Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!uiucuxc!hebass From: hebass@uiucuxc.UUCP Newsgroups: net.games Subject: Re: Adventure help needed - (nf) Message-ID: <6168@uiucdcs.UUCP> Date: Wed, 14-Mar-84 03:31:42 EST Article-I.D.: uiucdcs.6168 Posted: Wed Mar 14 03:31:42 1984 Date-Received: Fri, 16-Mar-84 00:31:34 EST Lines: 39 #R:houxl:-22200:uiucuxc:2800010:000:1323 uiucuxc!hebass Mar 13 20:03:00 1984 < 1. How do I get light into the dark-room. ans. The dark-room is called the PLOVER room. If you go to Y2 with the lamp and say PLOVER you are transported to the dark-room. I won't tell you how to get out, you will have to discover that for yourself! 2. How do you get to the repository. ans. In order to be transported to the repository, you must complete all tasks (visiting each room) and by discovering all of the treasures. Then just wander around for about 10 turns and you will be transported to the repository. 3. Where in the maze is the pirate's chest. ans. I will only give you 2 clues. 1. If the pirate steals your stuff during the game the chest will be moved from one maze to another. Do NOT try to get the chest until the pirate has stolen something. The maze that it is transported to is easier to solve. 2. The only way to get the chest is by maping the maze. To do this, drop things in each "maze room" to draw your map. 4. What is the "Spekuler" magazine for. ans. Clue only: There is some place where you are supposed to leave the magazine for extra points close to where you find it. I think the point value is around 5 points. Note: placing the magazine in the correct place is not necessary to enter the repository and finish the game. Happy adventuring! Steve