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Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131460] Fri, 19 November 2010 22:24 Go to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
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Senior Member
>> I would love a payment of Genesis games!
>>
>
>
> Wouldn't that be something?

It would...and I've actually almost had something like that happen.
Working for my buddy, on RGA, he drags me to all sorts of buys and the
like. We've done trades as well, and have had people just show up and
dump a box of Genesis games in front of us for whatever it was Wang was
trading off. I ought to open a bank...give out loans and demand Genesis
games in return. It'd be called the "Bank of Genesis"...and I'd let my
cats run it...I'd just show up to the vault and sift through all the
Genesis tastiness.

Cat nip doesn't just work on cats, you know...

> Well, here we go with a long and complex thread :D

Good, this group could use it. I am going to cross post this to ASG as
well, just to keep it off the "dead" list(should have done it with my
first response).

> I think you're blaming the wrong people. Nintendo fans love
> Nintendo. So they get pumped over first-party titles. There's
> nothing wrong with that. It's actually quite logical.

Well, but that's not entirely it...sure, Nintendo fans get excited about
Nintendo's games, I get that...but they use that excitement to start
running around telling people how the SNES version of anything is better
than it was on Turbo-Grafx, or Genesis or Neo Geo, or whatever. *That's*
what kills me. Hell, I'm one of the biggest Genesis fans out there, but
even I will tell you there are some games where the SNES version is
just...better. I dare you to find a Nintendo fan who is willing to admit
that about any game that shows up on other platforms.

> It's the Sega crowd that doesn't get pumped over Sega first-party
> titles.

I don't know that that's necessarily true. Back in the day, when Sega
didn't suck, people flipped out for Sonic...hell the launch of Sonic 2
was an actual event(back when game launches were a non-event).

> So what if Altered Beast is an inferior version of an arcade
> title?

Well, but inferior how? I've played both versions *extensively* and I've
gotta say, I like the Genesis version more. If nothing else, it's due to
the less-vicious AI. The arcade version is so fucking hard and cheap, I
want to just give up about halfway through the second level. Even at
it's hardest, the Genesis version is still fair about it.

I've been noticing this, though, ever since I started getting serious
with MAME. All these arcade game ports we'd get on the consoles, I would
play them and be thrilled to do so...but there was always that thought
in the back of my head that told me the arcade version was just so much
better. Now that I can actually sit down with these games and play
through them all, for free, I begin to see that a lot of the time the
console version really was better. Altered Best, Art of Fighting,
Captain America and the Avengers, ESWAT...all of these were better on
the Genesis, imo. A lot if has to do with the AI...these arcade games
were meant to eat your money as fast as possible, and it shows with the
way the AI just buttfucks you in to oblivion. It's just unreal
sometimes....but unlimited credits does help ease the pain. ;)

> It's still a better game than Mario Paint or Mario Party. It
> should go for more than what it does. I'm a proud owner of mine.

I agree...but that's the fate of the pack-in game. No matter what game
it is, it'll always go for less-than-nothing due to how common it is,
and the fact that retailers aren't supposed to be selling it at all.
GameStop is a great example of this: Find any given pack-in game there
and you'll see it for some insanely low price.

About the only exception to this, that I can think of, is both Super
Mario World and Super Mario All-Stars/Super Mario World for SNES. Both
still yield about $10 to $40 on ebay.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"To interrupt a cat's dinner is to invite disaster!"
- Puss, Shrek the Third
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131461 is a reply to message #131460] Fri, 19 November 2010 22:30 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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Registered: November 2006
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> I dropped off at Toys 'R Us tonight. They didn't have it. It's
> apparently been available since September of last year.

Hmmmmm, we need to look for it on the net at some point, I'd be
interested in just seeing this thing.

> Well, you know me. My first love is the 64. That's where most of my
> money went over the years. The Genesis is second place. I take my
> time. There's no rush in getting the ultimate Genesis collection.
> I'll get there. Slow and steady...

It's the way to go.

> I don't like to pay a lot for Genesis games because you usually don't
> have to. And I don't worry about getting them complete because the
> boxes are indestructible and common. The Genesis differs from the 64
> in that the boxes are abundant. The instruction manuals seem to be
> the hard bit. 64 boxes are heart-breakingly rare, more so than the
> manuals.

Yeah, it always confused me how Nintendo just kept going with those
cardboard boxes. Then again, it *still* confuses me how people can loose
the manual to games that come in their own hard-plastic cases...or just
loose the damn case all together.

> I'm actually quite happy playing the games via emulation on the xbox.
> But the little collector in me gets irritated when I'm playing a game
> that I don't have a cart for.

I'm the same way. I am considering the EverDrive just for the homebrew
stuff out there. I hate paying for those crappy hacks, most of them
aren't even remotely worth trying, let alone buying. About the only one
I have is that Super Mario World title that's actually just a hack of
some game called "Squirrel King", which is a knockoff of Rescue Rangers
on NES.

> I just ordered Wolf Child this afternoon. That's a handsome-looking
> cart. I'm pumped up for that one.

It's pretty good, though I haven't put a whole lot of time in with it.
It's another one where there's a Sega CD version and that's almost
always the better version. You ought to consider a Sega CD unit at some
point...I think you'll like a lot of the titles on it.

> Wait, all the games are built into this one card? That's wild.

No, the cart is just the hardware interface, the Flash Memory card is
the one that holds all the games. Apparently, it can see up to 4GB and
you can either pop the card in your computer to load it, or use some
sort of USB cable between the two. Though the current Genesis rom set is
larger than 4GB, you can fit almost every game that matters on to one
card and be set for a loooooooooooooooooooong time.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Yeehaw, ninja cowboy!"
- Donatello, TMNT
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131462 is a reply to message #131460] Fri, 19 November 2010 22:35 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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> I actually decided a long time ago that original NES stuff is too
> common. There's very few carts that you three pages full on ebay if
> you punch them in. I've got a stack of about 25 lgames. Most of them
> were bought locally at low prices. And I'm trying to sell off about
> ten of them right now to cover my costs on better pieces.

I loved the NES back in the day...but after having not plugged it in in
over 2 or 3 years, I just decided it was time to ditch it. I sold it all
off and made some solid dough in a time where I could really use it. I
can still play them all via emulation on my HTPC...and I can live with
that. The only thing I kept was StarTropics. I have it complete, even
still have that note you dip in the water...and also the Nintendo Power
poster. That was always one of my all time favorite games on the NES.

> Super Nintendo stuff gets rare and pricey. I just wasn't willing to
> spend a load of money on that system when the 64 is the better
> system. I really don't have hardly any SNES stuff at all. I've got a
> stack of about 10 games.

I can't remember how many SNES games I had before I sold it all off. I'd
say around 40, I guess. I do miss it...but again, emulation does alright
for me on systems I don't really care that much about.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Cat's out of the bag on that one isn't it? Who puts cats in bags
anyway? Cats hate bags."
- Sheogorath, Oblivion: The Shivering Isles
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131525 is a reply to message #131460] Fri, 19 November 2010 22:37 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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Registered: November 2006
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Senior Member
> Are you sure that that Madden 93 CE goes for a lot?

Yes:

http://cgi.ebay.com/JOHN-MADDEN-FOOTBALL-93-CHAMP-SEGA-GENES IS-COMPLETE-/350326734989?pt=Video_Games_Games&hash=item 519119c08d

> I saw one on ebay
> that didn't even fetch one bid of .99 cents.

I'll bet it wasn't the BB one:

http://cgi.ebay.com/John-Madden-Rental-Store-Exclusive-SEGA- GENESIS-RARE-/120640188713?pt=US_Vintage_Video_Games&has h=item1c16b73129

> Something is only worth
> what you can get for it ;)

http://cgi.ebay.com/John-Madden-Football-93-Championship-Edi tion-Sega-/320616650040?pt=Video_Games_Games&hash=item4a a63dd538

$40+ is what you can get...though I still feel the game isn't even
remotely worth it. ;)

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"The publisher tried to justify itself by saying that Wii footage would
not be of "broadcast quality..."
- EA Marketing Dept.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131526 is a reply to message #131462] Sat, 20 November 2010 19:57 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 19, 10:35 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>> I actually decided a long time ago that original NES stuff is too
>> common.  There's very few carts that you three pages full on ebay if
>> you punch them in.  I've got a stack of about 25 lgames.  Most of them
>> were bought locally at low prices. And I'm trying to sell off about
>> ten of them right now to cover my costs on better pieces.
>
> I loved the NES back in the day...but after having not plugged it in in
> over 2 or 3 years, I just decided it was time to ditch it. I sold it all
> off and made some solid dough in a time where I could really use it. I
> can still play them all via emulation on my HTPC...and I can live with
> that. The only thing I kept was StarTropics. I have it complete, even
> still have that note you dip in the water...and also the Nintendo Power
> poster. That was always one of my all time favorite games on the NES.
>


I haven't heard of that one. I'll have to look into it.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131527 is a reply to message #131460] Sat, 20 November 2010 20:02 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 19, 10:24 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>>> I would love a payment of Genesis games!
>
>> Wouldn't that be something?
>
> It would...and I've actually almost had something like that happen.
> Working for my buddy, on RGA, he drags me to all sorts of buys and the
> like. We've done trades as well, and have had people just show up and
> dump a box of Genesis games in front of us for whatever it was Wang was
> trading off. I ought to open a bank...give out loans and demand Genesis
> games in return. It'd be called the "Bank of Genesis"...and I'd let my
> cats run it...I'd just show up to the vault and sift through all the
> Genesis tastiness.
>


LOL. I could picture the two of us meeting in the middle of the night
in some abandoned scrap yard, wearing sunglasses and fancy clothes.
We exchange a pair of briefcases, and then get in our cars and drive
away :)


> Well, but that's not entirely it...sure, Nintendo fans get excited about
> Nintendo's games, I get that...but they use that excitement to start
> running around telling people how the SNES version of anything is better
> than it was on Turbo-Grafx, or Genesis or Neo Geo, or whatever. *That's*
> what kills me. Hell, I'm one of the biggest Genesis fans out there, but
> even I will tell you there are some games where the SNES version is
> just...better. I dare you to find a Nintendo fan who is willing to admit
> that about any game that shows up on other platforms.


I have to say that I've always been biased towards the Genesis. If
nothing else, I like the controller better than the SNES controller.
So I can't really fault those who are biased the other way.


>> So what if Altered Beast is an inferior version of an arcade
>> title?
>
> Well, but inferior how? I've played both versions *extensively* and I've
> gotta say, I like the Genesis version more. If nothing else, it's due to
> the less-vicious AI. The arcade version is so fucking hard and cheap, I
> want to just give up about halfway through the second level. Even at
> it's hardest, the Genesis version is still fair about it.

Well, it's inferior in that it's not the "real game".

>
> I've been noticing this, though, ever since I started getting serious
> with MAME. All these arcade game ports we'd get on the consoles, I would
> play them and be thrilled to do so...but there was always that thought
> in the back of my head that told me the arcade version was just so much
> better. Now that I can actually sit down with these games and play
> through them all, for free, I begin to see that a lot of the time the
> console version really was better. Altered Best, Art of Fighting,
> Captain America and the Avengers, ESWAT...all of these were better on
> the Genesis, imo. A lot if has to do with the AI...these arcade games
> were meant to eat your money as fast as possible, and it shows with the
> way the AI just buttfucks you in to oblivion. It's just unreal
> sometimes....but unlimited credits does help ease the pain. ;)


Yes, arcade titles are pricks. But that is the way of things, the way
of the force.

