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Re: Setup Modes of Arcade Games - (nf) [message #56897] Tue, 07 May 2013 16:52
saj is currently offline  saj
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Message-ID: <112@iuvax.UUCP>
Date: Wed, 15-Feb-84 15:08:20 EST
Article-I.D.: iuvax.112
Posted: Wed Feb 15 15:08:20 1984
Date-Received: Thu, 16-Feb-84 06:06:13 EST
Sender: saj@iuvax.UUCP
Organization: Indiana U, Bloomington
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#R:psuvax:-41500:iuvax:6700002:000:1035
iuvax!apratt    Jan 18 12:03:00 1984

**

The way to get out of set-up mode (most or all video machines have them) is
to "tilt" the machine. Inside the coin-slot cover (the case-hardened panel
which takes a circular key) there is a switch not unlike (modern) "tilt"
switches on pinball games. If you slam the cover too hard (hard enough to
jiggle the coin sensor), this switch activates and the game resets itself,
at least to the extent of losing all the credits on it. That's to discourage
violence. The switch's other use is to enter set-up mode. You perform a
funny routine, like holding the slam switch and pressing "fire" at the same
time, and the game goes into set-up mode.  You then page through set-up mode
by hitting the slam switch again (and again and again, if there are lots of
options to set). Note that you're not actually slamming the machine: you, the
operator, have a key, and you've opened the coin-slot door.
	This is first-hand info for Tempest, and vague memory/easy conjecture
for other games.
						-- Allan Pratt
				...ihnp4!inuxc!iuvax!apratt
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