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Re: new ProDOS ports [message #328803 is a reply to message #328802] |
Sun, 18 September 2016 11:40 |
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Originally posted by: John Brooks
On Sunday, September 18, 2016 at 8:32:51 AM UTC-7, qkumba wrote:
> Ms. Pacman 12k file is in Asimov /incoming.
These will be awesome for compilation disks using ProDOS 2.4!
What compression are you using to get the file sizes down?
-JB
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Re: new ProDOS ports [message #328809 is a reply to message #328803] |
Sun, 18 September 2016 14:47 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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>> Ms. Pacman 12k file is in Asimov /incoming.
>
> These will be awesome for compilation disks using ProDOS 2.4!
>
> What compression are you using to get the file sizes down?
I'm using aPLib. LZ4 and ZX7 can't compare, given the size of data that I'm packing, and unpacking is about as fast as loading the original size from disk, so the experience is similar.
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Re: new ProDOS ports [message #328819 is a reply to message #328809] |
Mon, 19 September 2016 01:44 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Tapper file-based version is in Asimov /incoming.
The damaged graphics on the bonus screen appear in the original, too.
I didn't try (yet) to repair that.
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Re: new ProDOS ports [message #328820 is a reply to message #328819] |
Mon, 19 September 2016 03:25 |
Steve Nickolas
Messages: 2036 Registered: October 2012
Karma: 0
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On Sun, 18 Sep 2016, qkumba wrote:
> Tapper file-based version is in Asimov /incoming.
> The damaged graphics on the bonus screen appear in the original, too.
> I didn't try (yet) to repair that.
>
If it matters, The Mechanic's crack has a correct-looking Dew stage here
4am's has a derped-looking one.
-uso.
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Re: new ProDOS ports [message #328826 is a reply to message #328820] |
Mon, 19 September 2016 12:15 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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>> Tapper file-based version is in Asimov /incoming.
>> The damaged graphics on the bonus screen appear in the original, too.
>> I didn't try (yet) to repair that.
>>
>
> If it matters, The Mechanic's crack has a correct-looking Dew stage here
> 4am's has a derped-looking one.
Great, thanks. I'll grab the intact one and repackage.
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Re: new ProDOS ports [message #329027 is a reply to message #329026] |
Fri, 23 September 2016 01:31 |
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Originally posted by: John Brooks
On Thursday, September 22, 2016 at 10:16:31 PM UTC-7, qkumba wrote:
> PacMan (Atari) 14k file and PacMan (Datasoft) 17k file are in Asimov /incoming.
Are the ProDOS ports all in one place/directory somewhere?
-JB
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Re: new ProDOS ports [message #329028 is a reply to message #329027] |
Fri, 23 September 2016 01:41 |
Steve Nickolas
Messages: 2036 Registered: October 2012
Karma: 0
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Senior Member |
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On Thu, 22 Sep 2016, John Brooks wrote:
> On Thursday, September 22, 2016 at 10:16:31 PM UTC-7, qkumba wrote:
>> PacMan (Atari) 14k file and PacMan (Datasoft) 17k file are in Asimov /incoming.
>
> Are the ProDOS ports all in one place/directory somewhere?
>
> -JB
>
The easiest way I think to find them is to grep site_index.txt for "san
inc PRODOS".
-uso.
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Re: new ProDOS ports [message #329054 is a reply to message #329027] |
Fri, 23 September 2016 11:27 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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>> PacMan (Atari) 14k file and PacMan (Datasoft) 17k file are in Asimov /incoming.
>
> Are the ProDOS ports all in one place/directory somewhere?
They're scattered over directories. I haven't rated a "collection" directory yet. ;-)
You can search the site_index.txt for "PRODOS (san inc".
The ones that say "*k file" are single-file ports, the ones that don't say "file" are multi-file. The ones that say "san inc pack" are ports from (mostly) 4am's cracks, the ones that say "san inc crack" are mine...
....in case any of that matters.
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Re: new ProDOS ports [message #329126 is a reply to message #329117] |
Sun, 25 September 2016 05:39 |
sicklittlemonkey
Messages: 570 Registered: October 2012
Karma: 0
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Senior Member |
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Many thanks to Peter and John. Bitsy Bye is great.
Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
Need to make an 800k collection. : - )
Cheers,
Nick.
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Re: new ProDOS ports [message #329223 is a reply to message #329126] |
Mon, 26 September 2016 12:07 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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> Many thanks to Peter and John. Bitsy Bye is great.
>
> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>
> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
>
> Need to make an 800k collection. : - )
:-) That sounds great, Nick. Then you can put the really big titles like Airheart on it. I think that I finally fixed it this time.
I'm still taking requests. Working through 4am's list at the moment...
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Re: new ProDOS ports [message #329246 is a reply to message #329223] |
Mon, 26 September 2016 17:38 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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Repton is in Asimov /incoming. It's multi-file (unlike 4am's version) to preserve the illusion of loading in 48kb. :-)
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Re: new ProDOS ports [message #329268 is a reply to message #329223] |
Tue, 27 September 2016 08:00 |
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Originally posted by: John Brooks
On Monday, September 26, 2016 at 9:07:07 AM UTC-7, qkumba wrote:
>> Many thanks to Peter and John. Bitsy Bye is great.
>>
>> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>
>> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
>>
>> Need to make an 800k collection. : - )
>
> :-) That sounds great, Nick. Then you can put the really big titles like Airheart on it. I think that I finally fixed it this time.
> I'm still taking requests. Working through 4am's list at the moment...
I'd like to get Wizardry 1 & 2 on a ProDOS 800K disk. Hopefully this could be done by using a Pascal partition file under Prodos, but I'm not sure how that works.
Has anyone seen Wizardry compilations before and/or worked with UCSD Pascal partitions under Prodos?
-JB
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Re: new ProDOS ports [message #329269 is a reply to message #329268] |
Tue, 27 September 2016 08:24 |
Steve Nickolas
Messages: 2036 Registered: October 2012
Karma: 0
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Senior Member |
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On Tue, 27 Sep 2016, John Brooks wrote:
> On Monday, September 26, 2016 at 9:07:07 AM UTC-7, qkumba wrote:
>>> Many thanks to Peter and John. Bitsy Bye is great.
>>>
>>> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>>
>>> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
>>>
>>> Need to make an 800k collection. : - )
>>
>> :-) That sounds great, Nick. Then you can put the really big titles like Airheart on it. I think that I finally fixed it this time.
>> I'm still taking requests. Working through 4am's list at the moment...
>
> I'd like to get Wizardry 1 & 2 on a ProDOS 800K disk. Hopefully this could be done by using a Pascal partition file under Prodos, but I'm not sure how that works.
>
> Has anyone seen Wizardry compilations before and/or worked with UCSD Pascal partitions under Prodos?
>
> -JB
>
That reminds me that I've been musing about whether it might be possible
to port the Pascal runtime to ProDOS, such that it might be possible to
port "Apple Presents the Apple" to ProDOS.
(Well, technically there's the IIc+ demo disk. but...)
-uso.
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Re: new ProDOS ports [message #329275 is a reply to message #329269] |
Tue, 27 September 2016 09:31 |
gids.rs
Messages: 1395 Registered: October 2012
Karma: 0
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Senior Member |
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On Tuesday, September 27, 2016 at 6:24:16 AM UTC-6, Steve Nickolas wrote:
> On Tue, 27 Sep 2016, John Brooks wrote:
>
>> On Monday, September 26, 2016 at 9:07:07 AM UTC-7, qkumba wrote:
>>>> Many thanks to Peter and John. Bitsy Bye is great.
>>>>
>>>> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>>>
>>>> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
>>>>
>>>> Need to make an 800k collection. : - )
>>>
>>> :-) That sounds great, Nick. Then you can put the really big titles like Airheart on it. I think that I finally fixed it this time.
>>> I'm still taking requests. Working through 4am's list at the moment...
>>
>> I'd like to get Wizardry 1 & 2 on a ProDOS 800K disk. Hopefully this could be done by using a Pascal partition file under Prodos, but I'm not sure how that works.
