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Re: XGS/32 [message #349155] Mon, 24 July 2017 06:37 Go to next message
Anonymous
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Originally posted by: theterrorofhaunted

On Monday, June 30, 2008 at 5:32:25 AM UTC+1, Terry Olsen wrote:
> Does anyone use XGS/32 for GS Emulation? Or is KEGS the dominant emulator?
> Curious as to what people think is the better GS Emulator on Windows.

I do not know how to even us XGS/32 and there's no help currently about this Apple II GS emulator.
Re: XGS/32 [message #349240 is a reply to message #349155] Mon, 24 July 2017 18:37 Go to previous messageGo to next message
Polymorph is currently offline  Polymorph
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On Monday, July 24, 2017 at 8:37:22 PM UTC+10, theterror...@gmail.com wrote:
> On Monday, June 30, 2008 at 5:32:25 AM UTC+1, Terry Olsen wrote:
>> Does anyone use XGS/32 for GS Emulation? Or is KEGS the dominant emulator?
>> Curious as to what people think is the better GS Emulator on Windows.
>
> I do not know how to even us XGS/32 and there's no help currently about this Apple II GS emulator.

After 9 years my advice has changed, but not much - in Windows, use GSPort (a derivative of KEGS). GSPort is still being actively developed.

XGS/32 was a bit of a dinosaur 9 years ago, and as it was abandoned in the early 2000's, it is certainly best if you look elsewhere.

Just my 2c.

Cheers,
Mike
Re: XGS/32 [message #349241 is a reply to message #349240] Mon, 24 July 2017 19:12 Go to previous messageGo to next message
sicklittlemonkey is currently offline  sicklittlemonkey
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On Tuesday, 25 July 2017 10:37:40 UTC+12, Polymorph wrote:
> After 9 years my advice has changed, but not much - in Windows, use GSPort (a derivative of KEGS). GSPort is still being actively developed.

And coincidentally (because I replied above), Douglas said of Kegs (now GSPort):
Solid and stable, with joystick support, but does not do fullscreen.

But I've added fullscreen to the Windows build. It hasn't had a release in a while, so you'd need to build from source or use this recent build I did:
https://drive.google.com/open?id=0B3JBd-TShLlLLWpsT0dRSU5ZSz g

Cheers,
Nick.
Re: XGS/32 [message #349504 is a reply to message #349241] Thu, 27 July 2017 04:23 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: James Davis

On Monday, July 24, 2017 at 4:12:50 PM UTC-7, sicklittlemonkey wrote:
> ... or use this recent build I did:
> https://drive.google.com/open?id=0B3JBd-TShLlLLWpsT0dRSU5ZSz g

Nick,

I don't have an Apple IIGS, and don't know much about them, but your recent build does nothing on my Windows 7 machine. Does it need to be overlaid into the GSport [(v0.31 released on 2014-06-21) < https://sourceforge.net/projects/gsport/files/latest/downloa d?source=files>] folder to work?

James Davis
Re: XGS/32 [message #349508 is a reply to message #349504] Thu, 27 July 2017 06:40 Go to previous messageGo to next message
sicklittlemonkey is currently offline  sicklittlemonkey
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On Thursday, 27 July 2017 20:23:04 UTC+12, James Davis wrote:
> I don't have an Apple IIGS, and don't know much about them, but your recent build does nothing on my Windows 7 machine. Does it need to be overlaid into the GSport [(v0.31 released on 2014-06-21)

No, it should work as is, but it was built with VS 2017. You probably need to install the VC 2017 runtime:
https://support.microsoft.com/en-us/help/2977003/the-latest- supported-visual-c-downloads

Cheers,
Nick.
Re: XGS/32 [message #349583 is a reply to message #349508] Thu, 27 July 2017 20:57 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: James Davis

On Thursday, July 27, 2017 at 3:40:08 AM UTC-7, sicklittlemonkey wrote:
> On Thursday, 27 July 2017 20:23:04 UTC+12, James Davis wrote:
>> I don't have an Apple IIGS, and don't know much about them, but your recent build does nothing on my Windows 7 machine. Does it need to be overlaid into the GSport [(v0.31 released on 2014-06-21)
>
> No, it should work as is, but it was built with VS 2017. You probably need to install the VC 2017 runtime:
> https://support.microsoft.com/en-us/help/2977003/the-latest- supported-visual-c-downloads
>
> Cheers,
> Nick.

Thanks Nick,

I'll try that.

Also, Norton Security keeps removing the GSport.exe program file. Have you checked your code for malicious code equivalents?

Maybe Norton Security won't remove it after I install the new C++ Redistributable. I'll let you know here if Norton Security keeps doing so.

James Davis
Re: XGS/32 [message #349686 is a reply to message #349583] Fri, 28 July 2017 23:33 Go to previous messageGo to next message
sicklittlemonkey is currently offline  sicklittlemonkey
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On Friday, 28 July 2017 12:57:31 UTC+12, James Davis wrote:
> Also, Norton Security keeps removing the GSport.exe program file. Have you checked your code for malicious code equivalents?

