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Re: new ProDOS ports [message #308514 is a reply to message #307995] |
Thu, 14 January 2016 14:21 |
qkumba
Messages: 1584 Registered: March 2013
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Spider Raid - single file with title screen - is on Asimov.
I included the initial orange screen that it displays, but the effect isn't quite right. I should have blitted it instead of unpacking it. I might revisit it.
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Re: new ProDOS ports [message #308524 is a reply to message #308514] |
Thu, 14 January 2016 16:30 |
Jerome Vernet
Messages: 64 Registered: November 2012
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Le 14/01/2016 20:21, qkumba a écrit :
> Spider Raid - single file with title screen - is on Asimov.
> I included the initial orange screen that it displays, but the effect
> isn't quite right.
> I should have blitted it instead of unpacking it. I might revisit it.
>
Is there a central place where we can dowload all these PRODOS converted
game (or a list of all AII games that can be installed and launched from
an HD ?)
On Asimov, it's dispatched everywhere... I found one time an url where
some where listed and downloadable, but lost it, there is also some HD
image or whatisthegs have also some 3.5 disk images.
JV
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Re: new ProDOS ports [message #308637 is a reply to message #308524] |
Fri, 15 January 2016 22:52 |
qkumba
Messages: 1584 Registered: March 2013
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> Is there a central place where we can dowload all these PRODOS converted
> game (or a list of all AII games that can be installed and launched from
> an HD ?)
>
> On Asimov, it's dispatched everywhere... I found one time an url where
> some where listed and downloadable, but lost it, there is also some HD
> image or whatisthegs have also some 3.5 disk images.
In my case, searching Asimov's site_index.txt file for the string "PRODOS (san inc" will reveal them.
While they are distributed across various locations on Asimov, at least you'll have the complete paths.
Beyond that, I don't know of any dedicated collections.
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Re: new ProDOS ports [message #316989 is a reply to message #316049] |
Mon, 25 April 2016 18:05 |
qkumba
Messages: 1584 Registered: March 2013
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After a looong fight with it, Impossible Mission ProDOS version is now in Asimov /incoming!
Yes, a 64kb multi-file game that runs in 64kb of RAM, and hard-disk installable, too.
This one shows the end sequence (it even talks if you win!), and saves the scores if the disk is write-enabled.
There's an ugly transition between the title screen and the game screen because I ran out of memory. To avoid it would require either more memory or uncompressed files on disk. At least it's short.
Time to revisit Airheart for ProDOS...
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Re: new ProDOS ports [message #320068 is a reply to message #320057] |
Wed, 15 June 2016 14:42 |
Antoine Vignau
Messages: 1860 Registered: October 2012
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On Wednesday, June 15, 2016 at 4:12:03 PM UTC+2, qkumba wrote:
> Airheart is in Asimov /incoming!
> Yes, a fully ProDOS version, running from hard disk, with saving high scores.
Ouch, what is above #1?
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Re: new ProDOS ports [message #320070 is a reply to message #320068] |
Wed, 15 June 2016 19:26 |
David Schmenk
Messages: 374 Registered: December 2012
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On Wednesday, 15 June 2016 11:42:01 UTC-7, Antoine Vignau wrote:
> On Wednesday, June 15, 2016 at 4:12:03 PM UTC+2, qkumba wrote:
>> Airheart is in Asimov /incoming!
>> Yes, a fully ProDOS version, running from hard disk, with saving high scores.
>
> Ouch, what is above #1?
#0, of course.
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Re: new ProDOS ports [message #320083 is a reply to message #320057] |
Fri, 17 June 2016 15:35 |
ol.sc
Messages: 211 Registered: January 2013
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> Airheart is in Asimov /incoming!
> Yes, a fully ProDOS version, running from hard disk, with saving high scores.
Wow !
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Re: new ProDOS ports [message #320091 is a reply to message #320057] |
Sun, 19 June 2016 01:18 |
Aaron Daughtry
Messages: 226 Registered: July 2013
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On 2016-06-15 14:12:01 +0000, qkumba said:
> Airheart is in Asimov /incoming!
> Yes, a fully ProDOS version, running from hard disk, with saving high scores.
It's not working on my ROM01 IIGS with a CFFA3000. The title screen
reveals itself then the system beep goes off and it hangs. I've tried
this with the original .PO image on Asimov as well as the 32meg ProDOS
image with FastBoot v3.4 and DOS 3.3 Launcher.
Let me know how I could help test this - Airheart is my favourite ever
8-bit game!
- Alex
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Re: new ProDOS ports [message #320092 is a reply to message #320091] |
Sun, 19 June 2016 08:32 |
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Originally posted by: John Brooks
On Saturday, June 18, 2016 at 10:18:57 PM UTC-7, Alex Lee wrote:
> On 2016-06-15 14:12:01 +0000, qkumba said:
>
>> Airheart is in Asimov /incoming!
