a living being
	they get a save.  It may also be cast on magical processes, like a 
	"WALL OF FIRE."

Basic Recursion: (ECHO) Range: 45', duration: 1 action.  A particular event is 
	written down and the mystic begins to cast his spell.  After 3 times the
	standard amount of time to cast a spell he begins to wait for that it to
	happen.  If it does, it will recur a second time 1/10'th of a second 
	later.  For instance, one may wait for a certain warrior to hit a 
	certian demon with a certian sword...

Spheres of Synchronicity: Range: up to 1000' per level, duration: 1 hour per 
	level.  The mage creates 1 black shere (3 inches across) per level.
	These spheres are linked, so that if any one is destroyed, the others
	will be simultaneously, the SAME WAY.  This is a terrific way to sig-
	nal one's friends or to tell if (and how) a buddy bit it.

Restraining the Moment: (SPELL TRAP) Range: 10', duration: 1 minute per level.
	The mage may create a black circle 3' across, which will store any one
	of his/her other spells for up to the prescribed (user defined-preset)
	duration, then release it.  A sort of time-bomb spell.

Dating: Range: touch, duration:instant.  The caster becomes aware of the age of 	the object he is touching.  This is accurate to within 10%.


	More?  I've got a lot where that came from.  I'd really like to hear
your favorite additions to the genre.

Until again,

Erik Guttman

do_alot_of thinking | playtesting | group_responce | cool_feedback > progress