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In this issue:
favorite strider SGX rumor
Re: favorite strider SGX rumor
FT Turbo express
Re: favorite strider SGX rumor
Re: favorite strider SGX rumor
Re: favorite strider SGX rumor
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From: KazekiriX@cs.com
Date: Sun Feb 3 10:36:37 EST 2002
Subject: favorite strider SGX rumor
My favorite rumor about this game is when people said that the lead designer
of the SGX version was under so much stress to make the game arcade perfect,
that he went crazy. I love rumors, wether or not they are true, they are
cool enough to tell an interesting story. So what does Kazekiri mean?? I
have no idea. (wind slicer??)
Regards,
-Chris :D
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From: jrwilson@uiuc.edu
Date: Sun Feb 3 14:02:39 EST 2002
Subject: Re: favorite strider SGX rumor
Wasn't there also a rumor that said designer ended up killing himself
because the frustrations he endured trying to make that game perfect? =)
Really, does anyone even care that this game never came out/wasn't real in
the first place? I mean I guess it would've been nice to have 6 SGX games
instead of 5, but it's not like the SGX would have provided us with some
gradiose version of Strider. Sure we all love our SGXs, but all of us who
own one know that the difference between that and the standard PCE is hardly
substantial. Besides we have ACD Strider (which is less than perfect but
has it's merits) and PS Strider, I think that's good enough =)
As for Kazekiri, the character used are "wind" and "fog"... I guess a name
like that evokes some sort of ninja-ness. =0
James Wilson
www.angelfire.com/il2/tryace
www.angelfire.com/indie/jimmyjames
AIM: Suede179
ICQ UIN: 18133825
> My favorite rumor about this game is when people said that the lead
designer
> of the SGX version was under so much stress to make the game arcade
perfect,
> that he went crazy. I love rumors, wether or not they are true, they are
cool enough to tell an interesting story. So what does Kazekiri mean?? I
> have no idea. (wind slicer??)
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From: gjc53@student.canterbury.ac.nz
Date: Sun Feb 3 15:20:03 EST 2002
Subject: FT Turbo express
Hey Guys,
Looking to Trade my Turbo express for a MIB Turbo grafx or a collection of
games.
Cheers
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From: Eiyuu202@aol.com
Date: Sun Feb 3 15:53:33 EST 2002
Subject: Re: favorite strider SGX rumor
In a message dated 2/3/02 2:03:15 PM Eastern Standard Time, jrwilson@uiuc.edu
writes:
> Really, does anyone even care that this game never came out/wasn't real in
> the first place? I mean I guess it would've been nice to have 6 SGX games
> instead of 5, but it's not like the SGX would have provided us with some
> gradiose version of Strider.
The only thing I've been wondering about any verison of Strider that ended up
on any configuration of the PC Engine was that why did the final product
still seem inferior to the years old MegaDrive/Genesis rev?
I mean, I've never actually seen the ACD version in motion myself, but in
gamescreen shot comparisons that I've seen in various magazines, it is plain
to see that all the extra time spent in development didn't amount to much in
the end since the game's colors were lacking something fierce and the
parallax scrolling in the backgrounds were nowhere to be found. Whereas the
MD/Genny's version had more accurate colors and parallax scrolling. I've
always thought that the PCE had more graphical horsepower than the Genny.
Every spec I've seen for the two systems certainly pointed that way as far as
colors go (256 onscreen for the PCE; 64 onscreen for the Genesis.) The PCE
certainly had the capability for parallax as implemented in a number of
games. Whether this was inherent in the hardware like the Genesis or
implemented by the programmers is unkown to me, but with the extra RAM
provided with the ACD such oversights are inexcuseable to me.
Would the SGX version have been better? Arguably yes, since I've heard often
that the SGX version of Daimakaimura (Ghouls and Ghosts) is slightly better
than the MegaDrive/Genesis version of the same game; by the same company no
less! It just probably would be lacking the extra stage that's in the ACD
version, and the music would probably been lacking. Still, it all depends on
if the inferiority of the ACD version of Strider were caused by the hardware
or by the programmers. An argument could be made either way. That's just my 2
yen though.
Dustin (AKA:Yuushi)
"What we do in life . . . echoes in Eternity"
--Maximus Decimus Meridius, Gladiator
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From: texas@hpo.net
Date: Sun Feb 3 16:53:36 EST 2002
Subject: Re: favorite strider SGX rumor
> So what does Kazekiri mean?? I have no idea. (wind slicer??)
No, it means Wind Breaker. :) HEHEHE.
Actually, kiri is mist. Not a real word though, obviously. My IME
usually won't convert it right the first time.
Paul
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From: Grant428@aol.com
Date: Sun Feb 3 19:12:42 EST 2002
Subject: Re: favorite strider SGX rumor
> My favorite rumor about this game is when people said that the lead
designer
> of the SGX version was under so much stress to make the game arcade
perfect,
> that he went crazy.
Also part of the rumour is that he was a Capcom programmer. I think the
rumour is a bunch of bunk myself, but possibly some would dismiss it based on
the fact that NEC Avenue was doing the game...not Capcom. However, if you
recall, Son Son II on the PC Engine was a joint Capcom/NEC Avenue effort.
Was that the only time that Capcom actually had any play in a PC Engine game
(versus someone else just porting their games...although I have it, I know
not who did the convert for Street Fighter II...never payed attention)?
Maybe they needed to as the NEC Avenue ports were mostly either utter rubbish
or missed opportunities. I did like Sidearms, though.
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