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Re: ProDOS port discussion [message #394881 is a reply to message #394880] |
Sat, 23 May 2020 19:53 |
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Originally posted by: Todd Holcomb
On Saturday, May 23, 2020 at 5:51:49 PM UTC-5, qkumba wrote:
> No plans to include that one. It came as a private request, not a wishlist entry.
Gotcha. What is Slicks? I can't find any info on it. Is it a port of the old Commodore game by Digital Designs or the new 8bit-Slicks?
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Re: ProDOS port discussion [message #394928 is a reply to message #394906] |
Mon, 25 May 2020 01:21 |
anthonypaulo
Messages: 531 Registered: September 2013
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On Sunday, May 24, 2020 at 1:37:20 PM UTC-4, qkumba wrote:
> It's the modern version, just compressed to fit better.
Hey qkumba! A while ago you made a ProDos port of Ultima V and I'm now looking to start playing it. I have FloppyEmu (from BMOW) and getting the daisy chain option so I can boot from it and copy some games over to floppies. Is the version you made solely for playing on a hard drive, or are there 8 images that can be copied individually to floppies via, say, Copy II Plus? I ask because I would like my 7 yr old son (and eventually my 3 yr old) to have the floppy disk experience.
Thx!
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Re: ProDOS port discussion [message #394954 is a reply to message #394928] |
Mon, 25 May 2020 14:25 |
qkumba
Messages: 1584 Registered: March 2013
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Hi Anthony,
The port is solely for a hard drive, the purpose being to avoid the disk-swapping entirely.
Asimov has floppy-disk images ("Ultima V (4am crack).zip" is a clean version) which Copy II Plus can transfer to real floppies.
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Re: ProDOS port discussion [message #394966 is a reply to message #394954] |
Mon, 25 May 2020 14:54 |
anthonypaulo
Messages: 531 Registered: September 2013
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On Monday, May 25, 2020 at 2:25:56 PM UTC-4, qkumba wrote:
> Hi Anthony,
>
> The port is solely for a hard drive, the purpose being to avoid the disk-swapping entirely.
> Asimov has floppy-disk images ("Ultima V (4am crack).zip" is a clean version) which Copy II Plus can transfer to real floppies.
Ohhh that's perfect!! Would you happen to know if there is an Ultima IV version that is already patched for Mockingboard support on a GS, or do we still have to run that patch disk first?
Thanks!
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Re: ProDOS port discussion [message #394990 is a reply to message #394966] |
Tue, 26 May 2020 06:32 |
Alex Lee
Messages: 220 Registered: November 2012
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On 2020-05-25 18:54:08 +0000, Anthony Ortiz said:
> On Monday, May 25, 2020 at 2:25:56 PM UTC-4, qkumba wrote:
>> Hi Anthony,
>>
>> The port is solely for a hard drive, the purpose being to avoid the
>> disk-swapping entirely.
>> Asimov has floppy-disk images ("Ultima V (4am crack).zip" is a clean
>> version) which Copy II Plus can transfer to real floppies.
>
> Ohhh that's perfect!! Would you happen to know if there is an Ultima IV
> version that is already patched for Mockingboard support on a GS, or do
> we still have to run that patch disk first?
>
> Thanks!
Find the link to the 8-bit Games image from this blog I wrote:
https://www.whatisthe2gs.apple2.org.za/time-out-for-some-8-b it-fun-iigs-style/
Setup the 32meg disk image in Smartport mode for use on the FloppyEmu
and boot from it.
It includes qkumba's ProDOS friendly Ultima IV and V WITH the
Mockingboard and MIDI patches (that you have to run FIRST) and then you
can have the best possible experience with no disk swapping and playing
on the IIGS.
Alex
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Re: ProDOS port discussion [message #394997 is a reply to message #394990] |
Tue, 26 May 2020 10:29 |
anthonypaulo
Messages: 531 Registered: September 2013
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On Tuesday, May 26, 2020 at 6:32:50 AM UTC-4, Alex Lee wrote:
> On 2020-05-25 18:54:08 +0000, Anthony Ortiz said:
>
>> On Monday, May 25, 2020 at 2:25:56 PM UTC-4, qkumba wrote:
>>> Hi Anthony,
>>>
>>> The port is solely for a hard drive, the purpose being to avoid the
>>> disk-swapping entirely.
>>> Asimov has floppy-disk images ("Ultima V (4am crack).zip" is a clean
>>> version) which Copy II Plus can transfer to real floppies.
