Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site sdccs6.UUCP Path: utzoo!watmath!clyde!floyd!harpo!decvax!ittvax!dcdwest!sdcsvax!sdccs6!ix21 From: ix21@sdccs6.UUCP Newsgroups: net.games.video Subject: Re: Dragon's lair questions. Message-ID: <1244@sdccs6.UUCP> Date: Sat, 10-Mar-84 01:37:54 EST Article-I.D.: sdccs6.1244 Posted: Sat Mar 10 01:37:54 1984 Date-Received: Tue, 13-Mar-84 19:46:40 EST References: <597@shark.UUCP>, <573@sdcsvax.UUCP> Organization: U.C. San Diego, Computer Center Lines: 88 I am also going by memory since I have switched my addiction to Space Ace. I am also going backwards in presenting the questions because I am more sure about the last scenes that were asked than the first scenes. 8) The lava man (gloop, gloop, gloop) What I do is go sword then wait until the coast is clear. What happens is that Dirk bangs his sword against the lava man and it bounces off then the scene changes and shows the lava men on either side of him, but going forward looks clear. You must wait until this scene. The movements from this point is continuously forward. I just keep banging the joystick forward until the end of the scene. However there is one point where Dirk is standing in front of a lava pit. Here Dirk must wait until the flash and then move forward. This scene has a lava pit in front of Dirk's path and in the background a path that veers slightly to the left. If this description isn't good enough try this: sword, wait until "the coast is clear" then continuous forward until you die. The next time remember where you died and also wait there. The moves are cont. forward after that too. 7) Bats!! There are two different bat scenes on rickety stairs: One is FF,sword,RR. The second R is right before Dirk's feet touch the collapsing bridge. This scene initially looks like a wooden bridge that goes straight ahead with a side bridge that goes to the right. 7b)This one looks like wooden stairs going downward and to the left: Sword,LL,Sword,L. 6) eels The first thing you do when you see this scene which shows Dirk looking at a pond of water with 2 paths on either side of the round pond is look on which side Dirk's sword is on and move in that direction. Then forward then into the water, then out of the water pushing your joystick in the opposite direction. Forward, sword when the spider drops, then move towards the middle of the room then into the passageway b4 the you squished. If the sword is on the R therefore RFLRFSL and whatever you need to climb into the passage way. If the sword is on the L interchange L&R. 5) tentacles and water, or stairs that turn into water: From the begining L, cut the tentacles, L L 4) black knight, Be a Coward, duck under the horse, in the direction away from the thorn bush, LLR. I'm not sure whether the 2nd move is L or R just move away from the thorn bush. 3)spining knives, Dirk sticks his hand out and ducks either the second or third time he ducks move forward. Actually there are several instants when you can move forward, the longer you wait the more points you get, but the window gets smaller at each instant. then sword, Back, Forward 2) Squid room good luck, fortunately there are several ways to do this one, unfortunately I don't remember any of them. Sword,FRBF? I remember when the door starts opening and closing you must move forward only when the door is open. 1) checker board or the electrical knight: timing is crucial on the first three movements err on the late side on the last two moves before you feet touch the ground. What happens is that the lighted tiles surround you until there is only one direction in which to jump then move in that direction. Don't wait on the last two jumps; however, you must wait on the other ones. Look at the evil knights lance initially when he pounds the floor and move in the opposite direction at the right time. Assuming The lance is on the left move RLFLR sword. Inverse L&R if the lance is on the opposite side. In General learn to listen to the two kind of beeps, the good beep and the not yet beep. Would the person who submitted the original Dragon's Lair question please acknowledge this article; news has trouble leaving this site. -- David Whiteman sdcsvax!sdccs6!whiteman UCSD Medical School, La Jolla CA {insert boring .signature file here}