Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles; site convex.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!inuxc!pur-ee!uiucdcs!convex!danny From: danny@convex.UUCP Newsgroups: net.games.frp Subject: Re: wanted: magic items - (nf) Message-ID: <35400002@convex.UUCP> Date: Sat, 16-Jun-84 15:01:00 EDT Article-I.D.: convex.35400002 Posted: Sat Jun 16 15:01:00 1984 Date-Received: Fri, 22-Jun-84 03:58:01 EDT References: <336@ames-lm.UUCP> Lines: 58 Nf-ID: #R:ames-lm:-33600:convex:35400002:000:3155 Nf-From: convex!danny Jun 16 14:01:00 1984 #R:ames-lm:-33600:convex:35400002:000:3155 convex!danny Jun 16 14:01:00 1984 In the campaign I play in our DM has come up with some interesting magic. Here a few of my favorites. Morden's Shield These were created long ago by a powerful Mage named Morden. Any class can weild it. This beaten gold gauntlet goes on the right hand of the owner. The hand can be from Halfling size to Titan size. No ring or shield may be on the hand. It lowers armor class to 0 as Bracers of Defense (you may wish to roll on the table for the Bracers to determine this armor class rating). When parrying as the only movement of the round, armor class goes down 6 more points. And most important, any dammage that would normally lower the person's hit points below 1 would invoke the shield. The shield covers the entire body and glows golden. While in it, hit points stay at 1 but the person is unconcoius and nothing short of the next item or divine power could in any way contact, heal, fight, move, etc. the person or remove the shield. Morden's Staff This can heal anyone in the Morden's shield and remove the shield. Only clerics can weild this staff. It can heal 2d6 and remove the protection of the shield which covers the body unlimited times per day. However the cleric can DOUBLE the healing power of his or her own spells through the staff 5 times per day. And for protection, 5 times a day a cleric can unleash from the staff a blue bolt. This bolt is very powerfull. It can tear down a Wall of Force, bring the roof of a building down on its occupant's heads, remove one layer of a Globe of Invulnerability (although you may wish to limit this power) and other such things. Treat as a lightning bolt cast by a 15th level mage with respect to dammage and range (you may wish to make this a 7th level mage spell or a 6th level cleric spell). Ring of [deity] Any deity can forge one of these rings as a gift or whatever. To a character who does not worship the deity of the ring it is a worthless piece of junk. But, for a character who worships the deity this ring will seem priceless and the gem will be in the respective colors of the deity and visible in the gem would be the deity's symbol. The power contained could vary. For a God of War it may grant double attacks or +10 to hit. For a God of Healing/Health it may function as a double strength Ring of Regeneration. Use ingenuity (sp?) to devise these rings. Example: Ring of Zeus-100d6 of lightning bolts per day. Gem of Light When held aloft this gem can give light as dim as a fire beetle to light as bright as a Continual Light spell and can blind 1 creature per level of the weilder per round. It also grants immunity to (or at least a bonus to the saving throw against) attacks/traps involving darkness. The gem is one inch in diameter at the top and is one inch from bottom to top. One must first find how to invoke the power. Most sages should know. When found it will appear to be a flawless diamond of 50,000 gold pieces or more which will radiate magic. Have fun with these items and you may want to encorporate some of the powers listed for relics in the DMG near the back into rings and other things. covex!danny