>>
>> Ohhh that's perfect!! Would you happen to know if there is an Ultima IV
>> version that is already patched for Mockingboard support on a GS, or do
>> we still have to run that patch disk first?
>>
>> Thanks!
>
> Find the link to the 8-bit Games image from this blog I wrote:
>
> https://www.whatisthe2gs.apple2.org.za/time-out-for-some-8-b it-fun-iigs-style/
>
> Setup the 32meg disk image in Smartport mode for use on the FloppyEmu
> and boot from it.
>
> It includes qkumba's ProDOS friendly Ultima IV and V WITH the
> Mockingboard and MIDI patches (that you have to run FIRST) and then you
> can have the best possible experience with no disk swapping and playing
> on the IIGS.
>
> Alex
Oh yes, I plan on doing this for sure, I'm still in awe that he was able to accomplish this at all! For now, however, I want to introduce my son to the joys of floppies and all the switching that comes with it, albeit reduced by virtue of having two drives instead of one. After a few years of this, right before his arms fall off, I'll introduce him to the invention of the Hard Drive.
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Re: ProDOS port discussion [message #395297 is a reply to message #395161] |
Wed, 03 June 2020 11:49 |
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Originally posted by: inexorabletash
Re: Archon
First off, thank you! (And for Archon II, although I haven't tested that yet.)
Two issues, from testing in Virtual ][ emulator.
(1) Movement sounds are absent. When playing, the pieces should make movement sounds when changing squares on the board or during combat: knights walk, unicorns gallop, phoenix flaps, etc. These sounds are present when using a .WOZ or cracks, but missing in your initial ProDOS port. The interface sounds and attack sounds are present, however.
(2) If started from a drive that is not in Slot 6, but there is a Disk II device in Slot 6, the drive will seek constantly during gameplay. Repro: configure Virtual ][ with a SCSI II card in Slot 7 with one Omnidisk, and a Disk II card in Slot 6 with one Disk II. Put the .po in the Slot 7 Omnidisk and start playing ; once you get to the play board, the Disk II will seek constantly. (If the .po is in a Slot 6 Omnidisk there is no such seeking.)
I seem to recall seeing #2 in a crack as well, so it may be a pre-existing issue.
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Re: ProDOS port discussion [message #395311 is a reply to message #395297] |
Wed, 03 June 2020 14:02 |
qkumba
Messages: 1584 Registered: March 2013
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> (1) Movement sounds are absent. When playing, the pieces should make movement sounds when changing squares on the board or during combat: knights walk, unicorns gallop, phoenix flaps, etc. These sounds are present when using a .WOZ or cracks, but missing in your initial ProDOS port. The interface sounds and attack sounds are present, however.
Thanks, I'll check on this.
> (2) If started from a drive that is not in Slot 6, but there is a Disk II device in Slot 6, the drive will seek constantly during gameplay. Repro: configure Virtual ][ with a SCSI II card in Slot 7 with one Omnidisk, and a Disk II card in Slot 6 with one Disk II. Put the .po in the Slot 7 Omnidisk and start playing ; once you get to the play board, the Disk II will seek constantly. (If the .po is in a Slot 6 Omnidisk there is no such seeking.)
>
> I seem to recall seeing #2 in a crack as well, so it may be a pre-existing issue.
It's a bug in the game which I don't know yet how to fix.
It's hitting $C0E9 by accident.
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Re: ProDOS port discussion [message #396089 is a reply to message #396087] |
Tue, 23 June 2020 15:08 |
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Originally posted by: Todd Holcomb
On Tuesday, June 23, 2020 at 12:22:51 PM UTC-5, qkumba wrote:
> It didn't fit (yet) on the TR image, so it's not in that collection, only Asimov for now.
And stuck in /pub/apple_II/incoming. :(
Is Total Replay becoming so large that it will eventually require two 32MB HD images?
Todd
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Re: ProDOS port discussion [message #396130 is a reply to message #396089] |
Wed, 24 June 2020 20:50 |
qkumba
Messages: 1584 Registered: March 2013
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> And stuck in /pub/apple_II/incoming. :(
Everything to those who wait. :-)
> Is Total Replay becoming so large that it will eventually require two 32MB HD images?
Kind of. After v4 releases, we'll separate the sports titles into their own volume (Total Sports or something), and hopefully free enough space for the remaining wishlist entries (maybe after some minor restructuring of the games list).
