From: utzoo!decvax!duke!mcnc!idis!mi-cec!rwg Newsgroups: net.games.emp Title: bye-bye Article-I.D.: mi-cec.130 Posted: Sun Aug 8 17:38:45 1982 Received: Mon Aug 9 04:49:53 1982 Some comments as an *ex*-empire player: o A patrol boat with 10 military takes over your entire farmlands? Be serious! Civilians should fight at least 1/10 as well as mils. o It's too easy to spread across a country when the owner is gone. The caffeine-laden ghouls who play the night shift are almost assured dominance. The mobility should go to -127 in a captured sector. Efficiency should vanish. o Random problems with enlist (anyone else?): with plenty of money, civilians, and btu's, I was unable to do an "enlist -8:-4,-4 100" to set up a wall against our patrol boat friend (the program took the btu's and civilians away, but left no military!!). After two attempts, I dissolved the country in frustration. o You can't run a large peaceful country. Everyone is willing to ally against the top-ranked country (the spiteful #$%&*'s!!). o The system needs to be oriented more towards nation management and less towards combat. Wars are common because its the simplest activity in the game! o It's not, as i originally thought, a "set it up and let it run"-type game. To avoid being overrun requires more TLC than I care to lavish on a game. The costs in real time are unacceptable.