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Marble Madness (more hints) [message #80136] Mon, 13 May 1985 00:43
li63sfm is currently offline  li63sfm
Messages: 4
Registered: April 1985
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Junior Member
Article-I.D.: sdcc7.1456
Posted: Mon May 13 00:43:35 1985
Date-Received: Thu, 16-May-85 05:42:02 EDT
Organization: U.C. San Diego, Academic Computer Center
Lines: 32


   Here are a couple of more hints for Marble Madness:
       In the aerial race, that hammers near the end of
	  the race can be avoided by rolling the marble along
	  the far squares. The hammers don't seem to extend
	  their reach past their row of squares. 
       In the ultimate race, if your marble appears on the
	  right side of the track, you are in luck. After
	  you past the marble crunchers and go down the ramp,
	  roll your marble to the right and let it bounce
	  off the right side of the screen and die. You
	  will reappear past the green slime next to the
	  ice. You will lose a 1000 points for a death, but
	  it might save you from dying 3 or 4 times going
	  up against the slime.

The people at the arcade which I go to usually end up
   with these times at the end of the races. This is about
   the fastest we seem to be able to get using one player.

         Practice Race : 54 secs.
	 Beginner Race : 40 secs.
	 Intermediate Race : 50 secs.
	 Aerial Race : 40 - 45 secs.
	 Silly Race : 50 secs.
	 Ultimate Race : 20 - 30 secs.

   Two people that I know form a team whenever they play
      Marble Madness and are able to get scores of over 200,000.
      One player follows the other and they work as a team.
      That way, one player gets all the extra bonuses for
      winning the race.
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