Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site qubix.UUCP Path: utzoo!watmath!clyde!akgua!mcnc!decvax!decwrl!sun!qubix!msc From: msc@qubix.UUCP (Mark Callow) Newsgroups: net.games.frp Subject: Re: zork question Message-ID: <940@qubix.UUCP> Date: Mon, 19-Mar-84 14:11:21 EST Article-I.D.: qubix.940 Posted: Mon Mar 19 14:11:21 1984 Date-Received: Wed, 21-Mar-84 01:20:01 EST References: <708@seismo.UUCP> Organization: Qubix Graphic Systems, Saratoga, CA Lines: 21 I gather my reply to the above referenced article was truncated. Here it is again. As you can see it started with the infamous blank or tab. I though enough sites had fixed the bug that it wasn't a problem any more. Here is the article again. ============================== One thing that's kept me from getting interested in games like zork is the long sequence of commands you have to put in at the beginning of each trial .... Is there any way to put this initial series of commands into some kind of script and execute it automatically.... Try saving a game after you get into the cave. Then you can always restart from there. =============================== -- From the Tardis of Mark Callow msc@qubix.UUCP, decwrl!qubix!msc@Berkeley.ARPA ...{decvax,ucbvax,ihnp4}!decwrl!qubix!msc, ...{ittvax,amd70}!qubix!msc