From: utzoo!decvax!ucbvax!ARPAVAX:chris
Newsgroups: net.games.frp
Title: World Creation
Article-I.D.: ucbarpa.1639
Posted: Wed Jun 23 21:51:01 1982
Received: Sun Jun 27 22:24:23 1982

After reading all the stuff about games that stress social aspects
of fantasy role playing, I was wondering what particular games have
realistic descriptions for setting these up.   For instance:
	DND has some terrible tables for generating player type NPC's,
	and it has a mediocre list of NPC types that players might 
	require for killing kobold armies.  They have very few hints
	on the actual building and fleshing out of a common town.

	Runequest delves heavily into creations of religions but
	suffers the same faults as DND.  

	In TNT, a town is where you buy things. 

	Thieves' World provides a town, but it's only one and I want
	to build a number of them.

My question comes down to:  Are there any games that have good rules
for the layout and populating of towns, and adding personalities to
the populace?  Has anyone out there got their own rules for them?
Please reply to me, and it probably wouldn't hurt to hit the net
with it.  net.games.frp is underutilized anyway.
	Thanks,
			Chris Guthrie