There's nothing malicious in the code.

You should be able to submit it to Norton as a false positive.

Cheers,
Nick.
Re: XGS/32 [message #349688 is a reply to message #349686] Sat, 29 July 2017 01:18 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: James Davis

On Friday, July 28, 2017 at 8:33:47 PM UTC-7, sicklittlemonkey wrote:
> On Friday, 28 July 2017 12:57:31 UTC+12, James Davis wrote:
>> Also, Norton Security keeps removing the GSport.exe program file. Have you checked your code for malicious code equivalents?
>
> There's nothing malicious in the code.
>
> You should be able to submit it to Norton as a false positive.
>
> Cheers,
> Nick.

It only happens if I make the GSport.exe and/or the Config.txt file Read-Only, so now I don't do it anymore.

I have read the old "GSport Project Page" and the "Operating GSport" webpages and have been playing with the emulator (on Windows 7/64) and the only things I don't like are: (1) the GSport Artifact appearing in the upper left corner of the screen, behind the Real GSport centered window when I press F11 to go into full screen mode; and (2) that the full screen GSport emulator window does not expand at all (e.g., it just gets centered on a black screen background {With the Arifact!}); (3) the GSport window is too small (e..g., it is about 1/9th the area of my display screen); and (4) the large blue 1/4 wide border around the outside of the inner emulated display screen (Which I'll bet is probably true to form for a real Apple IIGS monitor {A real waste of space!}).

Is it legal for you to redistribute the ROM1 and ROM3 images that are in your zip-file? Not having an Apple IIGS myself, is it illegal for me to have/use them?
Re: XGS/32 [message #349694 is a reply to message #349688] Sat, 29 July 2017 01:38 Go to previous messageGo to next message
gids.rs is currently offline  gids.rs
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> Is it legal for you to redistribute the ROM1 and ROM3 images that are in your zip-file? Not having an Apple IIGS myself, is it illegal for me to have/use them?


Only if you tell the wrong person, then it becomes illegal. :)
Re: XGS/32 [message #349710 is a reply to message #349688] Sat, 29 July 2017 06:34 Go to previous messageGo to next message
sicklittlemonkey is currently offline  sicklittlemonkey
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On Saturday, 29 July 2017 17:18:08 UTC+12, James Davis wrote:
> (1) the GSport Artifact appearing in the upper left corner of the screen

I'm not sure what artefact you're referring to.

> (2) that the full screen GSport emulator window does not expand at all

That means your display is not large enough for an integral scale. There's a technical limitation because of the way Kegs and GSport draw the window - I added the scaling, but it can only scale by whole numbers. So if the GSport window is less than 1/4 of your display resolution it will double both dimensions when full-screen. If larger than 1/4 then it won't expand.

On a 1920 x 1080 display it will be doubled in both dimensions.

Cheers,
Nick.
Re: XGS/32 [message #349887 is a reply to message #349688] Wed, 02 August 2017 00:26 Go to previous messageGo to next message
Polymorph is currently offline  Polymorph
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On Saturday, July 29, 2017 at 3:18:08 PM UTC+10, James Davis wrote:
> (4) the large blue 1/4 wide border around the outside of the inner emulated display screen (Which I'll bet is probably true to form for a real Apple IIGS monitor {A real waste of space!}).


You bet correctly! :-)

The border does indeed occur on a real IIgs. You may change the border colour by going into the IIgs' control panel (CTRL-OpenApple-ESC) and changing it under the Display sub-menu, but the border is always shown on an Apple IIgs display.

Cheers,
Mike
Re: XGS/32 [message #349905 is a reply to message #349887] Wed, 02 August 2017 13:00 Go to previous message
Michael J. Mahon is currently offline  Michael J. Mahon
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Polymorph <mike.a.stephens@gmail.com> wrote:
> On Saturday, July 29, 2017 at 3:18:08 PM UTC+10, James Davis wrote:
>> (4) the large blue 1/4 wide border around the outside of the inner
>> emulated display screen (Which I'll bet is probably true to form for a
>> real Apple IIGS monitor {A real waste of space!}).
>
>
> You bet correctly! :-)
>
> The border does indeed occur on a real IIgs. You may change the border
> colour by going into the IIgs' control panel (CTRL-OpenApple-ESC) and
> changing it under the Display sub-menu, but the border is always shown on
> an Apple IIgs display.
>
> Cheers,
> Mike
>

Remember that the Apple II was originally designed to display on a TV set,
so a substantial allowance is made for overscan.

Out of approximately 63 microseconds of horizontal period, and allowing
about 10 microseconds for blanking, about 53 microseconds of each line is
available for video. The Apple II uses 40 microseconds of this for active
display, and the rest is left as "margin" for overscan.

Ironically, though overscan is now unnecessary, even many flat panel
displays still allow overscan. ;-)

--
-michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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