>> Yes, a fully ProDOS version, running from hard disk, with saving high scores.
>
>
> It's not working on my ROM01 IIGS with a CFFA3000. The title screen
> reveals itself then the system beep goes off and it hangs. I've tried
> this with the original .PO image on Asimov as well as the 32meg ProDOS
> image with FastBoot v3.4 and DOS 3.3 Launcher.
>
> Let me know how I could help test this - Airheart is my favourite ever
> 8-bit game!
>
> - Alex
Alex, how many CFFA volumes do you have mounted, and is Airheart on Drive 1 or 2 or is it on a larger drive # mounted via smartport?
-JB
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Re: new ProDOS ports [message #320095 is a reply to message #320092] |
Sun, 19 June 2016 20:52 |
qkumba
Messages: 1584 Registered: March 2013
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>> It's not working on my ROM01 IIGS with a CFFA3000. The title screen
>> reveals itself then the system beep goes off and it hangs. I've tried
>> this with the original .PO image on Asimov as well as the 32meg ProDOS
>> image with FastBoot v3.4 and DOS 3.3 Launcher.
>>
>> Let me know how I could help test this - Airheart is my favourite ever
>> 8-bit game!
>>
>> - Alex
>
> Alex, how many CFFA volumes do you have mounted, and is Airheart on Drive 1 or 2 or is it on a larger drive # mounted via smartport?
Hi Alex,
As John implies, it might be one of the currently unsupported configurations.
I will investigate during the coming weekend, when I get my machine back.
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Re: new ProDOS ports [message #320362 is a reply to message #320095] |
Fri, 24 June 2016 09:20 |
Aaron Daughtry
Messages: 226 Registered: July 2013
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On 2016-06-20 00:52:05 +0000, qkumba said:
>>> It's not working on my ROM01 IIGS with a CFFA3000. The title screen
>>> reveals itself then the system beep goes off and it hangs. I've tried
>>> this with the original .PO image on Asimov as well as the 32meg ProDOS
>>> image with FastBoot v3.4 and DOS 3.3 Launcher.
>>>
>>> Let me know how I could help test this - Airheart is my favourite ever
>>> 8-bit game!
>>>
>>> - Alex
>>
>> Alex, how many CFFA volumes do you have mounted, and is Airheart on
>> Drive 1 or 2 or is it on a larger drive # mounted via smartport?
>
> Hi Alex,
>
> As John implies, it might be one of the currently unsupported configurations.
> I will investigate during the coming weekend, when I get my machine back.
I've obtained the newer version from Asimov, but unfortunately it's
still crashing in exactly the same location. The same on my 32meg hard
drive image of 8-bit games and loading the 800 .po image into the
Smartport.
- Alex
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Re: new ProDOS ports [message #320402 is a reply to message #320362] |
Tue, 28 June 2016 11:23 |
qkumba
Messages: 1584 Registered: March 2013
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> I've obtained the newer version from Asimov, but unfortunately it's
> still crashing in exactly the same location. The same on my 32meg hard
> drive image of 8-bit games and loading the 800 .po image into the
> Smartport.
Alex, I've sent you an e-mail. Perhaps we can work together to fix it.
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Re: new ProDOS ports [message #323647 is a reply to message #320402] |
Sun, 24 July 2016 20:34 |
qkumba
Messages: 1584 Registered: March 2013
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BC's Quest for Tires is in Asimov /incoming. If the bcs.quest.1 file is not locked, then it will save the high scores. I reset the table so it's easier to achieve. :-)
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Re: new ProDOS ports [message #323670 is a reply to message #323647] |
Mon, 25 July 2016 04:57 |
mverpelli
Messages: 289 Registered: May 2013
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I believe that the main reason for porting these programs under ProDOS is to make possiblile install them on different media from the classic 5.25 floppy.
Here we go again with the problems generated by the AppleWin virtual hard disk.
BC's loops in 7B6D:B0 FE BCS $7B6D. Change the BCS to BCC (or zap it with a couple of NOP) and the program starts.
The BC.QUEST file, if I am not got wrong, is compressed and it is very difficult to find where to apply the patch, but for you it should not be a problem.
Marco
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Re: new ProDOS ports [message #323675 is a reply to message #323670] |
Mon, 25 July 2016 07:37 |
Steve Nickolas
Messages: 2036 Registered: October 2012
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On Mon, 25 Jul 2016, mverpelli@libero.it wrote:
> I believe that the main reason for porting these programs under ProDOS
> is to make possiblile install them on different media from the classic
> 5.25 floppy.
It is my reason, at least.
<snip>
> ...file, if I am not got wrong, is compressed and it is very difficult
> to find where to apply the patch...
