Tuesday, January 24, 2012
The chipset for a next generation Xbox console has been in production since last month, and will go into full production by the end of the year, according to technology news reports.
Tech site Fudzilla states, “Recent speculation that the new main System on a Chip (SoC) for the Next Xbox began production is apparently accurate; the SoC did indeed start production in late December of 2011. Sources tell us that the code name for the chip is Oban, and it is being produced by both IBM and Global Foundries for Microsoft.”
The report goes on to claim that, “the power behind the next Xbox will be a PowerPC CPU that is married to an ATI Southern Islands GPU, or modified 7000 series.” It adds that the console is unlikely to ship at the end of 2012, with full production gearing in December of this year.
“This first run of these 32nm Oban chips will be destined for developer consoles, so any hope for a holiday console release in 2012 seems unrealistic, according to our sources, but an announcement perhaps before the end of the year might be possible. It would seem Microsoft’s strategy of getting it in 2013 is all but assured. We do think that the chips will be in production by the end of the year for consoles destined to be sold in 2013, which seems to agree with what others are saying.”
Full article: http://xbox360.ign.c … s/121/1217112p1.html
Tuesday, January 10, 2012
Ion, the company that helped ThinkGeek turns its joke product iCade gaming cabinet into a reality, is expanding the iCade concept to include the iPhone and iPod touch. At CES, the company is showing off a new iCade Jr miniature cabinet and iCade Mobile gaming controller launching this year.
The iCade is a compact cabinet that turns an iPad into a mini arcade machine. It includes an arcade-style joystick and eight arcade-style buttons that can improve the experience of playing a variety of games, including classic arcade games, fighters, and more. It connects to an iPad using Bluetooth, and Ion offers a free SDK for developers to add support for the iCade to their games.
When the iCade originally launched this past summer on ThinkGeek, the only game that was compatible was Atari’s Greatest Hits, but that list has expanded to include Commodore64 and ZX Spectrum emulators, Frogger, Pac-Man, and over 100 other games available from the App Store.
The iCade Jr is exactly what it sounds like—an iPhone-sized version of the original iCade cabinet. Slide in an iPhone or iPod touch, connect via Bluetooth, and you can play arcade games on its tiny joystick and buttons. Since the front only includes room for four buttons instead of the eight on the iCade, the iCade Jr adds four buttons on the back that can be used like shoulder buttons on a console controller.
Monday, January 9, 2012
Some 30 years ago this week the very first Commodore 64 was unveiled at the Consumer Electronics Show. The iconic machine went into production just eight months later and a legend was born.
According to Commodore 64 fan site C64.com, the personal computer was first shown as a prototype at CES in VIC-20 casing in January 1982.
The designers of the computer started working on the machine in November 1981 originally as a follow-up to the VIC-20 with the working title VIC-40.
Volume shipments began in August and later that month the first prized models were made available to the public.
The Commodore 64 had just 64k of RAM and 20k of ROM.
During its lifetime, sales totalled between 12.5m and 17m units and for a time it outsold IBM PC clones, Apple Inc computers and Atari 8-bit family computers.
More than 10,000 pieces of software, from productivity apps to games, were created. Part of the reason for its success was it was sold in retail stores as opposed to electronics stores and it has been compared to the Model T Ford in terms of bringing the latest technology to the public via mass production.