>>
>> Has anyone seen Wizardry compilations before and/or worked with UCSD Pascal partitions under Prodos?
>>
>> -JB
>>
>
> That reminds me that I've been musing about whether it might be possible
> to port the Pascal runtime to ProDOS, such that it might be possible to
> port "Apple Presents the Apple" to ProDOS.
>
> (Well, technically there's the IIc+ demo disk. but...)
>
> -uso.
Kyan Pascal is booted from Prodos. Not sure if it reads UCSD partitions though.
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Re: new ProDOS ports [message #329276 is a reply to message #329275] |
Tue, 27 September 2016 10:39 |
Steve Nickolas
Messages: 2036 Registered: October 2012
Karma: 0
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Senior Member |
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On Tue, 27 Sep 2016, gids.rs@sasktel.net wrote:
> On Tuesday, September 27, 2016 at 6:24:16 AM UTC-6, Steve Nickolas wrote:
>> On Tue, 27 Sep 2016, John Brooks wrote:
>>
>>> On Monday, September 26, 2016 at 9:07:07 AM UTC-7, qkumba wrote:
>>>> > Many thanks to Peter and John. Bitsy Bye is great.
>>>> >
>>>> > Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>>> >
>>>> > Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
>>>> >
>>>> > Need to make an 800k collection. : - )
>>>>
>>>> :-) That sounds great, Nick. Then you can put the really big titles like Airheart on it. I think that I finally fixed it this time.
>>>> I'm still taking requests. Working through 4am's list at the moment...
>>>
>>> I'd like to get Wizardry 1 & 2 on a ProDOS 800K disk. Hopefully this could be done by using a Pascal partition file under Prodos, but I'm not sure how that works.
>>>
>>> Has anyone seen Wizardry compilations before and/or worked with UCSD Pascal partitions under Prodos?
>>>
>>> -JB
>>>
>>
>> That reminds me that I've been musing about whether it might be possible
>> to port the Pascal runtime to ProDOS, such that it might be possible to
>> port "Apple Presents the Apple" to ProDOS.
>>
>> (Well, technically there's the IIc+ demo disk. but...)
>>
>> -uso.
>
>
> Kyan Pascal is booted from Prodos. Not sure if it reads UCSD partitions though.
>
Prolly won't be compatible with UCSD bytecode, either.
-uso.
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Re: new ProDOS ports [message #329283 is a reply to message #329276] |
Tue, 27 September 2016 12:27 |
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Originally posted by: Don Bruder
In article <alpine.BSF.2.02.1609271039050.64548@frieza.hoshinet.org>,
Steve Nickolas <usotsuki@buric.co> wrote:
> On Tue, 27 Sep 2016, gids.rs@sasktel.net wrote:
>
>> On Tuesday, September 27, 2016 at 6:24:16 AM UTC-6, Steve Nickolas wrote:
>>> On Tue, 27 Sep 2016, John Brooks wrote:
>>>
>>>> On Monday, September 26, 2016 at 9:07:07 AM UTC-7, qkumba wrote:
>>>> >> Many thanks to Peter and John. Bitsy Bye is great.
>>>> >>
>>>> >> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>>> >>
>>>> >> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a
>>>> >> joystick so he had to use a keyboard and was adept in just a few
>>>> >> minutes!
>>>> >>
>>>> >> Need to make an 800k collection. : - )
>>>> >
>>>> > :-) That sounds great, Nick. Then you can put the really big titles
>>>> > :like Airheart on it. I think that I finally fixed it this time.
>>>> > I'm still taking requests. Working through 4am's list at the moment...
>>>>
>>>> I'd like to get Wizardry 1 & 2 on a ProDOS 800K disk. Hopefully this
>>>> could be done by using a Pascal partition file under Prodos, but I'm not
>>>> sure how that works.
>>>>
>>>> Has anyone seen Wizardry compilations before and/or worked with UCSD
>>>> Pascal partitions under Prodos?
>>>>
>>>> -JB
>>>>
>>>
>>> That reminds me that I've been musing about whether it might be possible
>>> to port the Pascal runtime to ProDOS, such that it might be possible to
>>> port "Apple Presents the Apple" to ProDOS.
