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Re: ProDOS port bug report [message #411111 is a reply to message #411050] Mon, 20 September 2021 08:04 Go to previous messageGo to next message
Anonymous
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Originally posted by: alup...@gmail.com

On Saturday, September 18, 2021 at 7:13:21 AM UTC+8, qkumba wrote:
> Thanks, I look forward to the report.
> We're getting closer to a collection. Curse of the Azure Bonds boots. I'm just working to remove the prompts.

Awesome!

As for PoR, I now believe it has something to do with the ProDOS version:
1. I am using AppleWin v1.30.4.0. No command-line parameters.
2. If I just boot from your .po disk everything seems alright (see reproduction steps below).
3. However, if I transfer the full content to my 2nd HD (S7/D2) and boot from my 1st HD (ProDOS v2.0.3), I can now reliably reproduce the problem.
4. I see you are using v1.8. I got the same problem with v1.9. However, there seems no problems with JB's v2.4.2

Reproduction steps:
1. After the game is fully loaded (run loader.system, Y for sound, N for joystick, Y for fast mode (my ApplWin is running at 3MHz)), choose "Play Game"
2. Choose "Load Saved Game" -> "Yes", and then "Begin Adventuring"
3. The first item "MOVE" in the bottom is now selected. Press return to use "I,J,K,M" to move.
4. In the middle you can see your direction which is W(est) now. Hit J twice to see the door and use I to exit.
5. K to face S(outh), I to move forward to (0:15 6,1), J to face E(ast) and I to enter.
6. This is the dueling ground. Just follow the prompt to get TEST into a duel.

Expected results: you can see your character in full with a black square background. If you hit return on MOVE and use the "3" key you can move it to its opponent on the right.

Problem encountered: with ProDOS v1.9 & v2.0.3 you can only see a black square, Nor can you see your opponent in full.
Re: ProDOS port bug report [message #411116 is a reply to message #411111] Mon, 20 September 2021 13:57 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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That is a superb bug report! Unfortunately, I still can't reproduce the effect using v1.9.
I suspect an uninitialised memory location, based on that description.
Could you share with me a save-state before accepting the duel, and the hard-disk image?
I want to do a side-by-side debugging with my working version to see where they differ.
Re: ProDOS port bug report [message #411121 is a reply to message #411116] Mon, 20 September 2021 22:28 Go to previous messageGo to next message
Anonymous
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Originally posted by: alup...@gmail.com

On Tuesday, September 21, 2021 at 1:57:36 AM UTC+8, qkumba wrote:
> That is a superb bug report! Unfortunately, I still can't reproduce the effect using v1.9.
> I suspect an uninitialised memory location, based on that description.
> Could you share with me a save-state before accepting the duel, and the hard-disk image?
> I want to do a side-by-side debugging with my working version to see where they differ.

I can do that, but need your help finding a place to upload my save-state file.

Also, I am able to trim down the SW env further to reproduce this issue:
1. S6/D1: the ProDOS v1.9 (my disk is "525-Apple II System Utilities v3.2 (ProDOS8 v1.9 1990).dsk", probably from https://mirrors.apple2.org.za/ftp.apple.asimov.net/images/ma sters/prodos/Apple%20II%20System%20Utilities%20v3.2%20%28Pro DOS8%20v1.9%201990%29.dsk )
2. S7/D1: your .po image

Since you disk is bootable, I need to do Ctrl-F2 during power on to interrupt it and boot the floppy. I also did a comparison using the same method and can confirm JB's v2.4.2 does NOT have this problem.
Re: ProDOS port bug report [message #411126 is a reply to message #411121] Tue, 21 September 2021 12:52 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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Yes! I see it now. Thanks, I will fix it.
Re: ProDOS port bug report [message #411127 is a reply to message #411126] Tue, 21 September 2021 13:44 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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It's uninitialised memory that happens to be zero when booted from floppy, but sometimes non-zero when booted from ProDOS.
Re: ProDOS port bug report [message #411128 is a reply to message #411127] Tue, 21 September 2021 13:51 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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Fixed.
http://pferrie.epizy.com/misc/tmp/pool%20of%20radiance%20PRO DOS%20(san%20inc%20crack).zip
Re: ProDOS port bug report [message #411138 is a reply to message #411128] Wed, 22 September 2021 02:00 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: alup...@gmail.com

