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fan art [message #364806] Sun, 04 March 2018 22:32 Go to next message
Brian is currently offline  Brian
Messages: 441
Registered: February 2012
Karma: 0
Senior Member
In the past couple of months, I have drawn a bunch more fan art, and am
considering putting it up on my Flickr account. However, unless someone
goes and looks at it, it is kinda a waste of time.

Since I am not an internationally famous artist, the only people that
would go to it are those that I specifically tell about it (this group,
the quilting group if I choose to tell them) and the relative few that
stumble across it when browsing Flickr.

They are drawings of characters and costumes from various shows, about
1/2 of them (I didn't count, but I think that is pretty close). The
other 1/2 is pictures of my own design.

I used a basic body template in all of the pictures, and concentrated on
the costume/hair. The reason I did this is because I have fun drawing
the costume/hair and since I am not drawing these to sell, having fun
making the drawings is all that really matters, so I concentrated on
what I consider fun and not what I consider tedious.

If I do post them, I considered putting on the Flickr description what
the inspiration for the hair/costume was, or if it was my own design and
the name I made for it.

I also considered making it sort of a "game" where I put a hint as to
what the inspiration for the drawing was and let whoever happens to look
at the pictures guess who my inspiration was, putting the answer in the
comments on flickr (I think I made the settings so that is possible), on
this newsgroup, or just in your mind.

Then for the ones that are my own designs, I would say that and solicit
suggestions for what I should call them, which again you could post
here, on flickr, or just in your own mind.

So I guess my question is, should I bother posting them? If I do,
should I just put the character that was my inspiration or the name I
came up with for my own designs, or should I make it the guessing/naming
game.

Brian Christiansen
Re: fan art [message #364883 is a reply to message #364806] Mon, 05 March 2018 23:59 Go to previous messageGo to next message
AnimeFan188 is currently offline  AnimeFan188
Messages: 49
Registered: July 2012
Karma: 0
Member
Still using Inkscape?

If all you want to do is have fun drawing, then it doesn't matter if you post them or not.

I post my stuff in hopes of getting feedback that can help me improve my
artwork.

But to each their own.

This is my most recent Inkscape effort:

https://animefan188.deviantart.com/gallery/63772974/The-TG-Z one

Note that I drew this without a drawing pad (mouse only).



It's up to you if you want to post your stuff or not. But you won't get any
(useful?) feedback if you don't.
Re: fan art [message #364884 is a reply to message #364883] Tue, 06 March 2018 02:28 Go to previous messageGo to next message
Brian is currently offline  Brian
Messages: 441
Registered: February 2012
Karma: 0
Senior Member
On 03/05/2018 09:59 PM, animefan188@gmail.com wrote:
> Still using Inkscape?
>
> If all you want to do is have fun drawing, then it doesn't matter if you post them or not.
>
> I post my stuff in hopes of getting feedback that can help me improve my
> artwork.
>
> But to each their own.
>
> This is my most recent Inkscape effort:
>
> https://animefan188.deviantart.com/gallery/63772974/The-TG-Z one
>
> Note that I drew this without a drawing pad (mouse only).
>
>
>
> It's up to you if you want to post your stuff or not. But you won't get any
> (useful?) feedback if you don't.
>
I guess when I said "having fun making the drawings is all that really
matters," I guess that sorta implied that I do not care if I share them
or not, that is not true. It is just that I am not doing this to make
money or for any "practical" purpose.

I also suppose that I would like to become a "better artist" in some
senses, and in others I really don't care. For instance, in making the
underlying body for my characters, I might be mildly interested in
adapting it to different characters, but I really don't want to redraw
it every time.

What I am interested in is "how good an artist I am" in how well I
reproduce the characters. For example, if I draw a picture that is
supposed to be Ryuko(sp?) from Kill la Kill, will the reaction from
others be "yes, that does look somewhat like Ryuko" or "no that does not
look like Ryuko, but it might if it had this, that, or the other. That
is why I suggested the "guessing game," to see how I did on that front.

I am also kinda interested in how I am at "character design." Am I at
least a little bit original, or are my designs just sorta slight
variations on characters that already exist.

