Re: [message #10410] |
Wed, 08 August 2012 00:38 |
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Originally posted by: utzoo!decvax!genradbo!wjh12!mjl
<pre>Article-I.D.: wjh12.125
Posted: Wed Jan 5 12:29:54 1983
Received: Thu Jan 6 03:56:50 1983
References: ucbvax.9366
With regard to sound in video games -- I've been playing arcade games of all
types for many years now. Some favorites are Asteroids (1,000,000 points),
Missile Command (800,000), Defender (740,000), and most recently -- aargh! --
Robotron (586,000). It has been my experience that sound is a vital component
of these games. If you turn off sound in the middle of a game (and this has
on occasion happened to me due to faulty games) the player's performance will
take a rapid plunge (in most cases).
I can't speak for everyone, but in my own case this is not just because I am
used to the sound. It's actually an important sensory clue as to what is
going on. Different objects make different noises, so you learn to recognize
them without looking, and this affects play greatly. An example: in Asteroids s
I frequently find myself in the middle of a field of small rocks, far to busy
to keep watch over every part of the screen. So I use the sound to warn me of
approaching spaceships and to tell whether they are large or small ships --
without it, I doubt I'd even notice most of them until it was too late.
How about is, gamers...does anyone else play this way?
Matt Landau
...wjh12!mjl
</pre>
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