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From: mcewan@uiucdcs.UUCP (mcewan )
Newsgroups: net.games.frp
Subject: Re: Runequest - Try It! - (nf)
Message-ID: <5940@uiucdcs.UUCP>
Date: Wed, 29-Feb-84 22:29:34 EST
Article-I.D.: uiucdcs.5940
Posted: Wed Feb 29 22:29:34 1984
Date-Received: Fri, 2-Mar-84 13:35:41 EST
Lines: 30

#R:inuxc:-91400:uiucdcs:9300023:000:846
uiucdcs!mcewan    Feb 29 21:30:00 1984

/***** uiucdcs:net.games.frp / ecn-ee!kechkayl /  2:40 am  Feb 22, 1984 */
    > there is some magic! The density of magic depends on your DM, but AD&D is

	    If you think about it for more than about 2 seconds, you might
        realize that the amount of magic in a campaign is not a function of
        the game system, but rather a function of a referee.   There is no

	If you think about it for more than 2 seconds, you might realize that
I just said that!

					Thomas Ruschak
					pur-ee!kechkayl

/* ---------- */

I don't need to think about it, I just read your words:

	With RuneQuest, magic is RARE, period, end of statement.

Please explain how this translates to "the amount of magic is
a function of the games system"?

				I've never even played RuneQuest, but
				I couldn't resist

				Scott McEwan
				pur-ee!uiucdcs!mcewan