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Re: Art of Fighting Comparison up! [message #126492] Mon, 06 November 2006 05:32 Go to next message
Pete T is currently offline  Pete T
Messages: 6
Registered: November 2006
Karma: 0
Junior Member
Scott H wrote:
> Scott H wrote:
>> I just finished a quick and dirty comparison of Art of Fighting for
>> the Arcade Card TG16 CD/DUO upgrade vs the Genesis and SNES versions
>> of the same.
>>
>> http://www.gamepilgrimage.com/ArtofFightingComp001.htm
>>
>> Color count comparisons are listed here:
>>
>> http://www.gamepilgrimage.com/16bitArcadeComp.htm -> NEO GEO Port
>> Comparisons -> Art of Fighting
>
> I've since collected this actual game, and found the need to update
> these screenshots with the NEO GEO original, and Mouse Over Comparisons
> (for you Bel!).
>

<snip>

I shouldn't find this interesting, but I do - I must be a closet geek! ;)

Anyway, I'm loving the mouse-overs. It gives you a good comparison. I've
never played this game, but going by your screenshots I can offer the
following opinion. The SNES version looks cack. I didn't want to agree,
having been a Nintendo "fan boy" back in the day, but it really doesn't
compare at all to the other versions. Having said that, the PC Engine
version doesn't fair too well either.

Your point about the different screen ratios is very interesting. The
Genesis version really does look far superior. You can really see the
difference in the first few comparisons with the photograph. OK, the
pen, paper and book are missing from the screen, but the photograph
looks so very similar to the NEO GEO version. The expressions on the
faces look completely different for the SNES/PCE versions!

The other thing I notice from the screenshots is that the characters in
the Genesis port actually look *better* than the NEO GEO version! I
think it's because they're less "sharp" if you see what I mean. For the
screenshots of Robert and Todo, I prefer the look of the background on
the Genesis to all the others (including the NEO GEO) - that tree just
looks lush!

I wonder why the SNES version was so poor? I mean it's not like the
system was limited (that much) and certainly no more limited than the
Genesis.

I guess it just goes to show that hardware isn't everything! It's not
the tools - it's how you use them!

Pete
Re: Art of Fighting Comparison up! [message #126498 is a reply to message #126492] Mon, 06 November 2006 14:34 Go to previous messageGo to next message
Scott H is currently offline  Scott H
Messages: 60
Registered: November 2006
Karma: 0
Member
Pete T wrote:
> I shouldn't find this interesting, but I do - I must be a closet geek! ;)

Hey now.... ;)

> Anyway, I'm loving the mouse-overs. It gives you a good comparison. I've
> never played this game, but going by your screenshots I can offer the
> following opinion. The SNES version looks cack. I didn't want to agree,
> having been a Nintendo "fan boy" back in the day, but it really doesn't
> compare at all to the other versions. Having said that, the PC Engine
> version doesn't fair too well either.

Yeah, I'm seeing what you're saying, but I'm not convinced tha these
screenshots are adequately representing just how polished each game
really is. I'm planning on getting all four versions sampled in movie
files in the next few weeks, and I think that'll cause a slight
re-evaluation of what each game has to offer. The PC-Engine and NEO
GEO versions really come off as the closest to one another in motion
(on a TV set), and on its own the SNES version is capable of fooling
you into thinking that it is a much better conversion than it probably
is. The Genesis game is only a port of the gameplay and AI, and even
that feels polished up and optimized for speed not present in the
original.

> Your point about the different screen ratios is very interesting. The
> Genesis version really does look far superior. You can really see the
> difference in the first few comparisons with the photograph. OK, the
> pen, paper and book are missing from the screen, but the photograph
> looks so very similar to the NEO GEO version. The expressions on the
> faces look completely different for the SNES/PCE versions!

> The other thing I notice from the screenshots is that the characters in
> the Genesis port actually look *better* than the NEO GEO version! I
> think it's because they're less "sharp" if you see what I mean. For the
> screenshots of Robert and Todo, I prefer the look of the background on
> the Genesis to all the others (including the NEO GEO) - that tree just
> looks lush!

