Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!wivax!decvax!harpo!floyd!vax135!ariel!hou5f!hou5a!hou5d!hogpc!houxm!hocda!spanky!burl!we13!ihnp4!ixn5c!inuxc!pur-ee!uiucdcs!futrelle From: futrelle@uiucdcs.UUCP Newsgroups: net.games Subject: Re: Warp comments - (nf) Message-ID: <2314@uiucdcs.UUCP> Date: Mon, 27-Jun-83 23:29:24 EDT Article-I.D.: uiucdcs.2314 Posted: Mon Jun 27 23:29:24 1983 Date-Received: Thu, 30-Jun-83 03:11:32 EDT Lines: 13 #R:uwvax:-91700:uiucdcs:9200009:000:471 uiucdcs!futrelle Jun 27 13:07:00 1983 Why DOES Warp replot so slowly? It's a real pain, especially in dense universes when you just died and all the stars start blowing each other up, or when there are just a few enemies. Even at 1200 baud, the screen takes less than a second to replot. In fact, I'd prefer the game if it wasn't "real time". If it would just accept a key OR the 1 second timer, you could see the results of your command as they happened, but the enemies would move just as {fast,slowly}.