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Re: ProDOS port discussion [message #396137 is a reply to message #396130] |
Wed, 24 June 2020 23:20 |
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Originally posted by: fadden
On Wednesday, June 24, 2020 at 5:50:40 PM UTC-7, qkumba wrote:
>> Is Total Replay becoming so large that it will eventually require two 32MB HD images?
>
> Kind of. After v4 releases, we'll separate the sports titles into their own volume (Total Sports or something), and hopefully free enough space for the remaining wishlist entries (maybe after some minor restructuring of the games list).
The volume has ~300 uncompressed hi-res screens, mostly in TITLE.HGR, occupying about 2.4MB. You could recover about 1.5MB by compressing those with LZ4 (assuming they perform similarly to the corpus I used for LZ4FH testing), plus some more for the handful of DHGR screens.
Although, if the wish list is long enough, I suppose that just postpones the inevitable.
(BTW, is TITLE.HGR:HYPER.HEAD.ON supposed to just say "press Space to see screenshots"?)
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Re: ProDOS port discussion [message #396145 is a reply to message #396137] |
Thu, 25 June 2020 05:00 |
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Originally posted by: Denis Molony
On Thursday, 25 June 2020 13:20:39 UTC+10, fadden wrote:
> On Wednesday, June 24, 2020 at 5:50:40 PM UTC-7, qkumba wrote:
>>> Is Total Replay becoming so large that it will eventually require two 32MB HD images?
>>
>> Kind of. After v4 releases, we'll separate the sports titles into their own volume (Total Sports or something), and hopefully free enough space for the remaining wishlist entries (maybe after some minor restructuring of the games list).
>
> The volume has ~300 uncompressed hi-res screens, mostly in TITLE.HGR, occupying about 2.4MB. You could recover about 1.5MB by compressing those with LZ4 (assuming they perform similarly to the corpus I used for LZ4FH testing), plus some more for the handful of DHGR screens.
>
> Although, if the wish list is long enough, I suppose that just postpones the inevitable.
>
> (BTW, is TITLE.HGR:HYPER.HEAD.ON supposed to just say "press Space to see screenshots"?)
Apparently they have decided to compress the hi-res screens with a program called Exomizer. This results in files being stored as BIN, with no real way of knowing what they were originally. I just hope they adopt a standard header that describes the original file.
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Re: ProDOS port discussion [message #396156 is a reply to message #396137] |
Thu, 25 June 2020 10:40 |
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Originally posted by: Frank M.
On Wednesday, June 24, 2020 at 8:20:39 PM UTC-7, fadden wrote:
> On Wednesday, June 24, 2020 at 5:50:40 PM UTC-7, qkumba wrote:
>>> Is Total Replay becoming so large that it will eventually require two 32MB HD images?
>>
>> Kind of. After v4 releases, we'll separate the sports titles into their own volume (Total Sports or something), and hopefully free enough space for the remaining wishlist entries (maybe after some minor restructuring of the games list).
>
> The volume has ~300 uncompressed hi-res screens, mostly in TITLE.HGR, occupying about 2.4MB. You could recover about 1.5MB by compressing those with LZ4 (assuming they perform similarly to the corpus I used for LZ4FH testing), plus some more for the handful of DHGR screens.
>
> Although, if the wish list is long enough, I suppose that just postpones the inevitable.
>
> (BTW, is TITLE.HGR:HYPER.HEAD.ON supposed to just say "press Space to see screenshots"?)
TITLE.HGR has to be uncompressed since it's being used for the search mode ("hot path" as 4am called it). Compression would slow down displaying the image as you scroll or type in a game name.
The other hires screens are uncompressed in the source code, and compressed on compile. Exomizer reduces the file size even more than LZ4 (at the expense of speed). These are used for the action shots which uncompress while another image is being displayed, so speed isn't actually necessary.
Demos could be removed by moving to a prelaunch-style system rather than using binaries. Would be a ton of work to create the hundred or so description files though.
The main problem is that the games list that lives in the language card is full. Even if there was free space on the disk image, there's no room for new entries in RAM.
Hyper Head On doesn't actually have a hires title screen (it shows the info in text mode).
f
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Re: ProDOS port discussion [message #396157 is a reply to message #396156] |
Thu, 25 June 2020 11:06 |
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Originally posted by: fadden
On Thursday, June 25, 2020 at 7:40:49 AM UTC-7, Frank M. wrote:
> TITLE.HGR has to be uncompressed since it's being used for the search mode ("hot path" as 4am called it). Compression would slow down displaying the image as you scroll or type in a game name.