>>>
>>> (Well, technically there's the IIc+ demo disk. but...)
>>>
>>> -uso.
>>
>>
>> Kyan Pascal is booted from Prodos. Not sure if it reads UCSD partitions
>> though.
>>
>
> Prolly won't be compatible with UCSD bytecode, either.
So far as I can remember, Kyan was ProDOS-hosted, and compiled down to
pure 6502 ML. UCSD compiled to P-code which was then interpreted the
same way BASIC is (but obviously, by its own interpreter, which is
totally unrelated to the BASIC interpreter)
UCSD Pascal disks could only be "spoken to" by UCSD Pascal, or assembly
translation routines. The physical disk format under UCSD was similar to
ProDOS in that it used two-sector "blocks", but from memory, I'm wanting
to say that the sectors that made up a given block weren't always the
same - A ProDOS MLI call to load, ferinstance, Block $0A of a Pascal
floppy might actually read what the Pascal system considered to be Block
$0A, but a call to read Block $11 might actually get you a block that
was made up of the first half of Pascal block $12 and the second half of
Pascal block $09. Something is tickling in the back of my mind that in
both systems, blocks that were made up of sectors living on track $00
could be read as expected, but once you moved into territory on track
$01 or higher, the block-to-sector-pairs translation got wonky. It could
be done, but it was non-trivial, and if I further recall rightly, doing
so required something along the lines of "Ask for ProDOS Block Y, stash
the first half of it into a buffer, then ask for ProDOS Block Z, grab
the second half of it and add it at the end of the stash buffer, then
hand the result back as Pascal Block X".
Then you got into the logical structure... A pascal directory entry DOES
NOT look anything like a ProDOS directory entry! They both have
filenames and sizes, but beyond that... <shrug> The information is
neither interchangeable, nor in the same places within the entry.
--
Brought to you by the letter K and the number .357
Security provided by Horace S. & Dan W.
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Re: new ProDOS ports [message #329298 is a reply to message #329246] |
Tue, 27 September 2016 13:25 |
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Originally posted by: J. Random Hacker
On 2016-09-26 21:38:15 +0000, qkumba said:
> Repton is in Asimov /incoming. It's multi-file (unlike 4am's version)
> to preserve the illusion of loading in 48kb. :-)
Strange. This works under mame64 but when I run it under Virtual ][, it
crashes because something is clobbering $077f such that the JSR $0550
at $077d becomes a JSR $0050.
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Re: new ProDOS ports [message #329299 is a reply to message #329268] |
Tue, 27 September 2016 13:45 |
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Originally posted by: John Brooks
On Tuesday, September 27, 2016 at 5:00:03 AM UTC-7, John Brooks wrote:
> On Monday, September 26, 2016 at 9:07:07 AM UTC-7, qkumba wrote:
>>> Many thanks to Peter and John. Bitsy Bye is great.
>>>
>>> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>>
>>> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a joystick so he had to use a keyboard and was adept in just a few minutes!
>>>
>>> Need to make an 800k collection. : - )
>>
>> :-) That sounds great, Nick. Then you can put the really big titles like Airheart on it. I think that I finally fixed it this time.
>> I'm still taking requests. Working through 4am's list at the moment...
>
> I'd like to get Wizardry 1 & 2 on a ProDOS 800K disk. Hopefully this could be done by using a Pascal partition file under Prodos, but I'm not sure how that works.
>
> Has anyone seen Wizardry compilations before and/or worked with UCSD Pascal partitions under Prodos?
>
> -JB
I tested copying all the Pascal 1.3 & APPLE 0,1,2,3 files onto a single 800K diskette and running programs from it. Seems to work, but I have to boot from s6,d1 5.25 first.
Similarly, I copied the 2x 5.25 disk images for Wizardry 1 onto an 800K disk and can run WIZARDRY.CODE off of it to start the game, but then it wants slot 6 disk 1 for the scenario disk. If I put the 5.25 scenario into s6,d1 the game runs.
Same for Wizardry 2 when copied to an 800K. Runs but is hardcoded for slot 6, drive 1 scenario disk.
