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From: ab3@stat-l (Rsk the Wombat)
Newsgroups: net.games.rogue
Subject: Re: nongraphic rogue
Message-ID: <122@stat-l>
Date: Thu, 21-Jun-84 01:46:52 EDT
Article-I.D.: stat-l.122
Posted: Thu Jun 21 01:46:52 1984
Date-Received: Fri, 22-Jun-84 07:20:53 EDT
References: <821@pyuxa.UUCP>
Organization: Pucc Unix Systems Group
Lines: 19


	Actually, since rogue uses the Termcap descriptions of terminals,
it runs out just about any old terminal...

	...and I think the orignal idea of rogue was to create a
graphics-oriented "dungeon" type game...since there are already a lot
of text-oriented adventures around.

	Can you imagine trying to map the mazes in Rogue 5.3 when there
can be several on a level, several levels with mazes in a game, and they
*change* every game?  Geez, it'd take forever.

	'course, it already takes forever.  :-)
-- 
Rsk the Wombat
UUCP: { allegra, decvax, ihnp4, harpo, teklabs, ucbvax } !pur-ee!rsk
      { allegra, cornell, decvax, hplabs, ihnp4, ucbvax} !purdue!rsk

"Any sufficiently advanced bug is indistinguishable from a feature."