We worship them, nonetheless
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131528 is a reply to message #131461] Sat, 20 November 2010 20:09 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 19, 10:30 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>> I dropped off at Toys 'R Us tonight.  They didn't have it.  It's
>> apparently been available since September of last year.
>
> Hmmmmm, we need to look for it on the net at some point, I'd be
> interested in just seeing this thing.

Here's an amazon link.

http://www.amazon.com/Sapphire-AR8450-Arcade-Master/dp/B0042 PXJT8/ref=sr_1_4?ie=UTF8&s=electronics&qid=129030147 1&sr=8-4

Or, just type in arcade master plug play


>
>> I just ordered Wolf Child this afternoon.  That's a handsome-looking
>> cart.  I'm pumped up for that one.
>
> It's pretty good, though I haven't put a whole lot of time in with it.
> It's another one where there's a Sega CD version and that's almost
> always the better version. You ought to consider a Sega CD unit at some
> point...I think you'll like a lot of the titles on it.


Yeah, maybe I'll run across one at some point. I've got a 32X now.
Might as well get the other one.


>
>> Wait, all the games are built into this one card?  That's wild.
>
> No, the cart is just the hardware interface, the Flash Memory card is
> the one that holds all the games. Apparently, it can see up to 4GB and
> you can either pop the card in your computer to load it, or use some
> sort of USB cable between the two. Though the current Genesis rom set is
> larger than 4GB, you can fit almost every game that matters on to one
> card and be set for a loooooooooooooooooooong time.


That's awesome. Times are tough right now, and I'm pretty strapped
for cash right now. But if the situtation improves that would be
something I would consider buying.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131529 is a reply to message #131526] Mon, 22 November 2010 01:55 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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Senior Member
> The only thing I kept was StarTropics. I have it complete, even
>> still have that note you dip in the water...and also the Nintendo Power
>> poster. That was always one of my all time favorite games on the NES.
>>
>
>
> I haven't heard of that one. I'll have to look into it.

Really!? It was a pretty big deal back in the day, especially with the
fact that when you rented it, if the asshole who had it before you
either lost or just decided not to give the letter from your character's
uncle back, you were fucked at a point halfway through the game(you had
to actually dip the letter in water and get this code that was needed.
It was awesome!).

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Some motherfuckers are always tryin' to ice skate uphill."
- Blade
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131530 is a reply to message #131527] Mon, 22 November 2010 02:17 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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Senior Member
> LOL. I could picture the two of us meeting in the middle of the night
> in some abandoned scrap yard, wearing sunglasses and fancy clothes.
> We exchange a pair of briefcases, and then get in our cars and drive
> away :)

It'd be awesome! Then, of course, the Sony police would show up, scream
"Freeze and put your hands up in the air...and they both better be
holding a Playstation 3!".

> I have to say that I've always been biased towards the Genesis. If
> nothing else, I like the controller better than the SNES controller.

Ugh...I don't know about that. My main gripe with the SNES controller is
the lack of four face buttons. Killed SF on the SNES for me almost(along
with that stiff-ass pad). That's why when SF was announced for Genesis I
was so excited, because along with it Sega announced the Genesis 6
Button Controller. I was so dying to get my hands on that thing that
when SF hit, of course I couldn't afford it as it was $70(though still
cheaper than the SNES version of the first one), I went out and rented
it just so I'd have an excuse to run next door to Target and buy the 6
Button Controller.

The only way the Genesis 6 Button Controller could have been any better
was if they would have added shoulder buttons(or, another shoulder
button if you count the "Mode" button, which a decent amount of games
actually used, and not just to switch the controller in to 3 button
mode)...and then the Saturn controller came along and did that...and
it's perfect.

I will give it to Nintendo for putting 6 face buttons on the N64...but
then, of course, they fucked it all up again with that hideous GC
controller. What the hell was that all about?

> So I can't really fault those who are biased the other way.

Well, everyone has their preferences, sure...but to run around and tell
people that the SNES is just so awesome, and that NO other
system...ever, could compete...that's right out. I mean, and I've sat
there and watched people do this, we're talking shit like some SNES
fanboy sitting there, with a straight face, telling you that the *one
player* version of Final Fight beats the 2 player, redone soundtrack,
bonus modes added version on Sega CD. Give me a fucking break, people. ;)

> Well, it's inferior in that it's not the "real game".

I can accept that...but, and I have to do it to you, you *do* agree that
*every single conversion of every single arcade game to make it to any
given system ever* is inferior then, right? ;)

> Yes, arcade titles are pricks. But that is the way of things, the way
> of the force.
>
> We worship them, nonetheless

I think people who don't have access to them via MAME still worship
them. A lot of luster disappears when you sit down with them and really
dig in. One great example is RoboCop in the arcade. I used to dream
about this fucking game...played it *everytime* I saw it, rarely ever
made it past the first level, and if i did I *never* made it past level
2. There's a reason for it: The AI is so unbelievably fucking cheap it
almost ruins the game, even with the unlimited credits MAME provides.
Think about that for a minute: Even with unlimited lives, the ability to
just hit Start over and over throughout the game, as you die, the game
is still almost completely ruined by the AI. That's fucked up. I could
give you a list of arcade games like that, too...some of which had
console conversions that fixed the issue with less vicious AI.

Still, I do understand where you're coming from...when I first hooked my
old iBook up to the TV and started playing games in MAME I would just
freak out...couldn't stay in one game for more than 10 minutes, there
were just SO many I wanted to play, so many I remembered from the arcade
days, so many I really only ever got to see, never got to play. Then,
there are some that got less than stellar conversions(Mortal Kombat 1 is
a great example), where I still get excited to turn MAME on and play all
the way through...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"It wasn't impossible to build rapture at the bottom of the sea, it was
impossible to build it anywhere else."
- Andrew Ryan, BioShock
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131531 is a reply to message #131528] Mon, 22 November 2010 02:28 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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Senior Member
> Here's an amazon link.
>
> http://www.amazon.com/Sapphire-AR8450-Arcade-Master/dp/B0042 PXJT8/ref=sr_1_4?ie=UTF8&s=electronics&qid=129030147 1&sr=8-4
>
> Or, just type in arcade master plug play

Ah, there we go...let's take a look.

Wow, that thing *is* big!

I love how they try to push Genesis VF2 with this thing...as if the
limited move set would, in any way, require an arcade stick to pull off.
I like VF2 on Genesis, I thought it was fascinating that they even
attempted it, let alone pulling it off on the level they did...but the
fact that it was sprite-based really killed a lot of the
moves(literally, they just weren't there anymore, presumably due to the
restrictions of the cart space).

It always amazes me, the list of titles they decide to go with. What's
up with Golden Axe and then III, no II...I mean, granted, it's amazing
they put it on there as they couldn't be bothered to bring it to the US
back in the day...but II was damn good, it will be missed. Then, of
course, they've got Streets of Rage and II, but no 3...actually, that
may not have been a bad idea. ;)

I don't know...to me it just seems kind of gimmicky. The various flavors
of 6 button arcade sticks for Genesis, and their affordable pricing, so
just sort of kills this as those would allow you to play *any* game with
it, rather than the 26 they give you.

http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dap s&field-keywords=genesis+6+button+arcade+stick&x=26& amp;y=14

> Yeah, maybe I'll run across one at some point. I've got a 32X now.
> Might as well get the other one.

It really is a worthwhile add on. Though it was plagued with a lot of
horrid FMV-based games, it did house the definitive version of a lot of
quality titles(Earthworm Jim, Eternal Champions, Final Fight, Pitfall:
TMA...and I could go on for a while longer).

The model 2 version of the SCD is cheaper...but looks odd with the
Genesis 1 unit...the model 1 version of the SCD is more expensive, but
looks odd with a Genesis 2 unit. If you get the model that corresponds
with your Genesis, it's a really nice looking system stack(along with
the 32X).

> That's awesome. Times are tough right now, and I'm pretty strapped
> for cash right now. But if the situtation improves that would be
> something I would consider buying.

Yeah, it's pretty hip. I will probably get one down the line. Hopefully
this guy can come up with one for the N64 at some point...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"This game is guaranteed to be full of bugs."
- Band of Bugs, XBLA
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131532 is a reply to message #131531] Mon, 22 November 2010 13:15 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 22, 2:28 am, BelPowerslave <b...@whipassgaming.com> wrote:
>> Here's an amazon link.
>
>> http://www.amazon.com/Sapphire-AR8450-Arcade-Master/dp/B0042 PXJT8/ref...
>
>> Or, just type in arcade master plug play
>
> Ah, there we go...let's take a look.
>
> Wow, that thing *is* big!
>
> I love how they try to push Genesis VF2 with this thing...as if the
> limited move set would, in any way, require an arcade stick to pull off.
> I like VF2 on Genesis, I thought it was fascinating that they even
> attempted it, let alone pulling it off on the level they did...but the
> fact that it was sprite-based really killed a lot of the
> moves(literally, they just weren't there anymore, presumably due to the
> restrictions of the cart space).
>
>
> I don't know...to me it just seems kind of gimmicky. The various flavors
> of 6 button arcade sticks for Genesis, and their affordable pricing, so
> just sort of kills this as those would allow you to play *any* game with
> it, rather than the 26 they give you.
>


Yeah. I'm just into all things retro, I guess. This kind of stuff
gets me worked up, even if it doesn't measure up. I'm just wondering
if it can be hacked or something to play a lot more titles. And I
wonder how many titles it can go and download if you hook it up to the
internet?


> The model 2 version of the SCD is cheaper...but looks odd with the
> Genesis 1 unit...the model 1 version of the SCD is more expensive, but
> looks odd with a Genesis 2 unit. If you get the model that corresponds
> with your Genesis, it's a really nice looking system stack(along with
> the 32X).

Wait, they had 2 models of the sega cd?


I'm having a rash of good luck right now. I'm scoring a lot of nice-
looking carts in the 4-7 dollar range. I got beavis and butthead,
junction, spider-man: tas, earthworm jim 2, urban strike (small
cart!), flicky, and cyborg justice.
I spent about a half an hour this week cleaning and testing carts ;)

I still need TMNT: hyperstone heist and the tick.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131533 is a reply to message #131532] Mon, 22 November 2010 13:22 Go to previous messageGo to next message
Kendrick Kerwin Chua is currently offline  Kendrick Kerwin Chua
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In article <e7e80c7a-8377-40cb-b697-43ae6c358ca0@r6g2000vbf.googlegroups.com>,
dos-man 64 <ChairShot@mail.com> wrote:
> On Nov 22, 2:28?am, BelPowerslave <b...@whipassgaming.com> wrote:
>
>> The model 2 version of the SCD is cheaper...but looks odd with the
>> Genesis 1 unit...the model 1 version of the SCD is more expensive, but
>> looks odd with a Genesis 2 unit. If you get the model that corresponds
>> with your Genesis, it's a really nice looking system stack(along with
>> the 32X).
>
> Wait, they had 2 models of the sega cd?

The first model went underneath the Genesis, and had a retracting CD tray
in a Sony optical drive. The hardware was quite solid, but required extra
wiring in some setups to get full stereo sound. The second unit was the
more familiar one that went beside the Genesis and had the hinged lid on a
top-loading JVC CD drive. That unit was a little more fiddly.

I prefer to do my Sega CD gaming one one of the other two consolidated
hardware models available in the States. The JVC X'eye was a rebranded
Sega Wondermega, complete with karaoke microphone input and real RCA video
and audio jacks on the back. It was nice to be able to have only one power
supply plugged in to enjoy Sega CD games. But nothing compares to the Sega
CDX, which has an elegant and compact silhouette there on the shelf.

