Snake Byte goes 1.1 [message #370710] |
Sat, 14 July 2018 06:02 |
Antoine Vignau
Messages: 1860 Registered: October 2012
Karma: 0
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Snake Byte 2018 v1.1
by Chuck Sommerville, 1981
Published by Sirius Software
Hello happy Apple II gamers,
Snake Byte is one of the first games I ever played on the Apple II back in the day. I had the original version and cracked it a couple of years ago. I have always wanted to make a ProDOS version of it and the recent ProDOS port of Peter Ferrie has given me the motivation to do so.
So, what's new?
- It is ProDOS based
- The high-score is saved (even if made by the self-running demo!)
- The code and data are re-ordered
- Some code is optimized
- Runs at 1MHz on the IIgs
- The sound always outputs to the Apple II speaker
- The protection check is removed ;-)
- There are a couple of new features...
- You can create your own levels!
The HOW MANY PLUMS keys
When that text is displayed, here are the keys you can use:
- C to configure the keyboard (it was in the original game)
- CTRL-C to activate the cheat mode (you'll lose no snake)
- CTRL-G to switch between the GR and HGR graphic modes
- CTRL-Q to quit to ProDOS
The CRASH keys
When that text is displayed, here are the keys you can use:
- SPACE to replay the level (it was in the original game)
- CTRL-G to switch between the GR and HGR graphic modes
- Q to quit the game and return to the main menu
- N to jump to the next level
How to create new levels?
Use the Merlin assembler, open the MAKE.LVL.S source file and follow the instructions there.
What could be added to the game?
- New levels?
- A specific number of Apples to collect per level?
- More plums?
- A 4play version?
Contact us if you have some ideas.
Get it at http://www.brutaldeluxe.fr/projects/snakebyte/
Enjoy!
--
Antoine Vignau & Olivier Zardini
Brutal Deluxe Software
http://www.brutaldeluxe.fr/
July 2018
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Re: Snake Byte goes 1.1 [message #370825 is a reply to message #370770] |
Sun, 15 July 2018 20:53 |
Jeff Ramsey
Messages: 35 Registered: May 2018
Karma: 0
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Member |
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On Sunday, July 15, 2018 at 3:21:19 AM UTC-7, Antoine Vignau wrote:
> Me too :-)
>
> I think I can add more plums in less bytes than before, I've had an idea...
>
> Antoine
Your game is awesome! It also makes me miss my first Nokia cell phone. :)
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