Re: RPG's (Ultima V specifically) on ProDO [message #358702 is a reply to message #358701] |
Fri, 15 December 2017 20:33 |
qkumba
Messages: 1584 Registered: March 2013
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No, I think that it's not running from VSDrive because VSDrive isn't hooked to the SmartPort interface that my code is using to query for the prefix information. I will try to fix my code to do the proper thing.
The slot 7 suggestion is just because that's the usual place for hard disks.
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Re: RPG's (Ultima V specifically) on ProDO [message #360748 is a reply to message #358702] |
Sun, 14 January 2018 02:54 |
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Originally posted by: Cloudschatze
I'm not able to get beyond the "hanging" behavior post character creation that others have mentioned. My setup is a mostly bog-standard IIe, but with an Apple high-speed SCSI card installed in Slot 7, driving a CompactFlash-based hard-disk subsystem. I've tried a number of things, including booting straight to a small, 2MB partition (to which the Asimov-hosted U5 files and complete directory structure have been extracted), and yet can't get beyond the point where I assume an attempt is made to write the character data. Any idea what might be the issue?
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Re: RPG's (Ultima V specifically) on ProDO [message #360818 is a reply to message #360748] |
Sun, 14 January 2018 22:30 |
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Originally posted by: Cloudschatze
Today's sad attempts involved copying/writing the .po image straight to S7D1 using ADTPro, where the errant behavior yet remained the same at the end of character creation. Bypassing the character creation step by simply copying the character data over from a working floppy did successfully allow a saved game to be resumed, but an attempt to save the game thereafter again resulted in the "hanging" behavior.
There's definitely something off with the writing of data, but I'm not sure where to go with this from here.
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Re: RPG's (Ultima V specifically) on ProDO [message #360860 is a reply to message #360818] |
Mon, 15 January 2018 16:26 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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Does your hard drive require a specific device driver to run it?
If so then it can't support Ultima 5. The game replaces ProDOS entirely in memory. There's no room to extend it further.
It seems likely that's why it hangs, assuming that you're using the latest version from Asimov.
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Re: RPG's (Ultima V specifically) on ProDO [message #360862 is a reply to message #360860] |
Mon, 15 January 2018 16:59 |
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Originally posted by: Cloudschatze
No, there's no driver involved; just the native (Smartport-based?) support provided through the Apple high-speed SCSI interface card itself.
One point of distinction with the writing behavior though, in case it matters: I can save the MIDI/music configuration without issue; it's just the saving of character/current-game data that is problematic.
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Re: RPG's (Ultima V specifically) on ProDO [message #363872 is a reply to message #363827] |
Mon, 19 February 2018 02:14 |
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Originally posted by: James Davis
On Saturday, February 17, 2018 at 8:44:44 PM UTC-8, clouds...@gmail.com wrote:
> My setup is probably a bit more unconventional than some, but here's a quick YouTube video demonstrating qkumba's Ultima V ProDOS conversion, as launched from A2Desktop (CompactFlash), and booted from a Zip disk:
>
> https://youtu.be/lben6HRj1r0
I noticed that you are using a plastic storage sheet for you pseudo disks. I recommend not using those for long term storage because they sweat. After 20-30 years of storage my disks stored in similar plastic storage sheets were completely covered in bacterial scum!
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Re: RPG's (Ultima V specifically) on ProDO [message #363912 is a reply to message #363827] |
Tue, 20 February 2018 01:37 |
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Originally posted by: lokiskunk
On Saturday, February 17, 2018 at 8:44:44 PM UTC-8, clouds...@gmail.com wrote:
> My setup is probably a bit more unconventional than some, but here's a quick YouTube video demonstrating qkumba's Ultima V ProDOS conversion, as launched from A2Desktop (CompactFlash), and booted from a Zip disk:
>
> https://youtu.be/lben6HRj1r0
Really amazing!
