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Dragon's Lair [message #40306] Sat, 02 March 2013 22:09
ronnie is currently offline  ronnie
Messages: 17
Registered: February 2013
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Junior Member
Message-ID: <470@mit-eddie.UUCP>
Date: Tue, 19-Jul-83 02:35:30 EDT
Article-I.D.: mit-eddie.470
Posted: Tue Jul 19 02:35:30 1983
Date-Received: Tue, 19-Jul-83 11:25:44 EDT
Organization: MIT, Cambridge, MA
Lines: 23

Subject: Dragon's lair
Newsgroups: net.games.video, net.video

Yesterday I attended the "Electronic Circus", a collection of 500 games in
an exhibition center here in Massachusetts. It had a few old games as well
as several new ones. One game which I spent some time trying was "Dragon's
Lair", which is the new video disc technology game. For those of you who
have not read about it, it is an adventure type of game which has a video
disc containing all of the possible happenings during the game. You start
out by meeting your character (Dirk) and you must immediately swing moving
him through the dungeon by using his sword and grabing hold of the right
things and moving in the right direction. I can see alot of money in games
like this, but one thing that really bothered me is that it was quite obvious
when a jump was made on the disc that was far away from the current frame.
The screen would blank out for as long as a second. Is this the current 
state of videodisc-computer interface or is this just "old" circuitry?

					-Ronnie
					{
					  ..decvax!genrad!mit-eddie!ronnie
		       (Until Aug 21)---  ..decvax!genrad!wjh12!a:schnell
		       (arpanet)--	  ronnie@mit-mc (mit-ml)
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