-KKC, who is still hunting for JPN-region Sega CD hardware.
--
-- "The future of publishing: 18 million authors | kendrick
in America, each with an average of 14 readers,| @ io.com
eight of whom are blood relatives. Average |
annual earnings: $1.75." - Garrison Keillor | http://www.io.com/~kkc
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131534 is a reply to message #131530] Mon, 22 November 2010 13:24 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 22, 2:17 am, BelPowerslave <b...@whipassgaming.com> wrote:
> I will give it to Nintendo for putting 6 face buttons on the N64...but
> then, of course, they fucked it all up again with that hideous GC
> controller. What the hell was that all about?

I actually don't mind the game cube controller. Then again, I have
barely any games at all for that system. The only game cube games I
ever spent any time on were paper mario and twilight princess. Really
wasn't a good system. Totally inferior to the n64.....

>
>> Well, it's inferior in that it's not the "real game".
>
> I can accept that...but, and I have to do it to you, you *do* agree that
> *every single conversion of every single arcade game to make it to any
> given system ever* is inferior then, right? ;)
>

Absolutely. Arcade titles are sacred. God I miss arcades. Gave me
somewhere to go when I was supposed to be in school :)

Another problem is console titles don't have comparable controls that
allow for identical gameplay. I remember they released star wars for
the game cube and that is a joke without the dual-handed flight
controller.

Or playing skate or die without the weird spinning joystick that the
arcade machine had. It's almost impossible to play that game on a
sony machine without the proper controls.

Arcade titles really had a lot of weird controls. Very few were just
a traditional stick with buttons.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131616 is a reply to message #131533] Mon, 22 November 2010 15:06 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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Registered: June 2009
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On Nov 22, 1:22 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
> In article <e7e80c7a-8377-40cb-b697-43ae6c358...@r6g2000vbf.googlegroups.com>,
> dos-man 64  <ChairS...@mail.com> wrote:
>
>> On Nov 22, 2:28?am, BelPowerslave <b...@whipassgaming.com> wrote:
>
>>> The model 2 version of the SCD is cheaper...but looks odd with the
>>> Genesis 1 unit...the model 1 version of the SCD is more expensive, but
>>> looks odd with a Genesis 2 unit. If you get the model that corresponds
>>> with your Genesis, it's a really nice looking system stack(along with
>>> the 32X).
>
>> Wait, they had 2 models of the sega cd?
>
> The first model went underneath the Genesis, and had a retracting CD tray
> in a Sony optical drive. The hardware was quite solid, but required extra
> wiring in some setups to get full stereo sound. The second unit was the
> more familiar one that went beside the Genesis and had the hinged lid on a
> top-loading JVC CD drive. That unit was a little more fiddly.
>

I remember my friend having it, but he had only a few games that were
forgettable. I never bothered with it.

I'd actually like to get a saturn, to play panzer dragon. I always
hated the saturn (Gasp). It isn't likely I'll ever get one cheap
enough just to be able to play one game.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131617 is a reply to message #131616] Mon, 22 November 2010 17:06 Go to previous messageGo to next message
Kendrick Kerwin Chua is currently offline  Kendrick Kerwin Chua
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Registered: January 2007
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In article <41ba12c0-bc25-4f67-b0b2-37e983f399b2@30g2000yql.googlegroups.com>,
dos-man 64 <ChairShot@mail.com> wrote:
>
> I'd actually like to get a saturn, to play panzer dragon. I always
> hated the saturn (Gasp). It isn't likely I'll ever get one cheap
> enough just to be able to play one game.

The original Panzer Dragoon is available as an unlockable feature of
Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
a hold of now than a Saturn. Also, even though Orta is on the backward
compatibility list it doesn't run well on a 360. The PC version of the
first Panzer Dragoon game is also frequently available, and for cheap.

Apropos of nothing, I hate that the last update to the 360 backward
compatibility feature was three years ago, to the day. Some of the best
Sega titles are left out of that functionality, which is annoying. It's
also an indicator of how Microsoft still doesn't understand the gaming
market they're trying to dominate, and why Nintendo frequently eats their
lunch in terms of respect in the marketplace.

-KKC, who still plays his original Xbox more often than his 360.
--
-- "The future of publishing: 18 million authors | kendrick
in America, each with an average of 14 readers,| @ io.com
eight of whom are blood relatives. Average |
annual earnings: $1.75." - Garrison Keillor | http://www.io.com/~kkc
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131618 is a reply to message #131460] Mon, 22 November 2010 20:56 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 22, 5:06 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
> In article <41ba12c0-bc25-4f67-b0b2-37e983f39...@30g2000yql.googlegroups.com>,
> dos-man 64  <ChairS...@mail.com> wrote:
>
>
>
>> I'd actually like to get a saturn, to play panzer dragon.  I always
>> hated the saturn (Gasp).  It isn't likely I'll ever get one cheap
>> enough just to be able to play one game.
>
> The original Panzer Dragoon is available as an unlockable feature of
> Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
> a hold of now than a Saturn. Also, even though Orta is on the backward
> compatibility list it doesn't run well on a 360. The PC version of the
> first Panzer Dragoon game is also frequently available, and for cheap.
>

I don't know if it is or not, but I have an original xbox already. I
have six of them, all softmodded :)

I'll have to look into it.


> Apropos of nothing, I hate that the last update to the 360 backward
> compatibility feature was three years ago, to the day. Some of the best
> Sega titles are left out of that functionality, which is annoying. It's
> also an indicator of how Microsoft still doesn't understand the gaming
> market they're trying to dominate, and why Nintendo frequently eats their
> lunch in terms of respect in the marketplace.
>
> -KKC, who still plays his original Xbox more often than his 360.
> --
> -- "The future of publishing: 18 million authors   | kendrick
>     in America, each with an average of 14 readers,| @ io.com
>     eight of whom are blood relatives. Average     |
>     annual earnings: $1.75." - Garrison Keillor    |http://www.io..com/~kkc

I never bought a 360. I have no plans of ever owning one. I'm not
saying there's anything wrong with it; it's probably a nice console,
but it just doesn't do anything for me.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131619 is a reply to message #131618] Mon, 22 November 2010 21:25 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
Messages: 33
Registered: June 2009
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On Nov 22, 8:56 pm, dos-man 64 <ChairS...@mail.com> wrote:
> On Nov 22, 5:06 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
>
>> In article <41ba12c0-bc25-4f67-b0b2-37e983f39...@30g2000yql.googlegroups.com>,
>> dos-man 64  <ChairS...@mail.com> wrote:
>
>>> I'd actually like to get a saturn, to play panzer dragon.  I always
>>> hated the saturn (Gasp).  It isn't likely I'll ever get one cheap
>>> enough just to be able to play one game.
>
>> The original Panzer Dragoon is available as an unlockable feature of
>> Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
>> a hold of now than a Saturn. Also, even though Orta is on the backward
>> compatibility list it doesn't run well on a 360. The PC version of the
>> first Panzer Dragoon game is also frequently available, and for cheap.
>
> I don't know if it is or not, but I have an original xbox already.  I
> have six of them, all softmodded :)
>
> I'll have to look into it.
>
>> Apropos of nothing, I hate that the last update to the 360 backward
>> compatibility feature was three years ago, to the day. Some of the best
>> Sega titles are left out of that functionality, which is annoying. It's
>> also an indicator of how Microsoft still doesn't understand the gaming
>> market they're trying to dominate, and why Nintendo frequently eats their
>> lunch in terms of respect in the marketplace.
>
>> -KKC, who still plays his original Xbox more often than his 360.
>> --
>> -- "The future of publishing: 18 million authors   | kendrick
>>     in America, each with an average of 14 readers,| @ io.com
>>     eight of whom are blood relatives. Average     |
>>     annual earnings: $1.75." - Garrison Keillor    |http://www.io.com/~kkc
>
> I never bought a 360.  I have no plans of ever owning one.  I'm not
> saying there's anything wrong with it; it's probably a nice console,
> but it just doesn't do anything for me.

I might also add that Nintendo is the only one of the three companies
that is actually interested in catering to gamers. Sony had their
blue-ray agenda right from the start, and MS is more concerned with
extraciricular BS like NetFlix and thwarting hackers and whatnot. I
doubt MS cares if a few older Sega games will play on the 360 or not :)
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131620 is a reply to message #131618] Mon, 22 November 2010 22:59 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
Messages: 33
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On Nov 22, 8:56 pm, dos-man 64 <ChairS...@mail.com> wrote:
> On Nov 22, 5:06 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
>
>> In article <41ba12c0-bc25-4f67-b0b2-37e983f39...@30g2000yql.googlegroups.com>,
>> dos-man 64  <ChairS...@mail.com> wrote:
>
>>> I'd actually like to get a saturn, to play panzer dragon.  I always
>>> hated the saturn (Gasp).  It isn't likely I'll ever get one cheap
>>> enough just to be able to play one game.
>
>> The original Panzer Dragoon is available as an unlockable feature of
>> Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
>> a hold of now than a Saturn. Also, even though Orta is on the backward
>> compatibility list it doesn't run well on a 360. The PC version of the
>> first Panzer Dragoon game is also frequently available, and for cheap.
>
> I don't know if it is or not, but I have an original xbox already.  I
> have six of them, all softmodded :)
>
> I'll have to look into it.
>


Ok. I ordered it. Man, shipping kills you every damn time.

Well, we'll see if I can actually get good enough at this to unlock
the original. I have my doubts....
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131621 is a reply to message #131620] Tue, 23 November 2010 03:41 Go to previous messageGo to next message
Kendrick Kerwin Chua is currently offline  Kendrick Kerwin Chua
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In article <2ff3e9e7-da7b-4703-bee8-9bf5cf5c540c@v12g2000vbh.googlegroups.com>,
dos-man 64 <ChairShot@mail.com> wrote:
> On Nov 22, 8:56?pm, dos-man 64 <ChairS...@mail.com> wrote:
>> On Nov 22, 5:06?pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
>>
>>> In article
> <41ba12c0-bc25-4f67-b0b2-37e983f39...@30g2000yql.googlegroups.com>,
>>> dos-man 64 ?<ChairS...@mail.com> wrote:
>>
>>>> I'd actually like to get a saturn, to play panzer dragon. ?I always
>>>> hated the saturn (Gasp). ?It isn't likely I'll ever get one cheap
>>>> enough just to be able to play one game.
>>
>>> The original Panzer Dragoon is available as an unlockable feature of
>>> Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
<snip>
>
> Ok. I ordered it. Man, shipping kills you every damn time.
>
> Well, we'll see if I can actually get good enough at this to unlock
> the original. I have my doubts....

One of the Xbox Magazine disks loaded a save file that unlocked all of the
Orta extras. You probably don't stand a lot of chance of finding that
particular disk, but since Orta was one of the games that didn't sign the
save file with the hardware has it means that the save should be available
generally to be copied to any Xbox.