On Wednesday, September 22, 2021 at 1:51:12 AM UTC+8, qkumba wrote:
> Fixed.
> http://pferrie.epizy.com/misc/tmp/pool%20of%20radiance%20PRO DOS%20(san%20inc%20crack).zip

YES!! It works :-) :-)

Thanks a million, qkumba. You are just so awesome in many ways.

I will keep playing it and wait for your next ports. Meanwhile, I am also gathering the necessary information to see how I can do a GBC-like companion for AppleWin. Might also need your help later ;-)
Re: ProDOS port bug report [message #411140 is a reply to message #411138] Wed, 22 September 2021 03:44 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: alup...@gmail.com

On Wednesday, September 22, 2021 at 2:00:52 PM UTC+8, alup...@gmail.com wrote:
> On Wednesday, September 22, 2021 at 1:51:12 AM UTC+8, qkumba wrote:
>> Fixed.
>> http://pferrie.epizy.com/misc/tmp/pool%20of%20radiance%20PRO DOS%20(san%20inc%20crack).zip
>
> YES!! It works :-) :-)
>
> Thanks a million, qkumba. You are just so awesome in many ways.
>
> I will keep playing it and wait for your next ports. Meanwhile, I am also gathering the necessary information to see how I can do a GBC-like companion for AppleWin. Might also need your help later ;-)

BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (a separate file for characters/parties/save games?) but like I said your magic is all it takes :-D
Re: ProDOS port bug report [message #411143 is a reply to message #411140] Wed, 22 September 2021 11:08 Go to previous messageGo to next message
Tempest is currently offline  Tempest
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On Wednesday, September 22, 2021 at 3:44:54 AM UTC-4, A. Lupin wrote:
> BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (a separate file for characters/parties/save games?) but like I said your magic is all it takes :-D
I think the only time that would be used in is Curse of the Azure Bonds. None of the other Forgotten Realms games were released on the Apple and only the first Dragonlance game was released. I always wondered if it would be possible to port the missing games because they mostly use the same engines (at least Secret of the Silver Blades, Death Knights of Krynn, and Gateway to the Savage Frontier). The C64 got those.
Re: ProDOS port bug report [message #411144 is a reply to message #411138] Wed, 22 September 2021 12:43 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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> YES!! It works :-) :-)

Great. :-)

> Thanks a million, qkumba. You are just so awesome in many ways.

Blush. Thanks.

> I will keep playing it and wait for your next ports. Meanwhile, I am also gathering the necessary information to see how I can do a GBC-like companion for AppleWin. Might also need your help later ;-)

Okay, I will wait for that. :-)
Re: ProDOS port bug report [message #411145 is a reply to message #411138] Wed, 22 September 2021 12:43 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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> YES!! It works :-) :-)

Great. :-)

> Thanks a million, qkumba. You are just so awesome in many ways.

Blush. Thanks.