It is kinda like baking cookies. I like raisins in my oatmeal cookies.
Therefore, if I bake oatmeal cookies, raisins are going in them, even if
I am making them for an office party. If one or two people in the
office do not like (or are allergic to) raisins, they can simply not eat
the cookies. If everyone in the office did not like raisins, I would
make something else, like perhaps chocolate chip, but since I like nuts,
I would put them in the cookies and just warn people if they might be
allergic to nuts.

If I am making the oatmeal or chocolate chip cookies for one specific
person that does not like raisins or is allergic to nuts, the situation
would be different, but if I make something for a group of people, those
that like raisins can eat them, those that do not like raisins can leave
them alone. If everyone (except myself) leaves them alone, next time I
will make and bring something different.

I hope that better explains my position,

I think I will put them up even though I have no certainty who, if
anyone, might look at them. I think I will also make my guessing game
since I said that I am interested in how well I can reproduce characters.

As for tools, I am still using Inkscape. If I want to pose the a
character, I can just select the arm (or leg, or whatever) and just
rotate it to where I want it. In theory I should be able to do that in
GIMP (GNU Image Manipulation Program, sorta the freeware version of
Photoshop), but I gave up trying to figure out how.

I have also considered seeing what I can do with Libreoffice Draw, but
don't think that has layers, which makes some things a lot easier, or
getting another drawing program from the Ubuntu software center and
seeing what I can do with that, but I really kinda doubt that they are
"better" or easier to use than inkscape.

One program that I tried is MS paint, or a least the version that comes
with XP, and that program is not really good for drawing or much of
anything. I understand that the version that comes with windows 10, or
at least what is currently available on their site is much better, but
that it only works with windows 7 (8?) or higher, but I still really
doubt that it is better than Inkscape.

I also need to get some canned air and clean my computer.

Brian Christiansen
Re: fan art [message #364957 is a reply to message #364884] Thu, 08 March 2018 23:26 Go to previous messageGo to next message
AnimeFan188 is currently offline  AnimeFan188
Messages: 49
Registered: July 2012
Karma: 0
Member
On Monday, March 5, 2018 at 11:28:27 PM UTC-8, Brian Christiansen wrote:
> On 03/05/2018 09:59 PM, animefan188@gmail.com wrote:
>> Still using Inkscape?
>>
>> If all you want to do is have fun drawing, then it doesn't matter if you post them or not.
>>
>> I post my stuff in hopes of getting feedback that can help me improve my
>> artwork.
>>
>> But to each their own.
>>
>> This is my most recent Inkscape effort:
>>
>> https://animefan188.deviantart.com/gallery/63772974/The-TG-Z one
>>
>> Note that I drew this without a drawing pad (mouse only).
>>
>>
>>
>> It's up to you if you want to post your stuff or not. But you won't get any
>> (useful?) feedback if you don't.
>>
> I guess when I said "having fun making the drawings is all that really
> matters," I guess that sorta implied that I do not care if I share them
> or not, that is not true. It is just that I am not doing this to make
> money or for any "practical" purpose.
>
> I also suppose that I would like to become a "better artist" in some
> senses, and in others I really don't care. For instance, in making the
> underlying body for my characters, I might be mildly interested in
> adapting it to different characters, but I really don't want to redraw
> it every time.
>
> What I am interested in is "how good an artist I am" in how well I
> reproduce the characters. For example, if I draw a picture that is
> supposed to be Ryuko(sp?) from Kill la Kill, will the reaction from
> others be "yes, that does look somewhat like Ryuko" or "no that does not
> look like Ryuko, but it might if it had this, that, or the other. That
> is why I suggested the "guessing game," to see how I did on that front.
>
> I am also kinda interested in how I am at "character design." Am I at
> least a little bit original, or are my designs just sorta slight
> variations on characters that already exist.
>
> It is kinda like baking cookies. I like raisins in my oatmeal cookies.
> Therefore, if I bake oatmeal cookies, raisins are going in them, even if
> I am making them for an office party. If one or two people in the
> office do not like (or are allergic to) raisins, they can simply not eat
> the cookies. If everyone in the office did not like raisins, I would
> make something else, like perhaps chocolate chip, but since I like nuts,
> I would put them in the cookies and just warn people if they might be
> allergic to nuts.
>
> If I am making the oatmeal or chocolate chip cookies for one specific
> person that does not like raisins or is allergic to nuts, the situation
> would be different, but if I make something for a group of people, those
> that like raisins can eat them, those that do not like raisins can leave
> them alone. If everyone (except myself) leaves them alone, next time I
> will make and bring something different.
>
> I hope that better explains my position,
>
> I think I will put them up even though I have no certainty who, if
> anyone, might look at them. I think I will also make my guessing game
> since I said that I am interested in how well I can reproduce characters.
>
> As for tools, I am still using Inkscape. If I want to pose the a
> character, I can just select the arm (or leg, or whatever) and just
> rotate it to where I want it. In theory I should be able to do that in
> GIMP (GNU Image Manipulation Program, sorta the freeware version of
> Photoshop), but I gave up trying to figure out how.
>
> I have also considered seeing what I can do with Libreoffice Draw, but
> don't think that has layers, which makes some things a lot easier, or
> getting another drawing program from the Ubuntu software center and
> seeing what I can do with that, but I really kinda doubt that they are
> "better" or easier to use than inkscape.
>
> One program that I tried is MS paint, or a least the version that comes
> with XP, and that program is not really good for drawing or much of
> anything. I understand that the version that comes with windows 10, or
> at least what is currently available on their site is much better, but
> that it only works with windows 7 (8?) or higher, but I still really
> doubt that it is better than Inkscape.
>
> I also need to get some canned air and clean my computer.
>
> Brian Christiansen