Yeah, this is just a factor of the Genesis having 320 horizontal pixels
and the SNES/PCE only having 256. 20,000 pixels can go a long way if
you redraw the sprites like they did with the Genesis vesion.

> I wonder why the SNES version was so poor? I mean it's not like the
> system was limited (that much) and certainly no more limited than the
> Genesis.

They focused more on that animated zoom than on copying the look and
feel of the arcade. The SNES isn't more limited than the Genesis, it's
actually almost the same. I've spent a good deal of effort proving
that these two systems would be practically identical in performance if
they had the same color limitations. The SNES just sacrifices a lot of
animation and fine detail in order to squeeze those extra 70 or so
colors on screen.

> I guess it just goes to show that hardware isn't everything! It's not
> the tools - it's how you use them!

Each system has its own unique strengths and weaknesses. Good software
leans on the strengths and typically fools you that the weaknesses
aren't there.

> Pete
Re: Art of Fighting Comparison up! [message #126500 is a reply to message #126492] Mon, 06 November 2006 16:47 Go to previous message
BelPowerslave is currently offline  BelPowerslave
Messages: 264
Registered: November 2006
Karma: 0
Senior Member
> Anyway, I'm loving the mouse-overs. It gives you a good comparison.

Aren't they great? I'll bet whoever gave him the suggestion to try that
is a super hip guy!

> I've
> never played this game, but going by your screenshots I can offer the
> following opinion. The SNES version looks cack. I didn't want to agree,
> having been a Nintendo "fan boy" back in the day, but it really doesn't
> compare at all to the other versions. Having said that, the PC Engine
> version doesn't fair too well either.

I agree. The SNES version lacks a shitload of detail, and PC Engine
version just looks blocky to me. To be fair though, I've never actually
seen the PC Engine version moving...

> Your point about the different screen ratios is very interesting. The
> Genesis version really does look far superior. You can really see the
> difference in the first few comparisons with the photograph. OK, the
> pen, paper and book are missing from the screen, but the photograph
> looks so very similar to the NEO GEO version. The expressions on the
> faces look completely different for the SNES/PCE versions!

I've often times wondered why, when there's some sort of static pic,
developers tend to just redo the actual artwork rather than just port
it down, lower the color count/res to fit onto whatever platform
they're looking to put it on. I mean, it's just a static pic. I get
pissed when they port actual animation, etc., but for something like
this, I just don't understand.

> The other thing I notice from the screenshots is that the characters in
> the Genesis port actually look *better* than the NEO GEO version!

I agree. In fact, I think the Genesis version is actually a far better
game than the Neo Geo original(or any of the other conversions). In the
NG version, the characters are just TOO big, there's no way around
it...even scaled out, they're just too big. Then you've got that
cheap-ass NG AI going on, so you get pummeled anytime you move(because,
again due to their size, they can simply take two steps and pop you).
Plus, the control on the Genesis version is so fucking smooth. You can
do two-in-ones, you never miss a special, etc. On the NG
version....good luck.

> I
> think it's because they're less "sharp" if you see what I mean. For the
> screenshots of Robert and Todo, I prefer the look of the background on
> the Genesis to all the others (including the NEO GEO) - that tree just
> looks lush!

Sega did an amazing job converting AoF for the Genesis. Redoing the
game from the ground up is what, I think, made it so great. Redone
characters, backgrounds, everything. Then, as if that wasn't enough,
they go in and add stuff even the NG original didn't have!

> I wonder why the SNES version was so poor? I mean it's not like the
> system was limited (that much) and certainly no more limited than the
> Genesis.

It's gotta be due to the scaling. Both Scott and I have talked about
this for a bit, and we agree that this just has to be the reason. I
mean, there's just no other reason for the SNES version to look that
plain(graphically).

> I guess it just goes to show that hardware isn't everything! It's not
> the tools - it's how you use them!

Word. I mean, look at the color count on the Genesis version: 45 on
screen colors....but looking at the screenshots, does it look that low
to you? I sure doesn't to me, because they sat down and actually
tailored it all to the Genesis hardware. Man, makes you wonder how much
better a lot of these arcade ports could have been on the Genesis if
more developers would have taken this approach...

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/
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