Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site decwrl.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxl!eagle!harpo!decvax!decwrl!rhea!took!cahill From: cahill@took.DEC Newsgroups: net.games.rogue Subject: Question about effect of armor Message-ID: <6343@decwrl.UUCP> Date: Tue, 20-Mar-84 17:04:54 EST Article-I.D.: decwrl.6343 Posted: Tue Mar 20 17:04:54 1984 Date-Received: Wed, 21-Mar-84 03:32:29 EST Organization: DEC Engineering Network Lines: 24 ---- |DUV##### |@P| ######## ---- Question: Exactly what effect does the wearing of armor have on the outcome of a battle? Now before I get swamped with about a thousand answers of the form "The lower the armor class, the better your protection," let me add that I'm well aware of the fact that your armor class rating goes down a point when you read a scroll of 'enchant armor.' What I'm looking for is how that armor class rating figures into the formula #d#, which is used to determine how hard the monster hits you. Has anyone come across this before? The version I'm currently playing identifies itself as "Rogue version 4.07." I've often played good (very good!) games without wearing any armor at all, until about level 19, due to fear of the ugly rust monsters. Jim Cahill {decvax, ucbvax, allegra, ...}!decwrl!rhea!took!cahill