Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site shark.UUCP Path: utzoo!watmath!clyde!floyd!vax135!cornell!uw-beaver!tektronix!orca!shark!tims From: tims@shark.UUCP (Tim Stoehr) Newsgroups: net.games.video Subject: Dragon's lair questions. Message-ID: <597@shark.UUCP> Date: Mon, 5-Mar-84 15:04:56 EST Article-I.D.: shark.597 Posted: Mon Mar 5 15:04:56 1984 Date-Received: Wed, 7-Mar-84 06:26:20 EST Organization: Tektronix, Wilsonville OR Lines: 33 I am new to this group so pardon me if this is an old topic. I have played dragon's lair about 40 times, and have gotten to the point where I can't figure out what to do in many situations. Could anyone detail, as precisely as possible, the moves to get through the following situations? 1.) The knight(?) who bangs on the checkered floor causing all the squares to move around. 2.) The room where the squid arms are hanging around. 3.) The part where you go through the spinning rods with weights on the end, and then face the red caped ghost, then the thorny vines. 4.) The hallway where the rider comes charging through and chops your helmet, (and head) off. 5.) The part where you slide down the stone stairs, cut the pink tentacles, then the water comes through the wall. 6.) The part where you go duck under the darts, and the stone floor starts falling apart, and there's a pool full of eels. 7.) The crumbling wooden walkway where the bats come after you. 8.) The lava (gravy) goons. (bloop bloop) Some of these require precise timing and motion details, to be included if possible. I would greatly appreciate any responses by mail or by posting to net.games.video. As soon as I get any responses, I'll run out and see if it works.