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From: russell@muddcs.UUCP (Russell Shilling)
Newsgroups: net.games.frp
Subject: Re: Time in AD&D
Message-ID: <124@muddcs.UUCP>
Date: Fri, 1-Jun-84 14:43:26 EDT
Article-I.D.: muddcs.124
Posted: Fri Jun  1 14:43:26 1984
Date-Received: Tue, 5-Jun-84 19:36:06 EDT
References: <1144@qubix.UUCP>
Organization: Harvey Mudd College, Claremont, CA
Lines: 31


	Steven seems to have not read the Players Handbook very well.
The time assumed for attacks is based on *ROUNDS*, not *SEGMENTS*
as his article implied.  The correct interpretation of the time to cast
a Sleep spell, for example, is one *SEGMENT*; the time required for a      
low level fighter to make one attack is one *ROUND*, not one *SEGMENT*.

	For your information:

	1 SEGMENT  ==  6 seconds  
	1 ROUND    ==  10 SEGMENTS  ==  60 seconds  ==  1 minute
	1 TURN     ==  10 ROUNDS    ==  10 minutes

	The SEGMENT is a sub-division of a ROUND used to determine the
precise time of effect of a Spell being cast, or the precise time of a 
Fighter's Attack, (based on the 'Initiative Roll' which should be made at
the beginning of EACH ROUND --- not SEGMENT, see the DM Guide.)

	I do not know whether MOST DM's account for Time, but I certainly
do.  This is the most crucial aspect of judging a melee.  In order to be 
completely fair to ALL character classes involved in combat, Time needs
to be VERY carefully accounted for.

					Russell Shilling

{allegra,ihnp4,seismo}!scgvaxd!muddcs!russell

	P.S.
		Apologies to all for not giving page references,
		but I do not have the rule books here...
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