Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!watmath!clyde!floyd!vax135!houxz!houxm!ihnp4!mit-eddie!rh From: rh@mit-eddie.UUCP (Randy Haskins) Newsgroups: net.games.rogue Subject: Re: nongraphic rogue Message-ID: <2206@mit-eddie.UUCP> Date: Thu, 21-Jun-84 08:26:29 EDT Article-I.D.: mit-eddi.2206 Posted: Thu Jun 21 08:26:29 1984 Date-Received: Fri, 22-Jun-84 06:03:39 EDT References: <821@pyuxa.UUCP> Organization: MIT, Cambridge, MA Lines: 13 I can't believe that anyone would consider requesting such a thing!!! The only reason I started playing Rogue is because I found the concept to be about 1000 times as clever as that of Bork (excuse me, Zork). Sorry, I'm not that impressed with the concept of text adventure (I know a bunch of the people who wrote the original Zork, they're okay guys, I suppose....). Call me jaded. Call me spoiled. I played D&D for a while until I got bored by the incredibly long cycle time. I played Zork for a very short time until I got bored with the fact that it's the same problem/situation forever. If any of my (probably former after this note) friends at InfoComm see this, sorry guys... -- Randwulf (Randy Haskins); Path= genrad!mit-eddie!rh