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Posting-Version: version B 2.10.1 6/24/83; site fisher.UUCP
Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!astrovax!fisher!levy
From: levy@fisher.UUCP (Silvio Levy)
Newsgroups: net.games.rogue
Subject: Re: Eye bug in 5.2? - (nf)
Message-ID: <55@fisher.UUCP>
Date: Mon, 27-Feb-84 15:01:40 EST
Article-I.D.: fisher.55
Posted: Mon Feb 27 15:01:40 1984
Date-Received: Tue, 28-Feb-84 22:22:49 EST
References: <5678@uiucdcs.UUCP> <597@eosp1.UUCP>
Organization: Princeton Univ. Statistics
Lines: 10

One useful trick when attacking treasure rooms, in general, is to wait
until a fairly harmless monster positions itself at the doorway (a J if you
have at least 25 HP, or an R in most circumstances), and start throwing arrows
at the monsters on both sides of the doorway (i.e. diagonally).  Even though
the monsters can't hit you, the arrows are effective.  (If you miss too many
arrows, though, there isn't any more room for them to fall, so they start
vanishing and you lose them.)

So this is a fairly safe (though by no means foolproof) way of dealing with
eyes, wraiths, nymphs and even nastier things.