Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site orca.UUCP Path: utzoo!watmath!clyde!floyd!harpo!decvax!ucbvax!ucbcad!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.startrek Subject: Re: A new ST II question Message-ID: <718@orca.UUCP> Date: Tue, 20-Mar-84 22:12:06 EST Article-I.D.: orca.718 Posted: Tue Mar 20 22:12:06 1984 Date-Received: Thu, 22-Mar-84 02:18:22 EST References: <137@cosivax.UUCP>, <422@aecom.UUCP> <512@ihuxs.UUCP> Organization: Tektronix, Wilsonville OR Lines: 18 "As to the prefix code question, let me suggest that only upper command-rank personnel have access to the code. This could follow from the fact that Kirk had Spock track it down. I postulate a very secure computer cache that holds those prefix codes and is only available to those of upper command rand." In "Star Trek VI: the Whiz Kids Play War Games", Kirk's teen-age hacker nephew will use his personal computer and subspace modem to crack the prefix codes of each starship through exhaustive search. He will then begin "playing games", launching a doomsday attack on all alien races simultaneously, through his control of the starfleet. Of course, he won't realize that the computer is *really* starting a war until much too late. Remember, you saw it here first ... :-) -- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP] (orca!andrew.tektronix@rand-relay) [ARPA]