Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site inuxd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!houxm!ihnp4!inuxc!inuxd!porter From: porter@inuxd.UUCP (J Porter) Newsgroups: net.micro.cbm Subject: Re: Sprites are neat...but Message-ID: <481@inuxd.UUCP> Date: Sun, 11-Mar-84 21:53:18 EST Article-I.D.: inuxd.481 Posted: Sun Mar 11 21:53:18 1984 Date-Received: Mon, 12-Mar-84 05:44:00 EST References: <225@intelca.UUCP> Organization: AT&T Consumer Products Div., Indianapolis Lines: 8 Collision detection isn't all it's racked up to be. The 64 will tell you if there has been a collision, but doesn't help much if there is more than one collision on the screen at one time. I still end up checking sprite coordinates. Any body have a better way? Jeff Porter (inuxd!porter) AT&T Consumer Products Indianapolis