Another program that can be useful is DAZ 3D. It can be had for free at:

https://www.daz3d.com/home

Once you learn to alter the pose of the 3D computer figure, you can set up any
pose you want, and view it from any angle you want. This will help you get the
proportions, foreshortening etc. correct for any pose when viewed from any
angle.

Lest you think of this as cheating, remember that Hiroya Oku; the creator of the
"Gantz" manga, uses this method (though I think he uses different software):

http://gantz.wikia.com/wiki/The_making_of_Gantz

https://www.quora.com/Is-it-ok-to-constantly-trace-3D-models -of-people-and-backgrounds-when-making-manga-illustration


BTW, referring to my most recent work that I posted earlier, do you, or anyone
else have any suggestions on how I can improve my artwork?
Re: fan art [message #364959 is a reply to message #364957] Fri, 09 March 2018 00:26 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Bobbie Sellers

On 03/08/2018 08:26 PM, animefan188@gmail.com wrote:
> On Monday, March 5, 2018 at 11:28:27 PM UTC-8, Brian Christiansen wrote:
>> On 03/05/2018 09:59 PM, animefan188@gmail.com wrote:
>>> Still using Inkscape?
>>>
>>> If all you want to do is have fun drawing, then it doesn't matter if you post them or not.
>>>
>>> I post my stuff in hopes of getting feedback that can help me improve my
>>> artwork.
>>>
>>> But to each their own.
>>>
>>> This is my most recent Inkscape effort:
>>>
>>> https://animefan188.deviantart.com/gallery/63772974/The-TG-Z one
>>>
>>> Note that I drew this without a drawing pad (mouse only).
>>>
>>>
>>>
>>> It's up to you if you want to post your stuff or not. But you won't get any
>>> (useful?) feedback if you don't.
>>>
>> I guess when I said "having fun making the drawings is all that really
>> matters," I guess that sorta implied that I do not care if I share them
>> or not, that is not true. It is just that I am not doing this to make
>> money or for any "practical" purpose.
>>
>> I also suppose that I would like to become a "better artist" in some
>> senses, and in others I really don't care. For instance, in making the
>> underlying body for my characters, I might be mildly interested in
>> adapting it to different characters, but I really don't want to redraw
>> it every time.
>>
>> What I am interested in is "how good an artist I am" in how well I
>> reproduce the characters. For example, if I draw a picture that is
>> supposed to be Ryuko(sp?) from Kill la Kill, will the reaction from
>> others be "yes, that does look somewhat like Ryuko" or "no that does not
>> look like Ryuko, but it might if it had this, that, or the other. That
>> is why I suggested the "guessing game," to see how I did on that front.
>>
>> I am also kinda interested in how I am at "character design." Am I at
>> least a little bit original, or are my designs just sorta slight
>> variations on characters that already exist.
>>
>> It is kinda like baking cookies. I like raisins in my oatmeal cookies.
>> Therefore, if I bake oatmeal cookies, raisins are going in them, even if
>> I am making them for an office party. If one or two people in the
>> office do not like (or are allergic to) raisins, they can simply not eat
>> the cookies. If everyone in the office did not like raisins, I would
>> make something else, like perhaps chocolate chip, but since I like nuts,
>> I would put them in the cookies and just warn people if they might be
>> allergic to nuts.
>>
>> If I am making the oatmeal or chocolate chip cookies for one specific
>> person that does not like raisins or is allergic to nuts, the situation
>> would be different, but if I make something for a group of people, those
>> that like raisins can eat them, those that do not like raisins can leave
