From: utzoo!utcsrgv!dudek Newsgroups: net.games.emp Title: Re: disturbing famine Article-I.D.: utcsrgv.486 Posted: Wed Jul 28 15:06:17 1982 Received: Wed Jul 28 15:29:10 1982 References: sri-unix.2280 On our version of empire (about June 82), contracted agribizzes seem to : 1) eat 2) sell 3) produce on each update. As a result, is you leave an "a" contracted for more than one update (sometimes 2), the food surplus is used up and starvation occurs. This is rather nasty, and, if you ask me, unrealistic.