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AppleWin 1.29 supports .WOZ now [message #384830] Tue, 09 July 2019 19:30 Go to next message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 2036
Registered: October 2012
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My face when.

It'll certainly help with filecracks to have AppleWin's debugger instead
of MAME's.

-uso.
Re: AppleWin 1.29 supports .WOZ now [message #384837 is a reply to message #384830] Wed, 10 July 2019 08:36 Go to previous messageGo to next message
TomCh is currently offline  TomCh
Messages: 242
Registered: November 2012
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On Wednesday, 10 July 2019 00:30:07 UTC+1, Steve Nickolas wrote:
> My face when.
>
> It'll certainly help with filecracks to have AppleWin's debugger instead
> of MAME's.
>
> -uso.

Hi Steve,

You beat me to it... although I'm a little hesitant as at least one game's copy protection check is failing (Wizardry III). But AppleWin is successfully able to run all of Applesauce/John Morris's test v1.3 .woz images.

Current limitations are:
.. images are read-only
.. only support for 5.25" image types

Here's the link for those that are interested in trying it:
https://github.com/AppleWin/AppleWin/releases/tag/v1.29.0.0

btw. I extended the (undocumented) debugger's 'disk info' command so that the precise track (to 0.25) and phase (to 0.50) are shown.

Tom
Re: AppleWin 1.29 supports .WOZ now [message #384840 is a reply to message #384837] Wed, 10 July 2019 09:40 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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Registered: October 2012
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Senior Member
On Wed, 10 Jul 2019, TomCh wrote:

> On Wednesday, 10 July 2019 00:30:07 UTC+1, Steve Nickolas wrote:
>> My face when.
>>
>> It'll certainly help with filecracks to have AppleWin's debugger instead
>> of MAME's.
>>
>> -uso.
>
> Hi Steve,
>
> You beat me to it... although I'm a little hesitant as at least one
> game's copy protection check is failing (Wizardry III). But AppleWin is
> successfully able to run all of Applesauce/John Morris's test v1.3 .woz
> images.
>
> Current limitations are:
> . images are read-only
> . only support for 5.25" image types
>
> Here's the link for those that are interested in trying it:
> https://github.com/AppleWin/AppleWin/releases/tag/v1.29.0.0
>
> btw. I extended the (undocumented) debugger's 'disk info' command so
> that the precise track (to 0.25) and phase (to 0.50) are shown.
>
> Tom
>

I'm sure it required some major hacking to get THIS far.

I only checked it with the one I had on hand, which was Impossible
Mission. (Tried to filecrack it. I had trouble even with the Two Knives
Tan crack, so not surprised I had trouble doing so here.)

-uso.
Re: AppleWin 1.29 supports .WOZ now [message #384851 is a reply to message #384837] Wed, 10 July 2019 19:19 Go to previous messageGo to next message
TommyGoog is currently offline  TommyGoog
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Registered: January 2013
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On Wednesday, July 10, 2019 at 7:36:21 AM UTC-5, TomCh wrote:
> Hi Steve,
>
> You beat me to it... although I'm a little hesitant as at least one game's copy protection check is failing (Wizardry III).
>
> Tom

Hi Tom,

Hmmm, Wizardry III? I remember that. Do you need to see the Wizardry III copy protection source code with my old comments explaining what I think the code is trying to read on track $22?

Tommy
Re: AppleWin 1.29 supports .WOZ now [message #384871 is a reply to message #384851] Thu, 11 July 2019 14:01 Go to previous messageGo to next message
TomCh is currently offline  TomCh
Messages: 242
Registered: November 2012
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Senior Member
On Thursday, 11 July 2019 00:19:42 UTC+1, googleeyes wrote:
> On Wednesday, July 10, 2019 at 7:36:21 AM UTC-5, TomCh wrote:
>> Hi Steve,
>>
>> You beat me to it... although I'm a little hesitant as at least one game's copy protection check is failing (Wizardry III).
>>
>> Tom
>
> Hi Tom,
>
> Hmmm, Wizardry III? I remember that. Do you need to see the Wizardry III copy protection source code with my old comments explaining what I think the code is trying to read on track $22?
>
> Tommy

Hi Tommy,

I think I have the Wizardry III copy protection documented. See here: https://github.com/AppleWin/AppleWin/issues/662

But if you think I've missed something then please chip in.