>> them alone. If everyone (except myself) leaves them alone, next time I
>> will make and bring something different.
>>
>> I hope that better explains my position,
>>
>> I think I will put them up even though I have no certainty who, if
>> anyone, might look at them. I think I will also make my guessing game
>> since I said that I am interested in how well I can reproduce characters.
>>
>> As for tools, I am still using Inkscape. If I want to pose the a
>> character, I can just select the arm (or leg, or whatever) and just
>> rotate it to where I want it. In theory I should be able to do that in
>> GIMP (GNU Image Manipulation Program, sorta the freeware version of
>> Photoshop), but I gave up trying to figure out how.
>>
>> I have also considered seeing what I can do with Libreoffice Draw, but
>> don't think that has layers, which makes some things a lot easier, or
>> getting another drawing program from the Ubuntu software center and
>> seeing what I can do with that, but I really kinda doubt that they are
>> "better" or easier to use than inkscape.
>>
>> One program that I tried is MS paint, or a least the version that comes
>> with XP, and that program is not really good for drawing or much of
>> anything. I understand that the version that comes with windows 10, or
>> at least what is currently available on their site is much better, but
>> that it only works with windows 7 (8?) or higher, but I still really
>> doubt that it is better than Inkscape.
>>
>> I also need to get some canned air and clean my computer.
>>
>> Brian Christiansen
>
>
> Another program that can be useful is DAZ 3D. It can be had for free at:
>
> https://www.daz3d.com/home
>
> Once you learn to alter the pose of the 3D computer figure, you can set up any
> pose you want, and view it from any angle you want. This will help you get the
> proportions, foreshortening etc. correct for any pose when viewed from any
> angle.
>
> Lest you think of this as cheating, remember that Hiroya Oku; the creator of the
> "Gantz" manga, uses this method (though I think he uses different software):
>
> http://gantz.wikia.com/wiki/The_making_of_Gantz
>
> https://www.quora.com/Is-it-ok-to-constantly-trace-3D-models -of-people-and-backgrounds-when-making-manga-illustration
>
>
> BTW, referring to my most recent work that I posted earlier, do you, or anyone
> else have any suggestions on how I can improve my artwork?
>

Practice! Then when you feel you have practiced enough try doing 4
coma using old 4 coma that you liked to avoid writing new gags.
Then practice some more. Don't forget backgrounds.
Writing "new" gags is very difficult without a comedic POV
that turns the everyday incident into humor.

bliss

--
bliss dash SF 4 ever at dslextreme dot com
Re: fan art [message #364972 is a reply to message #364957] Fri, 09 March 2018 20:42 Go to previous messageGo to next message
Brian is currently offline  Brian
Messages: 441
Registered: February 2012
Karma: 0
Senior Member
On 03/08/2018 09:26 PM, animefan188@gmail.com wrote:
> On Monday, March 5, 2018 at 11:28:27 PM UTC-8, Brian Christiansen wrote:
>> On 03/05/2018 09:59 PM, animefan188@gmail.com wrote:

> Another program that can be useful is DAZ 3D. It can be had for free at:
>
> https://www.daz3d.com/home
>
I went to that website, and the question I have is whether my computer
can run that. My computer has 8G RAM (and that is if I am booted into
linux which is 64-bit, if I am booted into windows, that is only 32-bit
and can access only ~3.5G RAM), a mid-level dual core processor(and that
was by the standards of when I built my computer, by today's standards
it might not even be considered mid-level), and uses the onboard
graphics, not a dedicated card.

