Megalextoria
Retro computing and gaming, sci-fi books, tv and movies and other geeky stuff.

Home » Digital Archaeology » Electronic Gaming Arcana » Sega » Sega Genesis » Twin Cobra, Stage 8 (Genesis, American Treco)
Show: Today's Messages :: Show Polls :: Message Navigator
Return to the default flat view Create a new topic Submit Reply
Twin Cobra, Stage 8 (Genesis, American Treco) [message #20964] Sat, 20 October 2012 22:41
Daniel W. Rouse Jr. is currently offline  Daniel W. Rouse Jr.
Messages: 12
Registered: October 2012
Karma:
Junior Member
For me, Twin Cobra stage 8 usually becomes a game ending stage if I lose a
turn. Stage 8 bosses are two of the type of boss tank first seen on stage 2,
one below and one further up.

Unfortunately, I've only found one pattern that works some of the time: get
to the bosses without losing a turn, drop three bombs before the boss fully
appears on screen (helicopter all the way up at the top of the screen), then
drop a fourth bomb before the first boss tank can fire (move the helicopter
down and drop the fourth bomb off to the side from the boss). If I do this,
it's like playing Stage 2 with the second boss tank higher up, since I
usually have the blue weapon. If I fail, I end up losing a turn.

(I've also seen a YouTube video where someone did both boss tanks with the
yellow weapon, then waited for the bosses to time out and get scrolled off
screen. I am unable to play reliably with the yellow weapon at this time, so
I really can't copy the gameplay done in that video.)

However, the issue I have is this: because there is simply not enough screen
space to usually avoid the first or second set of shots from the first boss
tank, losing a turn right before the boss seems to turn Stage 8 into a kill
screen for each subsequent turn. That is, there are only enough power
helicopters to get to power level 3--assuming perfect play--and nowhere near
enough bombs available to get rid of the first boss tank.

Have I missed something obvious? Are these two boss tanks in stage 8 not
actually intended to be defeated, just dodged? Or did American Treco mess up
by not giving enough screen space at the bottom? From what I have seen, this
doesn't seem to be an issue with YouTube videos of the PCB version of
Kyukyoku Tiger or the MAME version of Twin Cobra. It's a specific issue with
the Genesis version of Twin Cobra if a turn has been lost either at the
bosses or at one or two screens just before the boss.

From what I can tell, the only way to beat the bosses after a turn has been
lost is using the 7 bombs cheat code, which I really don't want to use. I
want a legitimate 1CC, even if I don't get a 1LC.

If anyone follows these groups and has played this game, further discussion
is welcome, of course.
[Message index]
 
Read Message
Previous Topic: Re: Earthworm Jim Sound Test
Next Topic: Beauty and the Beast: Belle's Quest for the Sega Genesis
Goto Forum:
  

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Apr 18 01:31:22 EDT 2014

Total time taken to generate the page: 0.00726 seconds