Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site muddcs.UUCP Path: utzoo!watmath!clyde!burl!hou3c!hocda!houxm!houxz!vax135!floyd!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!scgvaxd!muddcs!russell From: russell@muddcs.UUCP Newsgroups: net.games,net.micro,net.micro.pc Subject: Re: Adventure type games Message-ID: <129@muddcs.UUCP> Date: Tue, 12-Jun-84 12:17:23 EDT Article-I.D.: muddcs.129 Posted: Tue Jun 12 12:17:23 1984 Date-Received: Thu, 14-Jun-84 01:21:25 EDT References: <662@ariel.UUCP> Organization: Harvey Mudd College, Claremont, CA Lines: 23 Xref: 216 1796 567 This is not exactly a 'followup' article but does pertain to the subject. I have not seen or played very many Adventure type games other than Zork, but from the reviews and discussions of games I gather that the quality of Computer Games is in general not very good (at least for use on micros --- UNIX is a much different environment.) Also, if there is anyone out there who would be interested in collaborating with me on the creation of THE definitive Adventure/Zork/AD&D style game with me (for the IBM PC using Pascal or Assembler,) please mail me a reply at the below location. I would like to model the game's command interpreter on the classic Zork implementation, allowing very flexible syntax for the commands, but I would prefer a less puzzle oriented approach to the game, perhaps coming much closer to the AD&D style of play. I have written quite a bit of code in Pascal, but have yet to iron out the bugs or to link the disconnected programs into a coherent package. I would also like to receive (Public Domain) source to any Pascal or Assembler (8086) programs for Games, Languages (nlang & lang), Data Base, Utilities, etc. The system that I plan to compile on is an IBM PC, but I use the Microsoft Pascal V3.11, (much better than the IBM Pascal from what I have heard.) Russell Shilling {allegra,ihnp4,seismo}!scgvaxd!muddcs!russell