Re: ProDOS port announce [message #385235 is a reply to message #385226] |
Sat, 20 July 2019 09:06 |
qkumba
Messages: 1584 Registered: March 2013
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>> The Bilestoad 22k file.
>
> Does this include bug fixes from the older release? Same question for
> BC's Quest for Tires and a couple of other ones as well.
If you have details, please add them to the ProDOS bug report thread, and then I'll check.
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Re: ProDOS port announce [message #385351 is a reply to message #385235] |
Mon, 22 July 2019 21:20 |
qkumba
Messages: 1584 Registered: March 2013
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Aztec.
I have tried repeatedly over months to make a compressed version, but the game reads and writes to essentially random locations over the whole disk, so today I gave up and just wrapped the disk image.
ProRWTS is literally booting the disk and translating the DOS sectors to ProDOS blocks.
At least it works.
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Re: ProDOS port announce [message #386178 is a reply to message #386172] |
Tue, 20 August 2019 01:41 |
Polymorph
Messages: 206 Registered: October 2012
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On Tuesday, August 20, 2019 at 11:59:46 AM UTC+10, qkumba wrote:
>> Sea Dragon
>
> High scores are saved in SEA.DRAGON.4.
Oooh, I do love me some Sea Dragon!
Approaching maximum damage! <BEEP!><BEEP!><BEEP!><BEEP!> ;-)
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Re: ProDOS port announce [message #386552 is a reply to message #386551] |
Fri, 30 August 2019 00:35 |
qkumba
Messages: 1584 Registered: March 2013
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> Knights of Legend.
I haven't tried installing a new region, though. That seems unlikely to work since there's no way to insert a disk.
I can make another version with another region installed, though, if anyone has one.
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Re: ProDOS port announce [message #386558 is a reply to message #386552] |
Fri, 30 August 2019 14:00 |
Tempest
Messages: 529 Registered: November 2012
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On Friday, August 30, 2019 at 12:35:13 AM UTC-4, qkumba wrote:
>> Knights of Legend.
>
> I haven't tried installing a new region, though. That seems unlikely to work since there's no way to insert a disk.
> I can make another version with another region installed, though, if anyone has one.
Thank you for this! The disk swapping in the original is insane.
Is the region thing like an expansion pack? Did they make any?
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Re: ProDOS port announce [message #386580 is a reply to message #386558] |
Sat, 31 August 2019 09:46 |
Tempest
Messages: 529 Registered: November 2012
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Wikipedia answered my question:
>> The game had support to add region and adventure modules, which were supposed to be released starting in 1990. However, no modules were released due to Todd Mitchell Porter leaving Origin and taking the rights to Knights of Legend with him.
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Re: ProDOS port announce [message #386666 is a reply to message #386590] |
Tue, 03 September 2019 21:01 |
qkumba
Messages: 1584 Registered: March 2013
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I uploaded accidently without the "PRODOS" tag, which is how it ended up there. I've asked for it to be renamed. I'll ask for it to be moved, too.
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Re: ProDOS port announce [message #386735 is a reply to message #386732] |
Fri, 06 September 2019 13:22 |
qkumba
Messages: 1584 Registered: March 2013
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> My techniques are improving. :-)
Regarding Wasteland, I suggest that you backup the WASTELAND.1 file before playing, so that you have a pristine master whenever you want it.
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Re: ProDOS port announce [message #386739 is a reply to message #386735] |
Fri, 06 September 2019 20:00 |
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Originally posted by: fadden
On Friday, September 6, 2019 at 10:22:44 AM UTC-7, qkumba wrote:
> Regarding Wasteland, I suggest that you backup the WASTELAND.1 file before playing, so that you have a pristine master whenever you want it.
I was wondering about that -- I vaguely recall the Wasteland manual advising that updates are written to the disk.
You may want to put a note to that effect on the disk image itself (readme.txt).
If you want to get carried away, distribute the disk with the file locked. If the launcher sees it locked, print a message encouraging the user to make a backup. If they want to continue (Y/N), unlock the file and execute as usual.
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Re: ProDOS port announce [message #387362 is a reply to message #387286] |
Wed, 25 September 2019 20:04 |
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Originally posted by: Todd Holcomb
On Sunday, September 22, 2019 at 11:49:06 PM UTC-5, qkumba wrote:
> Short Circuit.
> High scores are saved in SHORT.CIRCUIT.1.
I don't see this in the incoming or san_inc_prodos folder on Asimov...
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Re: ProDOS port announce [message #387409 is a reply to message #387408] |
Fri, 27 September 2019 17:27 |
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Originally posted by: Bobbi
On Friday, 27 September 2019 17:00:17 UTC-4, qkumba wrote:
> Flight Simulator 2.
> Just the base disk right now, but I have some ideas for the scenery support...
** jumping up and down in excitement **
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