Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site ssc-vax.UUCP Path: utzoo!linus!decvax!tektronix!uw-beaver!ssc-vax!sts From: sts@ssc-vax.UUCP (Stanley T Shebs) Newsgroups: net.games.video Subject: Review of Dragon's Lair Message-ID: <352@ssc-vax.UUCP> Date: Wed, 27-Jul-83 18:37:45 EDT Article-I.D.: ssc-vax.352 Posted: Wed Jul 27 18:37:45 1983 Date-Received: Fri, 29-Jul-83 11:32:27 EDT Organization: Boeing Aerospace, Seattle Lines: 15 Well, the local tavern just recently brought in Dragon's Lair, so I tried it out. Wotta a quarter-eater! After blanching slightly at the 50-cent price, I put a couple in, then watched as my Dirk the Daring got killed 5 times in short order... After six games, it's still not clear whether the joystick actually works, or is just there to fool the dummies. It sure fooled me! On a couple of occasions, it seemed that I had about 1/2 second to decipher the picture and decide on the direction to move, and then the joystick did appear to make a difference - as to whether I died immediately or 4 seconds later. The pictures weren't bad, but the pace made Saturday morning cartoons seem really laid back. This is one machine I'm going to stay away from - when I lose so quickly, I like to know why... stan the leprechaun hacker