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PYRAMID OF RA - Full game download [message #369684] Wed, 27 June 2018 20:59 Go to next message
Anonymous
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Originally posted by: Tom Porter

Pyramid of RA (puzzler game)
Download it here:
https://www.dropbox.com/s/oa67a9lkbd3rkmh/PYRAMID%20OF%20RA. zip?dl=0

Utilizes SFX 1bit audio for its soundtracks.
A2+ 48kb compatible
Also works on IIE/IIC/IIGS.

USES Arrow keys on the IIE/IIC/IIGS
USES A/S/Z/W on the II+
Re: PYRAMID OF RA - Full game download [message #370103 is a reply to message #369684] Wed, 04 July 2018 08:07 Go to previous messageGo to next message
bloomer_au is currently offline  bloomer_au
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Registered: October 2012
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On Thursday, 28 June 2018 10:59:25 UTC+10, Tom Porter wrote:
> Pyramid of RA (puzzler game)
> Download it here:
> https://www.dropbox.com/s/oa67a9lkbd3rkmh/PYRAMID%20OF%20RA. zip?dl=0
>
> Utilizes SFX 1bit audio for its soundtracks.
> A2+ 48kb compatible
> Also works on IIE/IIC/IIGS.
>
> USES Arrow keys on the IIE/IIC/IIGS
> USES A/S/Z/W on the II+

I won! Awesome tech. The music choices made me laugh.

I like that vertical curtain you put in on the stages scroll. It made me think (correctly) that I was about to win.

The game mechanic is interesting. My comment on the level set you've got in now is that I felt it took too long to introduce the red squares. The first X levels are probably too similar; my sense was I had learnt what I needed to learn in two levels, maybe three tops.

Cool game overall. Good work.

-Wade
Re: PYRAMID OF RA - Full game download [message #370134 is a reply to message #369684] Wed, 04 July 2018 22:04 Go to previous messageGo to next message
Egan Ford is currently offline  Egan Ford
Messages: 304
Registered: October 2012
Karma: 0
Senior Member
On 6/27/18 6:59 PM, Tom Porter wrote:
> Pyramid of RA (puzzler game)
> Download it here:
> https://www.dropbox.com/s/oa67a9lkbd3rkmh/PYRAMID%20OF%20RA. zip?dl=0
>
> Utilizes SFX 1bit audio for its soundtracks.
> A2+ 48kb compatible
> Also works on IIE/IIC/IIGS.
>
> USES Arrow keys on the IIE/IIC/IIGS
> USES A/S/Z/W on the II+
>

Awesome! Exactly what I needed before watching Ready Player One.
Re: PYRAMID OF RA - Full game download [message #370138 is a reply to message #370134] Thu, 05 July 2018 03:41 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Tom Porter

Yes 'bloomer' the SFX audio technology was designed in late 2016 to provide an audio experience seldom heard in Apple II Games. It doesn't have the 'best' possible on an APPLE II, that honor goes to Michael Mahon but this version is designed to multi-task along with other game code and is fairly adaptable to game engines.

The DogFigher of Mars II game (if you haven't seen it) also uses the tech (although it was a bit wonky on the GS which the issues are now corrected).... we have several games in the works that will utilize it.

Pyramid Of Ra was a short game to show that Naspite is still devoted to gaming, but lately we have been working on a lot of 'driver' things. I'm glad you and Egan liked it... watch out for our future games T-REX and River-Raid!
Re: PYRAMID OF RA - Full game download [message #370139 is a reply to message #370138] Thu, 05 July 2018 03:43 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Tom Porter

>> The game mechanic is interesting. My comment on the level set you've got in now is that I felt it took too long to introduce the red squares

I took the first 13 levels directly from the Gameboy game... and was the inspiration. I ran out of diskspace (because of the audio) so I had to stop, but I am open to doing another disk with levels 14 thru 25 (or whatever) and pop in some new sound tracks... might be a few months before that happens, working on other things!
Re: PYRAMID OF RA - Full game download [message #370163 is a reply to message #370139] Thu, 05 July 2018 10:26 Go to previous message
Egan Ford is currently offline  Egan Ford
Messages: 304
Registered: October 2012
Karma: 0
Senior Member
On 7/5/18 1:43 AM, Tom Porter wrote:
>>> The game mechanic is interesting. My comment on the level set you've got in now is that I felt it took too long to introduce the red squares

Agreed. I got a bit fatigued after level 7, however the music keep me
going.

> I took the first 13 levels directly from the Gameboy game... and was the inspiration.

Never heard of it (not much of a gamer), I'll have to check it out.

> I ran out of diskspace (because of the audio) so I had to stop, but I am open to doing another disk with levels 14 thru 25 (or whatever)

Perhaps "The Tombs of Ra" on the B side. :-) And much harder.
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