Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site umcp-cs.UUCP Path: utzoo!linus!philabs!seismo!rlgvax!cvl!umcp-cs!mark From: mark@umcp-cs.UUCP Newsgroups: net.games Subject: warp variation. Message-ID: <491@umcp-cs.UUCP> Date: Tue, 5-Jul-83 21:02:31 EDT Article-I.D.: umcp-cs.491 Posted: Tue Jul 5 21:02:31 1983 Date-Received: Thu, 7-Jul-83 03:57:16 EDT Organization: Univ. of Maryland, Computer Science Dept. Lines: 15 Full warp games have started taking too long, so I have started playing a variation with its own challenge. I try to kill all enemies in a single round of a difficulty 50 game. So far I haven't done it, even at low speed. To play this yourself, just say: warp -l -d50 and get ready to move fast (By the way, a few weeks ago I wondered on the net whether there was a magic barrier at 300,000 warp points? I have now broken that barrier and am close to 400,000. It takes some very lucky waves.) -- UUCP: {seismo,allegra,brl-bmd}!umcp-cs!mark CSNet: mark@umcp-cs ARPA: mark.umcp-cs@UDel-Relay