Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site ucbvax.UUCP Path: utzoo!linus!decvax!tektronix!ucbcad!ucbvax!melvin From: melvin@ucbvax.UUCP Newsgroups: net.games,net.games.frp Subject: Re: Looking for a new game... Message-ID: <213@ucbvax.UUCP> Date: Mon, 18-Jul-83 11:32:15 EDT Article-I.D.: ucbvax.213 Posted: Mon Jul 18 11:32:15 1983 Date-Received: Tue, 19-Jul-83 12:32:10 EDT References: <2032@tekmdp.UUCP> Organization: U. C. Berkeley Computer Science Lines: 30 I have two possible suggestions... 1) The Fantasy Trip (i.e. Advanced Wizard, Advanced Melee, and In the Labyrinth) from Metagaming. It uses a system where you improve your character's stats (Strength, Dexterity, IQ) with experience. Skills and spells take time to learn. The spell system uses mana points to cast an unfortunately limited selection (~100) of spells. You can mix magic with manual skills but it costs. 2) Swordquest from Heritage. This uses a very strange spell point system (the unit of spell casting is a node). The magic is based on a group of 9 (I think) elements and a type of magic involving the essenses of the dead. It too allows the free mixing of magic and weaponry, etc.. A nice system from a strange source. There are also a couple of other games that you might consider look- ing at. Dragonquest from SPI. I haven't had a good look at this; but from the brief peek, it looks promising. The other is Rolemaster from Iron Crown Enterprises. This is a 'realistic' system with a different table for each type of weapon (including fisticuffs, beaks, claws & martial arts tricks). The magic is broken up into various schools with each possessing an \ample/ spell list. Tables abound - one for about any action you could conceive of. Rolemaster is at worst an interesting system. mark yatabe yatabe@ucbmiro