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Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released [message #414339 is a reply to message #414334] |
Sun, 01 May 2022 14:11 |
magnusfalkirk
Messages: 224 Registered: October 2012
Karma: 0
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On Saturday, April 30, 2022 at 11:26:52 PM UTC-5, giorgio.m...@gmail.com wrote:
> Il Sat, 30 Apr 2022 00:41:13 -0700 (PDT), Antoine Vignau
> <ntn.v...@gmail.com> ha scritto:
>> Dear All,
>>
>> Don Bluth’s Dragon’s Lair: Escape from Singe's Castle for the Apple IIgs is released today. This is our 4th gift for the 30th anniversary of Brutal Deluxe Software.
>>
>> "Dirk, save me...." Leaping forward, the brave knight ran through the door, ready to face Singe's Castle.
>>
>> Get it at https://brutaldeluxe.fr/products/apple2gs/dragonslair1/
>>
>> #AppleII forever!
>>
>> Antoine Vignau & Olivier Zardini
> big and fine job!
> Thanks Antoine & Olivier.
>
> Giorgio
>
> Apple II and Apple III forever !!!
>
> --
> Questa e-mail è stata controllata per individuare virus con Avast antivirus.
> https://www.avast.com/antivirus
Antoine and Olivier, thanks you so much for these Dragon's Lair games! I remember playing Dragon's Lair in the arcade on laserdisc machines and spending lots of time doing that. I can only hope that there are more games that you'll be porting to the GS.
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Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released [message #414346 is a reply to message #414339] |
Sun, 01 May 2022 17:11 |
Your Name
Messages: 910 Registered: September 2013
Karma: 0
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Senior Member |
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On 2022-05-01 18:11:26 +0000, magnusfalkirk said:
> On Saturday, April 30, 2022 at 11:26:52 PM UTC-5, giorgio.m...@gmail.com wrote:
>> Il Sat, 30 Apr 2022 00:41:13 -0700 (PDT), Antoine Vignau>
>> <ntn.v...@gmail.com> ha scritto:
>>> Dear All,> >> >Don Bluthâs Dragonâs Lair: Escape from Singe's
>>> Castle for the Apple IIgs is released today. This is our 4th gift for
>>> the 30th anniversary of Brutal Deluxe Software.> >> >"Dirk, save
>>> me...." Leaping forward, the brave knight ran through the door, ready
>>> to face Singe's Castle.> >> >Get it at
>>> https://brutaldeluxe.fr/products/apple2gs/dragonslair1/> >> >#AppleII
>>> forever!> >> >Antoine Vignau & Olivier Zardini
>> big and fine job!> Thanks Antoine & Olivier.>> Giorgio>> Apple II and
>> Apple III forever !!!>> --> Questa e-mail è stata controllata per
>> individuare virus con Avast antivirus.> https://www.avast.com/antivirus
>
> Antoine and Olivier, thanks you so much for these Dragon's Lair games!
> I remember playing Dragon's Lair in the arcade on laserdisc machines
> and spending lots of time doing that. I can only hope that there are
> more games that you'll be porting to the GS.
"Space Ace" would be the next obvious one (if not already done).
None of them are really "games" though. They're more like animated
stories where you occasionally have to push the correct controller at
*precisely* the correct time, otherwise you die. They look great, but
playability was abysmal ... a massive exercise in extreme frustration.
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Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released [message #414347 is a reply to message #414346] |
Sun, 01 May 2022 20:12 |
Steve Nickolas
Messages: 2036 Registered: October 2012
Karma: 0
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Senior Member |
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On Mon, 2 May 2022, Your Name wrote:
> On 2022-05-01 18:11:26 +0000, magnusfalkirk said:
>> On Saturday, April 30, 2022 at 11:26:52 PM UTC-5, giorgio.m...@gmail.com
>> wrote:
>>> Il Sat, 30 Apr 2022 00:41:13 -0700 (PDT), Antoine Vignau>
>>> <ntn.v...@gmail.com> ha scritto:
>>>> Dear All,> >> >Don Bluthâ??s Dragonâ??s Lair: Escape from Singe's Castle
>>>> for the Apple IIgs is released today. This is our 4th gift for the 30th
>>>> anniversary of Brutal Deluxe Software.> >> >"Dirk, save me...." Leaping
>>>> forward, the brave knight ran through the door, ready to face Singe's
>>>> Castle.> >> >Get it at
>>>> https://brutaldeluxe.fr/products/apple2gs/dragonslair1/> >> >#AppleII
>>>> forever!> >> >Antoine Vignau & Olivier Zardini
>>> big and fine job!> Thanks Antoine & Olivier.>> Giorgio>> Apple II and
>>> Apple III forever !!!>> --> Questa e-mail è stata controllata per
>>> individuare virus con Avast antivirus.> https://www.avast.com/antivirus
>>
>> Antoine and Olivier, thanks you so much for these Dragon's Lair games! I
>> remember playing Dragon's Lair in the arcade on laserdisc machines and
>> spending lots of time doing that. I can only hope that there are more games
>> that you'll be porting to the GS.
