From: utzoo!decvax!harpo!floyd!cmcl2!philabs!sdcsvax!sdccsu3!sdcattb!sdcarl!gjb
Newsgroups: net.games.rogue
Title: damage vector for weapons
Article-I.D.: sdcarl.2848
Posted: Wed Sep  8 11:07:21 1982
Received: Fri Sep 10 03:27:13 1982

Here's something I've wondered about for quite awhile, but never seen
discussed on the net.  When you enchant your mace, you can go to either
a +2,+1 mace or a +1,+2 mace; but what's the difference?  Is a +1,+7 mace
better than, worse than, or about the same as, a +7,+1 mace? or a +4,+4
mace?  This question applies to all weapons, e.g. an enchanted two-handed
sword can be +1,+0 or +0,+1 (or better).  If the amount of damage you can
inflict with a weapon is a vector, what are its two components?  I have
a mild hypothesis (read:  superstition) that the quality of the different
forms of weapon enchantment interacts with monster somehow, e.g. maybe
a +2,+1 mace is better on an ant, but +1,+2 is better on a centauyr, but
this could be pure fantasy.  In any case, this question strikes me as
being one that would be tricky to figure out without either being systematic
about cataloguing your conquests as a function of weapon strength and number
of hits required, or being familiar with the code itself.  Anyone have
any ideas on this?  Better still, anyone know the answer?

J. Balzano