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Re: ProDOS port discussion [message #398295 is a reply to message #398281] Sat, 22 August 2020 21:00 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

On Saturday, August 22, 2020 at 10:29:09 AM UTC-5, qkumba wrote:
> It will run from GS/OS if the PRODOS file is in the same directory as the other files, as it is in the image.

Ok, I figured out my issue. If you try to run the game from anything higher than a SmartPort 2 assignment it crashes. That must be what you meant by it not working with extended SmartPort...
Re: ProDOS port discussion [message #398296 is a reply to message #398295] Sat, 22 August 2020 21:06 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

On Saturday, August 22, 2020 at 8:00:38 PM UTC-5, Todd Holcomb wrote:
> On Saturday, August 22, 2020 at 10:29:09 AM UTC-5, qkumba wrote:
>> It will run from GS/OS if the PRODOS file is in the same directory as the other files, as it is in the image.
>
> Ok, I figured out my issue. If you try to run the game from anything higher than a SmartPort 2 assignment it crashes. That must be what you meant by it not working with extended SmartPort...

And you don't need to have the ProDOS file in the folder.
Re: ProDOS port discussion [message #398302 is a reply to message #398296] Sat, 22 August 2020 22:00 Go to previous messageGo to next message
Alex Lee is currently offline  Alex Lee
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On 2020-08-23 01:06:23 +0000, Todd Holcomb said:

> On Saturday, August 22, 2020 at 8:00:38 PM UTC-5, Todd Holcomb wrote:
>> On Saturday, August 22, 2020 at 10:29:09 AM UTC-5, qkumba wrote:
>>> It will run from GS/OS if the PRODOS file is in the same directory as
>>> the other files, as it is in the image.
>>
>> Ok, I figured out my issue. If you try to run the game from anything
>> higher than a SmartPort 2 assignment it crashes. That must be what you
>> meant by it not working with extended SmartPort...
>
> And you don't need to have the ProDOS file in the folder.

I assumed it woulnd't load from GS/OS because whatever additonal
overhead over ProDOS 8 would be stepping on memory locations that Alien
Mind would need.

On my ROM3 with 4meg RAM (Garret's Workshop), ZipGS 8Mhz/64k cache,
CFFA3000 in slot 7), I've found this:

Loading Alien Mind from System 6.0.4 (which loads ProDOS 2.4.1) freezes
at the ProDOS 8 load screen. This happens with a minimal extension set
or with a shift boot, enabling safe mode. I also copied the whole Alien
Mind folder to the same volume that's booting.

Loading Alien Mind from System 6.0.1 (which loads official ProDOS
2.0.3) it gets to the PBI Software load screen (with some graphical
glitches at the top), the animated title screen and then the main menu,
where you can view high scores, authors, change settings, but when you
start game, it freezes at a black screen. This was with the game on a
second volume mounted in my CFFA3000 and with the game copied to the
boot volume.

Reseting from the black screen causes some very funky weirdness on the
Apple IIGS / ROM info reboot screen I've never seen before. I have to
go into self test mode to get out of that, because reseting isn't
enough.


Now, this is what happens when booting System 6.0.1, but holding down
the '8' key to bypass GS/OS and boot into ProDOS 8 v2.0.3. Typing 'bye'
at the BASIC prompt takes you back to the old P8 launcher. Launching
Alien Mind from there, there is still a graphical glitch on the PBI
Software screen, but no other issues. The game loads fine and resuming
games also works perfectly.

This behaviour is what I experienced when booting from the qkumba's
original disk image.

So if it's working on your ROM01 from GS/OS Matt, then perhaps there's
still a lingering issue for ROM3 machines and runnning from GS/OS – but
please confirm if the game itself loads properly, beyond the main menu
(either start or resume a game from GS/OS).

Alex
Re: ProDOS port discussion [message #398305 is a reply to message #398302] Sun, 23 August 2020 00:01 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Todd Holcomb

On Saturday, August 22, 2020 at 9:01:02 PM UTC-5, Alex Lee wrote:

> So if it's working on your ROM01 from GS/OS Matt, then perhaps there's
> still a lingering issue for ROM3 machines and runnning from GS/OS – but
> please confirm if the game itself loads properly, beyond the main menu
> (either start or resume a game from GS/OS).

I'm on a ROM1 GS running GS/OS 6.0.3. If I run Alien Mind from GS/OS I get the graphical glitch at the top of the PBI screen like you described, but the game plays fine otherwise. If I boot directly to the game I do not get the graphical glitch and all works well.
Re: ProDOS port discussion [message #398329 is a reply to message #391942] Sun, 23 August 2020 16:16 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

> Transylvania III GS.