Thanks.
Re: AppleWin 1.29 supports .WOZ now [message #385404 is a reply to message #384830] Wed, 24 July 2019 13:30 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: amanda.braunn7

On Wednesday, July 10, 2019 at 1:30:07 AM UTC+2, Steve Nickolas wrote:
> My face when.
>
> It'll certainly help with filecracks to have AppleWin's debugger instead
> of MAME's.
>
> -uso.

Can someone tell me is the AppleWin ( https://www.gamulator.com/emulators/apple-2/windows/applewin) a good emulator to play old apple 2 games? Is there another emulator for that kind of games?
Re: AppleWin 1.29 supports .WOZ now [message #385413 is a reply to message #385404] Wed, 24 July 2019 18:21 Go to previous messageGo to next message
qkumba is currently offline  qkumba
Messages: 1584
Registered: March 2013
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Senior Member
Yes, AppleWin is very good as an Apple emulator on Windows. The official site is here:
https://github.com/AppleWin/AppleWin/releases

Two other good Apple emulators on Windows:

MAME
https://www.mamedev.org/
but it needs additional files that are not part of the distribution to avoid copyright issues.

MicroM8:
https://paleotronic.com/software/microm8/
Re: AppleWin 1.29 supports .WOZ now [message #385416 is a reply to message #385404] Wed, 24 July 2019 22:52 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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Registered: October 2012
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On Wed, 24 Jul 2019, amanda.braunn7@gmail.com wrote:

> On Wednesday, July 10, 2019 at 1:30:07 AM UTC+2, Steve Nickolas wrote:
>> My face when.
>>
>> It'll certainly help with filecracks to have AppleWin's debugger instead
>> of MAME's.
>>
>> -uso.
>
> Can someone tell me is the AppleWin
> ( https://www.gamulator.com/emulators/apple-2/windows/applewin) a good
> emulator to play old apple 2 games? Is there another emulator for that
> kind of games?
>
If you use Windows it's prolly the BEST. But get it from
https://github.com/AppleWin/AppleWin/releases instead.

-uso.
AppleWin 1.29 supports .WOZ now [message #385423 is a reply to message #384830] Thu, 25 July 2019 14:45 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: themid

What’s wrong with MAME’s debugger for filecracks? You can just boot the WOZ and save RAM regions without the game being the wiser.
Re: AppleWin 1.29 supports .WOZ now [message #385431 is a reply to message #385423] Fri, 26 July 2019 06:13 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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On Thu, 25 Jul 2019, themid@gmail.com wrote:

> What’s wrong with MAME’s debugger for filecracks? You can just boot the
> WOZ and save RAM regions without the game being the wiser.

It's just not what I'm used to/comfortable with. ;p

-uso.
Re: AppleWin 1.29 supports .WOZ now [message #385479 is a reply to message #385431] Sat, 27 July 2019 15:10 Go to previous messageGo to next message
Antoine Vignau is currently offline  Antoine Vignau
Messages: 1860
Registered: October 2012
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No debugger, no filecracks. Do it the hard (pfew) way!!!!!!!

Antoibe
Re: AppleWin 1.29 supports .WOZ now [message #386867 is a reply to message #385479] Tue, 10 September 2019 13:36 Go to previous messageGo to next message
Michael AppleWin Debu is currently offline  Michael AppleWin Debu
Messages: 1262
Registered: March 2013
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Senior Member
LOL Antoine!

Kids these days -- spoilt with debuggers. Back in my day we used NMI and saved the entire contents of RAM or boot-traced it through the stack and text pages.

Yes, that was tongue-in-cheek and irony. Partially. :-)
Re: AppleWin 1.29 supports .WOZ now [message #386880 is a reply to message #386867] Tue, 10 September 2019 15:55 Go to previous message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 2036
Registered: October 2012
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Senior Member
On Tue, 10 Sep 2019, Michael AppleWin Debugger Dev wrote:

> Kids these days -- spoilt with debuggers. Back in my day we used NMI and
> saved the entire contents of RAM or boot-traced it through the stack and
> text pages.

I'm basically doing the exact same thing with the debugger, though. XD

-uso.
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