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From: melvin@ucbvax.UUCP
Newsgroups: net.games,net.games.frp
Subject: Re: Looking for a new game...
Message-ID: <213@ucbvax.UUCP>
Date: Mon, 18-Jul-83 11:32:15 EDT
Article-I.D.: ucbvax.213
Posted: Mon Jul 18 11:32:15 1983
Date-Received: Tue, 19-Jul-83 12:32:10 EDT
References: <2032@tekmdp.UUCP>
Organization: U. C. Berkeley Computer Science
Lines: 30


	I have two possible suggestions...

		1) The Fantasy Trip (i.e. Advanced Wizard, Advanced Melee,
		and In the Labyrinth) from Metagaming.  It uses a system
		where you improve your character's stats (Strength, 
		Dexterity, IQ) with experience. Skills and spells take time
		to learn.  The spell system uses mana points to cast an
		unfortunately limited selection (~100) of spells.  You can
		mix magic with manual skills but it costs.

		2) Swordquest from Heritage.  This uses a very strange spell
		point system (the unit of spell casting is a node).  The
		magic is based on a group of 9 (I think) elements and a type
		of magic involving the essenses of the dead.  It too allows
		the free mixing of magic and weaponry, etc..  A nice system
		from a strange source.

	There are also a couple of other games that you might consider look-
ing at.  Dragonquest from SPI.  I haven't had a good look at this; but from
the brief peek, it looks promising.  The other is Rolemaster from Iron Crown
Enterprises.  This is a 'realistic' system with a different table for each
type of weapon (including fisticuffs, beaks, claws & martial arts tricks).  
The magic is broken up into various schools with each possessing an \ample/ 
spell list.  Tables abound - one for about any action you could conceive of.
Rolemaster is at worst an interesting system.


					mark yatabe
					yatabe@ucbmiro