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Retro computing and gaming, sci-fi books, tv and movies and other geeky stuff.So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330588&th=96476#msg_330588
I'm trying to find more about it, it LOOKS like it uses only Apple
functionality, and not Agat...but there isn't a lot of info out there.
One source seems to hint that it might have been ported from the BBC?
-uso.]]>Steve Nickolas2016-10-18T06:46:30-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330589&th=96476#msg_330589
the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
calls or something because I was unable to get it to work.
I don't know if this is even usable or not, or if anyone can make this
work or not, but I thought I'd put it within easy reach just in case.
-uso.]]>Steve Nickolas2016-10-18T07:20:05-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330604&th=96476#msg_330604
> I managed to pry a file out of a random disk image, which purported to be
> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
> calls or something because I was unable to get it to work.
>
> I don't know if this is even usable or not, or if anyone can make this
> work or not, but I thought I'd put it within easy reach just in case.
It's definitely not standard Apple hardware that it's expecting.
It's reading from $C2xx and $D1xx in a way that suggests entirely different ROMs and cards.]]>qkumba2016-10-18T15:51:15-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330606&th=96476#msg_330606
>> I managed to pry a file out of a random disk image, which purported to be
>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>> calls or something because I was unable to get it to work.
>>
>> I don't know if this is even usable or not, or if anyone can make this
>> work or not, but I thought I'd put it within easy reach just in case.
>
> It's definitely not standard Apple hardware that it's expecting.
> It's reading from $C2xx and $D1xx in a way that suggests entirely different ROMs and cards.
>
*nod*.
I was considering a port of Knightlore in the past - certainly it would be
easier to port from another machine that (1) ran off a 1 MHz 6502, (2) had
Apple-like hardware, and (3) RAN DOS 3.3, but it's probably still not that
simple. :/
-uso.]]>Steve Nickolas2016-10-18T17:41:24-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330637&th=96476#msg_330637
> On Tue, 18 Oct 2016, qkumba wrote:
>
>>> I managed to pry a file out of a random disk image, which purported to be
>>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>> calls or something because I was unable to get it to work.
>>>
>>> I don't know if this is even usable or not, or if anyone can make this
>>> work or not, but I thought I'd put it within easy reach just in case.
>>
>> It's definitely not standard Apple hardware that it's expecting.
>> It's reading from $C2xx and $D1xx in a way that suggests entirely
>> different ROMs and cards.
>>
>
> *nod*.
>
> I was considering a port of Knightlore in the past - certainly it would
> be easier to port from another machine that (1) ran off a 1 MHz 6502,
> (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
> still not that simple. :/
>
> -uso.
Why not port the Level 9 Interpreter to the Apple IIGS? :-)
- Alex]]>Aaron Daughtry2016-10-19T09:34:40-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330642&th=96476#msg_330642
> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>
>> On Tue, 18 Oct 2016, qkumba wrote:
>>
>>>> I managed to pry a file out of a random disk image, which purported to be
>>>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> calls or something because I was unable to get it to work.
>>>>
>>>> I don't know if this is even usable or not, or if anyone can make this
>>>> work or not, but I thought I'd put it within easy reach just in case.
>>>
>>> It's definitely not standard Apple hardware that it's expecting.
>>> It's reading from $C2xx and $D1xx in a way that suggests entirely
>>> different ROMs and cards.
>>>
>>
>> *nod*.
>>
>> I was considering a port of Knightlore in the past - certainly it would be
>> easier to port from another machine that (1) ran off a 1 MHz 6502, (2) had
>> Apple-like hardware, and (3) RAN DOS 3.3, but it's probably still not that
>> simple. :/
>>
>> -uso.
>
> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>
> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>
> - Alex
>
>
Level 9 stuff doesn't interest me...
Knightlore is interesting to me first of all because of Solstice, an NES
game I enjoyed growing up and which obviously owes a lot to it, and second
because of its history as one of the first big releases from what was more
or less Rare (it has a vague connection, as well, to Killer Instinct).
