Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdccsu3.UUCP Path: utzoo!watmath!clyde!akgua!mcnc!decvax!ittvax!dcdwest!sdcsvax!sdccsu3!68579647 From: 68579647@sdccsu3.UUCP Newsgroups: net.jokes Subject: Part II of the humorous (?), Long adventure Message-ID: <1618@sdccsu3.UUCP> Date: Sun, 4-Mar-84 18:47:17 EST Article-I.D.: sdccsu3.1618 Posted: Sun Mar 4 18:47:17 1984 Date-Received: Tue, 6-Mar-84 02:15:02 EST Organization: U.C. San Diego, Computer Center Lines: 79 VIII Monster Isle We go into a small bay and we find a black cylinder that is about 12 feet high and 10 feet in diameter. It is smooth and unclimbable. Thoron jumps into the water and recieves a shocking experience from a type of poisonous electric eel. He recovers eventually. The eel's lair is in the cylinder. Pierre and others give Winn a boost up to the top of the cylinder, whereupon we witness sparks and he falls, having had a frightening experience, in which he says what happens is that he saw a lot of demonaic faces and then he discovers that he is wearing an amulet. When opened, the hexagonally-shaped thing attached to the necklace reveals a pearl. When peered into, everyone sees visions of Winn's early childhood, like him and his pals stealing food from a warehouse. He keeps it. As we go on the beach, we hide the boat and are attacked by an apish monster with teeth. After we kill this one, a bunch more appear, but we manage to kill all of them. In the forest we encounter another one, but it does not see us. Pierre comments that these creatures must be the population of the island, and that if he climbed a tree he would see one, and also if he went into the mountains. He then stated that he may go to the far beach of the island to see thousands of these creatures basking on towels and drinking beverages. He is probably being funny, since we encounter lots of these. Once we obtain a higher altitude with which we hope to observe anything observable, there is a well which one of us falls into. It is Matthias that falls in. He is evidently unhurt, as he cries, "Get me out of here!" from the bottom (?) of the pit. We rescue him and find that in the chambers at the nether-end of the pit there are many illusions of sights and colors that cloud the mind. There are also some things which may have been trolls. We were going to cut down some trees and somehow suffocate the denizens by smoke but decide it would take to long and was unrealistic. We trudge along in the tropical jungle and were attacked by a tentacled thing which we slaughtered. As night falls, we camp in a cave and hear a clicking sound. It is the noise of a giant bug which approaches us in our cul-de-sac. Winn causes the bug's eyes to turn into flashlights, causing it some pain, as it is nocturnal. It falls part way down a cliff and we see the twin beams of light coming from its eyes a long way away in the foggy vapours. Winn and Mhoram had some nightmares in which we were set upon by monkey-like beings whilst in the cave. This proved to be the case. Everyone except Mouse and Winn were bled to unconsciousness, and there were yet two beasts left alive. Winn watches the mouse fight them while he is in a burlap sack. Somehow the mouse prevails and binds the wounds of the injured party. In unnaminous decision, we decide to hurry up and find what we are supposed to before we meet Godzilla. In the morning we go to some ruins where we see a hexagonal building (Winn's amulet-trinket was hexagonal as well, if you remember) and enter. Wraith's sword begins to get hyper-diaper, which is to say it was putting on a show that something was amiss, and we meet a lot of skeletons and a robed lich-thing which we also hite (hit). In an inner-chamber there was tied to the ground a woman who asked to be freed. Naturally we were cautious although not chauvinistic (most of us, anyway), so left her there since somebody sensed she was evil. Happily, she did turn into a skeleton-form which we took care of. We fight with some more skeletons, and a weird-looking skeleton slashes Mhoram, who begins to melt, beginning at his extremities. He is very panicky now. Finally he is only a lump of dough which shrinks out of sight. There is nothing to be done about this. We examine some wooden double doors with engravings on them that cannot be opened.