Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 exptools 1/6/84; site ihuxk.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!ihuxk!crd55611 From: crd55611@ihuxk.UUCP (Chuck Dobrovolny) Newsgroups: net.comics,net.games.trivia Subject: Re: The Incredible Hulk Game (semi-spoiler) Message-ID: <656@ihuxk.UUCP> Date: Wed, 13-Jun-84 09:58:28 EDT Article-I.D.: ihuxk.656 Posted: Wed Jun 13 09:58:28 1984 Date-Received: Thu, 14-Jun-84 00:16:14 EDT References: <171@mhuxj.UUCP> <1912@sdccsu3.UUCP> Organization: AT&T Bell Labs, Naperville, IL Lines: 23 <--> Hmmm. Your report doesn't surprise me. In spite of all the wonderful hype this game received in Bullpen Bulletins, something told me that no one intended to do any "human factors" homework as far as this game was concerned. People who enjoy computer games or even folk who got interested just because of the comic character involvement are going to expect something a little more exciting than an Atari "Adventure" cartridge re-tread. Even if the graphics are more resolute and there are zillions of gems (or whatever) to find--I mean C'MON--let's throw a little creativity into the idea behind the game! I don't care HOW sophisticated your software is--if something isn't interesting, it's gonna bomb! It's like a movie with good special effects and a lousy plot. And since when does the Hulk collect jems??!! Sheesh!!! who's got time to play computer games, anyway??? (with all these comics to read) C.R.Dobrovolny ihuxk!crd55611