From: utzoo!watmath!bstempleton
Newsgroups: net.games.rogue
Title: Re: Rogue looping
Article-I.D.: watmath.3305
Posted: Sun Aug 15 02:30:51 1982
Received: Sun Aug 15 04:45:28 1982
References: ittapp.224

Well, we have found one of the causes of the Rogue 5.2 cpu loop, and
it is a pretty nasty bug.  Rogue would just die if somebody tried it on
an Ann Arbour Ambassador terminal with the default aaa termcap we use
here.  The problem is that this termcap contains very long initialization
strings in the ti and te fields of the termcap.  For some reason a long
string here causes rogue to die completely, the first time you type
anything.  We fixed it by making sure that anybody who played rogue on
an aaa got their termtype switched to a special termcap for rogue only.

Ken or Curses people - you might want to look into this bug.

It was also possible to hang if you tried the old suspend/hup restore
trick.  Thus ctrl-z was disabled.

By the way, does anybody know if the ctrl-z trick was the bug talked about
when 5.2 came out that let you get  100 hit points at level 1?  Clearly
it can be done this way, just wait for a potion of raise level and
drink it as many times as you like.  Do this enough and you can wipe away
umber hulks in a swipe or two.