Thanks for another GS conversion! FYI - this game will not launch from GS/OS.
Re: ProDOS port discussion [message #398361 is a reply to message #398329] Mon, 24 August 2020 17:28 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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Yes, the game expects to be able to control all of the machine, and writes to arbitrary memory locations without allocating them first. It won't launch from GS/OS.
Re: ProDOS port discussion [message #398368 is a reply to message #398305] Mon, 24 August 2020 19:03 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I've fixed the loading issue. It should really run now from any volume, and hopefully the glitching is fixed, too.
Re: ProDOS port discussion [message #399269 is a reply to message #398368] Fri, 04 September 2020 17:14 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

> Destroyer GS.
> 4th and Inches GS.
> Hostage GS.

Great to see more GS conversions! I can run Destroyer from GS/OS without any problems. Hostage GS will play under GS/OS (with inits off) until you get to the mission and then the graphics go all wonky.

Todd
Re: ProDOS port discussion [message #399290 is a reply to message #399269] Fri, 04 September 2020 22:58 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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4th & Inches and Hostage don't like the memory layout that GS/OS provides.
For now, they need to be launched via the PRODOS file.
I'll work out something better.
Re: ProDOS port discussion [message #399379 is a reply to message #396158] Sat, 05 September 2020 19:23 Go to previous messageGo to next message
bpiltz is currently offline  bpiltz
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On Thursday, June 25, 2020 at 8:55:23 AM UTC-7, qkumba wrote:
> With the image being 32Mb, we're not running anything from floppies anymore. :-)
> The advantange of uncompressed titles is that you can hold down the arrow key and blast through the titles.
>
> Total Adventure is on the list, after Total Sports and then a Total Sierra package (almost 32Mb by itself).
Might not be the right place to ask, but will you be releasing Total Replay in two versions subsequently, since all these new GS ports will not fit on the single 32mb image now?

So, a sort ot Total Replay GS edition, and the regular edition for 128k //e and below. I'm sure even that regular edition will be filled up soon. I think a "stripped down" edition, minus the screenshots, effects, and demos would fit 100s of more games on the fixed 32mb hard drive image. So, perhaps a "lite edition" with many more games all on a single 32mb image. a "GS edition" and the full edition (spread across multiple 32mb hdvs).

I've tried to roll my own customized version of Total Replay v. 3.0, minus the screenshots, demos, and effects, but Total Replay just freezes on my stripped-down version, and I can't load any games or type anything, except to bring up the "help" menu. I was successful in creating a 'lite' version of Total Replay v2, but now in 3.0 my pruning breaks the program somehow.
Re: ProDOS port discussion [message #399408 is a reply to message #399379] Sun, 06 September 2020 03:44 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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> Might not be the right place to ask, but will you be releasing Total Replay in two versions subsequently, since all these new GS ports will not fit on the single 32mb image now?

That could happen, I suppose, but I'm not planning anything right now. I'm just going through the list that Alex Lee gave me.

> So, a sort ot Total Replay GS edition, and the regular edition for 128k //e and below. I'm sure even that regular edition will be filled up soon. I think a "stripped down" edition, minus the screenshots, effects, and demos would fit 100s of more games on the fixed 32mb hard drive image. So, perhaps a "lite edition" with many more games all on a single 32mb image. a "GS edition" and the full edition (spread across multiple 32mb hdvs).

The existing Total Replay image (v4) is full right now. We won't be adding more titles to it in its current form.
Stripping content would reduce the attractiveness somewhat. Once we split out the sports titles, the titles that didn't fit in the v4 image can be added to the v5 image. There aren't that many more on the wishlist.

> I've tried to roll my own customized version of Total Replay v. 3.0, minus the screenshots, demos, and effects, but Total Replay just freezes on my stripped-down version, and I can't load any games or type anything, except to bring up the "help" menu. I was successful in creating a 'lite' version of Total Replay v2, but now in 3.0 my pruning breaks the program somehow.

The minimum set of files is:
LAUNCHER.SYSTEM
TITLE
GAMES.CONF
PREFS.CONF
X/whichever games you want
TITLE.HGR/whichever games you want
TITLE.DHGR/whichever games you want
PRELAUNCH/whichever games you want

and TITLE.ANIMATED if you have Spare Change or The Spy Strikes Back.
That will allow you to browse and type, but that's it. Triggering the slideshow will hang it.
Re: ProDOS port discussion [message #399435 is a reply to message #399379] Sun, 06 September 2020 12:41 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Todd Holcomb

On Saturday, September 5, 2020 at 6:23:13 PM UTC-5, Bob Piltz wrote:

> Might not be the right place to ask, but will you be releasing Total Replay in two versions subsequently, since all these new GS ports will not fit on the single 32mb image now?
>
> So, a sort ot Total Replay GS edition, and the regular edition for 128k //e and below. I'm sure even that regular edition will be filled up soon. I think a "stripped down" edition, minus the screenshots, effects, and demos would fit 100s of more games on the fixed 32mb hard drive image. So, perhaps a "lite edition" with many more games all on a single 32mb image. a "GS edition" and the full edition (spread across multiple 32mb hdvs).

