Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1.chuqui 4/7/84; site nsc.UUCP Path: utzoo!watmath!clyde!burl!mgnetp!ihnp4!houxm!houxz!vax135!cornell!uw-beaver!tektronix!hplabs!nsc!chuqui From: chuqui@nsc.UUCP (Chuq Von Rospach) Newsgroups: net.games.rogue Subject: Re: hints Message-ID: <1033@nsc.UUCP> Date: Fri, 8-Jun-84 12:23:30 EDT Article-I.D.: nsc.1033 Posted: Fri Jun 8 12:23:30 1984 Date-Received: Sun, 10-Jun-84 01:23:05 EDT References: <174@ssc-bee.UUCP> Organization: The Warlocks Cave Lines: 38 I disagree with a few of the hints. Here are my views on the subject: >Only kill L/N/I's if you can get at least 7 arrow shots into them. As long as your strength is reasonable Ice monsters should only need one or two arrows. If you hit them once you can almost always whap them to death with one blow. Ice monsters give you lots of experience points (5 normally) for the level they are at and are neccessary to get the levels you need to survive deeper. You can't afford to ignore them that much. >Discard cursed items *immediately* (unless it's cursed armor, like -1 plate, >which can be spruced up). This includes bad potions, rings, scrolls, etc. It is better to keep things as long as possible (without using them of course) and discarding them only when your pack is full and you find something you want. If you get hit by a nymph and all you have is good stuff, you lose something worthwhile. If you have your pack full of junk there is a better chance of losing something you won't really miss. Besides, certain 'cursed' things have their own advantages in certain circumstances. >Rings of regeneration are >generally more useful in the earlier stages of the game, to save you from >hobgoblins, quaggas, and centaurs. They don't work fast enough by the time >you are attacking trolls. if you haven't discovered the fine art of 'running away' then you haven't figured out how useful regeneration is. It is CRITICAL in lower levels. >Past level 16, potions of healing aren't much use. Quaff them right away >if you are at full hit points; they will add 2 or 3 HP to your total. healing adds one point. Extra healing adds 2 and occasionally three. -- From the ledge of the seventh cornice: Chuq Von Rospach {amd70,fortune,hplabs,ihnp4}!nsc!chuqui (408) 733-2600 x242 If you let a smile be your umbrella you will get rain up your nose.