From: utzoo!decvax!harpo!npoiv!npois!cbosgd!mark Newsgroups: net.games Title: Re: New Atari cartridges Article-I.D.: cbosgd.2601 Posted: Wed Sep 8 11:13:39 1982 Received: Thu Sep 9 05:31:49 1982 References: azure.1184 Another way to find the signature is to be picked up by the bat, who will then take you on a tour of the world (the bat flys through walls, taking whatever it is holding with it). I think what really happens is that the bat picks up whatever you are holding, and sometimes you don't drop it, so you go with it. I have seen this happen during the "in-between-game" - after you are eaten but before starting another game. The invisible object is actually visible as a dot, but not in its original location. One silly thing about this game is that while you can't go through walls, whatever you are carrying can stick out into the walls. Also, one word of caution. Most ATARI games, when you get killed, will go into a mode that cycles through various colors so your TV set doesn't get lines burned into the phosphor. Adventure does not do this, so don't leave it on for long periods of time in between games. While the Woods/Crowther version of adventure we all know and love is no fun once you know everything, this adventure, at level 3, will give you random games every time, so it's always interesting. Even at level 2, the bat makes life unpredictable.