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So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330588] Tue, 18 October 2016 02:46 Go to next message
Steve Nickolas is currently offline  Steve Nickolas
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Registered: October 2012
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....in Russia.

I'm trying to find more about it, it LOOKS like it uses only Apple
functionality, and not Agat...but there isn't a lot of info out there.

One source seems to hint that it might have been ported from the BBC?

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330589 is a reply to message #330588] Tue, 18 October 2016 03:20 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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I managed to pry a file out of a random disk image, which purported to be
the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
calls or something because I was unable to get it to work.

I don't know if this is even usable or not, or if anyone can make this
work or not, but I thought I'd put it within easy reach just in case.

http://3.buric.co/klag.dsk.gz

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330604 is a reply to message #330589] Tue, 18 October 2016 11:51 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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> I managed to pry a file out of a random disk image, which purported to be
> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
> calls or something because I was unable to get it to work.
>
> I don't know if this is even usable or not, or if anyone can make this
> work or not, but I thought I'd put it within easy reach just in case.

It's definitely not standard Apple hardware that it's expecting.
It's reading from $C2xx and $D1xx in a way that suggests entirely different ROMs and cards.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330606 is a reply to message #330604] Tue, 18 October 2016 13:41 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
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Registered: October 2012
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On Tue, 18 Oct 2016, qkumba wrote:

>> I managed to pry a file out of a random disk image, which purported to be
>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>> calls or something because I was unable to get it to work.
>>
>> I don't know if this is even usable or not, or if anyone can make this
>> work or not, but I thought I'd put it within easy reach just in case.
>
> It's definitely not standard Apple hardware that it's expecting.
> It's reading from $C2xx and $D1xx in a way that suggests entirely different ROMs and cards.
>

*nod*.

I was considering a port of Knightlore in the past - certainly it would be
easier to port from another machine that (1) ran off a 1 MHz 6502, (2) had
Apple-like hardware, and (3) RAN DOS 3.3, but it's probably still not that
simple. :/

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330637 is a reply to message #330606] Wed, 19 October 2016 05:34 Go to previous messageGo to next message
Aaron Daughtry is currently offline  Aaron Daughtry
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Registered: July 2013
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On 2016-10-18 17:41:24 +0000, Steve Nickolas said:

> On Tue, 18 Oct 2016, qkumba wrote:
>
>>> I managed to pry a file out of a random disk image, which purported to be
>>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>> calls or something because I was unable to get it to work.
>>>
>>> I don't know if this is even usable or not, or if anyone can make this
>>> work or not, but I thought I'd put it within easy reach just in case.
>>
>> It's definitely not standard Apple hardware that it's expecting.
>> It's reading from $C2xx and $D1xx in a way that suggests entirely
>> different ROMs and cards.
>>
>
> *nod*.
>
> I was considering a port of Knightlore in the past - certainly it would
> be easier to port from another machine that (1) ran off a 1 MHz 6502,
> (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
> still not that simple. :/
>
> -uso.

Why not port the Level 9 Interpreter to the Apple IIGS? :-)

http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html

- Alex
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330642 is a reply to message #330637] Wed, 19 October 2016 06:20 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 1989
Registered: October 2012
Karma: 0
Senior Member
On Wed, 19 Oct 2016, Alex Lee wrote:

> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>
>> On Tue, 18 Oct 2016, qkumba wrote:
>>
>>>> I managed to pry a file out of a random disk image, which purported to be
>>>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> calls or something because I was unable to get it to work.
>>>>
>>>> I don't know if this is even usable or not, or if anyone can make this
>>>> work or not, but I thought I'd put it within easy reach just in case.
>>>
>>> It's definitely not standard Apple hardware that it's expecting.
>>> It's reading from $C2xx and $D1xx in a way that suggests entirely
>>> different ROMs and cards.
>>>
>>
>> *nod*.
>>
>> I was considering a port of Knightlore in the past - certainly it would be
>> easier to port from another machine that (1) ran off a 1 MHz 6502, (2) had
>> Apple-like hardware, and (3) RAN DOS 3.3, but it's probably still not that
>> simple. :/
>>
>> -uso.
>
> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>
> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>
> - Alex
>
>

Level 9 stuff doesn't interest me...

Knightlore is interesting to me first of all because of Solstice, an NES
game I enjoyed growing up and which obviously owes a lot to it, and second
because of its history as one of the first big releases from what was more
or less Rare (it has a vague connection, as well, to Killer Instinct).

