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Re: Re: BattleZone etc. [message #129980] Mon, 18 November 1985 17:48
Andy[1][2][3][4] is currently offline  Andy[1][2][3][4]
Messages: 3
Registered: November 1985
Karma: 0
Junior Member
Article-I.D.: lasspvax.694
Posted: Mon Nov 18 17:48:04 1985
Date-Received: Wed, 20-Nov-85 01:03:04 EST
References: <273@well.UUCP> <2146@reed.UUCP>
Reply-To: andy@lasspvax.UUCP (Andy Pfiffer)
Organization: LASSP, Cornell University
Lines: 46
Summary: 

In article <2146@reed.UUCP> bart@reed.UUCP (Bart Massey) writes:
[color=blue]> [/color]
[color=blue]> That was a truly fun vector game![/color]
[color=blue]> [/color]
[color=blue]> [/color]
[color=blue]> P.S. -- How much is one of those worth right now?  Is it in the[/color]
[color=blue]> purchaseable range yet?  Are they hard to maintain?[/color]

I recently bought one from a local arcade -- $200.  It was in pretty good
shape, considering the coin counters had close to 100000 on them.  The
left stick is a little sticky so I'm planning on replacing it.

Points of interest:

    o	It will play in four languages -- English, French, German,
	and Spainish.

    o	It uses a 6502A as the processor and has 12K of ROM address space
	devoted to the game program.  It has a hardware display vector
	board.  Not counting power transformers and speakers, the game is
	on two boards of mostly discrete logic.

    o	Depending on the DIP switches, the game gives extra tanks at
	15,000 - 25,000 and 100,000.  Short of a bug or rollover, there
	is no way to get extra tanks after 100,000

    o	The vector board provides a resolution of 1024x768 points from
	which to start or end a vector. (I'm hazy on this as I don't have
	the manual handy...)

While having a rather ominous presence in my living room, it looks really
nice when I turn down the room lights.

I'm looking hard at a Crazy Climber...

    -- Andy

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