Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 exptools 1/6/84; site iwu1c.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!ihnp4!iwu1c!jgpo From: jgpo@iwu1c.UUCP (John, KA9MNK) Newsgroups: net.games Subject: Zork *hints* please Message-ID: <219@iwu1c.UUCP> Date: Wed, 14-Mar-84 22:32:26 EST Article-I.D.: iwu1c.219 Posted: Wed Mar 14 22:32:26 1984 Date-Received: Thu, 15-Mar-84 07:26:47 EST Organization: AT&T Bell Labs, Naperville, IL Lines: 27 Hail, Zorkers!!! I need some hints (HINTS, not spoilers) regarding the following areas: 1. Getting past the @#%^*&$ Cyclops. 2. Getting into the drafty room. 3. Closing the book. 4. Avoiding the you-know-what after finding the scarab. Also: 5. Is the canary good for anything? 6. What is the significance of being dead, but not resurrected? 7. What about the rusty knife? Thanks, John Opalko ...!ihnp4!iwu1c!jgpo