Alex Lee is already kinda doing this with his various IIgs 32 MB ProDOS HD images on his site:

https://www.whatisthe2gs.apple2.org.za/home/index.html
Re: ProDOS port discussion [message #411964 is a reply to message #399435] Sat, 23 October 2021 18:37 Go to previous messageGo to next message
Anonymous
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Originally posted by: fadden

> Star Maze 16k file (the Sir-Tech one).

Were you able to find a clean original for this? I've only seen cracked copies.

The deprotect I found in a COMPUTIST was pretty simple, but it didn't quite match up with the generally-available binary. That binary has routines to save high scores to disk, hard-wired to slot 6, but they're disabled. I think there's also a copy-protection check at $7ed6 (EORs $9c00-9cff) that got disabled to add "> ZERO PAGE <" to the congratulatory text strings.
Re: ProDOS port discussion [message #411973 is a reply to message #411964] Sun, 24 October 2021 14:23 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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>> Star Maze 16k file (the Sir-Tech one).
>
> Were you able to find a clean original for this? I've only seen cracked copies.

Yes! 4am acquired an original disk last(?) week and cracked it himself.

> The deprotect I found in a COMPUTIST was pretty simple, but it didn't quite match up with the generally-available binary. That binary has routines to save high scores to disk, hard-wired to slot 6, but they're disabled. I think there's also a copy-protection check at $7ed6 (EORs $9c00-9cff) that got disabled to add "> ZERO PAGE <" to the congratulatory text strings.

My version saves the high scores, and the $7ED6 is not copy-protection - it's validating the high-score table hasn't been tampered. 4am got fooled in the same way. :-)
Re: ProDOS port discussion [message #414447 is a reply to message #411973] Tue, 10 May 2022 18:57 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

Did asimov.net stop sorting their files? There are files in /pub/appleii/incoming going back to 3/25/22. I'm unable to download any of your newer ProDOS conversions...
Re: ProDOS port discussion [message #414454 is a reply to message #414447] Wed, 11 May 2022 10:34 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I expect that the maintainer is taking a well-earned vacation.
I can share with you any title that you'd like.
Re: ProDOS port discussion [message #414455 is a reply to message #414454] Wed, 11 May 2022 20:39 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

On Wednesday, May 11, 2022 at 9:34:12 AM UTC-5, qkumba wrote:
> I expect that the maintainer is taking a well-earned vacation.
> I can share with you any title that you'd like.

I'm looking for Space Rescue, Floppy, and Flobynoid to add to the BBS.
Re: ProDOS port discussion [message #414459 is a reply to message #414455] Thu, 12 May 2022 11:38 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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http://pferrie.epizy.com/misc/tmp/space%20rescue%209k%20file %20PRODOS%20(san%20inc%20pack).po
http://pferrie.epizy.com/misc/tmp/floppy%20PRODOS%20(san%20inc%20pack).po
http://pferrie.epizy.com/misc/tmp/flobynoid%20PRODOS%20(san%20inc%20pack).po
Re: ProDOS port discussion [message #414462 is a reply to message #414459] Thu, 12 May 2022 20:36 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: Todd Holcomb

On Thursday, May 12, 2022 at 10:38:40 AM UTC-5, qkumba wrote:
> http://pferrie.epizy.com/misc/tmp/space%20rescue%209k%20file %20PRODOS%20(san%20inc%20pack).po
> http://pferrie.epizy.com/misc/tmp/floppy%20PRODOS%20(san%20inc%20pack).po
> http://pferrie.epizy.com/misc/tmp/flobynoid%20PRODOS%20(san%20inc%20pack).po

Thank you! These will soon be available from CQ BBS (cqbbs.ddns.net:6502) in Shrinkit compressed folder format for direct download to your ProDOS hard drive.
Re: ProDOS port discussion [message #414471 is a reply to message #414462] Fri, 13 May 2022 19:00 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

BTW, Floppy crashes to machine language when I try to boot the disk image in Virtual ][. I haven't tried it on real hardware though.
Re: ProDOS port discussion [message #414475 is a reply to message #414471] Sat, 14 May 2022 12:02 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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On Fri, 13 May 2022, Todd Holcomb wrote:

> BTW, Floppy crashes to machine language when I try to boot the disk
> image in Virtual ][. I haven't tried it on real hardware though.

