Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: notesfiles - ucb internal release 1.0; site ucbcad.UUCP Path: utzoo!watmath!clyde!floyd!harpo!decvax!ucbvax!ucbcad!kjpires From: kjpires@ucbcad.UUCP Newsgroups: net.games.video Subject: Re: Dragon's lair questions. Message-ID: <29100001@ucbcad.UUCP> Date: Tue, 6-Mar-84 09:08:00 EST Article-I.D.: ucbcad.29100001 Posted: Tue Mar 6 09:08:00 1984 Date-Received: Sat, 10-Mar-84 08:40:38 EST References: <597@shark.UUCP> Organization: UC Berkeley, EE CAD Group Lines: 34 Nf-ID: #R:shark:-59700:ucbcad:29100001:000:1255 Nf-From: ucbcad!kjpires Mar 7 06:08:00 1984 Here are the answers (as near as I can remember them) to all of your questions. I will usually only say LLRLSRFB etc. for Left Right Forward Back and Sword. I will give timing if I think you can't guess it. "1.) The knight(?) who bangs on the checkered floor causing all the squares to move around." As with all dragons lair scenes, there are two reversed versions of this. I think it is BRFRLBB. "2.) The room where the squid arms are hanging around." When things flash, do these actions: SFRBRLF "3.) The part where you go through the spinning rods with weights on the end, and then face the red caped ghost, then the thorny vines." Dirk will bounce on his knees once, twice, and then one deeply. THIS is when you do F. Then do S. Then B. and then F. "4.) The hallway where the rider comes charging through and chops your helmet, (and head) off." "5.) The part where you slide down the stone stairs, cut the pink tentacles, then the water comes through the wall." "6.) The part where you go duck under the darts, and the stone floor starts falling apart, and there's a pool full of eels." "7.) The crumbling wooden walkway where the bats come after you." "8.) The lava (gravy) goons. (bloop bloop)"