Castle Wolfenstein on ProDOS [message #275658 is a reply to message #275650] |
Sun, 14 December 2014 02:06 |
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Originally posted by: awanderin
I've uploaded a ProDOS-ified version of Castle Wolfenstein to asimov.
Essentially I've removed all the inline <ctrl-d> + DOS3.3 commands and
replaced them with MLI calls. The files:
@INIT
@WOLF
^THINGS
were modified and call new code in a ProDOS wedge that resides in a safe
place in memory ($a800). The game is started via a SYS file,
CWOLF.SYSTEM, so there's no more BASIC HELLO program involved.
The game loads faster now too, and actually waits a couple of seconds
for you to read the "story" text, although you can press a key to skip
it.
Other than that, it should work the same.
An interesting historical note is that there are at least two versions
of Castle Wolfenstein floating around out there. The difference I found
was only in the writing of the text "WRITING DISK FILE -- DO NOT RESET"
or not.
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Jerry awanderin at gmail dot com
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