Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site watcgl.UUCP Path: utzoo!watmath!watcgl!rakrieger From: rakrieger@watcgl.UUCP (Rob Krieger) Newsgroups: net.video Subject: Re: laser disc based games Message-ID: <604@watcgl.UUCP> Date: Thu, 21-Jul-83 16:50:16 EDT Article-I.D.: watcgl.604 Posted: Thu Jul 21 16:50:16 1983 Date-Received: Fri, 22-Jul-83 00:23:03 EDT References: <469@mit-eddie.UUCP> Organization: U of Waterloo, Ontario Lines: 19 The access time of the player (drive) must be to blame, although a 1 second delay seems to be quite good for a worst case situation. Consumer players are far slower than industrial machines when it comes to access times. (3 seconds for industrial vs 20 for consumer). They could try building a drive that reads both sides simultaneously, thereby having more paths available to them, or perhaps a frame store might prove cheaper than a second drive. Eventually, they might try letting a computer do the "In betweening" right inside the game, thus giving the drive more leeway before requiring a new frame. posted using rob's acct by stephen Trutiak {watmath!uogvax2!strutiak}