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AGATE [message #383735] Thu, 09 May 2019 03:12 Go to next message
Anonymous
Karma:
Originally posted by: Anthony Adverse

The way it comes, AGATE appears to be in mono DHGR, with different shaped fonts to represent different colours... Is there any reason you couldn't just make the different fonts, different colours and display them that way? Otherwise it seems to be a good solid ANSI emulation.

A
Re: AGATE [message #383739 is a reply to message #383735] Thu, 09 May 2019 11:27 Go to previous messageGo to next message
scott is currently offline  scott
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Registered: February 2012
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Senior Member
In article <ca95964f-1cdd-4215-a7ef-75c8c703c6f7@googlegroups.com>,
Anthony Adverse <the.ertceps@gmail.com> wrote:
> The way it comes, AGATE appears to be in mono DHGR, with different
> shaped fonts to represent different colours... Is there any reason you
> couldn't just make the different fonts, different colours and display
> them that way? Otherwise it seems to be a good solid ANSI emulation.

Insufficient resolution. You'd get nowhere near 80 columns if you tried to
render color text. I'm not even sure that 40-column color text would be
legible.

Keep in mind that the effective color resolution (whether HR or DHR) is only
140x192. You can fudge that a little bit upward with techniques similar to
what we'd now call subpixel antialiasing, but not by much.

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Re: AGATE [message #383748 is a reply to message #383735] Thu, 09 May 2019 16:42 Go to previous messageGo to next message
gids.rs is currently offline  gids.rs
Messages: 1395
Registered: October 2012
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Senior Member
On Thursday, May 9, 2019 at 1:12:35 AM UTC-6, Anthony Adverse wrote:
> The way it comes, AGATE appears to be in mono DHGR, with different shaped fonts to represent different colours... Is there any reason you couldn't just make the different fonts, different colours and display them that way? Otherwise it seems to be a good solid ANSI emulation.



You can create a somewhat readable color font at 4 color pixels wide. 3 pixels for the character and 1 for the spacing. 4 into 140 gives 32 characters per screen line. Only the M,N and W characters are indistinguishable. But for the most part, the text is somewhat readable.
Re: AGATE [message #383756 is a reply to message #383748] Thu, 09 May 2019 19:22 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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Registered: October 2012
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On Thu, 9 May 2019, I am Rob wrote:

> On Thursday, May 9, 2019 at 1:12:35 AM UTC-6, Anthony Adverse wrote:
>> The way it comes, AGATE appears to be in mono DHGR, with different shaped fonts to represent different colours... Is there any reason you couldn't just make the different fonts, different colours and display them that way? Otherwise it seems to be a good solid ANSI emulation.
>
>
>
> You can create a somewhat readable color font at 4 color pixels wide.
> 3 pixels for the character and 1 for the spacing. 4 into 140 gives 32
> characters per screen line. Only the M,N and W characters are
> indistinguishable. But for the most part, the text is somewhat
> readable.
>

#.#. ##.. #.#. .... .... ....
###. #.#. #.#. .... .... ....
#.#. #.#. #.#. #.#. ##.. #.#.
#.#. #.#. #.#. ###. #.#. #.#.
#.#. #.#. #.#. #.#. #.#. #.#.
#.#. #.#. ###. #.#. #.#. ###.
#.#. #.#. #.#. #.#. #.#. #.#.
..... .... .... .... .... ....

There's ways to make those letters distinct, I think.

-uso.
Re: AGATE [message #383763 is a reply to message #383739] Thu, 09 May 2019 23:45 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Anthony Adverse

> Insufficient resolution. You'd get nowhere near 80 columns if you tried to
> render color text. I'm not even sure that 40-column color text would be
> legible.
>
> Keep in mind that the effective color resolution (whether HR or DHR) is only
> 140x192. You can fudge that a little bit upward with techniques similar to
> what we'd now call subpixel antialiasing, but not by much.

Thats a shame, its a good solid ANSI emulation but if something requires you to have color its a bit hard figuring out which is which. Maybe we should put this on the quest board for THGR :) A 3 pixel character would have to be a bit hard to read surely?

A
Re: AGATE [message #383764 is a reply to message #383763] Fri, 10 May 2019 00:08 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 2039
Registered: October 2012
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Senior Member
On Thu, 9 May 2019, Anthony Adverse wrote:

> Thats a shame, its a good solid ANSI emulation but if something requires
> you to have color its a bit hard figuring out which is which. Maybe we
> should put this on the quest board for THGR :) A 3 pixel character
> would have to be a bit hard to read surely?

Might be easier than you think. Flex Type did it to get 70-column text on
a bogstock ][+.

-uso.
Re: AGATE [message #383765 is a reply to message #383764] Fri, 10 May 2019 00:39 Go to previous message
Anonymous
Karma:
Originally posted by: Anthony Adverse

On Friday, May 10, 2019 at 2:08:42 PM UTC+10, Steve Nickolas wrote:
> On Thu, 9 May 2019, Anthony Adverse wrote:
>
>> Thats a shame, its a good solid ANSI emulation but if something requires
>> you to have color its a bit hard figuring out which is which. Maybe we
>> should put this on the quest board for THGR :) A 3 pixel character
>> would have to be a bit hard to read surely?
>
> Might be easier than you think. Flex Type did it to get 70-column text on
> a bogstock ][+.
>
> -uso.

You know somewhere between 70 and 80 would probably just about be ok... theres not a lot of stuff that goes out full 80 wide.. while I'm saying that, there probably is and I don't realise it. What would you do with the remainder of the 80 wrap or truncate? Anyhoo, its all well beyond my meagre skills.

A
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