Still Looking for a Vic 20 game [message #144423] |
Wed, 18 April 2007 19:32 |
Stan
Messages: 6 Registered: December 2012
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You're getting tired of seeing it, and I'm getting tired of writing it,
but....
I'm looking for a Vic-20 game, "It's A Living". It was written in the early
1980s by the now defunct company "Nufekop". (Which appears to be "poke fun"
spelled backwards.)
There are 2 possibilities why after 11 years no one has answered this
request.
1) No one on the entire planet has the game.
2) Everyone on the entire planet hates me.
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Re: Still Looking for a Vic 20 game [message #144424 is a reply to message #144423] |
Wed, 18 April 2007 21:09 |
Payton Byrd
Messages: 1198 Registered: December 2011
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"Stan" <stanster69@yahoo.com> wrote in message news:xTxVh.485$ru1.137@newsfe12.lga...
> You're getting tired of seeing it, and I'm getting tired of writing it,
> but....
>
> I'm looking for a Vic-20 game, "It's A Living". It was written in the early
> 1980s by the now defunct company "Nufekop". (Which appears to be "poke fun"
> spelled backwards.)
>
> There are 2 possibilities why after 11 years no one has answered this
> request.
>
> 1) No one on the entire planet has the game.
> 2) Everyone on the entire planet hates me.
>
>
3) Both ?
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Re: Still Looking for a Vic 20 game [message #144426 is a reply to message #144423] |
Thu, 19 April 2007 20:42 |
Pete Rittwage
Messages: 444 Registered: March 2005
Karma: 0
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Senior Member |
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Stan wrote:
> You're getting tired of seeing it, and I'm getting tired of writing it,
> but....
>
> I'm looking for a Vic-20 game, "It's A Living". It was written in the early
> 1980s by the now defunct company "Nufekop". (Which appears to be "poke fun"
> spelled backwards.)
>
> There are 2 possibilities why after 11 years no one has answered this
> request.
>
> 1) No one on the entire planet has the game.
> 2) Everyone on the entire planet hates me.
>
>
My guess is (1). Nothing in TOSEC or any sites I could find.
Here are the known games from Nukefop for the VIC:
Dodgecars (1981, VIC, Nukefop)
VikMan (1981, VIC, Nukefop)
Escape (1981, VIC, Nukefop)
Search (1981, VIC, Nukefop)
Quirk (1981, VIC, Nukefop)
Bomber (1981, VIC, Nukefop)
Invasion (1981, VIC, Nukefop)
Rescue from Nufon (1981, VIC, Nukefop)
3-D Man (1982, VIC, Nukefop)
Defender on Tri (1982, VIC, Nukefop)
Anti-Matter Splatter (1982, VIC, Nukefop)
RaceFun (1982, VIC, Nukefop)
Krazy Kong (1982, VIC, Nukefop)
-
Pete Rittwage
http://rittwage.com
C64 Preservation Project
http://c64preservation.com
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Re: Still Looking for a Vic 20 game [message #144428 is a reply to message #144423] |
Thu, 19 April 2007 23:14 |
Rick Youngman
Messages: 549 Registered: July 2003
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Senior Member |
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On Apr 18, 4:32 pm, "Stan" <stanste...@yahoo.com> wrote:
> You're getting tired of seeing it, and I'm getting tired of writing it,
> but....
>
> I'm looking for a Vic-20 game, "It's A Living". It was written in the early
> 1980s by the now defunct company "Nufekop". (Which appears to be "poke fun"
> spelled backwards.)
>
> There are 2 possibilities why after 11 years no one has answered this
> request.
>
> 1) No one on the entire planet has the game.
> 2) Everyone on the entire planet hates me.
OK Stanster, gimmie a clue, and I'll see what I can find. What kind
a game was it ( shoot 'em up" , text adventure ??? or ??? ) What
was the general layout and object of the game ???
A lot of games from back then were "re-named" or mod-ed, to post on
BBs....... there is a good chance it exists under many names now.
i.e. one did not want to post Paperclip III on a BBs "under that
name", right after it was released, but very likey might have posted
"Office Assistant.ARC" , and described it as a "does it all" word
processor or something... Unless a SysOp, checked every file uploaded
to the BBs, he would never catch it..... and then of course, some
SysOps would have those "special" files in a "special" secured area,
for "special" users too. And the smart ones even re-named them to be
safe, anyway.
Rick
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Re: Still Looking for a Vic 20 game [message #144455 is a reply to message #144428] |
Thu, 17 May 2007 18:42 |
Stan
Messages: 6 Registered: December 2012
Karma: 0
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Junior Member |
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"Rick Youngman" <wlbbs@commspeed.net> wrote in message
news:1177038846.664145.46880@p77g2000hsh.googlegroups.com...
> On Apr 18, 4:32 pm, "Stan" <stanste...@yahoo.com> wrote:
>> You're getting tired of seeing it, and I'm getting tired of writing it,
>> but....
>>
>> I'm looking for a Vic-20 game, "It's A Living". It was written in the
>> early
>> 1980s by the now defunct company "Nufekop". (Which appears to be "poke
>> fun"
>> spelled backwards.)
>>
>> There are 2 possibilities why after 11 years no one has answered this
>> request.
>>
>> 1) No one on the entire planet has the game.
>> 2) Everyone on the entire planet hates me.
>
> OK Stanster, gimmie a clue, and I'll see what I can find. What kind
> a game was it ( shoot 'em up" , text adventure ??? or ??? ) What
> was the general layout and object of the game ???
>
> A lot of games from back then were "re-named" or mod-ed, to post on
> BBs....... there is a good chance it exists under many names now.
>
> i.e. one did not want to post Paperclip III on a BBs "under that
> name", right after it was released, but very likey might have posted
> "Office Assistant.ARC" , and described it as a "does it all" word
> processor or something... Unless a SysOp, checked every file uploaded
> to the BBs, he would never catch it..... and then of course, some
> SysOps would have those "special" files in a "special" secured area,
> for "special" users too. And the smart ones even re-named them to be
> safe, anyway.
>
> Rick
Now, that's an idea. It may have been renamed. As far as I can remember, I
had the original cassette at one time, but the game was pretty much like
many of the early games of that genre.
In the game, the character was in the middle of the screen, and items would
drop off of "shelves" from both the left and right side of the screen. You
had to continuously pivot back and forth to catch these objects. Naturally,
the higher the level, the fast the objects would move, and obviously, if one
of the objects hit the floor, you would lose a turn. Let me know if this
sounds familiar, and thanks for the reply.
--Stan--
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