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Wanted: Graphics Chip (set) Information [message #77529] Thu, 30 May 2013 23:24
dean is currently offline  dean
Messages: 11
Registered: May 2013
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Junior Member
Message-ID: <788@teltone.UUCP>
Date: Thu, 7-Feb-85 19:05:43 EST
Article-I.D.: teltone.788
Posted: Thu Feb  7 19:05:43 1985
Date-Received: Sat, 9-Feb-85 08:24:11 EST
Distribution: net
Organization: Teltone Corp., Kirkland, WA
Lines: 30
Xref: watmath net.games.video:407 net.graphics:624 net.micro:9311

I am looking for a resonable inexpensive graphic chip (set) that will
do the following:

	Resolution:	about 512 by 256
	Colors:		8 to 16
	Figures:	30 to 60 per screen - clear outlines
			1/3	-	30 by 30 pixels
			1/3	-	15 by 15 pixels
			1/3	-	large figures
	Update:		20 screens per second - all conditions
	Refresh:	Optional
	Application:	You are the object in the middle of the
			picture.  The objects around you move as
			you change your perspective.

	Current Custom Hardware:
	-----------------------
	Draws color (8) vectors from length 1 to 256 pixels at any of
	256 angles at a rate of 4 megapixels per second after 3
	microseconds of set-up time (hardware limited at this time).
	Does a background fill (any one color) at 8 megapixels per
	second.  All figures are defined as vectors.  This is not a
	requirement for the new system.

I am willing to also listen to other ideas on how to approach this.

Please mail all information to me concerning vendors and chip (sets).
path of uw-beaver!teltone!dean.

Thanks in advance.  Dean Fitzgerald
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