Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site intelca.UUCP Path: utzoo!watmath!clyde!floyd!harpo!seismo!hao!hplabs!intelca!glen From: glen@intelca.UUCP (Glen Shires) Newsgroups: net.micro.cbm Subject: What software uses sprites? Message-ID: <219@intelca.UUCP> Date: Tue, 6-Mar-84 01:05:16 EST Article-I.D.: intelca.219 Posted: Tue Mar 6 01:05:16 1984 Date-Received: Fri, 2-Mar-84 15:53:28 EST Organization: Intel, Santa Clara, Ca. Lines: 19 ;-) The VIC and c64 sprites certainly are neat, however: - There are limits to their size and number. - They are not available on many other microcomputers and therefore make software using them difficult to port to other micros, and difficult to take advantage of if the software was ported from other micros to the VIC/c64. Which games (and any other programs) for the VIC/c64 take advantage of sprites and which don't. How many of those were ported from a machine without sprites? Do any of them use the collision detection facility? ^ ^ Glen Shires, Intel, Santa Clara, Ca. O O {pur-ee,hplabs,ucbvax!amd70}!intelca!glen > \-/ --- stay mellow