Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 5/3/83; site watcgl.UUCP
Path: utzoo!watmath!watcgl!rakrieger
From: rakrieger@watcgl.UUCP (Rob Krieger)
Newsgroups: net.video
Subject: Re: laser disc based games
Message-ID: <604@watcgl.UUCP>
Date: Thu, 21-Jul-83 16:50:16 EDT
Article-I.D.: watcgl.604
Posted: Thu Jul 21 16:50:16 1983
Date-Received: Fri, 22-Jul-83 00:23:03 EDT
References: <469@mit-eddie.UUCP>
Organization: U of Waterloo, Ontario
Lines: 19

The access time of the player (drive) must be to blame,
although a 1 second delay seems to be quite good for a
worst case situation.
	Consumer players are far slower than industrial
machines when it comes to access times. (3 seconds
for industrial vs 20 for consumer).
	They could try building a drive that reads both
sides simultaneously, thereby having more paths available
to them, or perhaps a frame store might prove cheaper
than a second drive.
	Eventually, they might try letting a computer do the
"In betweening" right inside the game, thus giving the
drive more leeway before requiring a new frame.

			posted using rob's acct by
			stephen Trutiak

			{watmath!uogvax2!strutiak}