Reminder - 2007 C128 4k game coding comp [message #143581] |
Sat, 20 January 2007 04:06 |
Lance Lyon
Messages: 273 Registered: January 2005
Karma: 0
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Senior Member |
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We are pleased to announce the Commodore 128 4k Game Coding Competition
2007!
RULES
- Entries must be original programs
- Entries must NOT be larger than 4096 bytes (4kb)
- The result must be playable on a real 128 and VICE
- The competition starts Saturday December 23rd 2006
- Entries must be submitted on or before April 1st, 2007
- Entries must only be for the 128's 40 or 80 colum modes - CP/M & 64 modes
will be disqualified
- There will be a competion page at www.commodore128.org with the
submissions & you'll
have the opportunity to vote for your favourite game
- All entries must be released under GPL & with the source included
SUBMISSIONS
- Submissions must be made by email to landover (at) tpg.com.au
- Format of submissions to be in either D81, D64 or PRG format & then zipped
DISCUSSION
Competition discussion only in the Commodore 128 Alive! forums :
http://landover.no-ip.com/128/viewforum.php?id=21
PRIZES
- 1st prize of $AU100
- 2nd prize of $AU50
- 3rd prize of $AU25
Prizes will be paid via PayPal to the winners after voting has been
completed & in the currency of the winner.
The amount paid will be determined by the exchange rate on the day the
winners are announced.
--
// http://www.commodore128.org
Commodore 128 forums & more! //
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Re: Reminder - 2007 C128 4k game coding comp [message #143586 is a reply to message #143585] |
Sat, 20 January 2007 15:30 |
Sam Gillett
Messages: 2422 Registered: June 2003
Karma: 0
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Senior Member |
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"Anders Skelander" wrote ...
>
> "Tom Lake" <tlake@twcny.rr.com> skrev i meddelandet
> news:45b21bde$0$7703$4c368faf@roadrunner.com...
>> "Anders Skelander" <ansk@hotmail.com> wrote in message
>> news:yFosh.29750$E02.12224@newsb.telia.net...
>>>
>>> "Lance Lyon" <llyon@landover.NOSPAM.no-ip.com> skrev i meddelandet
>>> news:45b1dbaa$1@dnews.tpgi.com.au...
>>>> ...
>>>> - Entries must only be for the 128's 40 or 80 colum modes - CP/M & 64
>>>> modes will be disqualified
>>>
>>> What is the 128's 40 column mode?
>>
>> That's the mode the 128 comes up in if you have the 40/80 column switch
>> in the up position when you boot.
>
> But isn't that the same as 64 mode?
Not quite. The C128 kernal and BASIC 7.0 are in use. After a GO 64 command
is issued the C128 kernal is switched out in favor of the C64 kernal, and
BASIC 7.0 is switched out in favor of BASIC 2.0
--
Best regards,
Sam Gillett
Change is inevitable,
except from vending machines!
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Re: Reminder - 2007 C128 4k game coding comp [message #143588 is a reply to message #143586] |
Sat, 20 January 2007 18:38 |
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Originally posted by: agila61
Sam Gillett wrote:
> "Anders Skelander" wrote ...
>> "Tom Lake" <tlake@twcny.rr.com> skrev i meddelandet
>> news:45b21bde$0$7703$4c368faf@roadrunner.com...
>> But isn't that the same as 64 mode?
> Not quite. The C128 kernal and BASIC 7.0 are in use. After a GO 64 command
> is issued the C128 kernal is switched out in favor of the C64 kernal, and
> BASIC 7.0 is switched out in favor of BASIC 2.0
IOW, you have the 128K RAM available via block switching ... whether
you can use it to good effect in a 4K game is another matter.
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