Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!uiucdcs!mcewan From: mcewan@uiucdcs.UUCP (mcewan ) Newsgroups: net.games.frp Subject: Re: Runequest - Try It! - (nf) Message-ID: <5940@uiucdcs.UUCP> Date: Wed, 29-Feb-84 22:29:34 EST Article-I.D.: uiucdcs.5940 Posted: Wed Feb 29 22:29:34 1984 Date-Received: Fri, 2-Mar-84 13:35:41 EST Lines: 30 #R:inuxc:-91400:uiucdcs:9300023:000:846 uiucdcs!mcewan Feb 29 21:30:00 1984 /***** uiucdcs:net.games.frp / ecn-ee!kechkayl / 2:40 am Feb 22, 1984 */ > there is some magic! The density of magic depends on your DM, but AD&D is If you think about it for more than about 2 seconds, you might realize that the amount of magic in a campaign is not a function of the game system, but rather a function of a referee. There is no If you think about it for more than 2 seconds, you might realize that I just said that! Thomas Ruschak pur-ee!kechkayl /* ---------- */ I don't need to think about it, I just read your words: With RuneQuest, magic is RARE, period, end of statement. Please explain how this translates to "the amount of magic is a function of the games system"? I've never even played RuneQuest, but I couldn't resist Scott McEwan pur-ee!uiucdcs!mcewan