Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site ea.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!inuxc!pur-ee!uiucdcs!ea!mwm From: mwm@ea.UUCP Newsgroups: net.games.rogue Subject: Re: More hints - (nf) Message-ID: <3900002@ea.UUCP> Date: Wed, 13-Jun-84 14:03:00 EDT Article-I.D.: ea.3900002 Posted: Wed Jun 13 14:03:00 1984 Date-Received: Sat, 16-Jun-84 02:59:16 EDT References: <886@sdcsvax.UUCP> Lines: 14 Nf-ID: #R:sdcsvax:-88600:ea:3900002:000:573 Nf-From: ea!mwm Jun 13 13:03:00 1984 #R:sdcsvax:-88600:ea:3900002:000:573 ea!mwm Jun 13 13:03:00 1984 I mostly agree with Ken Kaufman about how to handle scrolls: wait until you've got things to identify before you start reading them. The exception is when you have good armor (7 or better in 5.3, maybe even 6). I start reading scrolls early in hopes of finding a protect armor. As for where to read the things: at the end of a level, always. I'd much rather waste one map than read an aggravate monster on a fresh level. Potions are the exact opposite: there's nothing to get you into global trouble, and the locate whatevers are the most useful on a fresh level.