From: utzoo!decvax!ucbvax!G:asa Newsgroups: net.games.rogue Title: Skill vs. Luck in Rogue Article-I.D.: populi.199 Posted: Tue Jun 8 13:56:37 1982 Received: Wed Jun 9 01:54:20 1982 Skill is involved in getting the best game you can no matter what the program doles out in the way of scrolls, weapons, etc. There are perfectly legitimate strategies for approaching the game that will maximize your chances regardless of specifics. (By "legitimate" I mean strategies that don't depend on artificially inflated hit points, reduced screen size, super-deadly arrows from arrow traps, using the wizard option, or other shady practices that violate the spirit of the game.) These strategies minimize the impact of bad luck and maximize the effect of good luck -- discovering these tactics are what makes the game fun for me, despite the fact I have yet to discover the Amulet of Yendor. An example of such tactics follows. In Rust Monster country, it is often expedient to travel without wearing armor, since a confrontation with with a Rustie has deleterious consequences. On the other hand, encountering a Centaur, Yeti, or Troll without armor is also hazardous, so it would be nice to know while moving through a tunnel or dark room if one of these beasties is in your way. Throwing a spare arrow, dagger, dart, spear, piece of armor, etc. (WITHOUT using the bow or such) will let you know if something is in your path ("the % hits the %" or "the % misses the %"). You can then take appropriate action (i.e., wear or remove armor, run or fight, etc.). If the thrown object does not hit anything, it can be recovered; if it hits a monster, it will vanish (although if it misses a monster, you can use it again). Rogue is at least partly a game of skill.... John Hevelin ucbvax!G:asa