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turbo-digest digest, Volume 08, Issue 32 [message #4308] Fri, 27 July 2012 01:14
Anonymous
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Originally posted by:
=======================================================================
In this issue:
	favorite strider SGX rumor
	Re: favorite strider SGX rumor
	FT Turbo express
	Re: favorite strider SGX rumor
	Re: favorite strider SGX rumor
	Re: favorite strider SGX rumor

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From: KazekiriX@cs.com
Date: Sun Feb  3 10:36:37 EST 2002
Subject: favorite strider SGX rumor


My favorite rumor about this game is when people said that the lead designer 
of the SGX version was under so much stress to make the game arcade perfect, 
that he went crazy.  I love rumors, wether or not they are true, they are 
cool enough to tell an interesting story.  So what does Kazekiri mean??  I 
have no idea. (wind slicer??)

Regards,

-Chris :D



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From: jrwilson@uiuc.edu
Date: Sun Feb  3 14:02:39 EST 2002
Subject: Re: favorite strider SGX rumor


Wasn't there also a rumor that said designer ended up killing himself
because the frustrations he endured trying to make that game perfect? =)

Really, does anyone even care that this game never came out/wasn't real in
the first place?  I mean I guess it would've been nice to have 6 SGX games
instead of 5, but it's not like the SGX would have provided us with some
gradiose version of Strider.  Sure we all love our SGXs, but all of us who
own one know that the difference between that and the standard PCE is hardly
substantial.  Besides we have ACD Strider (which is less than perfect but
has it's merits) and PS Strider, I think that's good enough =)

As for Kazekiri, the character used are "wind" and "fog"... I guess a name
like that evokes some sort of ninja-ness. =0

James Wilson

www.angelfire.com/il2/tryace
www.angelfire.com/indie/jimmyjames
AIM: Suede179
ICQ UIN: 18133825

 >  My favorite rumor about this game is when people said that the lead
designer
 >  of the SGX version was under so much stress to make the game arcade
perfect,
 >  that he went crazy.  I love rumors, wether or not they are true, they are
cool enough to tell an interesting story.  So what does Kazekiri mean??  I
 >  have no idea. (wind slicer??)



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From: gjc53@student.canterbury.ac.nz
Date: Sun Feb  3 15:20:03 EST 2002
Subject: FT Turbo express


Hey Guys,

Looking to Trade my Turbo express for a MIB Turbo grafx or a collection of
games.

Cheers



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From: Eiyuu202@aol.com
Date: Sun Feb  3 15:53:33 EST 2002
Subject: Re: favorite strider SGX rumor


In a message dated 2/3/02 2:03:15 PM Eastern Standard Time, jrwilson@uiuc.edu 
writes:

 >  Really, does anyone even care that this game never came out/wasn't real in
 >   the first place?  I mean I guess it would've been nice to have 6 SGX games
 >   instead of 5, but it's not like the SGX would have provided us with some
 >   gradiose version of Strider.

The only thing I've been wondering about any verison of Strider that ended up 
on any configuration of the PC Engine was that why did the final product 
still seem inferior to the years old MegaDrive/Genesis rev? 

I mean, I've never actually seen the ACD version in motion myself, but in 
gamescreen shot comparisons that I've seen in various magazines, it is plain 
to see that all the extra time spent in development didn't amount to much in 
the end since the game's colors were lacking something fierce and the 
parallax scrolling in the backgrounds were nowhere to be found. Whereas the 
MD/Genny's version had more accurate colors and parallax scrolling. I've 
always thought that the PCE had more graphical horsepower than the Genny. 
Every spec I've seen for the two systems certainly pointed that way as far as 
colors go (256 onscreen for the PCE; 64 onscreen for the Genesis.) The PCE 
certainly had the capability for parallax as implemented in a number of 
games. Whether this was inherent in the hardware like the Genesis or 
implemented by the programmers is unkown to me, but with the extra RAM 
provided with the ACD such oversights are inexcuseable to me. 

Would the SGX version have been better? Arguably yes, since I've heard often 
that the SGX version of Daimakaimura (Ghouls and Ghosts) is slightly better 
than the MegaDrive/Genesis version of the same game; by the same company no 
less! It just probably would be lacking the extra stage that's in the ACD 
version, and the music would probably been lacking. Still, it all depends on 
if the inferiority of the ACD version of Strider were caused by the hardware 
or by the programmers. An argument could be made either way. That's just my 2 
yen though.

Dustin (AKA:Yuushi)

"What we do in life . . . echoes in Eternity"
--Maximus Decimus Meridius, Gladiator



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From: texas@hpo.net
Date: Sun Feb  3 16:53:36 EST 2002
Subject: Re: favorite strider SGX rumor


 > So what does Kazekiri mean??  I have no idea. (wind slicer??)

No, it means Wind Breaker. :)  HEHEHE.
Actually, kiri is mist. Not a real word though, obviously.  My IME 
usually won't convert it right the first time. 
Paul



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From: Grant428@aol.com
Date: Sun Feb  3 19:12:42 EST 2002
Subject: Re: favorite strider SGX rumor


 >  My favorite rumor about this game is when people said that the lead 
designer 
 >   of the SGX version was under so much stress to make the game arcade 
perfect, 
 >   that he went crazy. 

Also part of the rumour is that he was a Capcom programmer.  I think the 
rumour is a bunch of bunk myself, but possibly some would dismiss it based on 
the fact that NEC Avenue was doing the game...not Capcom.  However, if you 
recall, Son Son II on the PC Engine was a joint Capcom/NEC Avenue effort.  
Was that the only time that Capcom actually had any play in a PC Engine game 
(versus someone else just porting their games...although I have it, I know 
not who did the convert for Street Fighter II...never payed attention)?  
Maybe they needed to as the NEC Avenue ports were mostly either utter rubbish 
or missed opportunities.  I did like Sidearms, though.



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