That is quite powerful for certain applications, such a reading your
email or editing your resume, but is just barely adequate for computer
animation or rendering. It is pretty powerful for comparatively simple
2d drawing, but has problems with animation (that's just 2d animation, I
have not tried 3d animation), and I suspect it would have problems with
3d animation.

I did not build it with rendering computer graphics in mind, and do the
best with what I have. If I get in the position to build another one in
the near future, I may build it with animation and 3d graphics in mind,
but right now, I do not have one.

There is also the conundrum of whether I should run the program under
Windows or attempt to run it under Wine./Linux. Windows is the system
that the program was designed for, but since what I have is 32-bit,
there is only ~3.5G of usable memory. If at some point I build a new
computer, I may put a 64-bit version of Windows 10 (or 11 or 12 or
whatever on it), but as for right now, a 32-bit version is what I have.

As for linux, that is a 64-bit system, and thus can use all 8G of the
memory, but I have attempted installing several Windows programs on
Wine/Linux, and have had mixed results.

> Lest you think of this as cheating, remember that Hiroya Oku; the creator of the
> "Gantz" manga, uses this method (though I think he uses different software):
>
I suppose there are "purists" that consider drawing done on a computer
not to be "real art," but I just don't agree with it.

I really do not consider myself qualified to critique art, so I will ask
a technical question.

One of the advantages that I consider Inkscape to have is the ability to
draw a character once and then when you want to put that character in
another panel of your comic strip, you just have to copy and paste (or
import the file), grab the arms/legs/whatever, and repose the character
if neccessary, rather than having to redraw it every time.

For example I have a bald, naked girl template on my computer. If I put
a white body suit, a red miniskirt, and long black hair on the template,
I have fan art of Sailor Mars.

If I want fan art of Sailor Mercury, I do not redraw the base body, but
I put a white leotard, a blue miniskirt, and short blue hair on my
"naked girl" template.

I assume that you do the same (or was at least wondering if you do the
same) for the characters in your strip, such as having a file called
perhaps something like "mad scientist.svg" and just importing that in
instead of redrawing that character every time.

I also said that I enjoy drawing this fan art, and that that is my
primary reason for doing so, but I also enjoy somewhat sharing it and
seeing "how close" I came to reproducing the character accurately. With
the in mind, my flickr account is located at:
https://www.flickr.com/photos/brian0908/albums/, and the 3 new albums
are called "sexy villainesses," "more anime pictures," and "my creations."

For the fan art, the first 2 albums, I decided to put hints in the
description as to what they are. Anyone who decides to go to my flickr
account can look at my hints and guess, if they so choose, at what
character I at least intended. If the so choose, they can also put
those guesses in the comments (I think I have things set up so that can
be done). Or they can post their guesses here. Or they can just do that
in their mind.

As for Bobbie's comment, I am not sure if what is being referred to is
the yonkoma that I started drawing that my signature used to refer to (I
need to get around to fixing that, I don't know exactly what happened),
but the last strip I was drawing, the male character in it looked like
Hitler. I suppose that is easily fixable, but I have not worked on my
yonkoma for the past several months because of that.

As for putting stuff in the background, I have put a few things, such as
a desk with a computer in silhouette and a few other things in it, but
just am not that interested in making sophisticated backgrounds.

My "gag writer" is whoever writes for the Reader's Digest column "Life
in These United States." In fact, the title of my yonkoma is
"これらの米国の生活," which is what I got when I typed "Life in These United
States" into google translate. I have no idea if the Japanese
characters say that or if they are just a bunch of random characters
that amount to gibberish.