-KKC, who should have taken the week off of work.
--
-- "The future of publishing: 18 million authors | kendrick
in America, each with an average of 14 readers,| @ io.com
eight of whom are blood relatives. Average |
annual earnings: $1.75." - Garrison Keillor | http://www.io.com/~kkc
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131622 is a reply to message #131621] Tue, 23 November 2010 10:46 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 23, 3:41 am, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
> In article <2ff3e9e7-da7b-4703-bee8-9bf5cf5c5...@v12g2000vbh.googlegroups..com>,
> dos-man 64  <ChairS...@mail.com> wrote:
>
>
>
>> On Nov 22, 8:56?pm, dos-man 64 <ChairS...@mail.com> wrote:
>>> On Nov 22, 5:06?pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
>
>>>> In article
>> <41ba12c0-bc25-4f67-b0b2-37e983f39...@30g2000yql.googlegroups.com>,
>>>> dos-man 64 ?<ChairS...@mail.com> wrote:
>
>>>> >I'd actually like to get a saturn, to play panzer dragon. ?I always
>>>> >hated the saturn (Gasp). ?It isn't likely I'll ever get one cheap
>>>> >enough just to be able to play one game.
>
>>>> The original Panzer Dragoon is available as an unlockable feature of
>>>> Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
>  <snip>
>
>> Ok.  I ordered it.  Man, shipping kills you every damn time.
>
>> Well, we'll see if I can actually get good enough at this to unlock
>> the original.  I have my doubts....
>
> One of the Xbox Magazine disks loaded a save file that unlocked all of the
> Orta extras. You probably don't stand a lot of chance of finding that
> particular disk, but since Orta was one of the games that didn't sign the
> save file with the hardware has it means that the save should be available
> generally to be copied to any Xbox.
>
> -KKC, who should have taken the week off of work.
> --
> -- "The future of publishing: 18 million authors   | kendrick
>     in America, each with an average of 14 readers,| @ io.com
>     eight of whom are blood relatives. Average     |
>     annual earnings: $1.75." - Garrison Keillor    |http://www.io..com/~kkc

Cool. That would work. I'll have to look around and see if I can
find the file. Shouldn't be that hard to find.

Thanks.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131623 is a reply to message #131531] Wed, 24 November 2010 00:38 Go to previous messageGo to next message
Daniel W. Rouse Jr. is currently offline  Daniel W. Rouse Jr.
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Registered: October 2012
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Junior Member
"BelPowerslave" <bel@whipassgaming.com> wrote in message
news:icd621$bc9$1@news.eternal-september.org...

[snip...]

> It really is a worthwhile add on. Though it was plagued with a lot of
> horrid FMV-based games, it did house the definitive version of a lot of
> quality titles(Earthworm Jim, Eternal Champions, Final Fight, Pitfall:
> TMA...and I could go on for a while longer).
>
Sega CD often gets a bad reputation with the FMV games because many of them
were Digital Pictures games. By today's standards, they were probaby ahead
of their time in terms of making games with frequent cutscenes, but in many
cases, the storyline and/or character acting was just not very good.

Of the few FMV games I have--Sewer Shark is a move the target around and
shoot enemies until the next jump point type of game, but it's loud in the
voice acting (to the point where one scene has audible distortion in one of
the too fast spoken lines), and it also has non-disclosed quotas so game
over can occur at a cutscene checkpoint when Comissioner Stenchler decides
to end the game due to failing that quota.

Double Switch is just too fast of a game to really watch all the scenes,
because trying to watch any scene to completion misses trapping or code
numbers objectives for the first part of the game. There's some story
involved with all the scenes, but the main gameplay is so fast that trapping
has to occur or else it will soon be game over due to the power box being
shut off or being disconnected for not getting all the code numbers.

Slam City tries to be one-on-one half-court basketball but the cutaways to
another acting scene (every time a point is scored and often after a missed
shot!) just makes for a really annoying game (the 32X/Sega CD version is
just slightly better graphics but with the same gameplay).

Prize Fighter is just a memorizer of what direction and button to hit, when
and where (memorize practice mode to beat the boxer in the actual match),
again with annoying cutaways to an acting scene to tell a story piecewise.
Unless I am missing something about this game, that really, really
disappointed me for trying to be a boxing game.

Of the few non-FMV games I have--Robo Aleste has a great CD soundtrack even
though the graphics resemble those of M.U.S.H.A. (a cartridge game) but this
game has a very tough difficulty even on Easy.

StarBlade did capture the gameplay of the arcade version even though most of
the graphics were changed to wireframe, so it does look rather ugly.
PlayStation/PSOne version was supposed to be better, but by the time I got a
PSOne that game was out of circulation in stores.

Silpheed is apparently pre-rendered FMV and is a very good vertically
oriented shooter with very good music too--at least one track isn't on the
CD which means the Genesis is doing that music. I'm only halfway through
the game. It's still better than the PS2 version, Silpheed: The Lost Planet.

Final Fight CD is excellent, even I do also find the gameplay of Final Fight
much more tedious when compared to Streets of Rage II, and looks very much
like the arcade version of the game.

Stellar Fire is unfortunately mediocre though based on Dynamix's Stellar 7,
but that CD music soundtrack by itself is quite decent synth rock music and
gives some energy to an otherwise relatively slow paced game. Most annoying
is the inability to go backwards and requiring rotating all the way around
and accelerating forward.

There's also that Sherlock Holmes game, one of these days I still need to
make time to finally play that seriously and solve the cases.

As for the 32X, it's an okay add-on considering I bought it at a closeout
price of $19.99. I might have been upset had I payed full retail price at
its initial release time.

I honestly think the best game for that add-on was T-Mek, even with missing
some of the voices the gameplay was spot-on despite not having the arcade
style C.A.G.E. sitdown cabinet design. I haven't seen this game ported or
even emulated on any other console except for the 32X.

After Burner Complete is excellent and the music is only slightly softer vs.
the arcade version of the game, but I've never been good at the game, so to
me it's very hard even set to 7 lives/Extra Easy difficulty.

Golf Magazine's 36 Great Holes Starring Fred Couples is decent, but I don't
think it has anything that other golf games haven't done. The golf holes in
this game are also quite challenging.

Star Wars arcade is fun but somewhat repetitive in having to eliminate
quotas of ships over and over, it seems. I'm not very good at this one
either, so does the gameplay change if one makes it far enough or is every
level the same type of gameplay?

Virtua Fighter is very good for what it is, the first Virtua Fighter game in
the entire series. Zaxxon's Motherbase plays like a Viewpoint game with
jumping and while being able to jump into enemy ships and use their
firepower is interesting, the game has lots of slowdown.

Cartridge slot is really the weakest part of the 32X add-on. I've had to
open up the 32X three times for slot issues--twice for loose screws causing
32X and Genesis cartrige misreads, and once to reseat the ribbon cable
connecting to the cartridge slot.

> The model 2 version of the SCD is cheaper...but looks odd with the Genesis
> 1 unit...the model 1 version of the SCD is more expensive, but looks odd
> with a Genesis 2 unit. If you get the model that corresponds with your
> Genesis, it's a really nice looking system stack(along with the 32X).
>
It looks okay as long as the Genesis 1 spacer is installed. Otherwise, the
Genesis is partly hanging off the Sega CD unit. At the time, the spacer was
a special order from Sega that they made available with the Sega CD model 2
used with a Genesis 1. Sega CD model 2 also has an intermittent issue where
the CD won't spin up when it's supposed to. Sometimes I've been able to
recover from that by tapping the top of the CD lid and it starts up and
reads, I guess the CD player registers a skip and it forces a re-read? Other
times, even opening/closing the lid didn't fix it and during those rare
times I actually had to reset and start the game over. However, if the issue
happens and it's only for loading music, the game seems to continue without
errors but also without music.

[snip...]
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131625 is a reply to message #131532] Mon, 29 November 2010 15:52 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
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Senior Member
> Yeah. I'm just into all things retro, I guess. This kind of stuff
> gets me worked up, even if it doesn't measure up. I'm just wondering
> if it can be hacked or something to play a lot more titles. And I
> wonder how many titles it can go and download if you hook it up to the
> internet?

That I'm unsure, but if it's anything like that other one, it'll get
hacked to pieces.

> Wait, they had 2 models of the sega cd?

Yeah...and actually more if you consider the JVC X'eye and Sega CDX.

> I'm having a rash of good luck right now. I'm scoring a lot of nice-
> looking carts in the 4-7 dollar range. I got beavis and butthead,

Good, but hard. I can't imagine trying to beat this one without the GG
and a walkthrough. I did enjoy going through it though.

> junction,

This is the one with that turtle-like thing on the cover? I've never
gotten around to trying it, sadly.

> spider-man: tas,

Oh man, it's bad.

http://whipassgaming.com/genesisreviews/spidermananime.html

Kills me, too, because the graphics are pretty hip. It's like, every
other Spider-Man game is good.

The first one, by Sega, is awesome.
Maximum Carnage is awesome.
Spider-Man vs Kingpin on Sega CD is awesome.

Separation Anxiety is horrible.
The Animated Series is horrible.
Spider-Man and X-men is horrible.

> earthworm jim 2,

I keep holding out for the Saturn version, though I do want to own the
Genesis version as well. I think I may have the Saturn version, come to
think of it...I just haven't been able to try it yet.

> urban strike (small
> cart!),

Must be the US Gold or Majesco re-release. Great game, all three of them
are.

> flicky,

Never had that much interest in this one until they showed up in Sonic
Blast...now I want to try it.

> and cyborg justice.

This is one where the concept was great...but it's just hard to play. I
think that with the manual, things get better.

> I spent about a half an hour this week cleaning and testing carts ;)

Time well spent.

> I still need TMNT: hyperstone heist and the tick.

TMNT is damn good, though it can get a bit repetitive without any of the
special, shorter stages the SNES version had. I guess it just depends on
your preference: If you prefer the arcade version of TiT, then you'll
probably like the Genesis version more as it mimics the long stages and
endless enemies. The SNES version was sort of an abridged version with
shorter versions of the arcade levels and a lot of new levels and
things. I like both.

The Tick will, literally, put you to sleep. You want to talk about
repetitive action, my God. Just play through the first level...all the
way through it and you'll see what I mean. Shame, too, because the
graphics and engine are actually pretty good.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Here's a riddle: When is a croquette mallet like a billy club? I'll
tell you; whenever you want it to be."
- Cheshire Cat, American McGee's Alice
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131964 is a reply to message #131534] Mon, 29 November 2010 18:26 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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> I actually don't mind the game cube controller. Then again, I have
> barely any games at all for that system. The only game cube games I
> ever spent any time on were paper mario and twilight princess. Really
> wasn't a good system. Totally inferior to the n64.....

Nintendo just really fucked it up in virtually every respect. I mean, it
had a solid ATI card in it, but they killed it with meager ram. It could
have housed a full-sized DVD-Rom, but they killed it with those bullshit
mini-DVDs. Could have had a decent controller, but they killed it with
that travesty of...whatever that thing is.

What I never understood about the GC is why it made everything in the
far background of virtually every game SUPER BLOCKY. Mario Kart: DD is a
good example, so was PN03. You look at Mario Kart Wii and the GC courses
in that game all have the far backgrounds coming in at a decent
resolution, all because of more ram.

> Absolutely. Arcade titles are sacred. God I miss arcades. Gave me
> somewhere to go when I was supposed to be in school :)

Though I don't know about "sacred"(that veil was pulled down when I
started playing them in MAME), I will admit that I spent quite a bit of
time at various arcades while growing up. It really was thrilling.

> Another problem is console titles don't have comparable controls that
> allow for identical gameplay. I remember they released star wars for
> the game cube and that is a joke without the dual-handed flight
> controller.

Well, it just depends. I mean, Virtual On had that HUGE-ASS dual stick
controller in Japan, Capcom put out a six button arcade stick just for
SF2 on the SNES and Genesis, etc.

> Or playing skate or die without the weird spinning joystick that the
> arcade machine had. It's almost impossible to play that game on a
> sony machine without the proper controls.

