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Path: utzoo!watmath!clyde!floyd!vax135!cornell!uw-beaver!tektronix!orca!shark!tims
From: tims@shark.UUCP (Tim Stoehr)
Newsgroups: net.games.video
Subject: Dragon's lair questions.
Message-ID: <597@shark.UUCP>
Date: Mon, 5-Mar-84 15:04:56 EST
Article-I.D.: shark.597
Posted: Mon Mar  5 15:04:56 1984
Date-Received: Wed, 7-Mar-84 06:26:20 EST
Organization: Tektronix, Wilsonville OR
Lines: 33

I am new to this group so pardon me if this is an old topic.

I have played dragon's lair about 40 times, and have gotten to the point
where I can't figure out what to do in many situations.  Could anyone
detail, as precisely as possible, the moves to get through the following
situations?

1.)  The knight(?) who bangs on the checkered floor causing all the
     squares to move around.

2.)  The room where the squid arms are hanging around.

3.)  The part where you go through the spinning rods with weights on
     the end, and then face the red caped ghost, then the thorny vines.

4.)  The hallway where the rider comes charging through and chops
     your helmet, (and head) off.

5.)  The part where you slide down the stone stairs, cut the pink
     tentacles, then the water comes through the wall.

6.)  The part where you go duck under the darts, and the stone floor
      starts falling apart, and there's a pool full of eels.

7.)  The crumbling wooden walkway where the bats come after you.

8.)  The lava (gravy) goons. (bloop bloop)


Some of these require precise timing and motion details, to be included
if possible.  I would greatly appreciate any responses by mail or
by posting to net.games.video.  As soon as I get any responses, I'll
run out and see if it works.