This is why I prefer not to compress my own ProDOS ports. (Though some of
them, like Joust and Donkey Kong, do use compression.)
-uso.
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Re: new ProDOS ports [message #323678 is a reply to message #323676] |
Mon, 25 July 2016 08:10 |
mverpelli
Messages: 289 Registered: May 2013
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Yes, emulation in never perfect. But is the best thing we have now and will be the only in the future years.
In this case (as in Gumball) can be a secondary protection.
The program check for a specific value in the DOS nibble conversion buffer.
Using AppleWin with HD emulation on:
1) boot from slot #6 a regular DOS 3.3
2) insert BC's image in slot #6
3) type PR#6 -> All OK
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
4) boot ProDOS from emulated HD in slot #7
5) insert BC's image in slot #6
6) type PR#6 -> hang!
Marco
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Re: new ProDOS ports [message #323698 is a reply to message #323686] |
Mon, 25 July 2016 14:14 |
qkumba
Messages: 1584 Registered: March 2013
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> OK, here it is not an emulator problem, it is a "DOS" to Prodos conversion problem that has revealed a secondary check.
I'll update my version with that check removed.
Meanwhile, T07 S0A A8C, FE -> 00.
Thanks Marco for reporting it.
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Re: new ProDOS ports [message #323744 is a reply to message #323686] |
Mon, 25 July 2016 20:15 |
Michael AppleWin Debu
Messages: 1262 Registered: March 2013
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On Monday, July 25, 2016 at 7:27:56 AM UTC-7, Antoine Vignau wrote:
> OK, here it is not an emulator problem,
*whew* :-)
> it is a "DOS" to Prodos conversion problem that has revealed a secondary check.
Care to give more details on this? TIA !
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Re: new ProDOS ports [message #323776 is a reply to message #323698] |
Tue, 26 July 2016 07:59 |
Aaron Daughtry
Messages: 226 Registered: July 2013
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On 2016-07-25 18:14:22 +0000, qkumba said:
>>
>> OK, here it is not an emulator problem, it is a "DOS" to Prodos
>> conversion problem that has revealed a secondary check.
>
> I'll update my version with that check removed.
> Meanwhile, T07 S0A A8C, FE -> 00.
>
> Thanks Marco for reporting it.
Any joy getting the ProDOS Airheart to play friendly with a IIGS with a
CFFA3000 card?
- Alex
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Re: new ProDOS ports [message #323809 is a reply to message #323776] |
Tue, 26 July 2016 11:02 |
qkumba
Messages: 1584 Registered: March 2013
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> Any joy getting the ProDOS Airheart to play friendly with a IIGS with a
> CFFA3000 card?
Not yet, but I'm still investigating. It works on a real IIe with CFFA3000, and according to Antoine, a real 3.5" on a IIGS, so the problem appears to be specific to the IIGS with CFFA.
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Re: new ProDOS ports [message #325453 is a reply to message #325413] |
Thu, 11 August 2016 07:30 |
Aaron Daughtry
Messages: 226 Registered: July 2013
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On 2016-08-10 20:32:49 +0000, qkumba said:
> seems to be fixed now. Test version is here:
> http://pferrie.host22.com/misc/airheart%20(prodos).zip
Yes and no :-)
It's odd. The first time I simply booted the new 2image file - the
program booted and the attract mode demo played. YES! I thought. But my
IIGS always cold boots in 'Fast' mode (BRAM is dead), and Airheart
doesn't allow access to the classic control panel (open-apple, control
escape) so I did an option reboot, changed the speed to 'Normal' and
booted into Airheart. It just hangs on the title screen like it did
before, but I can't hear a system beep like it did with previous
versions.
I've tried leaving it for minutes to see if the game will get past the
title screen, but at 1Mhz / Normal setting, it doesn't seem to get to
the attract mode of the game.
I've also tried launching from System 6, and from my ProDOS 8 v2.0.3 on
my 8-bit games compilation
(http://www.whatisthe2gs.apple2.org.za/files/8-bit_Games.zip) and I get
mixed results. Leaving my ZipGS accelerated system on 8Mhz, the game
will sometimes get past the title screen. Other times not - I don’t
know what’s causing the difference. At 1 Mhz, it doesn’t ever play.
I tried turning on the ROM01’s alternate display mode, as that affects
some of your other hacks (like the Goonies) in getting them to work on
a ROM01 IIGS, but that resulted in a very messy display of the title
screen and beep, beep, beep until it hangs, looking very stripy.
I guess this may also be a bad time to let you know that your ProDOS
hack of Impossible Mission doesn’t work on my IIGS with CFFA3000 either.
With more time, I’ll have to try it without the CFFA3000 to know for
sure that’s the cause of the problem. But it’s hard to live without!
- Alex
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