I think you mean 720 and the rollerball. You're right, that one is hard
to get adjusted to. The nice thing about MAME is that if you have one of
those rollerball mice, you can play it(and any other game that uses that
control scheme, like SegaSonic the Hedgehog for example) with it.

> Arcade titles really had a lot of weird controls. Very few were just
> a traditional stick with buttons.

Oh, I don't know about that...you look at the 7000+ games in MAME and
most are stick and button-based. Granted, *no one* got to see every game
out there in a single arcade, and with some arcades(like GameWorks)
catering to just specialty titles, it could lead one to believe that
most games had something odd going on with the control scheme...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"The lies start out as liquid ink. We got drunk on those liquid lies."
- Wonder Showzen, The Newspaper Factory
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131965 is a reply to message #131617] Mon, 29 November 2010 18:30 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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> The original Panzer Dragoon is available as an unlockable feature of
> Panzer Dragoon Orta, isn't it? An original Xbox is probably easier to get
> a hold of now than a Saturn. Also, even though Orta is on the backward
> compatibility list it doesn't run well on a 360. The PC version of the
> first Panzer Dragoon game is also frequently available, and for cheap.

I think it's a bitch to run, though, as Sega programmed it to make use
of some sort of MMX instructions(thus killing it for chips that don't
support it. Scott has been through all of the Sega PC games and reported
issues like that on most of them). When you do finally find one that
will run in XP it either runs WAY too fast, or the graphics are messed
up, or just something(it's a nightmare).

> Apropos of nothing, I hate that the last update to the 360 backward
> compatibility feature was three years ago, to the day. Some of the best
> Sega titles are left out of that functionality, which is annoying. It's
> also an indicator of how Microsoft still doesn't understand the gaming
> market they're trying to dominate, and why Nintendo frequently eats their
> lunch in terms of respect in the marketplace.

I still just wish they'd of opened it up to let EVERYONE test OG Xbox
games, and then send in reports on what ran and what needed work.
Granted, it'd need to be slimmed down to a set of dedicated users who
could accurately report issues...but they could have gotten this all for
free. Hell, I'd of played Xbox games on the 360 until my fingers bled if
it helped get the BC list number up there...

> -KKC, who still plays his original Xbox more often than his 360.

Same here. I could easily live without the 360...I never want to let go
of my original Xbox.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Live every week like it's Shark Week"
- Tracy Jordan, 30 Rock
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131966 is a reply to message #131621] Mon, 29 November 2010 18:34 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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> One of the Xbox Magazine disks loaded a save file that unlocked all of the
> Orta extras. You probably don't stand a lot of chance of finding that
> particular disk, but since Orta was one of the games that didn't sign the
> save file with the hardware has it means that the save should be available
> generally to be copied to any Xbox.

It's also on one of those "Xbox Exhibition" discs as well, IIRC. Those
are relatively easy to find...and worth owning, imo. I have all of them
and there are some wild things on there...like the FULL version of
Capcom vs SNK 2 that Capcom, somehow, forgot to neuter. Pretty amusing
stuff.

http://whipassgaming.com/xboxreviews/exhibitiondisc2.htm

It's only really missing the ability to save(who cares?) and unlock the
two secret characters(they suck anyway) at this point(with MS killing
Live for OG Xbox, the lack of online play is a non-issue).

If I had them all out and available I'd dig through them and see which
one had the Orta save on it(that game is so fucking hard, I am going to
use whatever they've got to unlock some stuff myself).

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Smash the ice sculpture Shrek! That'll make them mad! You know they
spent days on that!"
- Donkey, Shrek the Third
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131967 is a reply to message #131623] Mon, 29 November 2010 19:02 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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> Sega CD often gets a bad reputation with the FMV games because many of
> them were Digital Pictures games.

I agree. I kind of wish Sega would have curbed them a bit on their
releases, but I guess anything to add to the meager catalog.

> By today's standards, they were
> probaby ahead of their time in terms of making games with frequent
> cutscenes, but in many cases, the storyline and/or character acting was
> just not very good.

Though I do agree with you, there is just *nothing* like the old school
voice acting you get off any given SCD game. It's so bad that's it good.
I love it.


Ah, a list-man...you, sir, have met your match!

> Of the few FMV games I have--Sewer Shark is a move the target around and
> shoot enemies until the next jump point type of game, but it's loud in
> the voice acting (to the point where one scene has audible distortion in
> one of the too fast spoken lines), and it also has non-disclosed quotas
> so game over can occur at a cutscene checkpoint when Comissioner
> Stenchler decides to end the game due to failing that quota.

It's a horrible game, but 1) I love the opening intro(NOW THAT'S MY MAIN
MAN!) and 2) I love the guy who plays Ghost. I keep wanting to try to
get the intro recorded off the 3DO version as it's almost full screen
there, and much prettier.

> Double Switch is just too fast of a game to really watch all the scenes,
> because trying to watch any scene to completion misses trapping or code
> numbers objectives for the first part of the game. There's some story
> involved with all the scenes, but the main gameplay is so fast that
> trapping has to occur or else it will soon be game over due to the power
> box being shut off or being disconnected for not getting all the code
> numbers.

I never got around to this one...like you were saying, I'd hear about
how fast paced it was back in the day and it just turned me off.

> Slam City tries to be one-on-one half-court basketball but the cutaways
> to another acting scene (every time a point is scored and often after a
> missed shot!) just makes for a really annoying game (the 32X/Sega CD
> version is just slightly better graphics but with the same gameplay).

Never got to this one either, but I respect it just because it's a 32X
CD game...and we got very few of those. Wish we could have gotten *just
one* that wasn't an FMV-based game...just to see what they could have
done with the 32X, Sega CD and 600 megs of storage.

> Prize Fighter is just a memorizer of what direction and button to hit,
> when and where (memorize practice mode to beat the boxer in the actual
> match), again with annoying cutaways to an acting scene to tell a story
> piecewise. Unless I am missing something about this game, that really,
> really disappointed me for trying to be a boxing game.

I remember the commercials of this one, and we have thousands of copies
of it, but I've yet to actually get past the intro.

> Of the few non-FMV games I have--Robo Aleste has a great CD soundtrack
> even though the graphics resemble those of M.U.S.H.A. (a cartridge game)
> but this game has a very tough difficulty even on Easy.

It's the sequel to MUSHA, actually. It's damn good, and has a ROCKING
soundtrack. The key to this one is to ONLY power up the Yellow power(the
shields). After a while, they get to be so vicious that *nothing* can
get through them to you. It's definitely one to go through.

> StarBlade did capture the gameplay of the arcade version even though
> most of the graphics were changed to wireframe, so it does look rather
> ugly. PlayStation/PSOne version was supposed to be better, but by the
> time I got a PSOne that game was out of circulation in stores.

This is one I've always wanted to play, but never run across it.

> Silpheed is apparently pre-rendered FMV

Oh man, I don't even like to speculate...you're lucky we're in a dead
group...it's one of the few places where I could realistically see that
comment not turning in to a 159 page thread of pure arguing. ;)

> and is a very good vertically
> oriented shooter with very good music too--at least one track isn't on
> the CD which means the Genesis is doing that music. I'm only halfway
> through the game.

There are a lot of SCD games that use Genesis audio, and it just sounds
great. I don't know if there's something special going on, or maybe it's
just at full bitrate or what.

> It's still better than the PS2 version, Silpheed: The
> Lost Planet.

I have always wondered...never heard anything though.

> Final Fight CD is excellent

Fucking-A it is! Man, I have played this thing to the point of wearing
out the damn disc!

> even I do also find the gameplay of Final
> Fight much more tedious when compared to Streets of Rage II, and looks
> very much like the arcade version of the game.

Yeah, it's just an incredible conversion. MASSIVE amounts of enemies on
the screen in "Mania" setting, unbelievably smooth animation on the
three lead characters and that redone soundtrack that puts the original
to shame. God, it's good!

> Stellar Fire is unfortunately mediocre though based on Dynamix's Stellar
> 7, but that CD music soundtrack by itself is quite decent synth rock
> music and gives some energy to an otherwise relatively slow paced game.
> Most annoying is the inability to go backwards and requiring rotating
> all the way around and accelerating forward.

Oh, I had no idea it was based off Stellar 7! We sell that game quite a
bit on PC(someone always wants it), but I've never tried to keep a copy
for myself. I may have to, the next time we run across it, just to compare.

> There's also that Sherlock Holmes game, one of these days I still need
> to make time to finally play that seriously and solve the cases.

There's also the little-seen "Vol.2" that came out, with new cases and
whatnot.

> As for the 32X, it's an okay add-on considering I bought it at a
> closeout price of $19.99. I might have been upset had I payed full
> retail price at its initial release time.

I think it's an awesome upgrade, on a few levels. I don't know that I'd
of paid $150 for it, but I really do wish I would have gotten one at $79
just to have owned it when it was still alive. I'll bet Virtua Fighter
would have blown my nuts off.

The great thing about the 32X is that it takes over as the video output
for the Genesis, so if you have a Genesis 1 unit it really cleans up the
video(all the way to Genesis 2 standard, but without shitty audio of the
Genesis 2). Plus, fun stuff like allowing you to play unlicensed carts
like Double Dragon(that wouldn't play in early Genesis units like mine)
and even being large enough for MD carts.

> I honestly think the best game for that add-on was T-Mek, even with
> missing some of the voices the gameplay was spot-on despite not having
> the arcade style C.A.G.E. sitdown cabinet design. I haven't seen this
> game ported or even emulated on any other console except for the 32X.

This, along with that damn Blackthorne game, are the two hardest ones to
find(other than that ultra-shitty Darxide that everyone raves about
until they actually see it in motion)...and I've yet to play either
outside of emulation. That T-Mek is awesome though...I wonder if they
still have the easter eggs of some of the dinos from Primal Rage hidden
in certain stages...

> After Burner Complete is excellent and the music is only slightly softer
> vs. the arcade version of the game, but I've never been good at the
> game, so to me it's very hard even set to 7 lives/Extra Easy difficulty.

Yeah, this one is just so hard that it sucks the fun right out of it.
I've never liked it, or Space Harrier due to the difficulty.

> Golf Magazine's 36 Great Holes Starring Fred Couples is decent, but I
> don't think it has anything that other golf games haven't done. The golf
> holes in this game are also quite challenging.

Ugh, I can't stand golf sims...give me Hot Shots or something. Hated
this one.

> Star Wars arcade is fun but somewhat repetitive in having to eliminate
> quotas of ships over and over, it seems. I'm not very good at this one
> either, so does the gameplay change if one makes it far enough or is
> every level the same type of gameplay?

The levels do start to vary a bit, but you'd NEVER be able to tell
because the game is so insanely hard. One of the programmers still has
it up on his site, how they used to have a set of cheat codes in but cut
them right before it was released. I've played all the way through it
via emulation and a few Game Genie codes...it gets to be pretty
impressive towards the end(Lando even shows up!).

> Virtua Fighter is very good for what it is, the first Virtua Fighter
> game in the entire series.

It plays just like it did in the arcade, runs at a decent rate, it was a
solid title. Should have been the pack in game(that or Doom). They
started packing it in later on, but it should have been there all along.

> Zaxxon's Motherbase plays like a Viewpoint
> game with jumping and while being able to jump into enemy ships and use
> their firepower is interesting, the game has lots of slowdown.

This is another one that gets to be fucking impressive the farther you
make it in. The ocean level will blow you away! I can make it all the
way to the last guy, but every time he starts to show up onscreen, I
immediately blow up. I have no idea what to do, and *no one* on the
entire internet has seemed to of made it that far in to it...

