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A game that should have been made but wasn't... [message #320588] Fri, 01 July 2016 12:32 Go to next message
Brandon Taylor is currently offline  Brandon Taylor
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Registered: April 2012
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There is a game of which I'm sure someone out there has heard. It was called "Lure of the Temptress," a Virtual Theatre game made by Revolution Software and Virgin Games for DOS, Amiga, and Atari ST computers. What saddens me is the fact that this particular game was apparently never ported to the Apple IIGS (or to the early Macintosh machines, for that matter). I'm sure there was a very valid reason for this: The mice that came with Apple IIGS and the Macintosh machines only had one button (as do Mac mice of today -- notice I'm distinguishing Mac from Macintosh to illustrate the difference in the eras). Nevertheless, I'm sure some bright developer out there will grab source code for "Lure," figure a way around that limitation, and give us Apple IIGS and Macintosh enthusiasts what DOS, Amiga, and Atari ST users have been enjoying for years now: the misadventures of Diermot in Turnvale.

Brandon Taylor
A game that should have been made but wasn't... [message #320591 is a reply to message #320588] Fri, 01 July 2016 14:11 Go to previous messageGo to next message
Antoine Vignau is currently offline  Antoine Vignau
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ADB on the IIgs supports two buttons but I've never seen compatible mice :-(
Re: A game that should have been made but wasn't... [message #320592 is a reply to message #320588] Fri, 01 July 2016 18:04 Go to previous messageGo to next message
Your Name is currently offline  Your Name
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In article <c776dccd-5b0d-4506-b526-775044df531a@googlegroups.com>,
Brandon Taylor <bt610490@gmail.com> wrote:
>
> There is a game of which I'm sure someone out there has heard. It was called
> "Lure of the Temptress," a Virtual Theatre game made by Revolution Software
> and Virgin Games for DOS, Amiga, and Atari ST computers. What saddens me is
> the fact that this particular game was apparently never ported to the Apple
> IIGS (or to the early Macintosh machines, for that matter). I'm sure there
> was a very valid reason for this: The mice that came with Apple IIGS and the
> Macintosh machines only had one button (as do Mac mice of today -- notice I'm
> distinguishing Mac from Macintosh to illustrate the difference in the eras).
> Nevertheless, I'm sure some bright developer out there will grab source code
> for "Lure," figure a way around that limitation, and give us Apple IIGS and
> Macintosh enthusiasts what DOS, Amiga, and Atari ST users have been enjoying
> for years now: the misadventures of Diermot in Turnvale.

It doesn't require a "bright developer".

The official method (probably later than that game) for a second mouse
button on a Mac is to hold down the keyboard Control key while clicking
the mouse button. That's how you get pop-up contextual menus in the
Finder for example.

Some early games used other keys such as Shift to do the same thing.
Re: A game that should have been made but wasn't... [message #320593 is a reply to message #320591] Sat, 02 July 2016 03:32 Go to previous messageGo to next message
ab616 is currently offline  ab616
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Registered: January 2012
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Junior Member
On Friday, July 1, 2016 at 2:11:07 PM UTC-4, Antoine Vignau wrote:
> ADB on the IIgs supports two buttons but I've never seen compatible mice :-(

I have a three button mouse which works great on my IIGS and Macs. It's a Logitech Mouseman ADB (model # M-AC13-4MD) and all three buttons function.

The left button selects menu options, the middle button scrolls down (either lists or icons - in visual programs such as games and Appleworks/Appleworks GS, as well as ProTerm etc), and the right button scrolls up lists and icons (opposite to what the middle button does).

It's extremely fast and I use it daily on my GS. I can't imagine using a one button mouse anymore. The back of the plug comes off and you can use another ADB plugged device through it.

The mouse has an odd shape (shaped to fit a right handed person) and there is a webpage on it at:

http://www.tcocd.de/Pictures/Peripheral/Logitech/mac134md.sh tml

Hope this helps.
Re: A game that should have been made but wasn't... [message #320594 is a reply to message #320588] Sat, 02 July 2016 10:23 Go to previous messageGo to next message
Aaron Daughtry is currently offline  Aaron Daughtry
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Registered: July 2013
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On 2016-07-01 16:32:44 +0000, Brandon Taylor said:

> There is a game of which I'm sure someone out there has heard. It was
> called "Lure of the Temptress," a Virtual Theatre game made by
> Revolution Software and Virgin Games for DOS, Amiga, and Atari ST
> computers. What saddens me is the fact that this particular game was
> apparently never ported to the Apple IIGS (or to the early Macintosh
> machines, for that matter). I'm sure there was a very valid reason for
> this: The mice that came with Apple IIGS and the Macintosh machines
> only had one button (as do Mac mice of today -- notice I'm
> distinguishing Mac from Macintosh to illustrate the difference in the
> eras). Nevertheless, I'm sure some bright developer out there will grab
> source code for "Lure," figure a way around that limitation, and give
> us Apple IIGS and Macintosh enthusiasts what DOS, Amiga, and Atari ST
> users have been enjoying for years now: the misadventures of Diermot in
> Turnvale.
>
> Brandon Taylor

