From: utzoo!watmath!bstempleton Newsgroups: net.games.rogue Title: Re: Rogue looping Article-I.D.: watmath.3305 Posted: Sun Aug 15 02:30:51 1982 Received: Sun Aug 15 04:45:28 1982 References: ittapp.224 Well, we have found one of the causes of the Rogue 5.2 cpu loop, and it is a pretty nasty bug. Rogue would just die if somebody tried it on an Ann Arbour Ambassador terminal with the default aaa termcap we use here. The problem is that this termcap contains very long initialization strings in the ti and te fields of the termcap. For some reason a long string here causes rogue to die completely, the first time you type anything. We fixed it by making sure that anybody who played rogue on an aaa got their termtype switched to a special termcap for rogue only. Ken or Curses people - you might want to look into this bug. It was also possible to hang if you tried the old suspend/hup restore trick. Thus ctrl-z was disabled. By the way, does anybody know if the ctrl-z trick was the bug talked about when 5.2 came out that let you get 100 hit points at level 1? Clearly it can be done this way, just wait for a potion of raise level and drink it as many times as you like. Do this enough and you can wipe away umber hulks in a swipe or two.