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330645 is a reply to message #330642] Wed, 19 October 2016 10:07 Go to previous messageGo to next message
qkumba is currently offline  qkumba
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I can't confirm yet that it's for the Agat. The MAME drivers for the Agat-7 and Agat-9 need some work in order to boot, but now I'm intrigued enough to do that.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330659 is a reply to message #330645] Wed, 19 October 2016 13:58 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 1989
Registered: October 2012
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On Wed, 19 Oct 2016, qkumba wrote:

> I can't confirm yet that it's for the Agat. The MAME drivers for the
> Agat-7 and Agat-9 need some work in order to boot, but now I'm intrigued
> enough to do that.

There is a somewhat better functional Agat emulator on Sourceforge.

I *believe* I found another copy of it on one of the disks that came with
that emulator (which was in a weird format) and then googled around to
look for it. It was set up for the Agat-9.

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330660 is a reply to message #330659] Wed, 19 October 2016 14:04 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 1989
Registered: October 2012
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Senior Member
Expanding on my last post since I'm actually at the correct computer...

On Wed, 19 Oct 2016, Steve Nickolas wrote:

> There is a somewhat better functional Agat emulator on Sourceforge.
>
> I *believe* I found another copy of it on one of the disks that came with
> that emulator (which was in a weird format) and then googled around to look
> for it. It was set up for the Agat-9.
>
> -uso.

Confirming that.

The "(2e) A2 Games for Agat9" preconfigured machine has a version of
Knightlore, which runs in an Agat graphics mode but constrained to only
part of the screen. Said disk image runs a custom menu system.

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330736 is a reply to message #330642] Fri, 21 October 2016 07:45 Go to previous messageGo to next message
Aaron Daughtry is currently offline  Aaron Daughtry
Messages: 219
Registered: July 2013
Karma: 0
Senior Member
On 2016-10-19 10:20:51 +0000, Steve Nickolas said:

> On Wed, 19 Oct 2016, Alex Lee wrote:
>
>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>
>>> On Tue, 18 Oct 2016, qkumba wrote:
>>>
>>>> > I managed to pry a file out of a random disk image, which purported to be
>>>> > the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> > calls or something because I was unable to get it to work.
>>>> >
>>>> > I don't know if this is even usable or not, or if anyone can make this
>>>> > work or not, but I thought I'd put it within easy reach just in case.
>>>>
>>>> It's definitely not standard Apple hardware that it's expecting.
>>>> It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> different ROMs and cards.
>>>>
>>>
>>> *nod*.
>>>
>>> I was considering a port of Knightlore in the past - certainly it would
>>> be easier to port from another machine that (1) ran off a 1 MHz 6502,
>>> (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
>>> still not that simple. :/
>>>
>>> -uso.
>>
>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>
>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>
>> - Alex
>>
>>
>
> Level 9 stuff doesn't interest me...

But Knightlore is a Level 9 game?

https://en.wikipedia.org/wiki/Knight_Orc

- Alex
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330738 is a reply to message #330736] Fri, 21 October 2016 08:42 Go to previous messageGo to next message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 1989
Registered: October 2012
Karma: 0
Senior Member
On Fri, 21 Oct 2016, Alex Lee wrote:

> On 2016-10-19 10:20:51 +0000, Steve Nickolas said:
>
>> On Wed, 19 Oct 2016, Alex Lee wrote:
>>
>>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>>
>>>> On Tue, 18 Oct 2016, qkumba wrote:
>>>>
>>>> >> I managed to pry a file out of a random disk image, which purported to
>>>> >> be
>>>> >> the game as a 112-sector DOS 3.3 file, but it looks like it's using
>>>> >> Agat
>>>> >> calls or something because I was unable to get it to work.
>>>> >>
>>>> >> I don't know if this is even usable or not, or if anyone can make this
>>>> >> work or not, but I thought I'd put it within easy reach just in case.
>>>> >
>>>> > It's definitely not standard Apple hardware that it's expecting.
>>>> > It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> > different ROMs and cards.
>>>> >
>>>>
>>>> *nod*.
>>>>
>>>> I was considering a port of Knightlore in the past - certainly it would
>>>> be easier to port from another machine that (1) ran off a 1 MHz 6502, (2)
>>>> had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably still not
>>>> that simple. :/
>>>>
>>>> -uso.
>>>
>>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>>
>>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>>
>>> - Alex
>>>
>>>
>>
>> Level 9 stuff doesn't interest me...
>
> But Knightlore is a Level 9 game?
>
> https://en.wikipedia.org/wiki/Knight_Orc
>
> - Alex
>
>

https://en.wikipedia.org/wiki/Knight_Lore

Try Rare.

