Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site fisher.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!astrovax!fisher!levy From: levy@fisher.UUCP (Silvio Levy) Newsgroups: net.games.rogue Subject: Re: Eye bug in 5.2? - (nf) Message-ID: <55@fisher.UUCP> Date: Mon, 27-Feb-84 15:01:40 EST Article-I.D.: fisher.55 Posted: Mon Feb 27 15:01:40 1984 Date-Received: Tue, 28-Feb-84 22:22:49 EST References: <5678@uiucdcs.UUCP> <597@eosp1.UUCP> Organization: Princeton Univ. Statistics Lines: 10 One useful trick when attacking treasure rooms, in general, is to wait until a fairly harmless monster positions itself at the doorway (a J if you have at least 25 HP, or an R in most circumstances), and start throwing arrows at the monsters on both sides of the doorway (i.e. diagonally). Even though the monsters can't hit you, the arrows are effective. (If you miss too many arrows, though, there isn't any more room for them to fall, so they start vanishing and you lose them.) So this is a fairly safe (though by no means foolproof) way of dealing with eyes, wraiths, nymphs and even nastier things.