From: utzoo!decvax!pur-ee!davy Newsgroups: net.games.rogu Title: Re: Cheating: Im for it. - (nf) Article-I.D.: pur-ee.509 Posted: Fri Aug 13 12:25:42 1982 Received: Tue Aug 17 06:31:49 1982 #R:mitccc:-13500:pur-ee:5100012:000:1328 pur-ee!davy Aug 13 10:28:00 1982 I agree! What's the big deal? Sure, if a person cheats just so he can get his name on that stupid list, then that does make him sort of a low-life. However, if he cheats to create situations he hasn't been able to encounter the 'normal' way, what's so bad about that? He is now prepared for it when it happens in a 'real' game (you could stretch it and pretend he talked with old-timers before he left). Another example - how many people have ever cheated at Adventure, Zork, Wander, etc.? Now, cheating here takes even less intelligence than cheating at Rogue. All you do is print out a copy of the database, and then follow along, doing everything you're supposed to. We played a game of 'wander castle' this way, and it goes a lot faster, plus, you don't have to worry about dying and going through all the preliminary crap again. So, if some guy wants to cheat at Rogue, why shouldn't he? If he takes the time to figure out how it works, how to get around it, etc., then he certainly should be allowed to use his knowledge for his own benefit. The only thing I think he should do is, if he gets a score that will put him in the top ten, then he should save the game, and LOWER the score before the game ends. Cheating just to get your name in the top ten is pretty low. --Dave Curry decvax!pur-ee!davy