Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!newman From: newman@utcsrgv.UUCP (Ken Newman) Newsgroups: net.games Subject: Re: warp variation. Message-ID: <1725@utcsrgv.UUCP> Date: Sat, 9-Jul-83 01:44:05 EDT Article-I.D.: utcsrgv.1725 Posted: Sat Jul 9 01:44:05 1983 Date-Received: Sat, 9-Jul-83 02:34:47 EDT References: <491@umcp-cs.UUCP>, <1716@utcsrgv.UUCP> Organization: CSRG, University of Toronto Lines: 9 Regarding my recent posting saying I was pushing 600K in warp: uh, make that pushing 800K. Congratulations to Larry Wall for creating a remarkably finely tuned game that involves real skill more than luck, the reverse of rogue. Now, if only it was easier to get out of a game in mid-wave... Also it should be possible to ^Z a game and then be able to kill it! We've had several runaway processes that can't be killed by starting up another game.