From: utzoo!decvax!harpo!floyd!cmcl2!philabs!sdcsvax!sdccsu3!sdcattb!sdcarl!gjb Newsgroups: net.games.rogue Title: damage vector for weapons Article-I.D.: sdcarl.2848 Posted: Wed Sep 8 11:07:21 1982 Received: Fri Sep 10 03:27:13 1982 Here's something I've wondered about for quite awhile, but never seen discussed on the net. When you enchant your mace, you can go to either a +2,+1 mace or a +1,+2 mace; but what's the difference? Is a +1,+7 mace better than, worse than, or about the same as, a +7,+1 mace? or a +4,+4 mace? This question applies to all weapons, e.g. an enchanted two-handed sword can be +1,+0 or +0,+1 (or better). If the amount of damage you can inflict with a weapon is a vector, what are its two components? I have a mild hypothesis (read: superstition) that the quality of the different forms of weapon enchantment interacts with monster somehow, e.g. maybe a +2,+1 mace is better on an ant, but +1,+2 is better on a centauyr, but this could be pure fantasy. In any case, this question strikes me as being one that would be tricky to figure out without either being systematic about cataloguing your conquests as a function of weapon strength and number of hits required, or being familiar with the code itself. Anyone have any ideas on this? Better still, anyone know the answer? J. Balzano