Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!security!genrad!mit-eddie!zzz From: zzz@mit-eddie.UUCP (Mike Konopik) Newsgroups: net.games.rogue Subject: Re: new rogue items anyone? Message-ID: <446@mit-eddie.UUCP> Date: Fri, 15-Jul-83 08:36:08 EDT Article-I.D.: mit-eddi.446 Posted: Fri Jul 15 08:36:08 1983 Date-Received: Fri, 15-Jul-83 17:34:53 EDT References: <184@aplvax.UUCP> Organization: MIT, Cambridge, MA Lines: 14 Hear, hear! These modifications in behaviour sound great! (The stuff with thermonuclear weapons and wet noodles, though, I have to disagree with.) Something else that might be considered was hacked into an old version (really old) by somebody here, and that is fighting platforms. Little sectors that carry 2 mods (+ on hit, + on damage) that ranges from low negative to, say, +6,+6. The modifications approach 0,0 with use. When you stand on them, the program displays the numbers for it. They have proven to be really useful, and they're a realistic addition to the dungeon. -Mike Also, I like the AD_D convention of having secret PASSAGES and having scrolls that are unreadable until one reaches a certain experience level...