From: utzoo!decvax!harpo!npoiv!npois!houxm!houxa!houxi!houxz!ihnp4!iwu1c!jayd Newsgroups: net.games.rogue Title: xdy calculations in rogue Article-I.D.: iwu1c.101 Posted: Thu Feb 24 16:10:13 1983 Received: Sat Feb 26 01:26:38 1983 Reply-To: jayd@iwu1c.UUCP (Jay Hruska) The convention of defining hit abilities by xdy e.g. 1d3 is from the game dungeons and dragons (for a little background). In fact it might have orriginated somewhere previously (thats a disclaimer so that a discussion doesn't get started on that). What it means is: x is the number of dice which get rolled y is the number of sides on each die. What is produced is: if the number is 1d2 the result of rolling the die is 1 or 2 if the number is 2d2 the result is 2 to 4 if the number is 3d4 the result is 3 to 12 etc. Sorry this explanation seems so disjointed.