Re: ProDOS port announce [message #383699 is a reply to message #383678] |
Tue, 07 May 2019 17:23 |
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Originally posted by: Frank M.
Sweet! Thank you for filling my request!
f
On Monday, May 6, 2019 at 10:15:01 PM UTC-7, qkumba wrote:
> Rampage. Double-hires, requires 128kb RAM.
>
> High scores are saved in RAMPAGE.6.
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Re: ProDOS port announce [message #383716 is a reply to message #383714] |
Wed, 08 May 2019 15:18 |
Tempest
Messages: 529 Registered: November 2012
Karma: 0
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Senior Member |
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On Wednesday, May 8, 2019 at 1:22:06 PM UTC-4, qkumba wrote:
> You're welcome.
>
> During gameplay, press ESC and then type "KEN HURLEY" for the secret message (but it ends the game).
Nice! I never knew about that easter egg before.
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Re: ProDOS port announce [message #383727 is a reply to message #383716] |
Wed, 08 May 2019 20:26 |
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Originally posted by: Todd Holcomb
If anyone is looking for a quick way to get Qkumba's latest conversions directly on their Apple II HD, I've got the compressed individual game folders in the Download section of my BBS. Just download the file at a blazingly fast 9600 baud ;), unshrink the folder to your HD, and fire up the game!
Captain's Quarters BBS
telnet://cqbbs.ddns.net:6502
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Re: ProDOS port announce [message #384717 is a reply to message #384714] |
Sun, 30 June 2019 22:06 |
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Originally posted by: Todd Holcomb
On Sunday, June 30, 2019 at 12:36:34 PM UTC-5, Michael J. Mahon wrote:
> You have to wait.
>
> Otherwise the incoming folder would become a swap box for the world. ;-)
Sounds cool! Kinda like a modern AE line...
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Re: ProDOS port announce [message #384730 is a reply to message #384717] |
Mon, 01 July 2019 20:16 |
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Originally posted by: Brian Patrie
On 30/06/2019 21.06, Todd Holcomb wrote:
> On Sunday, June 30, 2019 at 12:36:34 PM UTC-5, Michael J. Mahon wrote:
>
>> You have to wait.
>>
>> Otherwise the incoming folder would become a swap box for the world. ;-)
>
> Sounds cool! Kinda like a modern AE line...
Whilst it might be fun (albeit dangerous) to have such a thing, Asimov's
incoming folder should not be it. :)
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Re: ProDOS port announce [message #385147 is a reply to message #385030] |
Thu, 18 July 2019 01:21 |
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Originally posted by: Frank M.
was the only difference on the 128k zaxxon the double-hires splash screen and switchable mockingboard? not sure it was a legit release.
Looks like BC's got updated to support the ][+ as well...
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Re: ProDOS port announce [message #385154 is a reply to message #385147] |
Thu, 18 July 2019 09:54 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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> was the only difference on the 128k zaxxon the double-hires splash screen and switchable mockingboard? not sure it was a legit release.
It seems so. There's a 64kb Mockingboard version, so the 128kb version might be based on that, with the addition of the screen.
> Looks like BC's got updated to support the ][+ as well...
Yes, finally I have finished replacing all of my old 65C02 ports with 6502 versions.
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Re: ProDOS port announce [message #385164 is a reply to message #385154] |
Thu, 18 July 2019 12:48 |
Antoine Vignau
Messages: 1860 Registered: October 2012
Karma: 0
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Zaxxon dhgr was an official release and included in the hgr version.
When I cracked it in late '80s, it was a complete surprize to see the dhgr title screen. I don't remember the details but I think it was visible only on the //c or //e,
Antoine
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Re: ProDOS port announce [message #385173 is a reply to message #385164] |
Thu, 18 July 2019 16:37 |
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Originally posted by: Frank M.
On Thursday, July 18, 2019 at 9:48:30 AM UTC-7, Antoine Vignau wrote:
> Zaxxon dhgr was an official release and included in the hgr version.
>
> When I cracked it in late '80s, it was a complete surprize to see the dhgr title screen. I don't remember the details but I think it was visible only on the //c or //e,
>
> Antoine
I should have figured. The dhr screen looks a little too nice to have been done by a punk teenager. :)
Also, the gameplay seems identical.
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Re: ProDOS port announce [message #385187 is a reply to message #385185] |
Fri, 19 July 2019 00:01 |
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Originally posted by: Frank M.
On Thursday, July 18, 2019 at 8:20:43 PM UTC-7, qkumba wrote:
>> Wow, Peter—you’re on fire! ;-)
>
> It's KansasFest week so I have the opportunity. :-)
yow! can hardly keep up over here... :)
had to finally split up my monolithic folder there's so many now (no way to alphabetize new additions--copyII+ maxes out at 248 entries).
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Re: ProDOS port announce [message #385191 is a reply to message #385190] |
Fri, 19 July 2019 00:33 |
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Originally posted by: Frank M.
On Thursday, July 18, 2019 at 9:25:05 PM UTC-7, qkumba wrote:
> Watch Mark Pilgrim's presentation on the KFest live-stream on Saturday.
> We have a solution to your problem.
Yes I saw the teaser images. looking forward to it.
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Re: ProDOS port announce [message #385226 is a reply to message #385223] |
Sat, 20 July 2019 00:37 |
Alex Lee
Messages: 220 Registered: November 2012
Karma: 0
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Senior Member |
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On 2019-07-20 02:31:02 +0000, qkumba said:
> The Bilestoad 22k file.
Does this include bug fixes from the older release? Same question for
BC's Quest for Tires and a couple of other ones as well.
Very much looking forward to the announcement on the frontend side of things!
Alex
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Re: ProDOS port announce [message #385227 is a reply to message #385030] |
Sat, 20 July 2019 01:21 |
Alex Lee
Messages: 220 Registered: November 2012
Karma: 0
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Senior Member |
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On 2019-07-15 03:56:50 +0000, qkumba said:
> Zaxxon (48kb, non-Mockingboard version).
> The Mockingboard and 128kb versions will require some creativity on my part.
I seem to be getting all sorts of screen glitches after initiating a
second game (it plays fine on my ROM3 IIGS throughout the first game,
but as soon as you get to the isometric playfield for a second game,
big screen glitches appear on the right hand side and the game slows to
a crawl.
Alex
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Re: ProDOS port announce [message #385228 is a reply to message #385175] |
Sat, 20 July 2019 01:27 |
Alex Lee
Messages: 220 Registered: November 2012
Karma: 0
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Senior Member |
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On 2019-07-18 21:55:30 +0000, qkumba said:
> Xevious 24k file.
> High scores are saved in XEVIOUS.HI.
I've new found respect for the Apple II version of Xevious! Although
the frame rate isn't near the arcade original, the full screen
scrolling and gameplay feels the same. It scratches my itch for playing
one of my very favourite top down scrolling arcade shooters, Terra
Cresta.
Alex
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Re: ProDOS port announce [message #385234 is a reply to message #385227] |
Sat, 20 July 2019 09:05 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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> I seem to be getting all sorts of screen glitches after initiating a
> second game (it plays fine on my ROM3 IIGS throughout the first game,
> but as soon as you get to the isometric playfield for a second game,
> big screen glitches appear on the right hand side and the game slows to
> a crawl.
Bug reports to the ProDOS port bug report thread. :-)
However, I see what you mean. I'll fix it.
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