From: utzoo!decvax!harpo!npoiv!npois!houxm!houxa!houxi!houxz!ihnp4!iwu1c!jayd
Newsgroups: net.games.rogue
Title: xdy calculations in rogue
Article-I.D.: iwu1c.101
Posted: Thu Feb 24 16:10:13 1983
Received: Sat Feb 26 01:26:38 1983
Reply-To: jayd@iwu1c.UUCP (Jay Hruska)


The convention of defining hit abilities by xdy e.g. 1d3 is from the game
dungeons and dragons (for a little background).  In fact it might have
orriginated somewhere previously (thats a disclaimer so that a discussion
doesn't get started on that).

What it means is: x is the number of dice which get rolled
		  y is the number of sides on each die.

What is produced is:

if the number is 1d2 the result of rolling the die is 1 or 2
if the number is 2d2 the result is 2 to 4
if the number is 3d4 the result is 3 to 12
etc.

Sorry this explanation seems so disjointed.