Brian Christiansen
http://gantz.wikia.com/wiki/The_making_of_Gantz
>
> https://www.quora.com/Is-it-ok-to-constantly-trace-3D-models -of-people-and-backgrounds-when-making-manga-illustration
>
>
> BTW, referring to my most recent work that I posted earlier, do you, or anyone
> else have any suggestions on how I can improve my artwork?
>
Re: fan art [message #365401 is a reply to message #364972] Mon, 19 March 2018 23:36 Go to previous messageGo to next message
AnimeFan188 is currently offline  AnimeFan188
Messages: 49
Registered: July 2012
Karma: 0
Member
On Friday, March 9, 2018 at 5:43:01 PM UTC-8, Brian Christiansen wrote:
> On 03/08/2018 09:26 PM, animefan188@gmail.com wrote:
>> On Monday, March 5, 2018 at 11:28:27 PM UTC-8, Brian Christiansen wrote:
>>> On 03/05/2018 09:59 PM, animefan188@gmail.com wrote:
>
>> Another program that can be useful is DAZ 3D. It can be had for free at:
>>
>> https://www.daz3d.com/home
>>
> I went to that website, and the question I have is whether my computer
> can run that. My computer has 8G RAM (and that is if I am booted into
> linux which is 64-bit, if I am booted into windows, that is only 32-bit
> and can access only ~3.5G RAM), a mid-level dual core processor(and that
> was by the standards of when I built my computer, by today's standards
> it might not even be considered mid-level), and uses the onboard
> graphics, not a dedicated card.
>
> That is quite powerful for certain applications, such a reading your
> email or editing your resume, but is just barely adequate for computer
> animation or rendering. It is pretty powerful for comparatively simple
> 2d drawing, but has problems with animation (that's just 2d animation, I
> have not tried 3d animation), and I suspect it would have problems with
> 3d animation.
>
> I did not build it with rendering computer graphics in mind, and do the
> best with what I have. If I get in the position to build another one in
> the near future, I may build it with animation and 3d graphics in mind,
> but right now, I do not have one.
>
> There is also the conundrum of whether I should run the program under
> Windows or attempt to run it under Wine./Linux. Windows is the system
> that the program was designed for, but since what I have is 32-bit,
> there is only ~3.5G of usable memory. If at some point I build a new
> computer, I may put a 64-bit version of Windows 10 (or 11 or 12 or
> whatever on it), but as for right now, a 32-bit version is what I have.
>
> As for linux, that is a 64-bit system, and thus can use all 8G of the
> memory, but I have attempted installing several Windows programs on
> Wine/Linux, and have had mixed results.
>

If DAZ3D doesn't work for you , there's also a free program called MakeHuman:

http://www.makehuman.org/


Not sure if that would work better with your computer better or not.
Re: fan art [message #365402 is a reply to message #364972] Mon, 19 March 2018 23:40 Go to previous messageGo to next message
AnimeFan188 is currently offline  AnimeFan188
Messages: 49
Registered: July 2012
Karma: 0
Member
On Friday, March 9, 2018 at 5:43:01 PM UTC-8, Brian Christiansen wrote:
> On 03/08/2018 09:26 PM, animefan188@gmail.com wrote:
>> On Monday, March 5, 2018 at 11:28:27 PM UTC-8, Brian Christiansen wrote:
>>> On 03/05/2018 09:59 PM, animefan188@gmail.com wrote:
>
>> Another program that can be useful is DAZ 3D. It can be had for free at:
>>
>> https://www.daz3d.com/home
>>
> I went to that website, and the question I have is whether my computer
> can run that. My computer has 8G RAM (and that is if I am booted into
> linux which is 64-bit, if I am booted into windows, that is only 32-bit
> and can access only ~3.5G RAM), a mid-level dual core processor(and that
> was by the standards of when I built my computer, by today's standards
> it might not even be considered mid-level), and uses the onboard
> graphics, not a dedicated card.
>
> That is quite powerful for certain applications, such a reading your
> email or editing your resume, but is just barely adequate for computer
> animation or rendering. It is pretty powerful for comparatively simple
> 2d drawing, but has problems with animation (that's just 2d animation, I
> have not tried 3d animation), and I suspect it would have problems with
> 3d animation.
>
> I did not build it with rendering computer graphics in mind, and do the
> best with what I have. If I get in the position to build another one in
> the near future, I may build it with animation and 3d graphics in mind,
> but right now, I do not have one.
>
> There is also the conundrum of whether I should run the program under
> Windows or attempt to run it under Wine./Linux. Windows is the system
> that the program was designed for, but since what I have is 32-bit,
> there is only ~3.5G of usable memory. If at some point I build a new
> computer, I may put a 64-bit version of Windows 10 (or 11 or 12 or
> whatever on it), but as for right now, a 32-bit version is what I have.
>
> As for linux, that is a 64-bit system, and thus can use all 8G of the
> memory, but I have attempted installing several Windows programs on
> Wine/Linux, and have had mixed results.



