From: utzoo!decvax!harpo!duke!mcnc!idis!mi-cec!dvk
Newsgroups: net.games.rogue
Title: Re: Cheating at Rogue
Article-I.D.: mi-cec.124
Posted: Thu Aug  5 10:47:42 1982
Received: Sun Aug  8 01:44:34 1982




Aww, c'mon. What's the point in cheating at a game like this? The parallel
universe idea is nice, I would have like to try it a few times myself, but,
if you are living a real life, you never get to see "what if". Why do that in
a game? But why on earth would you want to inflate your score? I could see
inflating your hit points, or maybe your experience level to let you survive
more attacks, but just to put yourself on the board? How petty!

If you have access to the source, why not just make it recognise your uid, and
give you wizard rights without setting "waswiz"? I'd like to see you break the
codes *without* a source listing. Now *that* would be a challenge!

	-Dan Klein, Mellon Institute, Pittsburgh
	-Klone, killed on level 25 by an umber hulk (close, soooo close...)