Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site intelca.UUCP Path: utzoo!linus!decvax!harpo!seismo!hao!hplabs!intelca!glen From: glen@intelca.UUCP (Glen Shires) Newsgroups: net.micro.cbm Subject: Sprites are neat...but Message-ID: <225@intelca.UUCP> Date: Fri, 9-Mar-84 17:54:39 EST Article-I.D.: intelca.225 Posted: Fri Mar 9 17:54:39 1984 Date-Received: Sat, 17-Mar-84 23:57:58 EST Organization: Intel, Santa Clara, Ca. Lines: 21 The c64 sprites certainly are neat, however: - There are limits to their size and number. - They are not available on many other microcomputers and therefore make software using them difficult to port to other micros, and difficult to take advantage of if the software was ported from other micros to the c64. 1. Are there any games (or any other programs) ported to/from the c64 that use sprites? 2. What big commercial programs use sprites (e.g. Frogger) 3. Do any of them use the collision detection facility? 4. Do you like to use sprites/collision detection in your personal programs? ^ ^ Glen Shires, Intel, Santa Clara, Ca. O O {pur-ee,hplabs,ucbvax!amd70}!intelca!glen > \-/ --- stay mellow