Friday, March 30, 2012
Brandon’s Pick : Kingdom Hearts
I can still remember reading Game Informer in the Spring of 2002 and thinking this was all some sort of elaborate April Fools prank. I had already been a Final Fantasy fan for about 5 years (since FF7) and a Disney fan since before I can remember. The idea that these characters would interact just blew my mind. The game itself was so new and unlike anything I had ever played before.
Matt’s Pick : Chip & Dales Rescue Rangers
Growing up I was such a huge fan of the rescue rangers. When this game came out I remember begging my parents to get this for me but they wouldn’t unless I got good grades. I never studied so much in my life and it was totally worth it.
Brandon’s Pick : Aladdin (Genesis)
I spent so many hours standing in Sears playing this game (back when they used to have consoles set up in the store). The thing I remember the most was the overall look of the game. It really felt like the movie to me. The folks at Virgin Interactive really went the extra mile to add some humor to the game (like Abu running around with a sword on the bonus stage). Plus the music is classic!
Matt’s Pick : Ducktales
What can we say about this game? Great gameplay? Amazing music? Super high replay value? Ducktales has everything one needs to to have a great gaming experience and that is why it made it into my top 5 Disney games.
Wednesday, March 7, 2012
In a recent conference call to investors, PC graphics card maker Nvidia said it believes revenues generated by PC games will grow to surpass those for console games by 2014.
The company cited data from analysis firm DFC Intelligence that shows PC game revenue rising from roughly $17 billion in 2011 to roughly $22 billion in 2014, as reported by Techgage. Console game revenue, meanwhile, will decline from nearly $25 billion to just under $22 billion in the same time.
DFC actually expects sales of packaged PC titles to decrease slightly during the next few years, but that heavy growth in digital sales will drive the overall growth in PC game revenues. DFC also recently predicted that digital revenues for the entire industry, including consoles, will surpass retail software sales in 2013.
A recent report from Screen Digest found that PC game subscription revenue fell for the first time in 2010, thanks to an increasing shift to microtransaction-based models.
Thursday, March 1, 2012
I came to Jeff Minter’s oeuvre late, around the time of the XBLA release of Space Giraffe. I mention this not (only) to display the depths of my ignorance, but to provide context: there’s more to love in Gridrunner [$0.99] than just nostalgia. For anyone who missed the heyday of the Commodore 64, Minter’s iOS titles might seem a bit unapproachable, but consider giving them a shot – they might surprise you.
Gridrunner wears its roots proudly, but it isn’t a dogmatically faithful recreation of the 1982 original. Or, rather, it isn’t only that: both the Vic-20 and Commodore 64 version of the title are present here as optional modes. The real fun is in the remake, which takes the things that made Gridrunner great from the start and runs with them. The grid and its cruel lasers, the little ship that faces them down alone, the flying droids and the missile pods they leave behind – all these things return. This time they bring along retina graphics, power ups, new foes and moments of bullet-pulsing glory.