>
> "Space Ace" would be the next obvious one (if not already done).
>
> None of them are really "games" though. They're more like animated stories
> where you occasionally have to push the correct controller at *precisely* the
> correct time, otherwise you die. They look great, but playability was abysmal
> ... a massive exercise in extreme frustration.
>
>
>
I've thought of trying to do a port of "Cliff Hanger" to Linux but last
time I tried, the FFMPEG libraries for video decoding were in constant
flux.
-uso.
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Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released [message #414356 is a reply to message #414339] |
Mon, 02 May 2022 02:40 |
Your Name
Messages: 910 Registered: September 2013
Karma: 0
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Senior Member |
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On 2022-05-01 18:11:26 +0000, magnusfalkirk said:
> On Saturday, April 30, 2022 at 11:26:52 PM UTC-5, giorgio.m...@gmail.com wrote:
>> Il Sat, 30 Apr 2022 00:41:13 -0700 (PDT), Antoine Vignau>
>> <ntn.v...@gmail.com> ha scritto:
>>> Dear All,> >> >Don Bluth's Dragon's Lair: Escape from Singe's Castle
>>> for the Apple IIgs is released today. This is our 4th gift for the 30th
>>> anniversary of Brutal Deluxe Software.> >> >"Dirk, save me...." Leaping
>>> forward, the brave knight ran through the door, ready to face Singe's
>>> Castle.> >> >Get it at
>>> https://brutaldeluxe.fr/products/apple2gs/dragonslair1/> >> >#AppleII
>>> forever!> >> >Antoine Vignau & Olivier Zardini
>> big and fine job!> Thanks Antoine & Olivier.>> Giorgio>> Apple II and
>> Apple III forever !!!>> --> Questa e-mail è stata controllata per
>> individuare virus con Avast antivirus.> https://www.avast.com/antivirus
>
> Antoine and Olivier, thanks you so much for these Dragon's Lair games!
> I remember playing Dragon's Lair in the arcade on laserdisc machines
> and spending lots of time doing that. I can only hope that there are
> more games that you'll be porting to the GS.
Apple IIGS versions of "Dragon's Lair" games were developed by
ReadySoft (the same company that did many other home computer versions
of the games) back in the early 1990s.
- Dragon's Lair
- Dragon's Lair: Escape from Singe's Castle
- Dragon's Lair II: Time Warp
- Space Ace
but for some peculiar reason, only the "Space Ace" one seems to have
actually been publicaly released.
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Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released [message #414359 is a reply to message #414346] |
Mon, 02 May 2022 18:47 |
Michael AppleWin Debu
Messages: 1262 Registered: March 2013
Karma: 0
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Senior Member |
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On Sunday, May 1, 2022 at 2:11:26 PM UTC-7, Your Name wrote:
> None of them are really "games" though. They're more like animated
> stories where you occasionally have to push the correct controller at
> *precisely* the correct time, otherwise you die. They look great, but
> playability was abysmal ... a massive exercise in extreme frustration.
Yes, they _are_ games. You are conflating _what_ defines a game with _quality._ "Proper" Games have:
* a winning state, and
* a losing state.
"Pseudo" Games or Quasi-Games, in contradistinction don't have a winning state, don't have losing state, or have neither. Typical examples include shitty hurry-up-and-wait mobile games, idle clickers, and almost all MMOs. Cue that old MMORPG joke: How do you win an MMO? By not playing. /s
Dragon's Lair has both a winning state and a losing state; thus it IS a "Proper" Game.
Now as to whether QTE (Quick Time Events) makes for engaging gameplay, yes I agree wholeheartedly, QTE tends to make for BAD games due to how bland, repetitive and boring they tend to be. There are exceptions such as Rock Band, Dance Dance Revolution, etc. The difference is those are proper games because they have winning and losing states. The QTE in those is actually engaging since you are making (replaying) music.
Getting this back on topic, from a technical perspective, this is amazing work Antoine!
Michael
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