Megalextoria
Retro computing and gaming, sci-fi books, tv and movies and other geeky stuff.

Home » Archive » net.games.video » Re: Atari 2600 games in general
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Switch to threaded view of this topic Create a new topic Submit Reply
Re: Atari 2600 games in general [message #10426] Wed, 08 August 2012 00:38
Anonymous
Karma:
Originally posted by: utzoo!decvax!harpo!npoiv!npois!cbosgd!mark

<pre>Article-I.D.: cbosgd.2986
Posted: Friday, 14-Jan-83 14:06:16 EST
Received: Sun Jan 16 05:25:08 1983
References: <413@rocheste.UUCP>

The problem with the graphics on the 2600 is that the horizontal
resolution is only 40 pixels, each about 1/2 inch wide. And as
if that isn't bad enough, you are restricted in that the right
hand 20 pixels are either a copy of the left 20 or their mirror
image!

As far as I know, the only exceptions to this are the sprites,
of which there are 5. (Player 1, Player 2, Missile 1, Missile 2,
and the ball. These have a reasonable resolution, but other
severe restrictions. They do have a hack for 2 or 3 copies and
extra width, which explains why so many things come in threes.

The cleverest 2600 games use the sprites for different things on
different scan lines - for instance, Frogger uses the same sprite
for different logs/trucks/turtles on different rows. With only
4K of ROM and 256 bytes of RAM to work with, you can't expect much.
However, I am at a loss to explain how Star Raiders managed to get
the stars to move so well across the background.
</pre>
  Switch to threaded view of this topic Create a new topic Submit Reply
Previous Topic: Atari 2600 games in general
Next Topic: Re: Atari reviews: Demon Attack, Pitfall, Swordquest, Star Raiders
Goto Forum:
  

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Thu Apr 25 16:50:45 EDT 2024

Total time taken to generate the page: 0.01413 seconds