Megalextoria
Retro computing and gaming, sci-fi books, tv and movies and other geeky stuff.

Home » Archive » net.games.video » Review of Dragon's Lair
Show: Today's Messages :: Show Polls :: Message Navigator
E-mail to friend 
Switch to threaded view of this topic Create a new topic Submit Reply
Review of Dragon's Lair [message #40312] Sat, 02 March 2013 22:09
sts is currently offline  sts
Messages: 7
Registered: March 2013
Karma: 0
Junior Member
Message-ID: <352@ssc-vax.UUCP>
Date: Wed, 27-Jul-83 18:37:45 EDT
Article-I.D.: ssc-vax.352
Posted: Wed Jul 27 18:37:45 1983
Date-Received: Fri, 29-Jul-83 11:32:27 EDT
Organization: Boeing Aerospace, Seattle
Lines: 15

Well, the local tavern just recently brought in Dragon's Lair, so
I tried it out.  Wotta a quarter-eater!  After blanching slightly
at the 50-cent price, I put a couple in, then watched as my Dirk
the Daring got killed 5 times in short order...  After six games,
it's still not clear whether the joystick actually works, or is
just there to fool the dummies.  It sure fooled me!  On a couple
of occasions, it seemed that I had about 1/2 second to decipher
the picture and decide on the direction to move, and then the joystick
did appear to make a difference - as to whether I died immediately or
4 seconds later.  The pictures weren't bad, but the pace made
Saturday morning cartoons seem really laid back.
This is one machine I'm going to stay away from - when I lose so
quickly, I like to know why...

					stan the leprechaun hacker
  Switch to threaded view of this topic Create a new topic Submit Reply
Previous Topic: Bezerk Bug - (nf)
Next Topic: Re: Review of Dragon's Lair - (nf)
Goto Forum:
  

-=] Back to Top [=-
[ Syndicate this forum (XML) ] [ RSS ] [ PDF ]

Current Time: Thu Mar 28 20:52:51 EDT 2024

Total time taken to generate the page: 0.07214 seconds