> I will keep playing it and wait for your next ports. Meanwhile, I am also gathering the necessary information to see how I can do a GBC-like companion for AppleWin. Might also need your help later ;-)

Okay, I will wait for that. :-)
Re: ProDOS port bug report [message #411146 is a reply to message #411140] Wed, 22 September 2021 12:46 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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> BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (a separate file for characters/parties/save games?) but like I said your magic is all it takes :-D

:-) It's the same problem with Wizardry I -> II.
I'm thinking to make a separate program that you run, which could copy the save data from one port to the other, rather than trying to make the game itself know how to do that.
However, for sure it's on my list. It's a required feature.
Re: ProDOS port bug report [message #411152 is a reply to message #411143] Wed, 22 September 2021 20:14 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Wednesday, September 22, 2021 at 11:08:02 PM UTC+8, Tempest wrote:
> On Wednesday, September 22, 2021 at 3:44:54 AM UTC-4, A. Lupin wrote:
>> BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (a separate file for characters/parties/save games?) but like I said your magic is all it takes :-D
> I think the only time that would be used in is Curse of the Azure Bonds. None of the other Forgotten Realms games were released on the Apple and only the first Dragonlance game was released. I always wondered if it would be possible to port the missing games because they mostly use the same engines (at least Secret of the Silver Blades, Death Knights of Krynn, and Gateway to the Savage Frontier). The C64 got those.

Yeah, on AP2 CoK is the last AD&D RPG from SSI, and C64 got a few more. Not sure if the AP2 engine can handle the later releases, but that does give me some very intriguing ideas ;-) Will do some deep investigation and see if I can come up with something exciting.
Re: ProDOS port bug report [message #411154 is a reply to message #411146] Wed, 22 September 2021 20:22 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Thursday, September 23, 2021 at 12:46:08 AM UTC+8, qkumba wrote:
>> BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (a separate file for characters/parties/save games?) but like I said your magic is all it takes :-D
> :-) It's the same problem with Wizardry I -> II.
> I'm thinking to make a separate program that you run, which could copy the save data from one port to the other, rather than trying to make the game itself know how to do that.
> However, for sure it's on my list. It's a required feature.

Apparently you are very experienced on this :-D I will leave the rest to your able hands.

This could also act as an add-on to my (imaginary for now) RPG Companion for AppleWin: as long as you have an execution mode to use command-line params (forgot the specific name in ProDOS) to specify from/to/names/etc. instead of the UI, it could do a RPC-like invocation from Windows to complete this task. Neat, eh ;-)
Re: ProDOS port bug report [message #411159 is a reply to message #411154] Thu, 23 September 2021 00:43 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Not Dr. Tom

In reply to "A. Lupin" who wrote the following:

> This could also act as an add-on to my (imaginary for now) RPG Companion fo=
> r AppleWin: as long as you have an execution mode to use command-line param=
> s (forgot the specific name in ProDOS) to specify from/to/names/etc. instea=
> d of the UI, it could do a RPC-like invocation from Windows to complete thi=
> s task. Neat, eh ;-)

Are you aware of:
https://github.com/hasseily/AppleWin-Companion



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Re: ProDOS port bug report [message #411160 is a reply to message #411159] Thu, 23 September 2021 02:44 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Thursday, September 23, 2021 at 12:43:53 PM UTC+8, Not Dr. Tom wrote:
> In reply to "A. Lupin" who wrote the following:
>
>> This could also act as an add-on to my (imaginary for now) RPG Companion fo=
>> r AppleWin: as long as you have an execution mode to use command-line param=
>> s (forgot the specific name in ProDOS) to specify from/to/names/etc. instea=
>> d of the UI, it could do a RPC-like invocation from Windows to complete thi=
>> s task. Neat, eh ;-)
>
> Are you aware of:
> https://github.com/hasseily/AppleWin-Companion
>
>
>
> --
> ----------------------------------------- --- -- -
> Posted with NewsLeecher v7.0 Final
> Free Newsreader @ http://www.newsleecher.com/
> ------------------------------- ----- ---- -- -

Wow... This is such a great find for me. I definitely will give it a try soon. Thanks!
Re: ProDOS port bug report [message #411749 is a reply to message #411160] Thu, 07 October 2021 16:58 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Lorne Lavine

Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.
Re: ProDOS port bug report [message #411768 is a reply to message #411749] Thu, 07 October 2021 23:48 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Friday, October 8, 2021 at 4:58:36 AM UTC+8, thedigit...@gmail.com wrote:
> Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.