-JB
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Re: new ProDOS ports [message #329303 is a reply to message #329298] |
Tue, 27 September 2016 16:26 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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>> Repton is in Asimov /incoming. It's multi-file (unlike 4am's version)
>> to preserve the illusion of loading in 48kb. :-)
>
> Strange. This works under mame64 but when I run it under Virtual ][, it
> crashes because something is clobbering $077f such that the JSR $0550
> at $077d becomes a JSR $0050.
It's caused by the load order for repton.2 and repton.3.
Try swapping the filenames.
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Re: new ProDOS ports [message #329304 is a reply to message #329303] |
Tue, 27 September 2016 16:57 |
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Originally posted by: J. Random Hacker
On 2016-09-27 20:26:20 +0000, qkumba said:
>>>
>>> Repton is in Asimov /incoming. It's multi-file (unlike 4am's version)
>>> to preserve the illusion of loading in 48kb. :-)
>>
>> Strange. This works under mame64 but when I run it under Virtual ][, it
>> crashes because something is clobbering $077f such that the JSR $0550
>> at $077d becomes a JSR $0050.
>
> It's caused by the load order for repton.2 and repton.3.
> Try swapping the filenames.
That seems to have fixed it. Thanks!
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Re: new ProDOS ports [message #329330 is a reply to message #329027] |
Wed, 28 September 2016 00:30 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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> Are the ProDOS ports all in one place/directory somewhere?
Yes! I've just been upgraded to having my own directory.
/images/games/collections/san_inc_prodos/
(and the DOS ones are in /san_inc_dos/)
Yay me. ;-)
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Re: new ProDOS ports [message #329341 is a reply to message #329330] |
Wed, 28 September 2016 05:31 |
Steve Nickolas
Messages: 2036 Registered: October 2012
Karma: 0
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Senior Member |
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On Tue, 27 Sep 2016, qkumba wrote:
>> Are the ProDOS ports all in one place/directory somewhere?
>
> Yes! I've just been upgraded to having my own directory.
> /images/games/collections/san_inc_prodos/
> (and the DOS ones are in /san_inc_dos/)
> Yay me. ;-)
>
I...suppose I should upload my own ProDOS ports to Asimov, ne?
-uso.
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Re: new ProDOS ports [message #329350 is a reply to message #329223] |
Wed, 28 September 2016 07:52 |
Aaron Daughtry
Messages: 226 Registered: July 2013
Karma: 0
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Senior Member |
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On 2016-09-26 16:07:06 +0000, qkumba said:
>>
>> Many thanks to Peter and John. Bitsy Bye is great.
>>
>> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>
>> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a
>> joystick so he had to use a keyboard and was adept in just a few
>> minutes!
>>
>> Need to make an 800k collection. : - )
>
> :-) That sounds great, Nick. Then you can put the really big titles
> like Airheart on it. I think that I finally fixed it this time.
> I'm still taking requests. Working through 4am's list at the moment...
Still taking requests? Captain Goodnight and Wings of Fury! Anything
from Broderbund actually :-)
Airheart is now working running on my real ROM01 IIGS from System 6 and
from ProDOS 8 2.0.3 (I still need to update my 8-bit games collection
with ProDOS 8 v2.4.1) via a CFFA3000! Thanks many times over for your
persistence. Look forward to more ProDOS ports!
- Alex
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Re: new ProDOS ports [message #329357 is a reply to message #329350] |
Wed, 28 September 2016 08:17 |
Aaron Daughtry
Messages: 226 Registered: July 2013
Karma: 0
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Senior Member |
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On 2016-09-28 11:52:11 +0000, Alex Lee said:
> On 2016-09-26 16:07:06 +0000, qkumba said:
>
>>>
>>> Many thanks to Peter and John. Bitsy Bye is great.
>>>
>>> Just threw together a 140k games disk. Had 3 kids playing Wavy Navy.
>>>
>>> Then the 10 year old got to level 3 on Lady Tut. I forgot to bring a
>>> joystick so he had to use a keyboard and was adept in just a few
>>> minutes!
