Thursday, June 9, 2011

ROBINSON’S REQUIEM NOW AVALABLE FOR THE ATARI JAGUAR

By Fred Horvat on 2011-06-08
ROBINSON’S REQUIEM NOW AVALABLE FOR THE ATARI JAGUAR

May 30, 2011

For immediate release:

ROCHESTER, MN - Songbird Productions is proud to announce the immediate availability of Robinson\’s Requiem for the Atari Jaguar. In this enthralling 3D adventure, you play the part of a Robinson. The action unfolds in the middle of the twenty-second century, at a time when the Earth and some of its colonized planets are already over-populated. Robinson is the nickname given to members of AWE - Alien World Exploration - a military body whose task it is to explore totally unknown planets. Your last mission takes you to an uncharted planet where something goes horribly wrong. Now you must survive the harsh environment and somehow make your way… home.

Robinson’s Requiem features a fully explorable 3D environment encompassing three square miles of landscape, rendered and live-action video sequences, and Memory Track support for saved games. There are dozens of items to collect, use, and build as you ward off predators, illness, and adversaries. Your Sesame mini-computer tracks your health vitals and maps the area around you while you struggle to survive.

The end of a journey is just the beginning in Robinson’s Requiem! The professionally glass-mastered disc comes in a poly-wrapped Amaray case and includes a glossy 16-page manual. Order your copy today at http://songbird-productions.com.

Songbird Productions is a premier game developer and publisher for the Atari Lynx and Jaguar. To keep up to date with the latest news at Songbird Productions, be sure to visit the company web site at http://songbird-productions.com. This message may be reprinted in its entirety.

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Wednesday, June 8, 2011

Hands On With The Nintendo Wii U

On Tuesday morning, Nintendo debuted the Wii U, the company’s newest video game system. It’s the successor to the blockbuster Nintendo Wii, which has sold more than 86 million units worldwide, and the first announced member of the next generation of game hardware.

It’s also a whole lot of fun.

Earlier this week, Nintendo gave me an advance preview of the device. I’ve handled the hardware and tested out a few games, and while the product I saw was not finished, I can tell you that it’s a big leap for the company. This device closes some glaring technological gaps between Nintendo and its main competitors, Microsoft and Sony. And more importantly, it introduces new, exciting modes of gameplay. The Wii U breaks the decades-old convention of gamers holding controllers while staring at a TV screen.

Before I get into detail, allow me a short disclaimer: The hardware I played with was a prototype, not a finished production model, and the games I played with were essentially proof of concept demos, not necessarily software under development. Nintendo says the console’s actual release date will fall sometime between April 1 and December 31, 2012, so lots may change before it hits stores. That said, I believe I got a good feel for the console and what it will eventually look like.

The first thing to note about the new console is that it offers full 1080p high definition video — a feature sorely lacking in the Wii. The graphics on this system look great, as good as anything you’ve seen on Xbox 360 or PlayStation 3, even in this early prototype stage.

The big idea that sets the Wii U apart from its predecessors and competitors is a new kind of controller. Instead of a hand-sized game pad studded with joysticks and buttons, or the motion sensitive wand used on the Wii, the Wii U is controlled essentially by a tablet computer. It looks and feels a lot like an Amazon Kindle –just with a few more buttons and a color screen.

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AMD and Nintendo Join Forces in Creating a New Way to Enjoy Console Gaming Entertainment

AMD’s Custom HD Graphics Processor Enables Immersive HD Multimedia Gaming Entertainment for Nintendo’s New Wii UTM Console

LOS ANGELES, CA–(Marketwire - Jun 7, 2011) - Today at E3, AMD (NYSE: AMD) announced its support for Nintendo’s newly-announced Wii U™ system, as a new way to enjoy HD console gaming entertainment. The custom AMD Radeon™ HD GPU reflects the best characteristics of AMD’s graphics technology solutions: high-definition graphics support; rich multimedia acceleration and playback; and multiple display support. As an industry leader, AMD has supplied the game console market with graphics expertise and ongoing support for more than 10 years.

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IBM Microprocessors to Power the New Wii U System from Nintendo

Armonk, NY, USA - 07 Jun 2011: IBM (NYSE: IBM) today announced that it will provide the microprocessors that will serve as the heart of the new Wii U™ system from Nintendo. Unveiled today at the E3 trade show, Nintendo plans for its new console to hit store shelves in 2012.

The all-new, Power-based microprocessor will pack some of IBM’s most advanced technology into an energy-saving silicon package that will power Nintendo’s brand new entertainment experience for consumers worldwide. IBM’s unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.

IBM plans to produce millions of chips for Nintendo featuring IBM Silicon on Insulator (SOI) technology at 45 nanometers (45 billionths of a meter). The custom-designed chips will be made at IBM’s state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y.

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ScummVM 1.3.0

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

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Monday, June 6, 2011

Retromags updates for May

Retromags Monthly Update - Month Ending May 31, 2011

New magazines for the month of May

Computer & Video Games Issue 211

EGM2 Issue 50 August 1998

EGM’s SNES Holiday Shoppers Guide Christmas 1993
EGM’s Tekken 2 Mini Guide

Electronic Gaming Monthly Issue 054 January 1994

Video Games & Computer Entertainment Issue 54 July 1993
Video Games & Computer Entertainment Issue 55 August 1993
Video Games The Ultimate Gaming Magazine Issue 58 November 1993
Video Games The Ultimate Gaming Magazine Issue 61 February 1994
Video Games The Ultimate Gaming Magazine Issue 66 July 1994
Video Games The Ultimate Gaming Magazine Issue 67 August 1994
Video Games The Ultimate Gaming Magazine Issue 68 September 1994
Video Games The Ultimate Gaming Magazine Issue 69 October 1994
Video Games The Ultimate Gaming Magazine Issue 70 November 1994

May’s contributors:

Babalfish
gladiator
E-Day

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