-uso.]]>Steve Nickolas2016-10-19T10:20:51-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330645&th=96476#msg_330645
qkumba2016-10-19T14:07:41-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330659&th=96476#msg_330659
> I can't confirm yet that it's for the Agat. The MAME drivers for the
> Agat-7 and Agat-9 need some work in order to boot, but now I'm intrigued
> enough to do that.
There is a somewhat better functional Agat emulator on Sourceforge.
I *believe* I found another copy of it on one of the disks that came with
that emulator (which was in a weird format) and then googled around to
look for it. It was set up for the Agat-9.
-uso.]]>Steve Nickolas2016-10-19T17:58:22-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330660&th=96476#msg_330660
On Wed, 19 Oct 2016, Steve Nickolas wrote:
> There is a somewhat better functional Agat emulator on Sourceforge.
>
> I *believe* I found another copy of it on one of the disks that came with
> that emulator (which was in a weird format) and then googled around to look
> for it. It was set up for the Agat-9.
>
> -uso.
Confirming that.
The "(2e) A2 Games for Agat9" preconfigured machine has a version of
Knightlore, which runs in an Agat graphics mode but constrained to only
part of the screen. Said disk image runs a custom menu system.
-uso.]]>Steve Nickolas2016-10-19T18:04:37-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330736&th=96476#msg_330736
> On Wed, 19 Oct 2016, Alex Lee wrote:
>
>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>
>>> On Tue, 18 Oct 2016, qkumba wrote:
>>>
>>>> > I managed to pry a file out of a random disk image, which purported to be
>>>> > the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> > calls or something because I was unable to get it to work.
>>>> >
>>>> > I don't know if this is even usable or not, or if anyone can make this
>>>> > work or not, but I thought I'd put it within easy reach just in case.
>>>>
>>>> It's definitely not standard Apple hardware that it's expecting.
>>>> It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> different ROMs and cards.
>>>>
>>>
>>> *nod*.
>>>
>>> I was considering a port of Knightlore in the past - certainly it would
>>> be easier to port from another machine that (1) ran off a 1 MHz 6502,
>>> (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
>>> still not that simple. :/
>>>
>>> -uso.
>>
>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>
>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>
>> - Alex
>>
>>
>
> Level 9 stuff doesn't interest me...
- Alex]]>Aaron Daughtry2016-10-21T11:45:09-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330738&th=96476#msg_330738
> On 2016-10-19 10:20:51 +0000, Steve Nickolas said:
>
>> On Wed, 19 Oct 2016, Alex Lee wrote:
>>
>>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>>
>>>> On Tue, 18 Oct 2016, qkumba wrote:
>>>>
>>>> >> I managed to pry a file out of a random disk image, which purported to
>>>> >> be
>>>> >> the game as a 112-sector DOS 3.3 file, but it looks like it's using
>>>> >> Agat
>>>> >> calls or something because I was unable to get it to work.
>>>> >>
>>>> >> I don't know if this is even usable or not, or if anyone can make this
>>>> >> work or not, but I thought I'd put it within easy reach just in case.
>>>> >
>>>> > It's definitely not standard Apple hardware that it's expecting.
>>>> > It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> > different ROMs and cards.
>>>> >
>>>>
>>>> *nod*.
>>>>
>>>> I was considering a port of Knightlore in the past - certainly it would
>>>> be easier to port from another machine that (1) ran off a 1 MHz 6502, (2)
>>>> had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably still not
>>>> that simple. :/
>>>>
>>>> -uso.
>>>
>>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>>
>>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>>
>>> - Alex
>>>
>>>
>>
>> Level 9 stuff doesn't interest me...
>
> But Knightlore is a Level 9 game?
