From: utzoo!utcsrgv!dudek
Newsgroups: net.games.emp
Title: Re: disturbing famine
Article-I.D.: utcsrgv.486
Posted: Wed Jul 28 15:06:17 1982
Received: Wed Jul 28 15:29:10 1982
References: sri-unix.2280

  On our version of empire (about June 82), contracted agribizzes seem
to : 1) eat 2) sell 3) produce
on each update. As a result, is you leave an "a" contracted for
more than one update (sometimes 2), the food surplus is
used up and starvation occurs.  This is rather nasty, and, if you
ask me, unrealistic.