That makes sense. I was a little confused why everything else was squeezed into tiny packages and the hi-res title screens were left alone.
OTOH, on a classic system the reduced disk access balances the compression overhead; it's a performance win on a 5.25" floppy, but not so much on SSD + DMA. ( https://youtu.be/Wwg84nIkRZU?t=36 )
> The main problem is that the games list that lives in the language card is full. Even if there was free space on the disk image, there's no room for new entries in RAM.
Yowza.
> Hyper Head On doesn't actually have a hires title screen (it shows the info in text mode).
Ah. I stumbled over it and it just seemed a little odd. :-)
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Re: ProDOS port discussion [message #396158 is a reply to message #396157] |
Thu, 25 June 2020 11:55 |
qkumba
Messages: 1584 Registered: March 2013
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With the image being 32Mb, we're not running anything from floppies anymore. :-)
The advantange of uncompressed titles is that you can hold down the arrow key and blast through the titles.
Total Adventure is on the list, after Total Sports and then a Total Sierra package (almost 32Mb by itself).
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Re: ProDOS port discussion [message #396161 is a reply to message #396158] |
Thu, 25 June 2020 13:43 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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World Games is now available, but don't let the swapfile become sparse because then it won't work.
I'm going to re-release with some code to rewrite the file to avoid that problem.
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Re: ProDOS port discussion [message #396268 is a reply to message #391942] |
Sun, 28 June 2020 15:29 |
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Originally posted by: Todd Holcomb
Loved the recent Juiced GS article - thanks for sharing your methods!
And thanks for all your work creating these massive collections of Apple II games. I'm playing a lot of quality games that I hadn't even heard of "back in the day."
Todd
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Re: ProDOS port discussion [message #397805 is a reply to message #396887] |
Thu, 13 August 2020 08:57 |
ian kim
Messages: 117 Registered: August 2013
Karma: 0
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On Wednesday, July 22, 2020 at 6:22:20 AM UTC+9, qkumba wrote:
> World Games is fixed now to avoid the "don't let the swapfile become sparse" issue.
Thanks for your great work for APPLE II enthusiasts.
I also like to play games in Total Replay.
But, in my SD DISK II plus, There are some non-working games.
In CFFA works but, not all in SD DISK II (Block device).
I checked but, it looks some of Prodos patches doesn't properly support block device.
Could you help to make it work on block device(Not smart port and the R/W driver is in Boot ROM and I'm using it slot 6)
If you need more detailed information, I can explain more.
Thank you in advance.
Ian Kim
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Re: ProDOS port discussion [message #398197 is a reply to message #391942] |
Wed, 19 August 2020 21:13 |
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Originally posted by: Todd Holcomb
> Alien Mind.
> Yes, the IIGS title. ROM3 and CFFA2 (not using extended SmartPort) compatible.
> Preloaded with Alex Lee's save games.
Sweet - thanks! Where can we download this from? It's not in the usual spots...
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Re: ProDOS port discussion [message #398199 is a reply to message #398185] |
Wed, 19 August 2020 23:12 |
ian kim
Messages: 117 Registered: August 2013
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On Thursday, August 20, 2020 at 4:42:19 AM UTC+9, qkumba wrote:
> Please tell me which titles don't work and I'll fix them.
HI, qkumba,
I'm glad to contact the great programmer for the APPLE II.
Most Games are work nice with SD DISK II Plus but, only some games doesn't work properly.
APPLE //e Platinum.
No other card on slot except SD DISK II Plus V2.5(Slot #6)
Tested with Total replay 4.0
Airheart;
it shows the starting title but, doesn't go next properly. After the title screen, it ruins some black lines on HGR and hangs.
ARKANOID;
It doesn't start just blank.
Flight Simulator II;
It doesn't start just blank.
I didn't test all of the games.
I will let you know if I could find more non-working games.
Thanks;
Ian Kim
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Re: ProDOS port discussion [message #398213 is a reply to message #398199] |
Thu, 20 August 2020 12:24 |
Tempest
Messages: 529 Registered: November 2012
Karma: 0
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On Wednesday, August 19, 2020 at 11:12:25 PM UTC-4, ian kim wrote:
> On Thursday, August 20, 2020 at 4:42:19 AM UTC+9, qkumba wrote:
>> Please tell me which titles don't work and I'll fix them.