> Cartridge slot is really the weakest part of the 32X add-on. I've had to
> open up the 32X three times for slot issues--twice for loose screws
> causing 32X and Genesis cartrige misreads, and once to reseat the ribbon
> cable connecting to the cartridge slot.

I don't know...I've repaired a lot of 32X units and it's always that
damn ribbon wire coming loose that's the issue. About the only issue I
have with the cart slot is that it's like the Nomad: If you bump it, the
game freezes immediately.

> It looks okay as long as the Genesis 1 spacer is installed. Otherwise,
> the Genesis is partly hanging off the Sega CD unit. At the time, the
> spacer was a special order from Sega that they made available with the
> Sega CD model 2 used with a Genesis 1.

Wow, I had no idea...every SCD 2 unit we've run across came with that thing.

> Sega CD model 2 also has an
> intermittent issue where the CD won't spin up when it's supposed to.
> Sometimes I've been able to recover from that by tapping the top of the
> CD lid and it starts up and reads, I guess the CD player registers a
> skip and it forces a re-read? Other times, even opening/closing the lid
> didn't fix it and during those rare times I actually had to reset and
> start the game over. However, if the issue happens and it's only for
> loading music, the game seems to continue without errors but also
> without music.

They actually had a thing about that in one issue of GamePro, I think.
They asked Vic Ireland what the deal was with the music dropping out on
Lunar, from time to time, on the SCD 2 unit. He mentioned the same
thing, either tapping the lid or just popping it and immediately closing
it. I have no idea what makes it do that...but it will happen on the
SCD1 every now and then...and as you can't do shit about it, you just
have to start all over. :(

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"It's a good thing these guys aren't lumberjacks!"
"Yeah, the only thing safe in the forest would be the trees!"
- Mike and Don in TMNT
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131968 is a reply to message #131625] Tue, 30 November 2010 11:25 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
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On Nov 29, 3:52 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>
>
>> junction,
>
> This is the one with that turtle-like thing on the cover? I've never
> gotten around to trying it, sadly.
>

It's some kind of puzzler. A ball rolls around in a maze and you have
to try and stop the ball (or something along those lines) from falling
into holes. I only spent a minute on it, but it seems like a game
where the instruction manual would be helpful.

>> spider-man: tas,
>
> Oh man, it's bad.
>
> http://whipassgaming.com/genesisreviews/spidermananime.html
>
> Kills me, too, because the graphics are pretty hip. It's like, every
> other Spider-Man game is good.
>

LOL. I remember reading your review of it. I didn't hate it as much
as you did. I think it's cool that you can hang upside and crawl
around undetected by your enemies. Well, it's not a good game by any
stretch, but it isn't *that* bad.

> The first one, by Sega, is awesome.
> Maximum Carnage is awesome.
> Spider-Man vs Kingpin on Sega CD is awesome.
>
> Separation Anxiety is horrible.


Separation Anxiety is ok. The graphics weren't as good as maximum
carnage, but at least it allows for multiplayer (which maximum carnage
did not.)


>> earthworm jim 2,
>
> I keep holding out for the Saturn version, though I do want to own the
> Genesis version as well. I think I may have the Saturn version, come to
> think of it...I just haven't been able to try it yet.

This one gave me a lot of trouble on ebay. It only sells for around
6-7 dollars with shipping, but it attracts crowds. I finally wound up
shelling out 8-something and buying it on amazon. Not really sure why
it doesn't fetch more if it's that in demand.

>
>> urban strike (small
>> cart!),
>
> Must be the US Gold or Majesco re-release. Great game, all three of them
> are.

The small cart seems much more rare. I hate that the Genesis had two
different sized carts. It irks me a little bit. I don't have too
many big carts, maybe about 30.

>
>> flicky,
>
> Never had that much interest in this one until they showed up in Sonic
> Blast...now I want to try it.

The cart I got was $6 with shipping. It's one of the more attractive
genesis carts that there is (along with wolf child. The artwork is
brilliant and colorful. And it has more rarity than I would have
thought. The cart I got was like new, too. This is one you should
definitely get. I'm infatuated with mine.

>
>> and cyborg justice.
>
> This is one where the concept was great...but it's just hard to play. I
> think that with the manual, things get better.

LOL. I watched an online review of the game on youtube and the
reviewer hated it. I knew a local spot where I could get it complete
and I just had to have it after that hilarious review. Anyway, I love
side-scrolling beat 'em ups.

>
>> I spent about a half an hour this week cleaning and testing carts ;)
>
> Time well spent.
>
>> I still need TMNT: hyperstone heist and the tick.
>
> TMNT is damn good, though it can get a bit repetitive without any of the
> special, shorter stages the SNES version had. I guess it just depends on
> your preference: If you prefer the arcade version of TiT, then you'll
> probably like the Genesis version more as it mimics the long stages and
> endless enemies. The SNES version was sort of an abridged version with
> shorter versions of the arcade levels and a lot of new levels and
> things. I like both.


Yeah, that was has moved up on my priority list. That's the top
priority now.


>
> The Tick will, literally, put you to sleep. You want to talk about
> repetitive action, my God. Just play through the first level...all the
> way through it and you'll see what I mean. Shame, too, because the
> graphics and engine are actually pretty good.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "Here's a riddle: When is a croquette mallet like a billy club? I'll
> tell you; whenever you want it to be."
> - Cheshire Cat, American McGee's Alice

I ordered the tick on half.com last year, and the guy sent me the
worst condition cart you have ever seen. I sent it back to him.
Eventually, I ended up leaving negative feedback over it. So I still
need that one. But your right; it is a horrible game. But it is a
side-scrolling beat him up.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131969 is a reply to message #131968] Tue, 30 November 2010 14:21 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
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Senior Member
> It's some kind of puzzler. A ball rolls around in a maze and you have
> to try and stop the ball (or something along those lines) from falling
> into holes. I only spent a minute on it, but it seems like a game
> where the instruction manual would be helpful.

I have a copy of the "rental" manual, but it's in HTML format so I don't
know how it would come out here in this post...but I'll paste it at the
bottom(if you want in the original HTML form just let me know and I can
email it to you).

> LOL. I remember reading your review of it. I didn't hate it as much
> as you did. I think it's cool that you can hang upside and crawl
> around undetected by your enemies. Well, it's not a good game by any
> stretch, but it isn't *that* bad.

With the GG it's almost tolerable...just for the graphics, I guess. I
just did not care for it.

> Separation Anxiety is ok. The graphics weren't as good as maximum
> carnage, but at least it allows for multiplayer (which maximum carnage
> did not.)

It just seemed so unbelievably repetitive to me. I mean, kudos for the 2
player option, which should have been included in part one, but it's
just ruined by how dull it is. I still wish that Sega CD version of MC
would have made it...imagine the soundtrack...

> This one gave me a lot of trouble on ebay. It only sells for around
> 6-7 dollars with shipping, but it attracts crowds. I finally wound up
> shelling out 8-something and buying it on amazon. Not really sure why
> it doesn't fetch more if it's that in demand.

It's one of those games that everyone wants, but people always want the
SNES or Saturn version instead. I don't know why, either, when DP always
personally programs the Genesis version himself and it's always a better
game than the other versions. I really only prefer the Saturn version
for the soundtrack(as I did for EJ: SE on SCD).

> The small cart seems much more rare.

Oh, it is...it's not worth anything more, but it is harder to find.

> I hate that the Genesis had two
> different sized carts. It irks me a little bit. I don't have too
> many big carts, maybe about 30.

When I was doing the Sega Logo Fun! Project a guy from Sega contacted me
and told that EA had a special deal with Sega that allowed them to
produce their own carts, which is why they are so much different. I
don't mind them, I kind of like that yellow tab they all have going on.

Old school EA really was pretty hip, just the stuff they put out, the
way they treated their dev. teams and, of course, the sports titles that
put the Genesis on the map. Nowadays, though...fuck, what a bunch of cunts.

> The cart I got was $6 with shipping. It's one of the more attractive
> genesis carts that there is (along with wolf child. The artwork is
> brilliant and colorful. And it has more rarity than I would have
> thought. The cart I got was like new, too. This is one you should
> definitely get. I'm infatuated with mine.

There have been a few games over the years that I've really gone wild
over the cover art. The most recent, and probably my favorite is still
WeaponLord. I actually made sure to buy that complete so I could have a
larger version(the box) of the cover art in it's original aspect
ratio(it's a vertical painting, so the Genesis and SNES carts, as well
as the SNES box, cut most of it off).

> LOL. I watched an online review of the game on youtube and the
> reviewer hated it. I knew a local spot where I could get it complete
> and I just had to have it after that hilarious review. Anyway, I love
> side-scrolling beat 'em ups.

Like I said, spend some time and learn how to rip the enemies
apart...it's how you build your guy up(with their missing limbs). A lot
of people find that part of it really tedious.

> Yeah, that was has moved up on my priority list. That's the top
> priority now.

I think you'll dig it. I do wish they'd have included the "screen throw"
as, believe it or not, there is no actual scaling to it in the SNES
version(it's just different sized sprites as they fly towards the
screen)...or just replace it with something else. Though I love that
slam move they do(to no end!), it does get old after a while.

> I ordered the tick on half.com last year, and the guy sent me the
> worst condition cart you have ever seen. I sent it back to him.
> Eventually, I ended up leaving negative feedback over it. So I still
> need that one. But your right; it is a horrible game. But it is a
> side-scrolling beat him up.

Let me see if we've got it...Wang has all sorts of Genesis stock just
laying around that I need to get listed. I'll see if I can dig through
it and come up with it for you. I'm sure he'd just let you have it for
the cost of shipping...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

Leela - "Fry, we have a crate to deliver."
Fry - "Well let's just dump it in the sewer and say we delivered it."
Bender - "Too much work, let's burn it and say we dumped it in the sewer."
- Futurama, The Series Has Landed
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131970 is a reply to message #131968] Tue, 30 November 2010 14:22 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
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Senior Member
Junction HTML "Rental Manual":

