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From: porter@inuxd.UUCP (J Porter)
Newsgroups: net.micro.cbm
Subject: Re: Sprites are neat...but
Message-ID: <481@inuxd.UUCP>
Date: Sun, 11-Mar-84 21:53:18 EST
Article-I.D.: inuxd.481
Posted: Sun Mar 11 21:53:18 1984
Date-Received: Mon, 12-Mar-84 05:44:00 EST
References: <225@intelca.UUCP>
Organization: AT&T Consumer Products Div., Indianapolis
Lines: 8

Collision detection isn't all it's racked up to be.  The 64 will tell
you if there has been a collision, but doesn't help much if there is
more than one collision on the screen at one time.  I still end up
checking sprite coordinates.  Any body have a better way?

Jeff Porter  (inuxd!porter)
AT&T Consumer Products
Indianapolis