If DAZ3D doesn't work for you , there's also a free program called MakeHuman:

http://www.makehuman.org/


Not sure if that would work better with your computer or not.
Re: fan art [message #365409 is a reply to message #365401] Tue, 20 March 2018 04:46 Go to previous messageGo to next message
Brian is currently offline  Brian
Messages: 441
Registered: February 2012
Karma: 0
Senior Member
On 03/19/2018 08:36 PM, animefan188@gmail.com wrote:

>
> If DAZ3D doesn't work for you , there's also a free program called MakeHuman:
>
> http://www.makehuman.org/
>
>
> Not sure if that would work better with your computer better or not.
>
Just out of curiosity, did you look at my new pictures/yonkoma.

I downloaded and installed the MakeHuman program, but have not really
done anything with it yet except start it, mess with the interface a
bit, and watch a few You Tube tutorials.

Brian Christiansem



--
My Yonkoma: https://www.flickr.com/photos/brian0908/albums/7215768022352 6176

The E-mail associated with the account is a "spamcatcher" account that I
got to every couple of months to empty out, and anything sent to it will
not be seen for probably several months, if it is seen at all.
Brian Christiansen
Re: fan art [message #365516 is a reply to message #365409] Thu, 22 March 2018 02:42 Go to previous messageGo to next message
AnimeFan188 is currently offline  AnimeFan188
Messages: 49
Registered: July 2012
Karma: 0
Member
On Tuesday, March 20, 2018 at 1:46:11 AM UTC-7, Brian Christiansen wrote:
> On 03/19/2018 08:36 PM, animefan188@gmail.com wrote:
>
>>
>> If DAZ3D doesn't work for you , there's also a free program called MakeHuman:
>>
>> http://www.makehuman.org/
>>
>>
>> Not sure if that would work better with your computer better or not.
>>
> Just out of curiosity, did you look at my new pictures/yonkoma.
>
> I downloaded and installed the MakeHuman program, but have not really
> done anything with it yet except start it, mess with the interface a
> bit, and watch a few You Tube tutorials.
>
> Brian Christiansem
>
>
>
> --
> My Yonkoma: https://www.flickr.com/photos/brian0908/albums/7215768022352 6176
>
> The E-mail associated with the account is a "spamcatcher" account that I
> got to every couple of months to empty out, and anything sent to it will
> not be seen for probably several months, if it is seen at all.
> Brian Christiansen



Ok, I looked, and have a few comments:

On this one:

https://www.flickr.com/photos/brian0908/32049364644/in/album -72157680223526176/

The tech rep's feet should be touching the floor. Otherwise, it makes her look
like a kid (or just really short). Also make sure the bottoms of the legs are
in contact with the top of the seat, or else it just looks wrong.


I noticed that you added ears to your characters in the latest strip, or at
least had hair covering the spots where ears should be, good touch.


In this one:

https://www.flickr.com/photos/brian0908/32896415532/in/album -72157680223526176/

https://www.flickr.com/photos/brian0908/32896413632/in/album -72157680223526176/

The mom (and the sewing machine) in the 1st image looks a bit squished when
compared to the 2nd image.


Also, you might want to cover up some of those joints. Otherwise, it makes the
characters look like marionettes.

Otherwise, it would good for you to just practice on drawing faces, proportions,
etc. At least that's the best advice I can think of.
Re: fan art [message #372526 is a reply to message #365516] Sun, 19 August 2018 04:22 Go to previous message
AnimeFan188 is currently offline  AnimeFan188
Messages: 49
Registered: July 2012
Karma: 0
Member
Just found another posing program called Design Doll, which can be had for
free at:

http://terawell.net/terawell/?page_id=56


In case anyone's interested.
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