>
> https://en.wikipedia.org/wiki/Knight_Orc
>
> - Alex
>
>
-uso.]]>Steve Nickolas2016-10-21T12:42:39-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330739&th=96476#msg_330739
> On 2016-10-19 10:20:51 +0000, Steve Nickolas said:
>
>> On Wed, 19 Oct 2016, Alex Lee wrote:
>>
>>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>>
>>>> On Tue, 18 Oct 2016, qkumba wrote:
>>>>
>>>> >> I managed to pry a file out of a random disk image, which purported to be
>>>> >> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> >> calls or something because I was unable to get it to work.
>>>> >>
>>>> >> I don't know if this is even usable or not, or if anyone can make this
>>>> >> work or not, but I thought I'd put it within easy reach just in case.
>>>> >
>>>> > It's definitely not standard Apple hardware that it's expecting.
>>>> > It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> > different ROMs and cards.
>>>> >
>>>>
>>>> *nod*.
>>>>
>>>> I was considering a port of Knightlore in the past - certainly it would
>>>> be easier to port from another machine that (1) ran off a 1 MHz 6502,
>>>> (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
>>>> still not that simple. :/
>>>>
>>>> -uso.
>>>
>>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>>
>>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>>
>>> - Alex
>>>
>>>
>>
>> Level 9 stuff doesn't interest me...
>
> But Knightlore is a Level 9 game?
>
> https://en.wikipedia.org/wiki/Knight_Orc
>
> - Alex
Different game. Also Knight Orc was already ported to the Apple II (no graphics though).]]>Tempest2016-10-21T13:25:37-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330771&th=96476#msg_330771
> On Fri, 21 Oct 2016, Alex Lee wrote:
>
>> On 2016-10-19 10:20:51 +0000, Steve Nickolas said:
>>
>>> On Wed, 19 Oct 2016, Alex Lee wrote:
>>>
>>>> On 2016-10-18 17:41:24 +0000, Steve Nickolas said:
>>>>
>>>> > On Tue, 18 Oct 2016, qkumba wrote:
>>>> >
>>>> >>> I managed to pry a file out of a random disk image, which purported to be
>>>> >>> the game as a 112-sector DOS 3.3 file, but it looks like it's using Agat
>>>> >>> calls or something because I was unable to get it to work.
>>>> >>>
>>>> >>> I don't know if this is even usable or not, or if anyone can make this
>>>> >>> work or not, but I thought I'd put it within easy reach just in case.
>>>> >>
>>>> >> It's definitely not standard Apple hardware that it's expecting.
>>>> >> It's reading from $C2xx and $D1xx in a way that suggests entirely
>>>> >> different ROMs and cards.
>>>> >>
>>>> >
>>>> > *nod*.
>>>> >
>>>> > I was considering a port of Knightlore in the past - certainly it would
>>>> > be easier to port from another machine that (1) ran off a 1 MHz 6502,
>>>> > (2) had Apple-like hardware, and (3) RAN DOS 3.3, but it's probably
>>>> > still not that simple. :/
>>>> >
>>>> > -uso.
>>>>
>>>> Why not port the Level 9 Interpreter to the Apple IIGS? :-)
>>>>
>>>> http://www.ifarchive.org/indexes/if-archiveXlevel9Xinterpret ersXlevel9.html
>>>>
>>>> - Alex
>>>>
>>>>
>>>
>>> Level 9 stuff doesn't interest me...
>>
>> But Knightlore is a Level 9 game?
>>
>> https://en.wikipedia.org/wiki/Knight_Orc
>>
>> - Alex
>>
>>
>
> https://en.wikipedia.org/wiki/Knight_Lore
>
> Try Rare.
>
> -uso.
Right, right. Got my wires crossed :-)
- Alex]]>Aaron Daughtry2016-10-22T05:16:55-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330785&th=96476#msg_330785
Tempest2016-10-22T14:34:37-00:00Re: So apparently Knight Lore did (kindasorta) get an Apple ][ port
https://www.megalextoria.com/forum2/index.php?t=rview&goto=330788&th=96476#msg_330788
> But porting a graphical version of Level 9's interpreter to the IIgs
> would be nice.