Can confirm this:
AppleWin v1.30.4
2 HD's in S7, D1/D2. MM1 copied to D2.
ProDOS8 v2.4.2 by JB
1. Load the game. Press "Esc"
2. "V" to view all characters
3. "C" to see Zenon III, and the game crashes immediately after showing one line on the top.
Re: ProDOS port bug report [message #411769 is a reply to message #411768] Fri, 08 October 2021 00:42 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Friday, October 8, 2021 at 11:48:12 AM UTC+8, A. Lupin wrote:
> On Friday, October 8, 2021 at 4:58:36 AM UTC+8, thedigit...@gmail.com wrote:
>> Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.
> Can confirm this:
> AppleWin v1.30.4
> 2 HD's in S7, D1/D2. MM1 copied to D2.
> ProDOS8 v2.4.2 by JB
> 1. Load the game. Press "Esc"
> 2. "V" to view all characters
> 3. "C" to see Zenon III, and the game crashes immediately after showing one line on the top.

Does not have this issue with "Might and Magic (woz-a-day collection).zip"
Re: ProDOS port bug report [message #411807 is a reply to message #411749] Sat, 09 October 2021 17:26 Go to previous messageGo to next message
magnusfalkirk is currently offline  magnusfalkirk
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On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:
> Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.


Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.

Just my two copper pieces worth,
magnus
Re: ProDOS port bug report [message #411815 is a reply to message #411807] Sun, 10 October 2021 07:57 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Sunday, October 10, 2021 at 5:26:27 AM UTC+8, magnusfalkirk wrote:
> On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:
>> Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.
> Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.
>
> Just my two copper pieces worth,
> magnus

Interesting finding. And I did some more test: With the same config of mine, MM1 does show only the information above. However, pressing Return made the game reading almost the entire Track 0 and sent you back to the C/V/# menu.

As a comparison, doing the same with other characters will display the full info, and Return will do nothing. Only ESC will get you back to the full roster screen.
Re: ProDOS port bug report [message #411816 is a reply to message #411815] Sun, 10 October 2021 08:01 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Sunday, October 10, 2021 at 7:57:20 PM UTC+8, A. Lupin wrote:
> On Sunday, October 10, 2021 at 5:26:27 AM UTC+8, magnusfalkirk wrote:
>> On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:
>>> Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.
>> Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.
>>
>> Just my two copper pieces worth,
>> magnus
> Interesting finding. And I did some more test: With the same config of mine, MM1 does show only the information above. However, pressing Return made the game reading almost the entire Track 0 and sent you back to the C/V/# menu.
>
> As a comparison, doing the same with other characters will display the full info, and Return will do nothing. Only ESC will get you back to the full roster screen.

To be clear, I don't think its Track 0 as the game was loaded from HD. Just that AppleWin might not have updated the Track part in the T/S area.
Re: ProDOS port bug report [message #411817 is a reply to message #411816] Sun, 10 October 2021 08:11 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Sunday, October 10, 2021 at 8:01:08 PM UTC+8, A. Lupin wrote:
> On Sunday, October 10, 2021 at 7:57:20 PM UTC+8, A. Lupin wrote:
>> On Sunday, October 10, 2021 at 5:26:27 AM UTC+8, magnusfalkirk wrote:
>>> On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:
>>>> Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you try to view an Archer, it crashes.
>>> Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.
>>>
>>> Just my two copper pieces worth,
>>> magnus
>> Interesting finding. And I did some more test: With the same config of mine, MM1 does show only the information above. However, pressing Return made the game reading almost the entire Track 0 and sent you back to the C/V/# menu.
>>
>> As a comparison, doing the same with other characters will display the full info, and Return will do nothing. Only ESC will get you back to the full roster screen.
> To be clear, I don't think its Track 0 as the game was loaded from HD. Just that AppleWin might not have updated the Track part in the T/S area.

