From: utzoo!utcsrgv!elf
Newsgroups: net.graphics
Title: Re: art and c.g.
Article-I.D.: utcsrgv.1066
Posted: Fri Feb 18 12:15:36 1983
Received: Fri Feb 18 12:45:46 1983

In cornell.3990, pyt latched onto some very good points,
the most important of which, I think, is the role of the creative environment.
There are many sophisticated (in all senses of the word) paint programs
around that provide facilities that *cannot* be easily duplicated by
traditional techniques.  I'm thinking of the very fancy things one can do with
texture mapping, tinting, and complex brush patterns.  However, I don't know
of many such systems that operate in environments conducive to creativity.
Are paint programs doomed to stay in semi-lit, noisy rooms?
(I would like to hear of exceptions via mail.)
I was going to start a diatribe on inadequate input devices, but I think
that at least there's hope on that front (e.g. pressure and direction sensitive
styli).
Does anyone out there run a paint program using an input device more exotic than
a standard tablet, mouse, or joystick?

Computer music seems to face the same problems.  I'll tell you, almost nothing
beats sitting outside on a warm summer day with a geeetar in hand.  Of course,
a pleasant environment and an artistically conducive one aren't necessarily the
same beast--but if I can't be artistic, I'd like to be comfortable at least!

			Eugene Fiume
			U of Tarana
			utzoo!utcsrgv!elf