HOW TO PLAY THE SEGA GENESIS ® GAME “JUNCTION TM”
While viewing the DEMONSTRATION SCREEN press any button on CONTROLLER 1
to raise the TITLE SCREEN. Press the START BUTTON then use the control
pad to move the ball, (cursor), next to CONFIGURATION and press the
START BUTTON to raise the CONFIGURATION SCREEN. Use the control pad to
move the ball, (cursor), next to STAGE then use the control pad to
select a stage of gameplay between 01 and 50. Use the control pad to
move the ball, (cursor), next to STOCK, (red balls), then use the
control pad to select between 03 and 08. Use the control pad to move the
ball, (cursor), next to RANK then use the control pad to select an EASY,
NORMAL, or HARD level of gameplay. Use the control pad to move the ball,
(cursor), next to MUSIC or SOUND then use the control pad and the A, B,
or C BUTTONS to sample the musical or sound effects from the game. Use
the control pad to move the ball, (cursor), next to OPERATION. Use the
control pad to select 00, (the control pad is used to move blocks
adjacent to any open space), or 01, (the control pad is used to position
a rectangular shaped cursor upon blocks on the puzzle screen, then the C
BUTTON is depressed to move the block). Use the control pad to move the
ball, (cursor), next to BGV MODE then use the control pad and the A, B,
or C BUTTONS to sample the background video screens from the game. Once
you have completed all of your selections use the control pad to move
the ball, (cursor), next to EXIT and press any button to begin gameplay.
USING THE CONTROLLER
00 OPERATION MODE
START BUTTON- Pause during gameplay
A BUTTON- Decrease the speed of the ball (slow down), Resume gameplay
B BUTTON- Increase the speed of the ball (speed up), Resume gameplay
C BUTTON- Decrease the speed of the ball (slow down). Resume gameplay
CONTROL PAD + Use the control pad to move tiles right, left, up, or down
01 OPERATION MODE
START BUTTON- Pause during gameplay
A BUTTON- Decrease the speed of the ball (slow down), Resume gameplay
B BUTTON- Increase the speed of the ball (speed up), Resume gameplay
C BUTTON- Move tile, Resume gameplay
CONTROL PAD + Use the control pad to position the rectangular cursor on
the puzzle screen
PLAYING THE GAME
A status display is exhibited across the top of the action screen
showing a STOCK display (the number of balls remaining), the STAGE you
are on, the SCORE, and a TIME display. Each puzzle board is comprised of
varying numbers of grooved tiles. Crescent shaped grooved tiles, (CHECK
POINTS), appear around the perimeter of the puzzle board. At the
beginning of each stage a red ball is introduced onto the puzzle board.
The red ball will roll in a forward direction following the track in the
grooves that run through the tiles on the puzzle board. Press the A
BUTTON to decrease the speed at which the ball is moving, (slow down).
Press the B BUTTON to increase the speed at which the ball is moving,
(speed up). You have a limited amount of time in which to shuffle the
tiles on the puzzle board in such a manner as to guide the red ball
along the grooves and through each of the CHECKPOINTS on the puzzle
board, (once the red ball passes through a CHECKPOINT the CHECKPOINT
will vanish from the screen). In the 00 OPERATION MODE use the control
pad to move tiles that are adjacent to any open space. In the 01
OPERATION MODE use the control pad to position the rectangular shaped
cursor upon a tile then press the C BUTTON to move the tile. You have a
limited amount of time in which to clear all of the CHECKPOINTS and
complete the stage, (you complete the stage once you have cleared all of
the CHECKPOINTS). When you clear a stage before the allotted time has
expired you will receive a TIME BONUS, (bonus points). In EASY RANK you
are allowed a generous amount of time in which to solve the puzzle. The
allotted time decreases with each increasing level of difficulty,
(EXAMPLE: On stage 01 you are allowed 540 in which to solve the puzzle
on the EASY RANK, 450 on the NORMAL RANK, and 360 on the HARD RANK).
Icons will appear from time to time on the puzzle board which, when
collected, can alter your speed (directional arrows or a P), extend your
time (L), or give you a bonus ball (glowing oval orb). On some stages
certain tiles are immobile, (the tiles resemble stone). On a tile where
the groove extends only one half of the distance across the tile, the
ball will reverse direction when it reaches the end of the groove. On
the NORMAL and HARD RANK you must avoid contact with assorted enemies
who will materialize indiscriminately upon the puzzle board. If you
touch an enemy, come to a dead end on the puzzle board, or run out of
time you will lose a ball. When all of your balls are gone the game is over.
©1991 Playcare TM Playing Cards are a product of Playcare TM, 937 Otay
Lakes Road, Chula Vista, California 91913
Junction is a trademark and ©1990 Micronet Co., Ltd.
Sega and Sega Genesis are registered trademarks of Sega Enterprises
Inc., a CSK Group Company

TITLE: JUNCTIONTM
SYSTEM: SEGA GENESIS ® 16 BIT SYSTEM
CATEGORY: PUZZLE
PLAYERS: 1 PLAYER
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131971 is a reply to message #131969] Tue, 30 November 2010 15:18 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
Messages: 33
Registered: June 2009
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Member
On Nov 30, 2:21 pm, BelPowerslave <b...@whipassgaming.com> wrote:

>> The cart I got was $6 with shipping.  It's one of the more attractive
>> genesis carts that there is (along with wolf child. The artwork is
>> brilliant and colorful.  And it has more rarity than I would have
>> thought.  The cart I got was like new, too.  This is one you should
>> definitely get.  I'm infatuated with mine.
>
> There have been a few games over the years that I've really gone wild
> over the cover art. The most recent, and probably my favorite is still
> WeaponLord. I actually made sure to buy that complete so I could have a
> larger version(the box) of the cover art in it's original aspect
> ratio(it's a vertical painting, so the Genesis and SNES carts, as well
> as the SNES box, cut most of it off).


Interesting. I haven't even heard of that before. Unfortunately, I
couldn't find a clear picture of a cart on ebay....

What kind of game is that?



>> Yeah, that was has moved up on my priority list.  That's the top
>> priority now.
>
> I think you'll dig it. I do wish they'd have included the "screen throw"
> as, believe it or not, there is no actual scaling to it in the SNES
> version(it's just different sized sprites as they fly towards the
> screen)...or just replace it with something else. Though I love that
> slam move they do(to no end!), it does get old after a while.
>
>> I ordered the tick on half.com last year, and the guy sent me the
>> worst condition cart you have ever seen.  I sent it back to him.
>> Eventually, I ended up leaving negative feedback over it.  So I still
>> need that one.  But your right; it is a horrible game.  But it is a
>> side-scrolling beat him up.
>
> Let me see if we've got it...Wang has all sorts of Genesis stock just
> laying around that I need to get listed. I'll see if I can dig through
> it and come up with it for you. I'm sure he'd just let you have it for
> the cost of shipping...
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> Leela - "Fry, we have a crate to deliver."
> Fry - "Well let's just dump it in the sewer and say we delivered it."
> Bender - "Too much work, let's burn it and say we dumped it in the sewer."
>   - Futurama, The Series Has Landed


Cool. That would help me out if I can get those two. I've basically
given up on moonwalker, musha, and golden axe 3. But who knows?
Someday I might somehow get them.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131972 is a reply to message #131971] Tue, 30 November 2010 19:18 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
Karma: 0
Senior Member
> Interesting. I haven't even heard of that before. Unfortunately, I
> couldn't find a clear picture of a cart on ebay....

http://weaponlord.crunchtimegames.com/coverart.jpg

> What kind of game is that?

It's a one on one, weapon-based fighting game. It was really advanced
for the time, and was marketed to "Street Fighter pros" as a lot of the
combos in the games required high-level timing and juggles(which cracks
me up because MK was the game that introduced juggles). It was released
really late in the Genesis and SNES's lifespans so it didn't really get
the amount of attention it deserved. It's also notoriously hard to get
in to...even busting my ass when I first tried it.

Once you start to understand it, get in to the various combo methods
they have and learn about the whole sword "clashing" hierarchy, it gets
to be a lot of fun. They did fatalities in an interesting way as well,
where you actually have to be in the middle of a combo to even start the
fatality and then perform some hard-ass moves in rapid succession to
actually finish the entire thing. What's kind of nice is that you can
just perform part of the fatality if you want, kind of like in Mortal
Kombat: Armageddon; you don't have to go through the entire thing,
though the results for doing so are quite...gooey(just check Youtube for
more on that).

BTW, don't *ever* mention the game in mixed company(SNES and Genesis
fans). The fights that occur over which version is better will knock you
on your ass...you don't want to get caught in the middle of it.

What kills me is that it all comes about due to the differing
resolutions of the system...that's, literally, it. You'll hear some
whining about the SNES fans liking that version more due to the
graphics, you'll hear the Genesis fans liking it more due to the
controller and the fact that it runs a small bit faster. Both versions
are great, imo, but it's the Genesis pad that wins it for me.

> Cool. That would help me out if I can get those two. I've basically
> given up on moonwalker, musha, and golden axe 3. But who knows?
> Someday I might somehow get them.

Golden Axe III will be the toughest to get just due to the fact that's
it's an import, MUSHA will be the most expensive, MoonWalker isn't too
tough, isn't too expensive(it was just crazy there for a while after he
died, but it's died back down to a reasonable level).

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Yes dudes and dudettes, major league buttkicking is back in town!."
- Michelangelo, TMNT
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #131973 is a reply to message #131971] Wed, 01 December 2010 17:39 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
Messages: 33
Registered: June 2009
Karma: 0
Member
On Nov 30, 3:18 pm, dos-man 64 <ChairS...@mail.com> wrote:
> On Nov 30, 2:21 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>
>
>
>>> Yeah, that was has moved up on my priority list.  That's the top
>>> priority now.
>
>> I think you'll dig it. I do wish they'd have included the "screen throw"
>> as, believe it or not, there is no actual scaling to it in the SNES
>> version(it's just different sized sprites as they fly towards the
>> screen)...or just replace it with something else. Though I love that
>> slam move they do(to no end!), it does get old after a while.
>
>>> I ordered the tick on half.com last year, and the guy sent me the
>>> worst condition cart you have ever seen.  I sent it back to him.
>>> Eventually, I ended up leaving negative feedback over it.  So I still
>>> need that one.  But your right; it is a horrible game.  But it is a
>>> side-scrolling beat him up.
>
>> Let me see if we've got it...Wang has all sorts of Genesis stock just
>> laying around that I need to get listed. I'll see if I can dig through
>> it and come up with it for you. I'm sure he'd just let you have it for
>> the cost of shipping...
>
>> Bel
>> --
>> Whip Ass Gaming:http://www.whipassgaming.com/
>
>> Leela - "Fry, we have a crate to deliver."
>> Fry - "Well let's just dump it in the sewer and say we delivered it."
>> Bender - "Too much work, let's burn it and say we dumped it in the sewer."
>>   - Futurama, The Series Has Landed
>
> Cool.  That would help me out if I can get those two.  I've basically
> given up on moonwalker, musha, and golden axe 3.  But who knows?
> Someday I might somehow get them.


Since you seem to have access to more Genesis stuff than the rest of
us, maybe you could check to see if your friend has any of the
following:

super thunder blade
ecco jr.
alex kid
gain ground
bonanza bros.
any of the phantasy stars.

Well, let me know. My local sources for acquiring sega stuff have
evaporated. Other than ebay, my options are really limited.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132037 is a reply to message #131973] Sun, 05 December 2010 23:26 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
Karma: 0
Senior Member
> Since you seem to have access to more Genesis stuff than the rest of
> us, maybe you could check to see if your friend has any of the
> following:

Wang has taken all of the Genesis stock back to his house after running
in to a sizable Genesis lot, spurring him to start a collection. I will
try to get over there at some point, though and see what I can dig up.
The good news is that the base stock hasn't changed much since we did
three or four huge-ass Genesis lots...so I may be able to give you a
heads up on the inventory.

> super thunder blade

Pretty sure we have this one. Great game too, even without all the
scaling sprites. To me, this is WAY better than After Burner and just
didn't seem to get the recognition it deserved. Have you tried the SMS
version? It's pretty good too!

> ecco jr.

I don't think we have this one, but I'll check. Apparently aimed at
younger players, it's supposed to be a toned-down version of Ecco. I
have it, but haven't put much time in with it.

> alex kid

I think we have this one. Though I'm not a HUGE fan of the AK series, I
did like this one. Have you ever played AK in Shinobi World? Man, that
game is fucking awesome! I wish Sega would have kept going with that,
putting AK in various other Sega worlds. Imagine, AK in Streets of Rage
World or Golden Axe World...

> gain ground

This one may be hard to get. It's one of those games that *every*
Genesis owner raves about(and rightly so).

> bonanza bros.

I own it, but don't really get all the hype. I mean, it seems to be a
relatively decent game...but nothing I could see putting a huge amount
of time in with. Maybe things will change once I try it more...

> any of the phantasy stars.

Part 3, cart-only, is about the only one that's really accessible a lot
of the time. *No one* wants to give up part 4, and vary few want to give
up part 2....add the manuals, boxes or hint guides and it's even harder
to get them. I'll take a look though.