I'm having trouble with the conversion on Virtual ][. When I pick "Activate Music" it just boops over and over. Such a bummer. I did have to convert the large .po file to a .2mg file, that's just the container and shouldn't have changed anything.
Anyone else seen this booping problem?
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Re: RPG's (Ultima V specifically) on ProDO [message #363931 is a reply to message #363912] |
Tue, 20 February 2018 14:06 |
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Originally posted by: lokiskunk
On Monday, February 19, 2018 at 10:37:18 PM UTC-8, loki...@gmail.com wrote:
> Really amazing!
>
> I'm having trouble with the conversion on Virtual ][. When I pick "Activate Music" it just boops over and over. Such a bummer. I did have to convert the large .po file to a .2mg file, that's just the container and shouldn't have changed anything.
>
> Anyone else seen this booping problem?
Figured it out after a night's sleep; the music requires 128k and I had shut off the extra memory.
The ProDOS version doesn't notice this, and offers the choice anyway. The floppy-based version hides the option when the RAM isn't available.
It is now running excellently!
Thanks so much, qkumba!
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Re: RPG's (Ultima V specifically) on ProDO [message #363944 is a reply to message #363939] |
Wed, 21 February 2018 00:02 |
qkumba
Messages: 1584 Registered: March 2013
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Senior Member |
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I can't reproduce it in Virtual ][, either.
In Apple II+ mode, the option isn't shown for me.
The code responsible for detecting the RAM is the original one. I didn't touch it.
Can you reproduce the effect with the floppy version? It should behave identically to the ProDOS port.
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Re: RPG's (Ultima V specifically) on ProDO [message #363952 is a reply to message #363939] |
Wed, 21 February 2018 10:03 |
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Originally posted by: James Davis
On Tuesday, February 20, 2018 at 3:05:19 PM UTC-8, qkumba wrote:
> Except that I can't reproduce it in AppleWin, at least. The menu option doesn't show on Apple II+ mode.
> I will try other environments to see what's going on.
Can AppleWin be configured to be a 64K machine, or is it strickly a 128K+ machine?
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Re: RPG's (Ultima V specifically) on ProDO [message #364001 is a reply to message #363970] |
Wed, 21 February 2018 22:19 |
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Originally posted by: James Davis
On Wednesday, February 21, 2018 at 9:49:22 AM UTC-8, qkumba wrote:
> AppleWin can be switched to Apple II+ (which is 64kb) via the Configuration menu.
I was just asking to make you think about it. Run "AppleWin.exe" -r 0" will give you zero auxiliary memory and a 64k machine, IIRC.
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Re: RPG's (Ultima V specifically) on ProDO [message #364002 is a reply to message #364001] |
Wed, 21 February 2018 22:38 |
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Originally posted by: James Davis
On Wednesday, February 21, 2018 at 7:19:50 PM UTC-8, James Davis wrote:
> On Wednesday, February 21, 2018 at 9:49:22 AM UTC-8, qkumba wrote:
>> AppleWin can be switched to Apple II+ (which is 64kb) via the Configuration menu.
>
> I was just asking to make you think about it. Run "AppleWin.exe" -r 0" will give you zero auxiliary memory and a 64k machine, IIRC.
NOPE! -r #(1 to 127) only. SORRY :-(
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Re: RPG's (Ultima V specifically) on ProDO [message #364004 is a reply to message #364002] |
Thu, 22 February 2018 02:26 |
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Originally posted by: Brian Patrie
On 2018-02-21 21:38, James Davis wrote:
> On Wednesday, February 21, 2018 at 7:19:50 PM UTC-8, James Davis wrote:
>> On Wednesday, February 21, 2018 at 9:49:22 AM UTC-8, qkumba wrote:
>>> AppleWin can be switched to Apple II+ (which is 64kb) via the Configuration menu.
>>
>> I was just asking to make you think about it. Run "AppleWin.exe" -r 0" will give you zero auxiliary memory and a 64k machine, IIRC.