I wrote a series of blogs about the potential for getting more
adventure games to the IIGS using interpreters, but nobody's taken the
bait :-)

http://www.whatisthe2gs.apple2.org.za/game-interpreters-an-a dventure-in-themselves/


http://www.whatisthe2gs.apple2.org.za/game-interpreters-part -ii-an-easier-adventure-to-accomplish/


http://www.whatisthe2gs.apple2.org.za/game-interpreters-part -iii-sci-adventure-games/


http://www.whatisthe2gs.apple2.org.za/game-interpreters-part -iv-snatcher/

- Alex
Re: A game that should have been made but wasn't... [message #320595 is a reply to message #320593] Sat, 02 July 2016 23:46 Go to previous messageGo to next message
gids.rs is currently offline  gids.rs
Messages: 1395
Registered: October 2012
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On Saturday, July 2, 2016 at 1:32:48 AM UTC-6, Tony Cianfaglione wrote:
> On Friday, July 1, 2016 at 2:11:07 PM UTC-4, Antoine Vignau wrote:
>> ADB on the IIgs supports two buttons but I've never seen compatible mice :-(
>
> I have a three button mouse which works great on my IIGS and Macs. It's a Logitech Mouseman ADB (model # M-AC13-4MD) and all three buttons function..
>
> The left button selects menu options, the middle button scrolls down (either lists or icons - in visual programs such as games and Appleworks/Appleworks GS, as well as ProTerm etc), and the right button scrolls up lists and icons (opposite to what the middle button does).
>
> It's extremely fast and I use it daily on my GS. I can't imagine using a one button mouse anymore. The back of the plug comes off and you can use another ADB plugged device through it.
>
> The mouse has an odd shape (shaped to fit a right handed person) and there is a webpage on it at:
>
> http://www.tcocd.de/Pictures/Peripheral/Logitech/mac134md.sh tml
>
> Hope this helps.


I have one of those, but mine is a six pin for serial and it doesn't have the connect through to another serial device. How I wished they had an adb version, and now it so happens they did.
Re: A game that should have been made but wasn't... [message #320596 is a reply to message #320595] Sun, 03 July 2016 00:36 Go to previous messageGo to next message
ab616 is currently offline  ab616
Messages: 15
Registered: January 2012
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Junior Member
On Saturday, July 2, 2016 at 11:46:46 PM UTC-4, gid...@sasktel.net wrote:
> I have one of those, but mine is a six pin for serial and it doesn't have the connect through to another serial device. How I wished they had an adb version, and now it so happens they did.

I have the PC serial version too, and I still use that everyday, as well, on my old PC. I just found the shape of both mice comfortable to hold.
A game that should have been made but wasn't... [message #320600 is a reply to message #320591] Tue, 05 July 2016 00:38 Go to previous messageGo to next message
Anonymous
Karma:
Originally posted by: joltenjoe

At one time I went looking for double button mice for a Mac Classic II with ADB. I swear at the time (early 90s) the mice all claimed iigs compatibility too which was a selling point.

There were quite a few mice out there back in the day. I can't find any of my notes since probably stuck on that macs HDD under some electrolytic goo.

This list might be of use to someone:

http://www.verycomputer.com/20_d8532c0762bc8ada_1.htm



For laughs I looked around and If anyone is really itching to get a mouseman for the special July 4th sale price....

http://www.memory4less.com/mobile/m4l_pitemdetail.aspx?id=5a 2wiHLWLhngkdKWkNJYpg==&rid=
Re: A game that should have been made but wasn't... [message #320614 is a reply to message #320593] Wed, 06 July 2016 00:02 Go to previous messageGo to next message
gids.rs is currently offline  gids.rs
Messages: 1395
Registered: October 2012
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Senior Member
On Saturday, July 2, 2016 at 1:32:48 AM UTC-6, Tony Cianfaglione wrote:
> On Friday, July 1, 2016 at 2:11:07 PM UTC-4, Antoine Vignau wrote:
>> ADB on the IIgs supports two buttons but I've never seen compatible mice :-(
>
> I have a three button mouse which works great on my IIGS and Macs. It's a Logitech Mouseman ADB (model # M-AC13-4MD) and all three buttons function..
>
> The left button selects menu options, the middle button scrolls down (either lists or icons - in visual programs such as games and Appleworks/Appleworks GS, as well as ProTerm etc), and the right button scrolls up lists and icons (opposite to what the middle button does).
>
> It's extremely fast and I use it daily on my GS. I can't imagine using a one button mouse anymore. The back of the plug comes off and you can use another ADB plugged device through it.
>
> The mouse has an odd shape (shaped to fit a right handed person) and there is a webpage on it at:
>
> http://www.tcocd.de/Pictures/Peripheral/Logitech/mac134md.sh tml
>
> Hope this helps.