> Well, let me know. My local sources for acquiring sega stuff have
> evaporated. Other than ebay, my options are really limited.

Ebay is not so bad, if you can find someone who doesn't rape you on
shipping. You also may want to hit one of the various trading sites out
there. I don't much care for, nor recommend GameTZ as *no one* seems to
want to trade for anything other than "cash", but Goozex is said to be
really great. Both Scott H and Benstylus rave about it on the WAG
Forums. Apparently you just send in your games for a determined amount
of credit, and then can use said credit to get other games. Don't have
to deal with some asshole who wants your copy of Panzer Dragoon Saga for
his Altered Beast, cart-only(because he doesn't want to give up the
box), you just deal with credit given and credit needed. You can even
just pay for credits, if you want, and then get whatever games you can...

http://s4.zetaboards.com/Whip_Ass_Gaming/single/?p=8010103&a mp;t=7832282

http://s4.zetaboards.com/Whip_Ass_Gaming/topic/8065071/1

http://www.goozex.com/trading/asp/welcome.asp

http://gametz.com/

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"I'm so hungry even that hay is sounding good."
- Donkey, Shrek the Third
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132038 is a reply to message #132037] Mon, 06 December 2010 10:41 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
Messages: 33
Registered: June 2009
Karma: 0
Member
On Dec 5, 11:26 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>> Since you seem to have access to more Genesis stuff than the rest of
>> us, maybe you could check to see if your friend has any of the
>> following:
>
> Wang has taken all of the Genesis stock back to his house after running
> in to a sizable Genesis lot, spurring him to start a collection. I will
> try to get over there at some point, though and see what I can dig up.
> The good news is that the base stock hasn't changed much since we did
> three or four huge-ass Genesis lots...so I may be able to give you a
> heads up on the inventory.
>
>> super thunder blade
>
> Pretty sure we have this one. Great game too, even without all the
> scaling sprites. To me, this is WAY better than After Burner and just
> didn't seem to get the recognition it deserved. Have you tried the SMS
> version? It's pretty good too!
>
>> ecco jr.
>
> I don't think we have this one, but I'll check. Apparently aimed at
> younger players, it's supposed to be a toned-down version of Ecco. I
> have it, but haven't put much time in with it.
>
>> alex kid
>
> I think we have this one. Though I'm not a HUGE fan of the AK series, I
> did like this one. Have you ever played AK in Shinobi World? Man, that
> game is fucking awesome! I wish Sega would have kept going with that,
> putting AK in various other Sega worlds. Imagine, AK in Streets of Rage
> World or Golden Axe World...
>
>> gain ground
>
> This one may be hard to get. It's one of those games that *every*
> Genesis owner raves about(and rightly so).
>
>> bonanza bros.
>
> I own it, but don't really get all the hype. I mean, it seems to be a
> relatively decent game...but nothing I could see putting a huge amount
> of time in with. Maybe things will change once I try it more...
>
>> any of the phantasy stars.
>
> Part 3, cart-only, is about the only one that's really accessible a lot
> of the time. *No one* wants to give up part 4, and vary few want to give
> up part 2....add the manuals, boxes or hint guides and it's even harder
> to get them. I'll take a look though.
>
>> Well, let me know.  My local sources for acquiring sega stuff have
>> evaporated.  Other than ebay, my options are really limited.
>
> Ebay is not so bad, if you can find someone who doesn't rape you on
> shipping. You also may want to hit one of the various trading sites out
> there. I don't much care for, nor recommend GameTZ as *no one* seems to
> want to trade for anything other than "cash", but Goozex is said to be
> really great. Both Scott H and Benstylus rave about it on the WAG
> Forums. Apparently you just send in your games for a determined amount
> of credit, and then can use said credit to get other games. Don't have
> to deal with some asshole who wants your copy of Panzer Dragoon Saga for
> his Altered Beast, cart-only(because he doesn't want to give up the
> box), you just deal with credit given and credit needed. You can even
> just pay for credits, if you want, and then get whatever games you can...
>
> http://s4.zetaboards.com/Whip_Ass_Gaming/single/?p=8010103&a mp;t=7832282
>
> http://s4.zetaboards.com/Whip_Ass_Gaming/topic/8065071/1
>
> http://www.goozex.com/trading/asp/welcome.asp
>
> http://gametz.com/
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "I'm so hungry even that hay is sounding good."
>   - Donkey, Shrek the Third


I picked up Alex Kidd and Bonanza bros. on ebay. They came pretty
cheap. They were both pretty fun. Bonanza bros. is adorable. I
hadn't realized it was an actual arcade game.

Gain Ground wasn't much fun. I could use virtual fighter 2. Maybe
you can hook me up with some type of list of what your friend has, and
which games he's willing to part with.
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132039 is a reply to message #132038] Mon, 06 December 2010 13:39 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
Karma: 0
Senior Member
> I picked up Alex Kidd and Bonanza bros. on ebay. They came pretty
> cheap. They were both pretty fun. Bonanza bros. is adorable. I
> hadn't realized it was an actual arcade game.

I think they are originally from a series called "Puzzle and Action",
but over here they are called the "Bonanza Bros". There are a ton of
those P&A games across the various Sega systems. I have one on the
Saturn I've been trying to get rid of for forever now(not that it's not
fun, or quirky, but it's all in Japanese so it's impossible to figure
out what they want you to do on some of those mini games).

> Gain Ground wasn't much fun.

You should put more time in with it, I've yet to run in to anyone who
doesn't think it's bad-ass. It starts off slow...but once you start
gathering more characters and learning what they can do, you can't wait
to plan out your strategy of who's going first...and what you'll do if
they fail.

> I could use virtual fighter 2.

It's actually alright.

> Maybe
> you can hook me up with some type of list of what your friend has, and
> which games he's willing to part with.

Yeah, once I get back over there I'll grab the bin and see what I can do
for you.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"The war is now being fought once again, only this time it can be won by
mortals."
- Rayden, Mortal Kombat Gold
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132040 is a reply to message #132039] Tue, 07 December 2010 13:41 Go to previous messageGo to next message
Dos-Man 64 is currently offline  Dos-Man 64
Messages: 33
Registered: June 2009
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Member
On Dec 6, 1:39 pm, BelPowerslave <b...@whipassgaming.com> wrote:
>> I picked up Alex Kidd and Bonanza bros. on ebay.  They came pretty
>> cheap.  They were both pretty fun.  Bonanza bros. is adorable.  I
>> hadn't realized it was an actual arcade game.
>
> I think they are originally from a series called "Puzzle and Action",
> but over here they are called the "Bonanza Bros". There are a ton of
> those P&A games across the various Sega systems. I have one on the
> Saturn I've been trying to get rid of for forever now(not that it's not
> fun, or quirky, but it's all in Japanese so it's impossible to figure
> out what they want you to do on some of those mini games).
>
>> Gain Ground wasn't much fun.
>
> You should put more time in with it, I've yet to run in to anyone who
> doesn't think it's bad-ass. It starts off slow...but once you start
> gathering more characters and learning what they can do, you can't wait
> to plan out your strategy of who's going first...and what you'll do if
> they fail.
>
>> I could use virtual fighter 2.
>
> It's actually alright.
>
>> Maybe
>> you can hook me up with some type of list of what your friend has, and
>> which games he's willing to part with.
>
> Yeah, once I get back over there I'll grab the bin and see what I can do
> for you.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "The war is now beig fought once again, only this time it can be won by
> mortals."
>   - Rayden, Mortal Kombat Gold


What do you know about the Genesis game Exile?
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132041 is a reply to message #132040] Tue, 07 December 2010 13:47 Go to previous messageGo to next message
Kendrick Kerwin Chua is currently offline  Kendrick Kerwin Chua
Messages: 41
Registered: January 2007
Karma: 0
Member
In article <005cd087-af56-48bc-bf58-3c1118470e8d@z17g2000prz.googlegroups.com>,
dos-man 64 <ChairShot@mail.com> wrote:
>
> What do you know about the Genesis game Exile?

Ooh, I've got a copy of that. One of the wonderful Nihon Telenet RPGs set
in the middle east, the same game was ported to the US TurboGrafx CD by
Working Designs. The Genesis version isn't bad at all, but the Turbo
version has fully animated cut scenes and voice acting. It's not a bad
game, but it has very little collectible value since so many other 16-bit
systems had a version of the game.

-KKC, setting aside time for Fallout 3 tonight.
--
-- "The future of publishing: 18 million authors | kendrick
in America, each with an average of 14 readers,| @ io.com
eight of whom are blood relatives. Average |
annual earnings: $1.75." - Garrison Keillor | http://www.io.com/~kkc
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132042 is a reply to message #132040] Tue, 07 December 2010 15:11 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
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Senior Member
> What do you know about the Genesis game Exile?

Exceedingly tough RPG, I believe. Was originally a Turbo-Grafx game,
though I think it was actually for the Turbo CD. I haven't put a whole
lot of time in with it...but it's a Renovation-published game and almost
all of their stuff rocks.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"If I'm not dead I might as well get moving."
- Frank Castle, The Punisher: Welcome Back, Frank
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132043 is a reply to message #132041] Tue, 07 December 2010 15:16 Go to previous messageGo to next message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
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Senior Member
> Ooh, I've got a copy of that. One of the wonderful Nihon Telenet RPGs set
> in the middle east, the same game was ported to the US TurboGrafx CD by
> Working Designs.

Oh yeah, that's right. We sold one a while back, I wanted to pop it in
and play it a bit before we sold it, but it just went quick(as WD games
on the Turbo and Sega CD do). Wang said it was pretty good.

> The Genesis version isn't bad at all, but the Turbo
> version has fully animated cut scenes and voice acting.

Yeah, just like Earnest Evans on Genesis(vs Mega CD): Static screens of
the animated versions from the Turbo. Very pretty indeed.

> It's not a bad
> game, but it has very little collectible value since so many other 16-bit
> systems had a version of the game.

....or because it's a Genesis game. ;)

> -KKC, setting aside time for Fallout 3 tonight.

Better put more than just a bit aside...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Some motherfuckers are always tryin' to ice skate uphill."
- Blade
Re: Anyone have any thoughts on the Arcade Master Plug 'n Play unit? [message #132044 is a reply to message #132041] Wed, 08 December 2010 13:38 Go to previous messageGo to previous message
Dos-Man 64 is currently offline  Dos-Man 64
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On Dec 7, 1:47 pm, Kendrick Kerwin Chua <kendr...@nospam.io> wrote:
> In article <005cd087-af56-48bc-bf58-3c1118470...@z17g2000prz.googlegroups..com>,
> dos-man 64  <ChairS...@mail.com> wrote:
>
>
>
>> What do you know about the Genesis game Exile?
>
> Ooh, I've got a copy of that. One of the wonderful Nihon Telenet RPGs set
> in the middle east, the same game was ported to the US TurboGrafx CD by
> Working Designs. The Genesis version isn't bad at all, but the Turbo
> version has fully animated cut scenes and voice acting. It's not a bad
> game, but it has very little collectible value since so many other 16-bit
> systems had a version of the game.
>
> -KKC, setting aside time for Fallout 3 tonight.
> --
> -- "The future of publishing: 18 million authors   | kendrick
>     in America, each with an average of 14 readers,| @ io.com
>     eight of whom are blood relatives. Average     |
>     annual earnings: $1.75." - Garrison Keillor    |http://www.io..com/~kkc


What it lacks in collectible value, it appears to make up for with
rarity. Not sure if I'll be able to snag a copy of it or not.....
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