Megalextoria
Retro computing and gaming, sci-fi books, tv and movies and other geeky stuff.

Home » Archive » The Turbo List » turbo-digest digest, Volume 10, Issue 148
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Switch to threaded view of this topic Create a new topic Submit Reply
turbo-digest digest, Volume 10, Issue 148 [message #4781] Fri, 27 July 2012 01:20
Anonymous
Karma:
Originally posted by:
=======================================================================
In this issue:
	Re: TG-16 Upright Arcade Machine
	Re: TG-16 Upright Arcade Machine
	New SuperGrafx demo!

=======================================================================
From: cassadya@dimensional.com
Date: Sat May 29 02:21:53 EDT 2004
Subject: Re: TG-16 Upright Arcade Machine


The cabinet in those photos wouldn't need to be reproduced; since it 
appears to be a common Cinematronics cabinet... very popular for conversions.  The 
artwork would be the only requirement and that could be made up using Photoshop and/or 
Autocad.

I recently did a PC-Engine->JAMMA conversion as part of a multiJAMMA project; 
since the two-player-PCE-timer boards are few, far-between and prohibitively 
expensive:

Hacking the RGB on a TG or PCE was pretty simple, with the expansion header... 
One problem:  It is very dim.  It isn't much of a problem unless you're trying 
to use it in a multigame with normal arcade boards; which I was...  If 
it's the only game, you can just adjust the monitor's brightness and contrast.

You can use a video amplifier to boost the signals to the same level as an 
average arcade board.  The one I purchased mixed all the signals, so I got a 
horrible black and white picture out of it.  Since mine needed to be installed 
with other "standard" arcade boards; I ended up using the A/V cable and a 
Video->JAMMA board which gave it a washed-out picture but worked.

The controller hack is another hurdle, though you could probably wire up a 
breadboard with various chips to simulate the controllers and multitap; or 
solder directly to the buttons of each controller and route them through the 
multitap to the main unit.(the latter was my solution)

Magic Engine and a PC->JAMMA adapter is probably the way to go for 
ease, though I find it more rewarding to run actual hardware instead of an emulator.

	-Andy C

tower@gis.net wrote:

 >  That certainly looks like the same marquee.  That cabinet would actually
 >  be really easy to reproduce.  You could even put a regular TG in there
 >  hacked for RGB to interface the arcade monitor.  Nowadays it would
 >  probably just be easier, though, to use a JAMMA cab and a low end
 >  pentium board with Magic Engine.
 >  
 >  Chad



-----------------------------------------------------------------------
From: cassadya@dimensional.com
Date: Sat May 29 03:57:21 EDT 2004
Subject: Re: TG-16 Upright Arcade Machine


The kit installed is similar.  The machine looks like it was converted a few 
times and I'm still trying to find out what it was, originally.  The bezel is 
missing(was probably just smoked plexiglass); but the marquee is there, just 
installed as part of the control panel(a bit strange looking; but it's lighted 
and everything!).  The marquee is different from the ones in the photo... Just 
the rectangular logo in the center on a black background.  The CP is layed out 
in a linear fashion and has a visible coin-counter and a piece cut out on the 
right for inserting an instruction card.  The machine came from United Artists 
Amusements originally.

The board is similar to the one in your pictures, though it has a thick 
piece of clear plexi covering the stripped PC Engine.  The card installed is a standard 
Japanese Hu-Card of Ninjawarriors.  Due to some wiring issues, it seems to get 
sound issues when I install certain other cards(It seems to be the ones which 
use stereo sound; though that shouldn't matter, since the board only 
seems to be connected to one of the sound outputs on the PC-Engine's expansion bus).  The 
board is only wired to handle a single player, which is sort of a bummer...  I 
was hoping it had one of the nice 2-player timer boards so I could build a 
2-player control panel for it.  When you insert a coin, the Run button becomes 
active for 10 seconds.  This should be adjustable with a DIP switch, but I 
haven't had time to experiment(need to get the wiring issue fixed, first).

I still need to take some photos to upload; but I want to get it cleaned up a 
bit more, first(and maybe get some nice smoked plexi in the bezel).

I'm thinking of reselling it once it is fixed up- with a PCE-PRO flash cart 
inside to make it a little more versatile.

	-Andy C

Chris Covell wrote:

 >  That's a cool find.  Does it look anything like in the pics I have up on
 >  my page here: http://www.zyx.com/chrisc/misc.html ?  I found these from an
 >  old VG&CE magazine issue.
 >  



-----------------------------------------------------------------------
From: chris_covell@yahoo.ca
Date: Sun May 30 00:13:56 EDT 2004
Subject: New SuperGrafx demo!


Hi, folks.  I've programmed a demo for the SuperGrafx over the course of
one week, and I'm ready to share the results.  It is my first, if not the
first, publicly-released SGX demo, and I hope you like it.

You can find it at my page here: http://www.zyx.com/chrisc/creations.html 

If you don't have a flash cartridge and SGX :) an emulator that supports
the SGX such as YAME is required.  I've tested this demo on real PCE and
SGX hardware.

Enjoy!

=====
Chris M. Covell (chris_covell@yahoo.ca)
http://www.chrismcovell.com/
Chris' Journey!


-----------------------------------------------------------------------
  Switch to threaded view of this topic Create a new topic Submit Reply
Previous Topic: turbo-digest digest, Volume 10, Issue 144
Next Topic: turbo-digest digest, Volume 10, Issue 149
Goto Forum:
  

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Fri Apr 19 07:20:48 EDT 2024

Total time taken to generate the page: 0.02588 seconds