>
> NOPE! -r #(1 to 127) only. SORRY :-(
I seem to recall that it's possible to do it by saving a state file and
editing it, but also that there are issues.
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Re: RPG's (Ultima V specifically) on ProDO [message #364010 is a reply to message #363944] |
Thu, 22 February 2018 03:59 |
gids.rs
Messages: 1395 Registered: October 2012
Karma: 0
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Senior Member |
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On Tuesday, February 20, 2018 at 11:02:29 PM UTC-6, qkumba wrote:
> I can't reproduce it in Virtual ][, either.
> In Apple II+ mode, the option isn't shown for me.
> The code responsible for detecting the RAM is the original one. I didn't touch it.
> Can you reproduce the effect with the floppy version? It should behave identically to the ProDOS port.
Maybe under Prodos, just have bit #1 of $BF98 (which is the 80-col card) turned off to act as a 64 kb machine.
When U5 sees this it won't load the music
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Re: RPG's (Ultima V specifically) on ProDO [message #364032 is a reply to message #364004] |
Thu, 22 February 2018 12:29 |
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Originally posted by: James Davis
On Wednesday, February 21, 2018 at 11:26:53 PM UTC-8, Brian Patrie wrote:
> On 2018-02-21 21:38, James Davis wrote:
>> On Wednesday, February 21, 2018 at 7:19:50 PM UTC-8, James Davis wrote:
>>> On Wednesday, February 21, 2018 at 9:49:22 AM UTC-8, qkumba wrote:
>>>> AppleWin can be switched to Apple II+ (which is 64kb) via the Configuration menu.
>>>
>>> I was just asking to make you think about it. Run "AppleWin.exe" -r 0" will give you zero auxiliary memory and a 64k machine, IIRC.
>>
>> NOPE! -r #(1 to 127) only. SORRY :-(
>
> I seem to recall that it's possible to do it by saving a state file and
> editing it, but also that there are issues.
It would be nice, for testing software purposes, if one could specify, on the AppleWin "Configuration" properties page, the amount of memory (Main RAM <= 64k) and extra memory (Auxiliary RAM > 64k) that AppleWin should have.. For example, someone might want to see how a program would work on an original Apple II/II+ with only the first 4k bank of memory installed, or on an original unenhanced 64k Apple IIe. Configuration should mimic the original hardware choices historically available to the consumer. AppleWin should not just be an emulator for Gaming! It could be much more than that if it were more vesatile.
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Re: RPG's (Ultima V specifically) on ProDO [message #364034 is a reply to message #364010] |
Thu, 22 February 2018 12:57 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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> Maybe under Prodos, just have bit #1 of $BF98 (which is the 80-col card) turned off to act as a 64 kb machine.
>
> When U5 sees this it won't load the music
That's not what the original did. It's checking if aux memory is writable.
If it succeeds, then the menu option is shown. If not, then not.
If you want a 64kb machine, then use the II+ configuration.
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Re: RPG's (Ultima V specifically) on ProDO [message #364056 is a reply to message #364004] |
Thu, 22 February 2018 13:42 |
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Originally posted by: Brian Patrie
On 2018-02-22 01:26, Brian Patrie wrote:
> On 2018-02-21 21:38, James Davis wrote:
>> On Wednesday, February 21, 2018 at 7:19:50 PM UTC-8, James Davis wrote:
>>> On Wednesday, February 21, 2018 at 9:49:22 AM UTC-8, qkumba wrote:
>>>> AppleWin can be switched to Apple II+ (which is 64kb) via the
>>>> Configuration menu.
>>>
>>> I was just asking to make you think about it. Run "AppleWin.exe" -r
>>> 0" will give you zero auxiliary memory and a 64k machine, IIRC.
>>
>> NOPE! -r #(1 to 127) only. SORRY :-(
>
> I seem to recall that it's possible to do it by saving a state file and
> editing it, but also that there are issues.
I take that back. I just tried it; and it complained about
"Bad aux slot card state".
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