From: utzoo!decvax!harpo!npoiv!npois!cbosgd!mark
Newsgroups: net.games
Title: Re: New Atari cartridges
Article-I.D.: cbosgd.2601
Posted: Wed Sep  8 11:13:39 1982
Received: Thu Sep  9 05:31:49 1982
References: azure.1184

Another way to find the signature is to be picked up by the bat, who
will then take you on a tour of the world (the bat flys through walls,
taking whatever it is holding with it).    I think what really happens
is that the bat picks up whatever you are holding, and sometimes you
don't drop it, so you go with it.  I have seen this happen during the
"in-between-game" - after you are eaten but before starting another game.

The invisible object is actually visible as a dot, but not in its original
location.

One silly thing about this game is that while you can't go through walls,
whatever you are carrying can stick out into the walls.

Also, one word of caution.  Most ATARI games, when you get killed, will
go into a mode that cycles through various colors so your TV set
doesn't get lines burned into the phosphor.  Adventure does not do this,
so don't leave it on for long periods of time in between games.

While the Woods/Crowther version of adventure we all know and love is
no fun once you know everything, this adventure, at level 3, will
give you random games every time, so it's always interesting.  Even
at level 2, the bat makes life unpredictable.