For each button to have a different function, that would have to mean that three buttons are supported through adb.
Re: A game that should have been made but wasn't... [message #320615 is a reply to message #320614] Wed, 06 July 2016 00:51 Go to previous messageGo to next message
Your Name is currently offline  Your Name
Messages: 910
Registered: September 2013
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In article <e48628e2-7a2e-4cde-abab-76f3d7c6ccfd@googlegroups.com>,
<gids.rs@sasktel.net> wrote:
> On Saturday, July 2, 2016 at 1:32:48 AM UTC-6, Tony Cianfaglione wrote:
>> On Friday, July 1, 2016 at 2:11:07 PM UTC-4, Antoine Vignau wrote:
>>>
>>> ADB on the IIgs supports two buttons but I've never seen compatible mice
>>> :-(
>>
>> I have a three button mouse which works great on my IIGS and Macs. It's a
>> Logitech Mouseman ADB (model # M-AC13-4MD) and all three buttons function.
>>
>> The left button selects menu options, the middle button scrolls down
>> (either lists or icons - in visual programs such as games and
>> Appleworks/Appleworks GS, as well as ProTerm etc), and the right button
>> scrolls up lists and icons (opposite to what the middle button does).
>>
>> It's extremely fast and I use it daily on my GS. I can't imagine using a
>> one button mouse anymore. The back of the plug comes off and you can use
>> another ADB plugged device through it.
>>
>> The mouse has an odd shape (shaped to fit a right handed person) and there
>> is a webpage on it at:
>>
>> http://www.tcocd.de/Pictures/Peripheral/Logitech/mac134md.sh tml
>>
>> Hope this helps.
>
> For each button to have a different function, that would have to mean that
> three buttons are supported through adb.

The ADB port on the later Mac computers could be used with game
controllers - many of those had at least four buttons, but they do need
driver support since the OS doesn't come with any support built-in.

My Mac's old Gravis GamePad could be used instead of the mouse cursor
(although using a joystick to control the cursor is an utter
pain-in-the-situpon!), so it's buttons came in handy at one stage when
my mouse's button was broken (move the mouse to control the cursor and
hold the Gamepad in the other hand to click the button).
Re: A game that should have been made but wasn't... [message #320622 is a reply to message #320600] Wed, 06 July 2016 23:31 Go to previous messageGo to next message
ab616 is currently offline  ab616
Messages: 15
Registered: January 2012
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Junior Member
On Tuesday, July 5, 2016 at 12:38:59 AM UTC-4, joltenjoe wrote:
> This list might be of use to someone:
>
> http://www.verycomputer.com/20_d8532c0762bc8ada_1.htm

Someone put part of my posting above, on this list in the past few days but added words that were not mine. After 'Appleworks GS'..., it's someone else's words.
Re: A game that should have been made but wasn't... [message #320623 is a reply to message #320614] Wed, 06 July 2016 23:35 Go to previous messageGo to next message
ab616 is currently offline  ab616
Messages: 15
Registered: January 2012
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On Wednesday, July 6, 2016 at 12:02:47 AM UTC-4, gid...@sasktel.net wrote:
> For each button to have a different function, that would have to mean that three buttons are supported through adb.

It appears the middle button and right button are the same function, simply wired in reverse of each other. The left button functions differently from the others.
Re: A game that should have been made but wasn't... [message #320624 is a reply to message #320623] Thu, 07 July 2016 01:22 Go to previous messageGo to next message
gids.rs is currently offline  gids.rs
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On Wednesday, July 6, 2016 at 9:35:22 PM UTC-6, Tony Cianfaglione wrote:
> On Wednesday, July 6, 2016 at 12:02:47 AM UTC-4, gid...@sasktel.net wrote:
>> For each button to have a different function, that would have to mean that three buttons are supported through adb.
>
> It appears the middle button and right button are the same function, simply wired in reverse of each other. The left button functions differently from the others.



I am struggling to see how that would even work from a software point of view as the ADB tool call will still return the same value for the middle and right button press. There still must be some way of differentiating the two.
Re: A game that should have been made but wasn't... [message #320626 is a reply to message #320624] Thu, 07 July 2016 14:06 Go to previous message
Jeff Blakeney is currently offline  Jeff Blakeney
Messages: 125
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On 07/07/2016 1:22 AM, gids.rs@sasktel.net wrote:
> On Wednesday, July 6, 2016 at 9:35:22 PM UTC-6, Tony Cianfaglione
> wrote:
>> On Wednesday, July 6, 2016 at 12:02:47 AM UTC-4, gid...@sasktel.net
>> wrote:
>>> For each button to have a different function, that would have to
>>> mean that three buttons are supported through adb.
>>
>> It appears the middle button and right button are the same
>> function, simply wired in reverse of each other. The left button
>> functions differently from the others.
>
> I am struggling to see how that would even work from a software point
> of view as the ADB tool call will still return the same value for the
> middle and right button press. There still must be some way of
> differentiating the two.

Perhaps the mouse is also sending a keyboard key, possibly a modifier
like shift or open-apple (aka command), a combination of modifiers or
even a code that can't be generated by the keyboard, when either the
middle or right mouse buttons are pressed. That way a driver can tell
the difference between the buttons.
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