From: utzoo!decvax!harpo!npoiv!npois!houxm!houxa!houxi!houxz!ihnp4!ixn5c!inuxc!pur-ee!uiucdcs!mcewan
Newsgroups: net.games.rogue
Title: Re: HP calculations - (nf)
Article-I.D.: uiucdcs.1505
Posted: Fri Feb 18 15:27:40 1983
Received: Sun Feb 20 05:00:42 1983

#R:hou5e:-21000:uiucdcs:9500125:000:637
uiucdcs!mcewan    Feb 18 14:05:00 1983

On versions of rogue that I'm familiar with (5.2, 3.6), when you
ascend to a new level your HP goes up by a random number between
1 and 10. A wraith knocks you down to just under the cut-off for
your current experience level (2^(n-2) * 10 experience points,
where n=level). Thus when you kill the wraith, you go back to
your previous level (unless the wraith took more than one level
from you. Your new HP is previous HP-rand(10)+rand(10) - if you're
lucky you can GAIN HP (e.g., HP go down by 1 when the wraith hits you,
up by 10 when you kill it). Your version of rogue must be different,
since I don't see how your HP can jump by 20.