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turbo-digest digest, Volume 08, Issue 57 [message #4332] Fri, 27 July 2012 01:14
Anonymous
Karma:
Originally posted by:
=======================================================================
In this issue:
	Dungeon Explorer II
	Order of the griffon
	Laseractive & Turbo Modules
	Re: Laseractive & Turbo Modules

=======================================================================
From: harperr@pilot.msu.edu
Date: Thu Feb 28 09:53:33 EST 2002
Subject: Dungeon Explorer II


Is there a simple way to defeat Natas?  It looks like we need to hit him in
his "brain" but his hands keep grabbing us and the purple slime gets us too.
Thanks.



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From: l-c-r-ant@woh.rr.com
Date: Thu Feb 28 14:21:01 EST 2002
Subject: Order of the griffon


i don't know if any one ever answered this guy's question, and i don't
remember who asked, but TSR's Order of the Griffon on the TG-16 isn't like
most of the early AD&D games on the pc.  Eye of the beholder and games that
played similar to that only have in common the way the dugeon was viewed,
1st person. Order of the Griffon, however is not point and click based. In
fact it isn't even based on Advanced Dungeons & Dragons rules, it's straight
D&D, the original rules set.  Aslo the battle system is that of an over head
turn-based system in which the characters and enemies are on a play field
and have to be moved around like pieces on a board game.  If you've ever
played Unlimited Adventures on the PC or most of the later AD&D games it
plays similar to those, 1st person in towns and dungeons, and overhead on
the world map.  Diablo i suppose is the closest recent example i could give
you for how the battle system works in Order of the Griffon, except that
griffon is turn-based, NOT real-time, but it plays in a similar matter
(chose which enemy you want to fight, have to be with in striking distance
to attack, have to chose over what area/direction/location you want to cast
spells on, ect.)

Hope this helps!!
Jim



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From: DisKounter@aol.com
Date: Thu Feb 28 14:21:29 EST 2002
Subject: Laseractive & Turbo Modules


We seem to have acquired a few Laseractive systems with Turbo modules 
from Japan. 
Is there any list interest at all?

I would much prefer selling to list members over putting on ebay, etc.

Brian Satinover


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From: DisKounter@aol.com
Date: Thu Feb 28 14:51:36 EST 2002
Subject: Re: Laseractive & Turbo Modules


WOW, what a response!

Well, we do not know a confirmed total (but we were informed there were 
some games that *might* be available to us. 
We feel TOTAL for unit PLUS the turbo module would cost LESS than $700 
shipped to the U.S....this could mean $400 or $500...but we do not know 
total shipping yet. 
If anyone is seriously interested, please let me know.  I am very much 
considering buying one myself and selling mine here, or on ebay. 
Brian Satinover


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