Ditto MAME: "0102- A=00 X=FF Y=0D P=30 S=FC"

-uso.
Re: ProDOS port discussion [message #414478 is a reply to message #414475] Sat, 14 May 2022 14:32 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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Thanks. Maybe I uploaded in ASCII mode or something. I will fix this and re-up.
Re: ProDOS port discussion [message #414479 is a reply to message #414478] Sat, 14 May 2022 14:52 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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Ha, Floppy can't currently run from a floppy. I used the wrong driver.
Re: ProDOS port discussion [message #414482 is a reply to message #414479] Sat, 14 May 2022 16:30 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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Fixed, uploaded again.
Re: ProDOS port discussion [message #414483 is a reply to message #414479] Sat, 14 May 2022 18:38 Go to previous messageGo to next message
Anonymous
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Originally posted by: Todd Holcomb

On Saturday, May 14, 2022 at 1:52:52 PM UTC-5, qkumba wrote:
> Ha, Floppy can't currently run from a floppy. I used the wrong driver.

Ironic... Thanks for fixing it! I couldn't find any info on the game - googling "apple ii floppy game" doesn't work as you can imagine. And nothing on mobygames.com, my goto site. Anyone have any info on it?
Re: ProDOS port discussion [message #414494 is a reply to message #414483] Sun, 15 May 2022 16:39 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I'd never heard of it either. It came as a special request.
Re: ProDOS port discussion [message #414499 is a reply to message #414494] Mon, 16 May 2022 12:17 Go to previous messageGo to next message
Antoine Vignau is currently offline  Antoine Vignau
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Floppy is a port a Flappy that the company intended to sell.
Ted Cohn and Greg Hale are on Facebook and Linkedin. I tried to know the real story behind it, but I never got an official answer.
The publisher of Ted & Greg has had troubles at the same time, perhaps that would explain why the game was not distributed.

The game is fun and addictive, I like it a lot :-)

Antoine
Re: ProDOS port discussion [message #414504 is a reply to message #414499] Mon, 16 May 2022 23:00 Go to previous messageGo to next message
magnusfalkirk is currently offline  magnusfalkirk
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On Monday, May 16, 2022 at 11:17:28 AM UTC-5, ntn.v...@gmail.com wrote:
> Floppy is a port a Flappy that the company intended to sell.
> Ted Cohn and Greg Hale are on Facebook and Linkedin. I tried to know the real story behind it, but I never got an official answer.
> The publisher of Ted & Greg has had troubles at the same time, perhaps that would explain why the game was not distributed.
>
> The game is fun and addictive, I like it a lot :-)
>
> Antoine

was able to download Floppy but not the other two. Are they at the same place as before or are they some where else?
maGNUS
Re: ProDOS port discussion [message #414516 is a reply to message #414504] Tue, 17 May 2022 10:28 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I put them back up. Only Todd asked, so I thought that only he wanted them. :-)
Re: ProDOS port discussion [message #414517 is a reply to message #414504] Tue, 17 May 2022 10:28 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I put them back up. Only Todd asked, so I thought that only he wanted them. :-)
Re: ProDOS port discussion [message #419752 is a reply to message #392691] Fri, 24 March 2023 21:41 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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>>> One of the characteristics of Little Computer People is that they have a different (or almost different) character for each copy of the program.
>> Perhaps I will change it to read a SERIAL file instead.

Finally, I have done this. LP.SERIAL is read on start. It's an eight digits text file that can be edited freely.
Re: ProDOS port discussion [message #419918 is a reply to message #419752] Thu, 13 April 2023 13:13 Go to previous messageGo to next message
Anonymous
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Originally posted by: fadden

> Aerial, Ascend, Battlot, Bootskell, Cacorm, Crack, Guntus, Impetus, Lift, Cavit, Mazy, Neuras, Ruptus

What are these titles from?

I can't decide if you've reached into a deep corner of Apple II gaming, or if you have been secretly replaced with an AI word generator.
Re: ProDOS port discussion [message #419919 is a reply to message #419918] Thu, 13 April 2023 13:53 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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From here:
http://inufuto.web.fc2.com/8bit/
Re: ProDOS port discussion [message #419920 is a reply to message #419919] Thu, 13 April 2023 19:54 Go to previous message
Alex Lee is currently offline  Alex Lee
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On 2023-04-13 17:53:45 +0000, qkumba said:

> From here:
> http://inufuto.web.fc2.com/8bit/

Omoshiroi!

Alex
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