From: utzoo!decvax!duke!mcnc!idis!mi-cec!rwg
Newsgroups: net.games.emp
Title: bye-bye
Article-I.D.: mi-cec.130
Posted: Sun Aug  8 17:38:45 1982
Received: Mon Aug  9 04:49:53 1982



Some comments as an *ex*-empire player:
o	A patrol boat with 10 military takes over your entire farmlands?
	Be serious!  Civilians should fight at least 1/10 as well as mils.
o	It's too easy to spread across a country when the owner is gone. The
	caffeine-laden ghouls who play the night shift are almost assured
	dominance.  The mobility should go to -127 in a captured sector.
	Efficiency should vanish.
o	Random problems with enlist (anyone else?): with plenty of money,
	civilians, and btu's, I was unable to do an "enlist -8:-4,-4 100" to
	set up a wall against our patrol boat friend (the program took the
	btu's and civilians away, but left no military!!).  After two attempts,
	I dissolved the country in frustration.
o	You can't run a large peaceful country. Everyone is willing to ally
	against the top-ranked country (the spiteful #$%&*'s!!).
o	The system needs to be oriented more towards nation management and
	less towards combat.  Wars are common because its the simplest
	activity in the game!
o	It's not, as i originally thought, a "set it up and let it run"-type
	game.  To avoid being overrun requires more TLC than I care to lavish
	on a game.  The costs in real time are unacceptable.