-uso.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330739 is a reply to message #330736] Fri, 21 October 2016 09:25 Go to previous messageGo to next message
Tempest is currently offline  Tempest
Messages: 524
Registered: November 2012
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Senior Member
On Friday, October 21, 2016 at 7:45:12 AM UTC-4, Alex Lee wrote:
> On 2016-10-19 10:20:51 +0000, Steve Nickolas said:
>
>> On Wed, 19 Oct 2016, Alex Lee wrote:
>>
>>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>>
>>>> On Tue, 18 Oct 2016, qkumba wrote:
>>>>
>>>> >> I managed to pry a file out of a random disk image, which purported to be
>>>> >> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> >> calls or something because I was unable to get it to work.
>>>> >>
>>>> >> I don't know if this is even usable or not, or if anyone can make this
>>>> >> work or not, but I thought I'd put it within easy reach just in case.
>>>> >
>>>> > It's definitely not standard Apple hardware that it's expecting.
>>>> > It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> > different ROMs and cards.
>>>> >
>>>>
>>>> *nod*.
>>>>
>>>> I was considering a port of Knightlore in the past - certainly it would
>>>> be easier to port from another machine that (1) ran off a 1 MHz 6502,
>>>> (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
>>>> still not that simple. :/
>>>>
>>>> -uso.
>>>
>>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>>
>>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>>
>>> - Alex
>>>
>>>
>>
>> Level 9 stuff doesn't interest me...
>
> But Knightlore is a Level 9 game?
>
> https://en.wikipedia.org/wiki/Knight_Orc
>
> - Alex

Different game. Also Knight Orc was already ported to the Apple II (no graphics though).
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330771 is a reply to message #330738] Sat, 22 October 2016 01:16 Go to previous messageGo to next message
Aaron Daughtry is currently offline  Aaron Daughtry
Messages: 219
Registered: July 2013
Karma: 0
Senior Member
On 2016-10-21 12:42:39 +0000, Steve Nickolas said:

> On Fri, 21 Oct 2016, Alex Lee wrote:
>
>> On 2016-10-19 10:20:51 +0000, Steve Nickolas said:
>>
>>> On Wed, 19 Oct 2016, Alex Lee wrote:
>>>
>>>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>>>
>>>> > On Tue, 18 Oct 2016, qkumba wrote:
>>>> >
>>>> >>> I managed to pry a file out of a random disk image, which purported to be
>>>> >>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> >>> calls or something because I was unable to get it to work.
>>>> >>>
>>>> >>> I don't know if this is even usable or not, or if anyone can make this
>>>> >>> work or not, but I thought I'd put it within easy reach just in case.
>>>> >>
>>>> >> It's definitely not standard Apple hardware that it's expecting.
>>>> >> It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> >> different ROMs and cards.
>>>> >>
>>>> >
>>>> > *nod*.
>>>> >
>>>> > I was considering a port of Knightlore in the past - certainly it would
>>>> > be easier to port from another machine that (1) ran off a 1 MHz 6502,
>>>> > (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
>>>> > still not that simple. :/
>>>> >
>>>> > -uso.
>>>>
>>>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>>>
>>>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>>>
>>>> - Alex
>>>>
>>>>
>>>
>>> Level 9 stuff doesn't interest me...
>>
>> But Knightlore is a Level 9 game?
>>
>> https://en.wikipedia.org/wiki/Knight_Orc
>>
>> - Alex
>>
>>
>
> https://en.wikipedia.org/wiki/Knight_Lore
>
> Try Rare.
>
> -uso.

Right, right. Got my wires crossed :-)

- Alex
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330785 is a reply to message #330771] Sat, 22 October 2016 10:34 Go to previous messageGo to next message
Tempest is currently offline  Tempest
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But porting a graphical version of Level 9's interpreter to the IIgs would be nice.
Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port [message #330788 is a reply to message #330785] Sat, 22 October 2016 13:50 Go to previous message
Steve Nickolas is currently offline  Steve Nickolas
Messages: 1989
Registered: October 2012
Karma: 0
Senior Member
On Sat, 22 Oct 2016, Tempest wrote:

> But porting a graphical version of Level 9's interpreter to the IIgs
> would be nice.

This is true.

-uso.
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