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Path: utzoo!linus!security!genrad!mit-eddie!zzz
From: zzz@mit-eddie.UUCP (Mike Konopik)
Newsgroups: net.games.rogue
Subject: Re: new rogue items anyone?
Message-ID: <446@mit-eddie.UUCP>
Date: Fri, 15-Jul-83 08:36:08 EDT
Article-I.D.: mit-eddi.446
Posted: Fri Jul 15 08:36:08 1983
Date-Received: Fri, 15-Jul-83 17:34:53 EDT
References: <184@aplvax.UUCP>
Organization: MIT, Cambridge, MA
Lines: 14

Hear, hear! These modifications in behaviour sound great! (The stuff with
thermonuclear weapons and wet noodles, though, I have to disagree with.)

Something else that might be considered was hacked into an old version (really
old) by somebody here, and that is fighting platforms. Little sectors that
carry 2 mods (+ on hit, + on damage) that ranges from low negative to, say,
+6,+6. The modifications approach 0,0 with use. When you stand on them, the
program displays the numbers for it. They have proven to be really useful,
and they're a realistic addition to the dungeon.

				-Mike

Also, I like the AD_D convention of having secret PASSAGES and having scrolls
that are unreadable until one reaches a certain experience level...