>
> HI, qkumba,
>
> I'm glad to contact the great programmer for the APPLE II.
>
> Most Games are work nice with SD DISK II Plus but, only some games doesn't work properly.
>
> APPLE //e Platinum.
> No other card on slot except SD DISK II Plus V2.5(Slot #6)
>
> Tested with Total replay 4.0
>
> Airheart;
> it shows the starting title but, doesn't go next properly. After the title screen, it ruins some black lines on HGR and hangs.
>
> ARKANOID;
> It doesn't start just blank.
>
> Flight Simulator II;
> It doesn't start just blank.
>
> I didn't test all of the games.
> I will let you know if I could find more non-working games.
>
> Thanks;
> Ian Kim
I just tried all three of those on my Enhanced IIe (with SCSI Card Rev C and a SCSI HD) and they all worked fine.
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Re: ProDOS port discussion [message #398234 is a reply to message #398197] |
Thu, 20 August 2020 18:20 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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>> Alien Mind.
> Sweet - thanks! Where can we download this from? It's not in the usual spots...
It's in my directory on Asimov as of today.
Remember to thank the Asimov admin. :-)
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Re: ProDOS port discussion [message #398245 is a reply to message #398234] |
Thu, 20 August 2020 22:30 |
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Originally posted by: Todd Holcomb
On Thursday, August 20, 2020 at 5:20:28 PM UTC-5, qkumba wrote:
> It's in my directory on Asimov as of today.
> Remember to thank the Asimov admin. :-)
Got it - thanks! Is there any way to run this from a GSOS folder on a HD or will it only run by booting directly from the Alien Mind HD image?
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Re: ProDOS port discussion [message #398259 is a reply to message #398245] |
Fri, 21 August 2020 13:55 |
qkumba
Messages: 1584 Registered: March 2013
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I converted to files so that you don't need to boot directly.
You can copy those files to any HD image and run from there.
For GS/OS, just click on the "ALIEN.MIND" file.
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Re: ProDOS port discussion [message #398265 is a reply to message #398259] |
Fri, 21 August 2020 17:42 |
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Originally posted by: Todd Holcomb
On Friday, August 21, 2020 at 12:55:51 PM UTC-5, qkumba wrote:
> I converted to files so that you don't need to boot directly.
> You can copy those files to any HD image and run from there.
> For GS/OS, just click on the "ALIEN.MIND" file.
I'm assuming you mean click on the Loader.System file. I can't get it to run from my HD on my GS or in Sweet 16 - it freezes at the ProDOS screen, even if I try to run it from your HD image. I've tried it with all inits off in GSOS 6.0.3 and 6.0.4 and it still freezes. I can only get it to run if I boot directly from your HD image.
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Re: ProDOS port discussion [message #398267 is a reply to message #398265] |
Fri, 21 August 2020 18:27 |
qkumba
Messages: 1584 Registered: March 2013
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Right, Loader.System, not the Alien.Mind file for GS/OS.
Anyway, don't run with Sweet 16. It's not a viable emulator anymore.
Try with MAME or GSPlus or something.
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Re: ProDOS port discussion [message #398269 is a reply to message #398267] |
Fri, 21 August 2020 20:07 |
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Originally posted by: Todd Holcomb
On Friday, August 21, 2020 at 5:27:33 PM UTC-5, qkumba wrote:
> Right, Loader.System, not the Alien.Mind file for GS/OS.
> Anyway, don't run with Sweet 16. It's not a viable emulator anymore.
> Try with MAME or GSPlus or something.
It doesn't work on my real IIgs either unless I boot directly from your HD image.
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Re: ProDOS port discussion [message #398271 is a reply to message #398269] |
Fri, 21 August 2020 21:31 |
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Originally posted by: Todd Holcomb
On Friday, August 21, 2020 at 7:07:14 PM UTC-5, Todd Holcomb wrote:
> On Friday, August 21, 2020 at 5:27:33 PM UTC-5, qkumba wrote:
>> Right, Loader.System, not the Alien.Mind file for GS/OS.
>> Anyway, don't run with Sweet 16. It's not a viable emulator anymore.
>> Try with MAME or GSPlus or something.
>
> It doesn't work on my real IIgs either unless I boot directly from your HD image.
From Alex Lee on FaceBook:
"It won’t run from GS/OS. It’ll only run from ProDOS 8. "
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