Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site pyuxa.UUCP Path: utzoo!watmath!clyde!floyd!vax135!houxz!houxm!mhuxl!ulysses!gamma!pyuxww!pyuxa!wetcw From: wetcw@pyuxa.UUCP (T C Wheeler) Newsgroups: net.games.rogue Subject: nongraphic rogue Message-ID: <821@pyuxa.UUCP> Date: Wed, 20-Jun-84 14:46:04 EDT Article-I.D.: pyuxa.821 Posted: Wed Jun 20 14:46:04 1984 Date-Received: Thu, 21-Jun-84 08:23:37 EDT Organization: Bell Communications Research, Piscataway N.J. Lines: 28 This is just a throwout question, but has anyone ever given any thought to converting rogue to eliminate the so-called graphics? I find that the little squiggles, dots, and such are a great hinderence to playing the game and have thus not gone into it. I like to imagine where I am when I play adventure or dungeon type games. Zork and a few others were great for the imagination. Given the interesting complexity of rogue, why couldn't it be converted to play like one of the no-graphics games? Most of the real information is in the text. The graphics only tell you about some dangers. This could be handled very easily in text, plus it would force the player to map his progress and think a little more. I just though I would throw this out for discussion. Rogue seems to be very complicated game, but the graphics, to me at least, seem too simple to do the complexity justice. Think of how challenging the game would be if you didn't have to rely on the blinking characters? I believe, though this is just my understanding, that an all text game would work on more machines and terminals. How about it rogueites, does anyone care? T. C. Wheeler