Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!ronnie From: ronnie@mit-eddie.UUCP (Ronnie Schnell) Newsgroups: net.games.video Subject: Dragon's Lair Message-ID: <470@mit-eddie.UUCP> Date: Tue, 19-Jul-83 02:35:30 EDT Article-I.D.: mit-eddie.470 Posted: Tue Jul 19 02:35:30 1983 Date-Received: Tue, 19-Jul-83 11:25:44 EDT Organization: MIT, Cambridge, MA Lines: 23 Subject: Dragon's lair Newsgroups: net.games.video, net.video Yesterday I attended the "Electronic Circus", a collection of 500 games in an exhibition center here in Massachusetts. It had a few old games as well as several new ones. One game which I spent some time trying was "Dragon's Lair", which is the new video disc technology game. For those of you who have not read about it, it is an adventure type of game which has a video disc containing all of the possible happenings during the game. You start out by meeting your character (Dirk) and you must immediately swing moving him through the dungeon by using his sword and grabing hold of the right things and moving in the right direction. I can see alot of money in games like this, but one thing that really bothered me is that it was quite obvious when a jump was made on the disc that was far away from the current frame. The screen would blank out for as long as a second. Is this the current state of videodisc-computer interface or is this just "old" circuitry? -Ronnie { ..decvax!genrad!mit-eddie!ronnie (Until Aug 21)--- ..decvax!genrad!wjh12!a:schnell (arpanet)-- ronnie@mit-mc (mit-ml)