Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ut-ngp.UUCP Path: utzoo!watmath!clyde!floyd!harpo!seismo!ut-sally!ut-ngp!pyle From: pyle@ut-ngp.UUCP Newsgroups: net.games.rogue Subject: How about some discussion? Message-ID: <405@ut-ngp.UUCP> Date: Sat, 17-Mar-84 22:40:28 EST Article-I.D.: ut-ngp.405 Posted: Sat Mar 17 22:40:28 1984 Date-Received: Sun, 18-Mar-84 08:41:02 EST Organization: Comp. Center, Univ. of Texas at Austin Lines: 16 There doesn't seem to be much discussion on this group, so here's an attempt to start one: Someone recently mentioned having a "good" game with all of the items needed to win. What do you consider necessary for a "good" game? If you've won a game, what items were essential for the win? When do you decide that a game is "bad" and hence offers a poor chance for a win? Also, what version do you play and what has been your best score? Responses to this group, please. Keith Pyle (not a winner yet. . .) . . .!ihnp4!ut-ngp!pyle