Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 (Tek) 9/26/83; site orca.UUCP
Path: utzoo!watmath!clyde!floyd!harpo!decvax!ucbvax!ucbcad!tektronix!orca!andrew
From: andrew@orca.UUCP (Andrew Klossner)
Newsgroups: net.startrek
Subject: Re: A new ST II question
Message-ID: <718@orca.UUCP>
Date: Tue, 20-Mar-84 22:12:06 EST
Article-I.D.: orca.718
Posted: Tue Mar 20 22:12:06 1984
Date-Received: Thu, 22-Mar-84 02:18:22 EST
References: <137@cosivax.UUCP>, <422@aecom.UUCP> <512@ihuxs.UUCP>
Organization: Tektronix, Wilsonville OR
Lines: 18


	"As to the prefix code question, let me suggest that only upper
	command-rank personnel have access to the code.  This could
	follow from the fact that Kirk had Spock track it down.  I
	postulate a very secure computer cache that holds those prefix
	codes and is only available to those of upper command rand."

In "Star Trek VI: the Whiz Kids Play War Games", Kirk's teen-age hacker
nephew will use his personal computer and subspace modem to crack the
prefix codes of each starship through exhaustive search.  He will then
begin "playing games", launching a doomsday attack on all alien races
simultaneously, through his control of the starfleet.  Of course, he
won't realize that the computer is *really* starting a war until much
too late.

Remember, you saw it here first ...   :-)

  -- Andrew Klossner   (decvax!tektronix!orca!andrew)      [UUCP]
                       (orca!andrew.tektronix@rand-relay)  [ARPA]