(Sorry for so many follow-ups from me)
Actually I am quite puzzled by the changes in the T/S area. No other games on my HD do that; only the HD light is blinking. Isn't that supposed for floppy drives only?
Re: ProDOS port bug report [message #412280 is a reply to message #411817] Wed, 10 November 2021 12:31 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I found _a_ problem. The image was corrupted somehow. I've fixed it and uploaded again.
Please test http://pferrie.epizy.com/misc/tmp/might%20and%20magic%20PROD OS%20(san%20inc%20pack).zip
If it works then I'll update Asimov, too.
Re: ProDOS port bug report [message #412281 is a reply to message #411817] Wed, 10 November 2021 12:31 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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> Actually I am quite puzzled by the changes in the T/S area. No other games on my HD do that; only the HD light is blinking. Isn't that supposed for floppy drives only?

That was a side-effect of the corrupted instructions - it was hitting random memory location, which happened to turn on the drive light.
Re: ProDOS port bug report [message #412283 is a reply to message #412280] Wed, 10 November 2021 12:52 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Lorne Lavine

On Wednesday, November 10, 2021 at 9:31:12 AM UTC-8, qkumba wrote:
> I found _a_ problem. The image was corrupted somehow. I've fixed it and uploaded again.
> Please test http://pferrie.epizy.com/misc/tmp/might%20and%20magic%20PROD OS%20(san%20inc%20pack).zip
> If it works then I'll update Asimov, too.

Awesome, that fixed it! Thanks so much for your efforts.
Re: ProDOS port bug report [message #412349 is a reply to message #412281] Tue, 16 November 2021 19:09 Go to previous messageGo to next message
Alex Lee is currently offline  Alex Lee
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On 2021-11-10 17:31:52 +0000, qkumba said:

>>
>> Actually I am quite puzzled by the changes in the T/S area. No other
>> games on my HD do that; only the HD light is blinking. Isn't that
>> supposed for floppy drives only?
>
> That was a side-effect of the corrupted instructions - it was hitting
> random memory location, which happened to turn on the drive light.

Did this fix end up getting uploaded to Asimov?

Alex
Re: ProDOS port bug report [message #412621 is a reply to message #412283] Fri, 03 December 2021 21:59 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Thursday, November 11, 2021 at 1:52:12 AM UTC+8, thedigit...@gmail.com wrote:
> On Wednesday, November 10, 2021 at 9:31:12 AM UTC-8, qkumba wrote:
>> I found _a_ problem. The image was corrupted somehow. I've fixed it and uploaded again.
>> Please test http://pferrie.epizy.com/misc/tmp/might%20and%20magic%20PROD OS%20(san%20inc%20pack).zip
>> If it works then I'll update Asimov, too.
> Awesome, that fixed it! Thanks so much for your efforts.

Another happy gamer here with this fix :-) Awesome work, qkumba!
Re: ProDOS port bug report [message #412622 is a reply to message #412349] Fri, 03 December 2021 22:01 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: A. Lupin

On Wednesday, November 17, 2021 at 8:09:25 AM UTC+8, Alex Lee wrote:
> On 2021-11-10 17:31:52 +0000, qkumba said:
>
>>>
>>> Actually I am quite puzzled by the changes in the T/S area. No other
>>> games on my HD do that; only the HD light is blinking. Isn't that
>>> supposed for floppy drives only?
>>
>> That was a side-effect of the corrupted instructions - it was hitting
>> random memory location, which happened to turn on the drive light.
> Did this fix end up getting uploaded to Asimov?
>
> Alex

Don't think so, certainly not on the ZA mirror yet. Hope this will remind qkumba to upload the fix.
Re: ProDOS port bug report [message #412645 is a reply to message #412622] Sun, 05 December 2021 16:28 Go to previous message
qkumba is currently offline  qkumba
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It did, and it's been moved already.
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