From: utzoo!utcsrgv!elf Newsgroups: net.graphics Title: Re: art and c.g. Article-I.D.: utcsrgv.1066 Posted: Fri Feb 18 12:15:36 1983 Received: Fri Feb 18 12:45:46 1983 In cornell.3990, pyt latched onto some very good points, the most important of which, I think, is the role of the creative environment. There are many sophisticated (in all senses of the word) paint programs around that provide facilities that *cannot* be easily duplicated by traditional techniques. I'm thinking of the very fancy things one can do with texture mapping, tinting, and complex brush patterns. However, I don't know of many such systems that operate in environments conducive to creativity. Are paint programs doomed to stay in semi-lit, noisy rooms? (I would like to hear of exceptions via mail.) I was going to start a diatribe on inadequate input devices, but I think that at least there's hope on that front (e.g. pressure and direction sensitive styli). Does anyone out there run a paint program using an input device more exotic than a standard tablet, mouse, or joystick? Computer music seems to face the same problems. I'll tell you, almost nothing beats sitting outside on a warm summer day with a geeetar in hand. Of course, a pleasant environment and an artistically conducive one aren't necessarily the same beast--but if I can't be artistic, I'd like to be comfortable at least! Eugene Fiume U of Tarana utzoo!utcsrgv!elf