Date: Mon, 3-Dec-84 17:56:58 EST
Posted: Mon Dec 3 17:56:58 1984
Date-Received: Tue, 4-Dec-84 19:42:49 EST
Organization: The Patriarchy of Kzin
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A short time ago, I posted a message asking how/if large XBASIC cassette-
based programs can be. I was also wondering, how large can an XBASIC cassette
DATA file be(how many K)? Does the 13K limit also apply to data files?
The reason is that I have written a schematic(graphic) editor and I was
thinking of storing the user-defined character set along with the data file so
that different character sets could be used for different applications. This
would also make the program considerably shorter and save (much needed) space
in console RAM. But I am concerned about getting the dreaded
TAPE FILE TOO BIG message.
The reactions I have gotten to my projects have ranged from awe to interest
to it's-more-worth-it-to-buy-a-disk-and-editor/assembler. I would like to
respond to these reactions, especially the latter. Mind you, this is not a
flame, but a simple statement of opinion. The pre-packaged (from TI) components
in my system are the console,speech synth,joysticks, cassette interface,
cartridges, and a TV set. I also have a used dot-matrix printer that was bought
from a used computer store. Yes, I intend to obtain disks, expansion RAM,
editor/assembler, etc. However, my computer budget is pretty small. I could
be bitter about the situation(working with larger computers has spoiled me) but
I have chosen to build and program the necessary peripherals and look upon the
whole process as a learning exercise.
The assistance that various people on the net have given me is very much
appreciated, and I hope that they/you will continue to do so in the future. Of
course, proprietary/copyrighted info will not asked for at least intentionally
and I would expect someone to tell me so.
Many people have asked me to send them info on homebrew 32K RAM
expansions. I am typing the info in and will post it when it is complete.