Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 beta 3/9/83; site sdcrdcf.UUCP Path: utzoo!linus!philabs!sdcsvax!sdcrdcf!jonab From: jonab@sdcrdcf.UUCP Newsgroups: net.games Subject: Re: StarFleet Battles Message-ID: <388@sdcrdcf.UUCP> Date: Mon, 11-Jul-83 16:47:44 EDT Article-I.D.: sdcrdcf.388 Posted: Mon Jul 11 16:47:44 1983 Date-Received: Tue, 12-Jul-83 22:23:39 EDT References: <365@houxn.UUCP><368@houxn.UUCP> Reply-To: jonab@sdcrdcf.UUCP (Jonathan Biggar) Organization: System Development Corporation, Santa Monica Lines: 32 I would like to know exactly what scenario you have set up between the NCL's and the D7's, (starting positions, weapon arming status, victory conditions, etc.) I will playtest the scenario with some friends and see if I can find an answer. But here is some clarifications about my previous article. First, if the NCL's are not firing proximity photon torpedoes, then the D7's should be able to beat them at a head to head fight at long range. I calculated the expected damage for photon torpedoes and for disruptors, and the disruptors are as good or better at every range. The expected damage is better per hit, per turn, and per energy point allocated. Only if the NCL's use proximity photons will they gain the advantage. Second, if you split the D7's, you must separate them wide enough to be outside of photon torpedo range (if possible, otherwise reinforce shields). The NCL's cannot move as fast as you and still charge the photon torpedoes (you should be able to move 10-12 hexes faster per turn). The NCL's cannot turn towards one of the D7's and bring the photon torpedoes to bear, because they are travelling backwards, putting the D7 out of the photon torpedo arc. They must first stop for a turn and then come at the D7, more than enough time to realize what is happening. (If they use quick reverse, it costs them an extra 5 warp energy that they cannot use to come at you). The worst thing that can happen to Federation ship is to have the enemy get behind and stay behind them. They do not have adequate firepower to the rear, and cannot turn fast enough to shake the enemy. The important thing when you split your forces is that you must be on your toes. The enemy is bound to leave an opportunity for an attack by one of your ships that cannot be answered effectively.