Wednesday, May 25, 2011

Will Wright: My Publisher Didn’t Want SimCity

The original publisher of SimCity rejected the title and forced pioneering developer Will Wright’s hand, causing him to form Maxis, he tells Gamasutra in a new career-spanning interview.

“When I started working on SimCity, I showed it to Broderbund and they said, ‘Sure, let’s do it.’ But they kept wanting to change it,” says Wright.

“I’d kind of programmed it to the point where I thought it was done, and they didn’t think it was nearly done. They kept wanting a win/lose. They were expecting more of a traditional game out of it. But I always wanted it to be much more open-ended, more of a toy. So they never published it.”

Wright ended up forming Maxis with Jeff Braun. At this point, Wright got the rights to the finished Commodore 64 version of the game back from Maxis and set out to create the more advanced Mac and Amiga versions.

Full article: http://www.gamasutra … dnt_Want_SimCity.php

Saturday, May 21, 2011

Sega Pro Issue 1

This magazine is now available for download at Out-of-Print Archive. Contents include:

pro news :
Datel Action Replay (Mega Drive) (p.6)
Master Gear (Game Gear) (p.8)
Mega CD development (p.8)
Console Concepts (p.9)
news from Japan (p.12)
3×3 Eyes (Mega CD) (p.12)
F-1 Grand Prix (Mega Drive) (p.12)
Commando 2: MERCS (Mega Drive) (p.13)
Y’s III (Mega Drive) (p.13)
Lunar The Silver Star (Mega CD) (p.13)
Pro Baseball Super League ‘91 (Mega Drive) (p.13)
news from USA (p.14)
Mega CD (p.14)
SlaughterSports (Mega Drive) (p.14)
Arcus Odyssey (Mega Drive) (p.14)
Slider (Game Gear) (p.15)
Lucky Dime Caper (Master System) (p.14)
Solitaire Poker (Game Gear) (p.14)
Mario Lemieux Hockey (Mega Drive) (p.14)
Sonic the Hedgehog (Master System) (p.24)
Super Space Invaders (Master System) (p.24)
Pigskin (Mega Drive) (p.24)
Marble Madness (Mega Drive) (p.24)
Fatal Rewind (Mega Drive) (p.24)
Bonanza Bros (Master System) (p.25)
Asterix the Gaul (Master System) (p.25)
The Terminator (Mega Drive) (p.25)

proview :
James Pond 2 (Mega Drive) (p.20)
F-22 Interceptor (Mega Drive) (p.21)
Out Run Europa (Master System) (p.22)
Die Hard 2 (Master System) (p.22)

pro review :
The Immortal (Mega Drive) (p.30)
World Class Leader Board (Master System) (p.34)
Factory Panic (Game Gear) (p.26)
Xenon II: Megablast (Master System) (p.38)
Outrun (Game Gear) (p.40)
The Flintstones (Master Systems) (p.44)
Mike Ditka Power Football (Mega Drive) (p.46)
Shadow of the Beast (Master System) (p.48)
Jewel Master (Mega Drive) (p.50)
Klax (Mega Drive) (p.52)
Vapor Trail (Mega Drive) (p.54)
El Viento (Mega Drive) (p.56)
Shining in the Darkness (Mega Drive) (p.58)
Toejam and Earl (Mega Drive) (p.62)
Pacman (Game Gear) (p.64)
Galaxy Force II (Mega Drive) (p.65)
Fantasy Zone (Game Gear) (p.66)
Rastan Saga (Game Gear) (p.67)

pro tips :
Populous (Master System) (p.68)
Fantasia (Mega Drive) (p.70)
Bonanza Bros (Mega Drive) (p.72)
Pac-Mania (Mega Drive) (p.72)
Road Rash (Mega Drive) (p.72)
Stormlord (Mega Drive) (p.74)

game over :
Streets of Rage (Mega Drive) (p.80)

Tuesday, May 17, 2011

Classic Game Room - GODZILLA for Game Boy review

Friday, May 13, 2011

The History of Atari Computers

Atari hasn’t always been all about gaming. From the late ’70s to the early ’90s, the company produced a series of interesting and unusual desktops and laptops, including one that had a starring role in ‘Terminator 2.’

By Benj Edwards , PCWorld Apr 21, 2011 9:00 pm

Atari’s PC Evolution

It’s a name that’s legendary in the world of video games: Atari. But few people today remember that the former video game giant once made computers, too. For 15 years (1978 to 1993), Atari designed and produced four distinct lines of PCs: the 8-bit “Atari 800” line, the 16-bit ST line, the PC compatibles, and the 32-bit series.

Although Atari started off strong in the U.S. PC market, the company soon faltered in the face of shake-ups in the game industry (its core business) and stiff competition from IBM PC compatibles. In Europe, Atari held on to a niche of dedicated fans for years until finally shutting down its PC division in 1993. In the following slides, you’ll see just about every production computer model that Atari ever released over that 15-year period.

[Read More…]

Thursday, May 12, 2011

MegaTech Issue 2

The February 1992 issue of MegaTech is now available over at Out-of-Print Archive. It includes coverage of the Mega CD, reviews of Pitfighter, Marble Madness, Rolling Thunder 2, Fighting Masters, Beast Warriors, Runark and more.

[Read More…]

Ice Climber for NES

Posted on May 12, 2011 by Matt Paprocki

There’s a secret underground operation going on within Ice Climber. Toppi’s, furry, white Yetis, casually walk across the ice, avoiding certain doom as you try and smash them with a mallet. However, they also perish if there’s a hole in the ice they don’t see, fear and keen eye sight causing them to quickly turn back, pull out a brick of ice, and fill the gap. This must mean that off-screen, there’s an underground ice factory churning this stuff out to safely pass left to right to get… well, to the other side actually. To them, it’s obviously important.

[Read More…]

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