>>>
>>> Need to make an 800k collection. : - )
>>
>> :-) That sounds great, Nick. Then you can put the really big titles
>> like Airheart on it. I think that I finally fixed it this time.
>> I'm still taking requests. Working through 4am's list at the moment...
>
> Still taking requests? Captain Goodnight and Wings of Fury! Anything
> from Broderbund actually :-)
>
> Airheart is now working running on my real ROM01 IIGS from System 6 and
> from ProDOS 8 2.0.3 (I still need to update my 8-bit games collection
> with ProDOS 8 v2.4.1) via a CFFA3000! Thanks many times over for your
> persistence. Look forward to more ProDOS ports!
>
> - Alex
I might have spoken too soon!
If the attract mode runs for a period, then pressing the fire button to
start a game seems to freeze Airheart. If you start a game almost
immediately after the program has loaded, no problem.
Unfortunately, I haven't had more time to test further. This is from
ProDOS 8 v2.0.3, so I'd like to try with v2.4.1.
I'd also like to test playing through out the entire game (especially
when you free the Prince, as that requires additional disk access on
the original.
Actually, just dying displays the 'THE END' message, but the game then
freezes again. Something to do with disk access for a third time after
the game has been loaded?
I won't be able to test again until next week.
- Alex
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Re: new ProDOS ports [message #329369 is a reply to message #329350] |
Wed, 28 September 2016 12:50 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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> Still taking requests? Captain Goodnight and Wings of Fury! Anything
> from Broderbund actually :-)
Yes, yes, and yes. :-)
I believe that there's enough spare memory to convert Captain Goodnight.
I'm still trying to find time to make a clean crack of Wings of Fury, and then I can see what space is available for it.
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Re: new ProDOS ports [message #329370 is a reply to message #329357] |
Wed, 28 September 2016 12:55 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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> I might have spoken too soon!
>
> If the attract mode runs for a period, then pressing the fire button to
> start a game seems to freeze Airheart. If you start a game almost
> immediately after the program has loaded, no problem.
I can actually reproduce that one! Now to think about how to fix it...
> I'd also like to test playing through out the entire game (especially
> when you free the Prince, as that requires additional disk access on
> the original.
>
> Actually, just dying displays the 'THE END' message, but the game then
> freezes again. Something to do with disk access for a third time after
> the game has been loaded?
I can reproduce that one, too. Same cause, so both might be solved at once.
Thanks for testing it.
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Re: new ProDOS ports [message #329413 is a reply to message #329330] |
Thu, 29 September 2016 03:01 |
Oliver Schmidt
Messages: 132 Registered: January 2013
Karma: 0
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Senior Member |
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qkumba <peter.ferrie@gmail.com> wrote:
> I've just been upgraded to having my own directory.
Cool !
Let me express (again) how much I appreciate your work. The combination of
all those recent ProDOS block/smartport devices with your ProDOS ports
lifts owning a real Apple II to a totally new level :-))
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Re: new ProDOS ports [message #329730 is a reply to message #329413] |
Wed, 05 October 2016 11:50 |
qkumba
Messages: 1584 Registered: March 2013
Karma: 0
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Senior Member |
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Beer Run
Defender 9k file
Dig Dug 13k file
Flip Out 9k file
Frogger 15k file
Formula 1 Racer 9k file
all in Asimov /incoming.
It was a busy day.
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Re: new ProDOS ports [message #329756 is a reply to message #329730] |
Wed, 05 October 2016 22:15 |
gids.rs
Messages: 1395 Registered: October 2012
Karma: 0
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Senior Member |
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On Wednesday, October 5, 2016 at 9:50:50 AM UTC-6, qkumba wrote:
> Beer Run
> Defender 9k file
> Dig Dug 13k file
> Flip Out 9k file
> Frogger 15k file
> Formula 1 Racer 9k file
> all in Asimov /incoming.
> It was a busy day.
These, I take it, all run under Prodos?
When you finally call it quits, can you upload a hard drive volume with all your work?
Having said that, I believe each file contains self-extracting code? And if so, can the files be made even smaller and be selected from a single program selector that has the extractor?
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